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somerandomn00b

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  1. I'd definitely be on board for Imperial Nebulons. My short list includes the Corporate Sector Authority as a third faction and the Dreadnaught cruiser in the hopes that FFG will throw a bone to those of us that grew up reading the Han Solo trilogy and original Thrawn trilogy.
  2. Just curious, what if they were waiting till worlds to release the SSD? This is all hypothetical, mind you, but I could see FFG not wanting to make that drastic of a change to the meta right before worlds. I can imagine a lot of folks being up in arms over that, especially if they don't get their pre order in time.
  3. Compared in a vacuum, I'd agree. However, I have this bad habit of going rogue ...
  4. The basic idea is fly the VSDs in formation like one would normally do with Nebs, feed them tokens with the flotillas, and blow up whatever gets close. The ISD either does flanker duty, or comes across the board as an anvil to the VSDs hammer depending on the objective and the opposing fleet.
  5. Ironically, the previous iteration of this list had ECM on the flagship and it always felt like a waste of points. I'll keep that VSD load out in mind, that might be just what I'm looking for in a different fleet.
  6. Empire 388/400 Advanced Gunnery Hyperspace Assault Solar Corona ISD 2: Admiral Motti, Strategic Adviser, XI7 Turbolasers, Leading Shots Victory 1: Assault Concussion Missiles, Heavy Turbolaser Turrets, Ordnance Experts Victory 1: Assault Concussion Missiles, Heavy Turbolaser Turrets, Ordnance Experts Gozanti Cruisers: Comms Net Gozanti Cruisers: Comms Net Took this list to the regional yesterday at FFG HQ for a test flight. Four epic bloodbaths later I was in 16th with 22 points and a 3 - 1 record. Round 1 vs Roger's Sloane list: Played his Advanced Gunnery for a 7-4 win. Round 2 vs Andy's Sloane list: Played his Most Wanted for a 7-4 win. Round 3 vs Ted's Jerjerrod list: He won the dice off for first player (same bid) and we played my Solar Corona. Lots of dancing ships later I had another 7-4 win. Round 4 vs Nick's Vader list: Played his Most Wanted and got blown out by some impressive Vader rerolls. I didn't get his ISD whittled down fast enough to try and close the points gap (who goes to Speed 0 for two straight turns to stay out of engagement? Mad props for the tactic.) and he got the 10-1. Sorry for lack of turn by turn details, I didn't think to take notes until after round 2.
  7. That's a great summation of where I'm currently at with this. I'm not gonna lie, this is a delightful brainteaser to try and strike that balance ... even with Demo being the only thing "fully kitted". And even if the squads die, the Quasar still has a role .... ..... it's called "Bait". 😉
  8. I'll be taking up this challenge ... Thinking Kuat ISD + Demo + GSD + Quasar as a core to flesh out the list around
  9. In town, nothing that I'm aware of. There's a decent sized community about an hour or so away - I try to join them for games as often as I can.
  10. Sloane APT External Racks Boarding Troopers I could go on ...
  11. I'd like to add a request for more Babylon 5 ships scaled for armada, especially the Omega-class Destroyer.
  12. Advanced Gunnery, Hyperspace Assault, Solar Corona
  13. I've found my preferences trending that way as well with WW2 movies, especially as I've spent more time actually studying parts of the conflict. I've not actually seen Solo yet, but that has more to do with not going to theaters much anymore than with anything else. I'll have plenty of opportunity when it hits DVD/Blu ray.
  14. When playing Rebs my favorite is the Nebulon B. On the Imperial side it's the VSD-I (with OE, ACM, and HTT). For different reasons they have both made Hyerspace Assault my favorite yellow objective.
  15. My proposal: Basic Imps Faction: Galactic Empire Points: 390/400 Commander: Admiral Motti Assault Objective: Advanced Gunnery Defense Objective: Hyperspace Assault Navigation Objective: Solar Corona [ flagship ] Imperial II-Class Star Destroyer (120 points) - Admiral Motti ( 24 points) - Avenger ( 5 points) - Early Warning System ( 7 points) - X17 Turbolasers ( 6 points) - Leading Shots ( 4 points) = 166 total ship cost Victory I-Class Star Destroyer (73 points) - Ordnance Experts ( 4 points) - Heavy Turbolaser Turrets ( 6 points) - Assault Concussion Missiles ( 7 points) = 90 total ship cost Victory I-Class Star Destroyer (73 points) - Ordnance Experts ( 4 points) - Heavy Turbolaser Turrets ( 6 points) - Assault Concussion Missiles ( 7 points) = 90 total ship cost 4 TIE Interceptor Squadrons ( 44 points) = 44 total squadron cost
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