Jump to content

GhostofNobodyInParticular

Members
  • Content Count

    3,978
  • Joined

  • Last visited


Reputation Activity

  1. Like
    GhostofNobodyInParticular reacted to geek19 in Cannot Get Your Ship Out! August Articles!   
    And the Vanguard as well!
    https://cannotgetyourshipout.blogspot.com/2019/08/new-neb-next.html
  2. Like
    GhostofNobodyInParticular reacted to geek19 in Cannot Get Your Ship Out! August Articles!   
    https://cannotgetyourshipout.blogspot.com/2019/08/cr90-updates-whaaaaa.html
    Updated with the Liberator!
  3. Like
  4. Like
    GhostofNobodyInParticular got a reaction from Bertie Wooster in The next Great Forum game! A Galaxy Divided!   
    I'm down for Mafia.
  5. Thanks
    GhostofNobodyInParticular reacted to Snipafist in Cannot Get Your Ship Out! August Articles!   
    @Bertie Wooster already covered it, but backing him up: Expert Shield Tech replaces the standard redirect effect (optionally) with his own, but he much prefers double redirects because you can get more total use out of him and it's harder to shut down his redirects. You can't spend one redirect for his effect and another redirect for the regular effect.

    I personally think he's ideal on MC30s and Arquitens because that damage mitigation gets great at longer ranges where dice pools are smaller, especially when you've already got an evade. Being able to drop one die altogether and then reduce damage by 1 can result in taking no damage whatsoever (even more annoying with Foresight or Admonition, but you need to decide if it's worth it over Lando). VSDs also love him because they lose out on access to Strat Ad and often some other ship is camping Bruson (extra fun when stacked with 7th Fleet, but that's more a thing for larger games). I don't think it's really worth the cost there, but Hammerheads can often only redirect for 1 damage (as the attack targets the front and the side shields or rear shield are all 1), so he effectively gives you the same benefit there as normal only you don't actually lose any shields.
  6. Thanks
    GhostofNobodyInParticular reacted to The Jabbawookie in The next Great Forum game! A Galaxy Divided!   
    Thank you @GhostofNobodyInParticular for doing a great job modding RAW!
     
    @clontroper5 need a map, or do you have it covered?
  7. Like
  8. Thanks
    GhostofNobodyInParticular reacted to Bertie Wooster in Cannot Get Your Ship Out! August Articles!   
    1. More difficult to pin down two redirects with accuracies
    2. You'll use his ability more per game (assuming your ship gets attacked several times per round, such as squadron attacks).
  9. Like
    GhostofNobodyInParticular reacted to geek19 in Cannot Get Your Ship Out! August Articles!   
    What? John did a thing?
    https://cannotgetyourshipout.blogspot.com/2019/08/generic-officer-updates.html
  10. Like
    GhostofNobodyInParticular reacted to geek19 in Cannot Get Your Ship Out! August Articles!   
    https://cannotgetyourshipout.blogspot.com/2019/08/john-did-more-updates.html
    Can't stop won't stop, Rebel Officers here
  11. Like
    GhostofNobodyInParticular reacted to geek19 in Cannot Get Your Ship Out! August Articles!   
    https://cannotgetyourshipout.blogspot.com/2019/08/johns-dropping-articles-like-taylor.html
    A third article in one night WHAAAAAAAAAAAAAAAAAAAAAAAAAAAT
  12. Like
    GhostofNobodyInParticular reacted to FortyInRed in Republic At War Rules/OC Conversation   
    I too like non-Star Wars Sci-Fi (heresy, I know). I'd love Halo theme.
    One consideration is how you want to handle ground combat. That's a universe with really fleshed out ground battles, units, tactics, etc.
    I'd love to see the ability to make more than one kind of ground unit. Perhaps something like infantry company (10 pts), armor (15 pts), aerial (20 pts). For resolving combat, each 5pts worth of units gives you one dice. A hit (5 or 6) destroys 5 pts worth of hostile units. Infantry gets +1 against aerial, aerial gets +1 against armor, armor gets +1 against infantry, which is similar balance to Halo Wars. Alternatively you can say that those are tie-breaker rules instead of straight modifiers. Either way I love this idea and would be glad to help
  13. Like
    GhostofNobodyInParticular got a reaction from The Jabbawookie in Republic At War: IC Conversation   
    Turn 8 may now begin.
     
    Awaiting Orders from:
    @The Jabbawookie
    @LTD
    @Ling27
    @Npmartian
    @clontroper5
    @Matt3412
    @FortyInRed
    @Bertie Wooster
  14. Thanks
    GhostofNobodyInParticular got a reaction from Bertie Wooster in Republic At War Rules/OC Conversation   
    We'll split the difference and make it 10.
  15. Like
    GhostofNobodyInParticular reacted to Ling27 in Republic At War Rules/OC Conversation   
    Halo...
    Im down for anything though.
  16. Like
    GhostofNobodyInParticular got a reaction from clontroper5 in Republic At War Rules/OC Conversation   
    Processing.
  17. Like
    GhostofNobodyInParticular got a reaction from clontroper5 in Republic At War: IC Conversation   
    Turn 7 may now begin.
    Awaiting Orders from:
    @The Jabbawookie
    @LTD
    @Ling27
    @Npmartian
    @clontroper5
    @Matt3412
    @FortyInRed
    @Bertie Wooster
  18. Like
    GhostofNobodyInParticular got a reaction from Matt3412 in Republic At War Rules/OC Conversation   
    I am not particularly keen on making such major changes mid way through. And, as Matt points out, it is to a large extent dependant on luck.
  19. Like
    GhostofNobodyInParticular got a reaction from The Jabbawookie in Republic At War Rules/OC Conversation   
    I have orders from:
    @Matt3412
    @FortyInRed
    @clontroper5
    @Bertie Wooster
    @The Jabbawookie
    @LTD
    @Ling27
    Waiting on:
    @Npmartian
  20. Like
    GhostofNobodyInParticular got a reaction from clontroper5 in Republic At War Rules/OC Conversation   
    I have orders from:
    @Matt3412
    @FortyInRed
    @clontroper5
    @Bertie Wooster
    @The Jabbawookie
    @LTD
    @Ling27
    Waiting on:
    @Npmartian
  21. Like
    GhostofNobodyInParticular reacted to Snipafist in Cannot Get Your Ship Out! August Articles!   
    https://cannotgetyourshipout.blogspot.com/2019/08/super-star-destroyerstar-dreadnought.html
    Come for the lengthy SSD discussion, stay for the space van that saved the Rebellion.
  22. Thanks
  23. Like
    GhostofNobodyInParticular got a reaction from The Jabbawookie in Republic At War: IC Conversation   
    Hyperpings at Ando, Anaxes, ds Anaxes, Cartao, ds Cato Neimoidia, Coruscant, Dathmoir, Geonosis, Skipio, ds Kashyyyk, Kuat, Mandalore, Mimban, Ryloth, Umbara
     
    500 points of Republic Fleet encounter 469 points of CIS Fleet over Kuat. -1 Republic's advantage. A 7 is rolled and converted into a 6. The Republic suffers 1 VC1 scarred and 2 NU class Shuttles destroyed. The CIS suffer 1 RcB, 1 Trifighter and 1 Sheathipede destroyed. The CIS must retreat.
    311 points of CIS Fleet engage 302 points of Republic Fleet over Coruscant. -1 CIS advantage. A 5 is rolled and converted into a 4. The Republic loses 1 PelM and 1 VC2 scarred and 1 PelC destroyed. The CIS loses 1 PrD scarred. The Republic must retreat. Coruscant has been bombarded and lost 2 Production, being reduced from 30 to 28. Coruscant is under blockade by the CIS.
     
    The CIS bombard Dathomir, wiping out the garrison. The planet is now neutral.
    Mandalore has fallen to the Republic.
     
    Awaiting Orders from:
    @The Jabbawookie
    @LTD
    @Ling27
    @Npmartian
    @clontroper5
    @Matt3412
    @FortyInRed
    @Bertie Wooster
  24. Like
    GhostofNobodyInParticular got a reaction from The Jabbawookie in Republic At War Rules/OC Conversation   
    Processing.
  25. Like
    GhostofNobodyInParticular got a reaction from LTD in Republic At War Rules/OC Conversation   
    Processing.
×
×
  • Create New...