Thank you very much! It indeed just prefers to dance around the enemy and try to hit them where it hurts the most. This list is incapable of trading blows against more optimised lists. Wall of text incoming! Sorry!
Deployment is heavily influenced by the specific matchup and objective. Typically, I fly the Nebs and flotillas in flank formation while the MCL80 goes very slowly and head-on against the enemy. I try to keep it in range of Redemption, though. The cool thing about MC80 here is that with Madine + Engine Techs, it can become very unpredictable. So for deployment in a typical ship-heavy matchup, I try to create two threats by deploying the two "groups" apart, ready to flank the enemy: the Nebs + flotillas (which I use for blocking myself or the enemy when necessary) and the MCL80, as it usually is the primary concern for the enemy.
Against bomber fleets, I try to take advantage of the massive AA flak my fleet can muster - so that usually means keeping the ships close enough to each other to make overlapping shots at enemy bombers possible.
Taking advantage of Ahsoka + Redemption is usually not necessary in the first couple of rounds in either situation. This allows me to fly them far apart, until I or the enemy begin the engagement.
As for the dials, I primarily use Navigate on the Nebs. I never use Concentrate Fire on them, as I prefer them to be in the right spot rather than trading blows. This means that I will actively use Navigate from round 1 to continously try to outmaneuver my enemy. The flotillas provide the Nebs + MC with Engineering and Concentrate Fire tokens. The Nebs in particular need to have some kind of reroll, and I simply can't risk to put them in a precarious situation just to get one additional die from a Concentrate Fire command: a dead ship is a useless ship
As for the MCL80, I typically go (1) Navigate, (2) Concentrate Fire, (3) Navigate, (4) Repair, (5) Repair, and (6) Navigate.
Raymus provides me with a Navigate token in round 1, which I can use in round two while I focus my long range fire on the enemy (if it seems likely that a long-range engagement seems likely when setting the dials). Then I restock on a Navigate token in round 3, which I can use in round 4. At this point, the Lib is usually where it needs to be in order to avoid being killed and can focus on staying alive.
In my experience, this list can only hope to kill off some threats and then run away before the situation gets out of hand :b
About Fleet Ambush, that's just a mistake. I may have miss clicked something there D: I'd put Planetary Ion Cannon in there or Contested Outpost, depending on my mood. Contested Outpost is so great - I usually try to bluff going for it while only actually getting a flotilla in range to grab points, while the Lib and Nebs go flanking the enemy