Now, I am only speaking from my OWN experience (subjective analysis ahead)
I just need to get this off of my chest: Initially, I thought that the new MC-75 Ordnance Cruiser was the only viable option of the two in regards to dishing out massive amounts of damage. I turned out that I was horribly wrong. Please let me know how you typically use your MC-75 and the amount of succes that you have had with it!
I will first present the loadout I typically use for the Armored Cruiser below and then discuss it a bit:
[ flagship ] MC75 Armored Cruiser (104 points)- Commander Sato ( 32 points) - Damage Control Officer ( 5 points) - Caitken and Shollan ( 6 points) - Electronic Countermeasures ( 7 points) - Heavy Ion Emplacements ( 9 points) - Assault Concussion Missiles ( 7 points)
Most notably, Sato is commanding this vessel and it has therefore been outfitted with both Assault Concussion Missiles (ACM) and Heavy Ion Emplacements (HIE). The idea is that I use Sato to swap two dice to blue dice when entering combat with another ship so that the chance of proccing HIE increases. Even at long range, dealing two damage will actually result in three shields being removed in addition to the two damage. At medium range, such an attack becomes even more devastating. When there are no more shields, Sato can be used to swap two dice for black dice and start working on proccing ACM to remove whatever hull remains.
This is also the reason for not using X17 as the goal is to completely render the use of Redirect redundant.
I find that this setup actually gets the job done more rapidly than the Ordnance Cruiser, despite the Ordnance boasting two Ordnance slots. Especially against large ships, stripping away 3 shields without being able to mitigate the damage is bonkers, according to my own experience.
The most difficult aspect is positioning and navigating the ship to its intended target and delivering the payload. In some cases, I have torn down an ISD in two turns while at other times I merely wound a large ship as it escaped me for the rest of the game. The lack of yaw can is a significant drawback of this ship, unsurprisingly and needs to be factored when commanding the Armored Cruiser in battle.
Has anyone else tried the Armored Cruiser in all it's glory and what experiences do you have commanding or fighting against it?