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Thrindal

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  1. Thrindal

    Who is Armada for?

    You say "punishes" I say "rewards". Some play chess and some play checkers. ^This That said I did trade a bunch of Destiny (did not like it) for a good sized X-Wing collection. I am going to convert one faction and see if I like it but watching it played it just never appealed to me. Finally capital ships are supposed to be difficult to manuver, that is the nature of the beast. Even in Armada the Squads/Fighters are extremely flexible in terms of movement and attack. Other than the fact that both X-Wing and Armada are both set in the Star Wars universe they are very different games.
  2. With the little we know I personally don't think it will be very competitive at 400 points or in tournament play. It will lose the activation game in everything except mirror matches. Skirt it at long range and I don't think it will habe a chance. MC80h, MC75, and AFM2, along with Arquitens should do well against it. As should Cymoons that can stay in one arc at a time. It will also succumb to bombers pretty quick. If it brings anti Squad squads to deal with bombers the ships will get it, if it brings bombers other squads should lock them down. I think it will be more fun in the higher point formats but as for 400 point standard games and tournament's I don't see it being all that effective.
  3. I will be the TO for a Store Championship Saturday 8/18 at Midgard Comic and Games in Derry New Hampshire. https://m.facebook.com/events/241641036622889 There has been a good response so far and we are hopeful for a turnout of 10+ folks baring late cancellations. If the numbers hold this will be one of the bigger SC in New England this year, fingers crossed. I have guaranteed this to be a "No Bye Event" so I only play if an odd number of players register. If I play I will try and post lists and results, If I do not play I hope to do a much more detailed breakdown of the event.
  4. With the number of large ships with Contain being played these days XX-9 is also a good way to push those crits through, especially with Dodonna. Feel free to withhold this information from your Terrorist Rebel Son. 😋
  5. Thrindal

    First Last Raddus

    Interesting list, as for the bid it depends on your local META. Around me 391 is not a sure thing. I'd only feel 50/50 about getting first. I know you said the activations were important to you but I might suggest dropping the naked flotilla and put Racks and maybe Taskforce Organa on them. That makes the Hammerheads a little more formidable and increases your bid.
  6. Thrindal

    The Token Doctrine

    IMO Tarkin just isn't doing enough for this list. You don't have enough Token effects. Your Arquitens isn't benefiting enough, neither is the Vic. I think it's a really good Jerjerrod list though.
  7. Thrindal

    The Token Doctrine

    Well the whole discussion is about making Tarkin work. That said what it Thrawn doing here? CF? Nav? My guess is it would be Nav to help out the Vic and the Arq but it doesn't seem all that efficient. Plus the Gozanti Repair Crews are not as efficient because all you need to make them work is a token so you can set their dials to Nav or even the occasional CF to get more out of them with Tarkin. Now that said I have tried and rethough using a Gladiator SD with Engine Techs instead of one of the Arquitens. Depending on your play style that might also work. I am just not someone that loves brawlers. Another option with the Arquitens is Nav teams instead of Engine techs to get that extra Yaw at the first click if you are going fast with the Arquitens it is half the cost but I also find it less then half as useful because with the Token you spend for ET you can also adjust your speed but 1. I find that flexibility much more useful. I don't think your list is bad it is just kind of outside the discussion we have going about Tarkin.
  8. Thrindal

    The Token Doctrine

    I played the same version of this list posted above in a small SC. I took first place but the Repair crews didn't work quite as well and I did find that even with Tarkin the ISD especially was wanting the occasional Nav or Eng token. I also didn't find the Grand Inquisitor to be that helpful. Because the Arquitens likes to stay at range he just doesn't trigger that often. I also think with the proliferation of ECM and Contain tokens that XX-9 might be better on the ISD than QBT, although I am not 100% sure of that because I did get QBT to trigger frequently. I also like the Needa TRC Arquitens although if I want to save points I could go back to it being a QBT. I also got first player in both matches and that worked out well so I am thinking about increasing my bid. So 1 Gozanti becomes a Comms net. I drop Suppressor and Grand Inquisitor then trade off QBT for XX-9 on the ISD. That gets me to 384 points and should be good for 1st player about 75% of the time locally. Interstingly one of the lists I faced was JJ list with 2 Arquitens and 2 VSD. My Arquitens went head to head with my opponents and it wasn't even close. He had an inexpensive loadout on his Arquitens with DTT. Mine while more expensive were faster (engine techs) and more consistent shooters (1 QBT, 1 TRC and both with IF!). Personally I think the additional cost is well worth it. The issue with Engine Techs is generally triggering them with a dial or token over other commands that would be more useful. In this setup Tarkin makes that a non-issue.
  9. Thrindal

    The Token Doctrine

    So I want to apologize a little. I had commented earlier that I wasn't sure That 2 Gozanti with Repair Crews was worth it. I decided to play an experimental version of this list for myself and one of those changes was to try dual Rapair Crews. Through the game I was able to heal 5-6 damage off different ships. Granted one was an intentional bump first round by the ISD on a Gozanti which it just healed itself round 2. The list was as follows... Name: Tarkin Sovereign Rethink Faction: Imperial Commander: Grand Moff Tarkin Assault: Most Wanted Defense: Contested Outpost Navigation: Solar Corona ISD Cymoon 1 Refit (112) • Grand Moff Tarkin (38) • Strategic Adviser (4) • Intensify Firepower! (6) • Gunnery Team (7) • XI7 Turbolasers (6) • Quad Battery Turrets (5) • Sovereign (4) = 182 Points Arquitens Command Cruiser (59) • The Grand Inquisitor (4) • Engine Techs (8) • Quad Battery Turrets (5) = 76 Points Arquitens Command Cruiser (59) • Captain Needa (2) • Engine Techs (8) • Turbolaser Reroute Circuits (7) = 76 Points Gozanti Cruisers (23) • Hondo Ohnaka (2) • Repair Crews (4) • Suppressor (4) = 33 Points Gozanti Cruisers (23) • Repair Crews (4) = 27 Points Squadrons: = 0 Points Total Points: 394 I may change the QBT on the ISD for H9. I did also like the Needa TRC as it let me be aggressive and get behind my opponent quickly. This is a Guarenteed 3 damage with IF! And usually 5. The other Arq I put the Grand Inquisitor on it with QBT. The idea being that this ship activates last or when the Inquisitor triggers. If my opponent slows to speed 1 to avoid QBT the Inquisitor sets the ship to speed 0. It then Activates, it is now slower than anything in range for the extra blues. Then the Token speeds me back up to 1 and I get the ET if I want them. In todays match my opponent just stayed at speed 1 with any ship in range of this ship and while they considered speeding up they never did as they figured the alternative was better. For me this is fine as it makes it easier to keep my opponent in range for longer. So again I am using one of the Repair Crews as a blocker with Contested Outpost and occasionally in other situations. Gozanti blocks the ISD for one turn and takes the outpost round 1. Round 2 the Gozanti repairs the damage from the bump and the ISD gets and extra turn for sure being on the Outpost.
  10. Thrindal

    Is the cost of entry now lower?

    I take great offense to this disrespect for the Grand Moff, since wave 7 hit with the Sovereign title Tarkin has become one of my favorite commanders. More than once I have gotten a snicker about playing Tarkin only to do some serious damage to my opponent.
  11. Thrindal

    SSD Counter

    I think you over estimate the difficulty in bringing this thing down in a 400 point game. 1. You always know where its gonna be. 2. If you pound it from long range (Cymoon/Arquitens) it won't be able to get enough dice out. 3 The SSD Lists are gonna be in 2 forms, either SSD With Squads or Without and with 1 or 2 support ships with damage potential. 4. Start piling on Crits and this will get into trouble. 5. I'll bet many players will point this thing at the station for eventual healing and then just keep it going in that direction. 6. You should be able to stay out of its front Arc fairly easily, then start strafing the sides. I mean we need to know all the special rules for this thing and how it is allowed to deploy but I honestly don't think it will be super competitive in 400 point games. I actually fear mirror matches with these things that just run broadsides to each other and it is all a dice throwing competition with little to know skill involved. That doesn't mean I won't buy one, I most certainly will, just at this point I don't think you are going to suddenly see 80% of the tables at tournaments running one.
  12. Thrindal

    Executor arrives

    My GUESS is that the rear base has to be within the deployment area while the Front does not. Just a Guess. We know there are going to be a pile of new rules for this class.
  13. Thrindal

    Happy Friday

    You'll be fine, Raddus is fun if you like Rebels. For Imps I like Jerjerrod if I'm just looking for fun making ships move in ways they were not intended.
  14. Thrindal

    New SSD Photos & Info

    So that seals it for me, this is not Wave 8. This is a stand alone expansion like Correlian Conflict. Hopefully there is a true wave 8 also in the works.
  15. Thrindal

    SSD Poll Threat. Happy or not.

    Happy that we got news for sure. I would like to see the Rebels get something as well if not a full normal wave. Personally I am not calling this Wave 8 yet. Maybe it is IDK. After this news I would still like a Medium Rebel ship and a Small Imperial ship. For Rebels I think it could be easy. A Rebel Repaint of the Quasar with 2 U-Wings included. If all we were to get in addition is a Rebel ship that would be OK too.
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