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jaqenZann

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  1. jaqenZann

    Finn Edwards loadout

    It is 5 total yellow/red cards.
  2. jaqenZann

    Chaos bag between campaigns

    The rules, as far as they exist for this, just say carry over each investigator's deck, trauma, and experience. I don't think the chaos bag carries over. The tokens are in the bag are such an integral part of how each campaign plays, I don't think you would ever want to play a campaign with the tokens from a different campaign. I've heard people say bumping up the difficulty of the bag is a good idea, though, since the decks are powered up, even with some trauma. EDIT: This is actually covered in the FAQ now: "The chaos bag is reset. This includes all additional chaos tokens that were added to the chaos bag throughout the original campaign."
  3. jaqenZann

    Father Mateo's Signature Cards

    I think the difference is that the keyword makes the sealing cost. Since the Codex's Seal keyword is a cost, if it can't be paid, the card can't be played. The Serpents sealing is just an effect. The card can come into play, but the effect fizzles. EDIT: Somehow I skipped many messages, this is already resolved... oops.
  4. jaqenZann

    Heart of the Elders

    From the articles, it seems to involve Yig, who appears in "The Curse of Yig". The preview articles have been quoting from "The Nameless City", so that's probably a good one to read too. Any other Yig stories people know of?
  5. Trauma doesn't prevent Rise to the Occasion. His base is still 0/0/0/0, even if it's being modified by the trauma. I can imagine Amnesia being just awful for him. Maybe not Stubborn Detective bad, but still pretty bad. The times I got destroyed were because of no Fire Axe. When he had it, he was unstoppable. I definitely needed to be able to deal more damage. Waylay would have been great, I will have to think about that next time.
  6. jaqenZann

    Teamwork question

    The official FAQ says "Another investigator cannot control another investigator's signature cards" (under Definitions and Terms, Signature Cards). So you can't pass them with Teamwork.
  7. Yeah, you need a decent amount of both damage and horror soak. My deck only had 1 of each, but also included 2 Pete Sylvesters and 2 Madame Labranche who are also good for that sort of thing. I think he's become one of my favorites in a very short time. I did however find out what happens if you can't find your fire axe or fight or flight, and it wasn't good.
  8. I've tried him solo through Carcosa on Standard. He did very well on the first 3 scenarios, including interviewing 3 and killing 4 in Last King. He did not however make it out of the asylum, thanks to some really terrible luck that most investigators would have struggled with. I've read that someone else did better than I did and finished Carcosa. Folks have said the ideal spot to have him is 4/4/4/4, and that's probably true, makes him strong, but still with some room if things go worse than expected. Before he gets there, he has all of the fail effects. He's a little strange in that the cards he really wants change a lot from early in the scenario to late. He's very different to play and build for, and things can go very wrong, but I think he's been pretty good, and man is he fun to play.
  9. jaqenZann

    Hints on new investigators ?

    Only the mini-investigator cards got spoiled, so we know who they are, but not any stats or anything. For Soakman and anyone else interested, spoiler tags: [ spoiler ]Text[ /spoiler ] (without the spaces)
  10. jaqenZann

    Questions

    1. No, things that take two actions still only cause 1 attack of opportunity. 2. Less sure here, someone may be able to correct me, but I think you would gain the discount no matter what role you are in. It's just the next card you play of whatever your role is. So for example, if your role was seeker, you wouldn't get the discount for a neutral card. 3. I'm not totally sure I get the question. I assume you are talking about the effect on the act card. In general, each location is considered to have a separate instance of this effect. So the one that causes you to make a test when you enter or end your turn would work like this: You move, entering one location with horror and have to make the test. You then move, entering another location with horror, and you have to make the test again, because it is a different location. If you end your turn there, you do not have to make another test, because you already made one when you moved in (this is where the "limit once per round" comes in). I hope I'm being clear and that this answers the question.
  11. You discard all clues controlled by everybody, no matter where they are.
  12. jaqenZann

    Questions

    Yes, Ballroom and Living Room don't care whether it was successful or not.
  13. jaqenZann

    Night of the Zealot Redux

    This seems pretty likely to me. I'm just going off the fact that the dimensions look very similar to the 500ct boxes I'm using to store each campaign. All of Dunwich fits, completely sleeved, in one box with enough space left over to fit roughly 3 player decks, which I would think would be enough space for any redux cards. I'm really hoping they continue this for the other cycles, I really like this idea (and the boxes!).
  14. I think there's just a bit of a misreading. When the agenda says "Spawn the set-aside Umordhoth there", "set-aside" is just telling you where to find the card (in the ones you have set aside previously). It's not telling you to do anything special with him now. He still comes into play and spawns normally at the Ritual Site and follows all normal rules.
  15. jaqenZann

    Unspeakable Oath Player Cards

    I've seen Sefina decks get a ridiculous amount of resources, maybe Dario could be decent there, as the Will boost can help with any spells she decides to use? Requires XP, and as everyone says, he's not Leo. And I haven't actually played her myself, but it seemed like an interesting thought.
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