Jump to content

Currahee Chris

  • Content Count

  • Joined

  • Last visited

About Currahee Chris

  • Rank
  • Birthday 09/01/1972

Profile Information

  • Location
    Mechanicsburg Pa

Recent Profile Visitors

968 profile views
  1. Ha!!! Interesting as I just read those rules last night as I started looking over AoR and thought the same thing!
  2. Bang! Thank you Klort- much appreciated- that sounds like exactly what I was looking for. One of my players mentioned something to me about it sometime ago but I forgot.....getting older and all that!
  3. I have pitched an idea to my players about bringing all their EOE characters together into a large pot and becoming employees of a corporation. As members of this company, they will earn "stock" and have an ownership interest. As they complete missions for the company, naturally they will move up the corporate ladder so to speak, thereby earning more profits for themselves and a bigger share of the overall company. The reception was very enthusiastic. One problem, I hadn't fully fleshed out rules for how I wanted to handle this exactly! I have some loose concept ideas which I can put to paper but figured it would be wise to consult the forum to see if anyone else has any insight, especially if there is anything in any of the 3 core rulebooks I could use as a basis. Game wise I don't want to bog down the adventure portion of the game with business rules. I have acquired all the published modules for the three games and am doing up "Job Summaries". I will then have the group meet and decide which course of adventures (jobs) the party goes for. I can see this being a unique and fun twist to the game that can add an extra layer of intrigue and social roleplaying, but I don't want it to be all encompassing. Ultimately, the party members will get paid as each module suggest. However, in an attempt to simulate "behind the scenes" activities of the company, I want to make like a quarterly roll that pays out a bonus to the players based on if the company was profitable for the quarter and/or their stocks can increase/decrease. Something where I might make a roll every other/third session to simulate the passage of time and the overall direction the company is taking. Any advice/ abstractions would be greatly appreciated. Best regards CC
  4. Just wrapped this one up Friday night. All in all a decent adventure. My "middle" pick of the 3 EOE adventures- behind Beyond but better than Jewel. The party had just boarded the Renegade's Blood as we picked up the action. I had them go through all 4 of the optional encounters- Abandon ship, Damage Control, Breached Compartment and Mantellian Mayhem. In addition, I had the entire party make a Discipline/Cool check (their choice), after each of these encounters- to represent the stress of running about on a starship that was under considerable assault. Each check was upgraded following the completion of each- starting with easy following abandon ship and ending with daunting after MM. Each failure resulted in -2 strain which definitely took it's toll on the party. I upgraded the Mantellian to 36 wounds, durable 3, frenzied attack 2 and adversary 1. When the party encountered the Queen, I had her cockpit completely impenetrable- it wasn't, but given their time constraints, it was. I REALLY REALLY wanted the party to join her but no dice. I even up'd her bluff by claiming she had another fleet coming to rescue her and they would be arriving from hyperspace in a few minutes. The computer specialist had hacked into the bridge computer and was able to confirm the jump coordinates. In reality, the ships were tugs that were incoming as part of a bluff to force the ZC's fleet to fall back. Ultimately the party didn't bite so I had her spring out from her cockpit and attack. I upgraded her as such- Wounds 32, Melee 4, Ranged Light 3, Soak 7, Adversary 3, and she took the Marauder talent tree- Toughenedx4, frenzied attack x2, feral strength x3, lethal blows x2, heroic fortitude, enduring x2, natural brawler, defensive stance. Surprisingly the party waxed her pretty quickly and booked it to their ship to leave. However, I tacked on a demolition charge to the outside of her cockpit which detonated as she died. I gave all the PCs a chance to dodge the damage with a daunting (for half) or formidable (for no) athletics or agility check (again, players choice). Unfortunately the guy who played the Jawa demolitionist didn't show up for the evenings session so the party was at a disadvantage. They then played through the betrayal by Venlanna, which I felt was really weak and predictable given essentially the same thing happened after Jewel. I was very pleased with how I ran it. I think using the "fear" rules more can be very beneficial for GM's to create heightened senses of anxiety and stress.
  5. I actually don't play anything but humans. I don't know why but for me, none of the alien races in SW are even remotely interesting. My wife plays a droid and another character is a wookie.
  6. I really like that- that sounds fun! I agree with the posts subsequent to mine as well- know the NPC motivations- perhaps he wants credits, a drink, a job or friendship, perhaps he's really a bounty hunter in disguise who is talking up the party as a distraction. I do the same thing with social encounters- let the players talk and describe their actions- after all, this is supposed to be a "narrative" driven game and I do not believe it should be up to the GM to describe what the pcs are saying or doing. On the flip side, I have been involved with ungodly tedious social roleplaying as recently as last months August Pathfinder session. We always start playing at 4, we didn't start swinging swords till close to 9pm. My son (age 21) actually role played going to a town and getting a 3 day job to dig a ditch for 3 copper pieces a day. That was INSANELY boring!!! Surprisingly the DM, he is a couple years older than me and I thought he would have more DMing experience but apparently I was wrong. Social Encounters are, in my opinion, the art or lifeblood of any RPG. The technical side is knowing the rules. The "Art" and what separates the good from the great GM's are social encounters. Social encounters grow the gaming experience and add a completely new level of immersion to the game. If you compare it to real life, thing about your job or classes or whatever. Do the interesting challenges you face or really memorable moments come from crunching numbers or entering data or writing a paper or do they come from interaction with other people- good or bad.
  7. Hello- I am finding that my group (8 players strong) generally wants social almost as much as combat. To them, those types of encounters really make SW come alive. I do social really really well. Here are some answers I have for your questions: 1- take a moment to pause and think about how you would react to this type of encounter in real life. RPGs throw a quirk in there given that different races might react a lot differently than you and I would. 2- in connection with my answer to number 1 above, try and develop (or think of) some instances where his lesser used social skills can actually be put to use. 3- Well, I would advise you to not be- after all, failing at social encounters can generally lead to making the players actually think rather than just rolling dice. They have to formulate a plan and come up with a solution as players rather than just letting the dice do the work for them. Are you sure you aren't allowing them to fail because you prefer not to deal with social encounters and would rather just let them succeed so you can move on to the next combat? Be honest withyourself- if the answer is yes, you may be cheating them out of some memorable fun. I do little prep work as a GM simply because I have learned how to do really good social encounters (I have been a DM/GM for 35 years now so time has helped! :)) I have found that you don't need to hurry up and give immediate answers, if they surprise you, take your time and be imaginative and reasonable. If you act reasonably, your players will accept your decision and go with it. Memorable social encounters- oh my have we ever!!! My best friend and his wife were playing a Gand merc and a Bothan Dancer. They joined our group 2-3 sessions in and during the player introductions I told the main group "You see a shapely Bothan and runtish Gand over near a small access door." Ok we casually stroll over to see what's up. As the party approached, the Bothan started doing some semi-provocative dancing and the Gand "Throws his hat down"- it was hilarious and everyone laughed. The other memorable moment came when one girl in our group (Age 21, somewhat shy) who plays the face (go figure lol) for the party was watching a fight with a male NPC contact. She knew he was being dumped by his girlfriend and was trying to console him. The poor girls goes "I put my hand on his knee and start stroking...." as soon as she said that, the 4 guys (ages 21-26) start ripping up with laughter and she got incredibly red faced. It was easily the best moment of our gaming year. Good luck!
  8. I certainly would agree but I just don't understand why go to another game when they already have another game system out there for SW......me personally, I think it is great, as I still hold WEG as the Standard for SW RPG but it seems like taking this on might dilute their offerings of EOE, FD, Rebellion, etc.....
  9. Yeah, I agree which is what has me scratching my head over all of this- is FFG doing this as another, game exclusive to their current SW offering? The article states that it is a collectors edition release and not compatible with the current SW FFG systems.....which begs the question (At least in my mind) why do it?? Personally, yes, I picked it up back in 87 when it was released and it was (and still is) a fantastic game system. Would be neat to see some new material on it.
  10. Finally got a chance to get back to this adventure after my son's terrific little league season!! Alright, we picked up right at the start of Episode 2- the team had defeated the guards at Blackwind Crater and assaulted the lair. They dispatched the Queen decoy and met up with Venalanna to discuss new options. They met Illo Vandin and decided to go to Rusty Reach (Which I was very pleased with as 1- I don't like the fight fixing scenario as much as the Rusty Reach one and 2- RR gave me a prime location to stage an ambush based on one of the PCs obsession triggers). The party went to RR and it was a relatively straight forward affair. I then had a bounty hunter group lay an ambush in RR. They had 2 minion BH groups assaulting a poor defenseless Ewok (God only knows how or why and ewok would be on Ord Mantell but they didn't ask !) Once they started to intervene, I sniped the "face" of the party and nailed her for 20 points and she dropped. That ticked off the hired gun and he returned the favor with 24 points of damage. He got a "Limb blown off" crit but since he had killed him I just said "you blow his head clean off" and that got the party hyped. They then dispatched the rest of the BH's and headed back to Meet Torval. The Torval episode was very very entertaining (so much so that some of the players are talking about YouTubing some of this part of the session! :)) Three of the players went to the bar at the Loaded Savrip and commenced to drink. The jawa demolitionist got drunk and failed his resilience check so bad he toppled off the barstool and soiled himself! poor guy. The "face" of the party is a human female (played by a 21 year old female) and she talked her way into Torval's viewbox. She played the data chip for him at which point the bodyguard left the viewbox. The party "tailed" the guard as he left while the "face" stayed with Torval in the view box. Once he left, the woman playing the character goes " I put my hand on his leg and start stroking his leg............" and as soon as she said that, the rest of the party (all twenty-something guys) just lost it and I had complete chaos at my table! Eventually she got the information from him and the party dispatched the guard outside of the LS. They are currently concocting a plan to send a remote droid/drone down into the elevator shaft to scout around before they go down into it. My son said to me Sat morning "I don't think I am going to keep playing my character as everyone seems to get so mad at me when I go to do something." and I told him "That isn't your fault, that is good roleplaying- you aren't a distraction, you are playing how you believe your character would react- in addition, I am doing a good job of keeping the party tense and maintaining a sense of urgency. They only want to deal with your shenanigans when the time is right." So, next session is Aug 18. I'll brief you on that one. I do have a question- During combat, how do you handle any advantages earned beyond 3? Are they lost? Do you cap at 3? At times, I have players getting 5 and even 6 advantages on a roll and it generates this rolling wave of advantages. I was curious if anyone caps this or what you do to control the advantages in combat. Another question- the Jawa Demolitionist Obsession obligation triggered- any recommendations on how to work that in to Episode 3 of this module?
  11. I just finished reading it as well and was asking myself the same question! Curious but this Basilisk war droid is listed as "damaged"- is there a minty fresh one statted out somewhere? If not, what mods would anyone consider to buff it up?
  12. That beats the place value my players had!!
  13. AHHHHHHHHHHHHHHHH Oh my!!! Yes, you are quite correct and I hadn't even thought of that!!! Excellent catch!!! Thank you for the kind words. There has been a ton of information on this thread that has set me to thinking about some additional cruel and nasty things to do!
  14. Bravo Nightone!!! EXCELLENT writeup!!! I do like many of the suggestions you present -especially some of the force talents you suggest- as I am still learning this game. One of the things I was looking as was the Rancor is a beast with destructive tendencies (Was unaware of the intelligent angle till you suggested it). I still like my idea of having the force essentially create a "behavior dilemma" if you will for our poor rancor- the force is "good" and it is "challenging" the destructive behavioral instincts of the beast to temper it with a more peaceful, tranquil side- thus the "inner conflict" the party witnesses. Now, that being said, I am no idiot and there are some FANTASTIC angles both yourself and others have suggested that really give me some excellent material to work with!! I had no idea the connection with the Night Sisters and the Rancors- that opens a whole new floodgate.
  • Create New...