I've been flying a double isd list and it is awesome. With jerjerrod, I can can maintain higher speeds and get the engagements that I choose, all the while one-shotting most everything I shoot at. The rapid launch bays were initially a thematic addition (who doesn't love the concept of isds spitting out tie fighters mid engagement...), however they work really well with the tie swarm. It allows the tie fighters to truly escort the isds and can't be picked off by superior antisquadron until they have done their business with bombers. I usually set squadron activation as my third command and have veteran officer just in case I rush too hard and need them early.
Faction: Galactic Empire
Points: 387/400
Commander: Moff Jerjerrod
Assault Objective: Station Assault
Defense Objective: Planetary Ion Cannon
Navigation Objective: Navigational Hazards
[ flagship ] Imperial II-Class Star Destroyer(120 points)
- Moff Jerjerrod ( 23 points)
- Skilled First Officer ( 1 points)
- Gunnery Team ( 7 points)
- Rapid Launch Bays ( 6 points)
- Electronic Countermeasures ( 7 points)
- Dual Turbolaser Turrets ( 5 points)
- Leading Shots ( 4 points)
= 173 total ship cost
Imperial II-Class Star Destroyer (120 points)
- Skilled First Officer ( 1 points)
- Gunnery Team ( 7 points)
- Rapid Launch Bays ( 6 points)
- Electronic Countermeasures ( 7 points)
- Dual Turbolaser Turrets ( 5 points)
- Leading Shots ( 4 points)
= 150 total ship cost
8 TIE Fighter Squadrons ( 64 points)