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RedSixStandingBy

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  1. A big roger on all of that. I wouldn't expect the, to license the campaign itself, but rather the system. The campaign itself is awesome, and I could understand not wanting to let that go. But it would be terrific to have a bunch of these released, not unlike the campaign settings for Imperial Assault, or the new Armada campaign. Ideally, I'd love to be able to play each campaign from either perspective. I enjoy playing both Rebels and Imperials. I'm not that interested in Scum, but my game buddy is, so it works out perfectly. FFG could include not only unique tokens and templates, but could even include some unique models and cards.
  2. In which case, they need to sign the designer to a licensing deal and start running with that ball. Seriously, the guy who made HOTAC obviously loves the game. Toss him $10K-$20K and get to work!
  3. This is me. I get a couple hours a week to play. I have a job, a family, and am going to grad school. I do NOT have time for all they did, but I am delighted to see other folks are interested in this play format as well. So much of the conversation here is about the latest meta, and what's winning the 100 pt competitive matches.
  4. That's great to hear! I do like the expansion missions and other stand-alone missions, but one thing I like from HOTAC is the development of the pilots. It really makes you consider when it's time to get out of Dodge when the fight isn;t going well. I'd like to see some element of that in a campaign expansion.
  5. I personally prefer story-based gaming over simple head-to-head competitive play. I've played the scenarios that come with the various expansions, but I recently played Heroes of the Arturi Cluster, and frankly, it was among my best experiences with the game. I felt invested in the pilots, and excited to watch them develop through the campaign. I'd LOVE to see FFG release some official campaigns in the same vein. I can;t say I really expect that, but might we expect something with the texture of, say, the Armada Correllian Campaign? I'm getting pretty bored with with Ye Olde 100 point meta-ruined game, and it feels like it's reached the usual nerf-buff-nerf power-creep cycle that kills these kinds of games for me.
  6. I would be extremely surprised if we didn't get some kind of "blue squadron" special release this year. General Merrick was a notable character in R1 and he'll definitely get a release. It seems a no brainer that we'll get some kind of boost for the T-65. We'll see, I guess, but can anyone see NOT getting some blue squadron pilots like Merrick?
  7. Probably true. There just isn't as much stuff to play with in that time period, if theme is important to the player. OTOH, it means cheap TIES and T-70's for ME!!!
  8. I saw them on Yavin IV before the fleet left - I don't remember seeing them after. C-3PO complains that "they are going to Scarif" when the fighters are taking off. Earlier, when Mothma learns about fighting on Scarif she wants to contact admiral, but he has already "gone to his fleet. He's going to fight.", so by the time the fighters launch the fleet is either en route or leaving (when the fighters jump out of lightspeed over Scarif the fleet is already there) The Admiral took his fleet there, but obviously not every ship is there, since Mon Mothma then orders an "all-in" move to Scarif. A short time later, we see a scene with MANY Rebel ships dropping out of hyperspace. There is no reason the Tantive IV can't be one of them, with R2 and 3PO on board. It's not explained why they dock with the flag ship, though given that Rebels seem intent on getting the plans to them, I think it's safe to assume that the idea was to get them securely onto a another ship that can leave the battle ASAP and secure them.
  9. I did a game the other night with /D and a tractor beam. Not sure it's the best according to the "meta" but I sure enjoyed it and my opponent was clearly intimidated by it! I smashed a ship into an asteroid a couple times.
  10. The problem I have, and it's true of the card art too, is that it gives the game an inconsistent style. I'd personally prefer it if they chose one art style for the models and cards and did all in that style, regardless of source material. I get that, but with an IP that exists in so many media forms, that's tough. I always thought the HWK looked out of place too, for that same reason. It's design was largely driven by a need to keep the poly count down, so LOTS of flat surfaces. But I just roll with it. I assume LFL would be reluctant to let the models deviate too far form the source material. A more detailed VCX-100 might be cool to see, but would it feel like the VCX we see on screen? It's a balancing act. I'm satisfied with what they've done, but I understand the feeling of dissonance that some experience. What they need is their own personal ***** at Disney to officially design any ship or person they need to film standards on demand. That would actually be cool, but probably too expensive. But I think they kind of did that for the Raider, right? They really wanted something comparable to the CR-90, and worked with LFL to produce the Raider. I think the Raider look completely at home in a Star Wars film.
  11. The problem I have, and it's true of the card art too, is that it gives the game an inconsistent style. I'd personally prefer it if they chose one art style for the models and cards and did all in that style, regardless of source material. I get that, but with an IP that exists in so many media forms, that's tough. I always thought the HWK looked out of place too, for that same reason. It's design was largely driven by a need to keep the poly count down, so LOTS of flat surfaces. But I just roll with it. I assume LFL would be reluctant to let the models deviate too far form the source material. A more detailed VCX-100 might be cool to see, but would it feel like the VCX we see on screen? It's a balancing act. I'm satisfied with what they've done, but I understand the feeling of dissonance that some experience.
  12. I've ordered: 2 ARC 2 TIE/SF I'll get HOTR when it's available too. I love all the new ST era stuff.
  13. The Rebel Aces, Imperial Aces, and Imperial Veterans miniatures look to me to be at least as stridently coloured as the Rebels TV Series ones. I don't think it's a matter of colours, but of texture and detail. The classic Star Wars look is of many grebbles, dirty engines, rusty panels, rough shapes, worn out ships. Look at the Falcon miniature, or the Y-Wing, or the corvette. Their surfaces aren't smooth. There are plenty of holes, cables, pipes. Now look at the ships from Rebels, the VCX-100, the attack shuttle, the shadowcaster. They are made of smooth, uniform surfaces, almost unaltered simple geometrical shapes. The OT ships (and the EU ships inspired on the OT) are full of little details and imperfections that make them feel real, or Star Wars real. The Rebels ships feel like Mattel toys. I COMPLETELY disagree that they feel like Mattel toys. I DO, however, agree that they look different because the source material is an animated show. It's like basing an RD-D2 model on the Clone Wars version.... it will naturally look less realistic. I don't think that's a reason to NOT do them. I still think the models look fantastic, and I think they look great on the table. It would be interesting to see a live-action VCX-100. I bet it would get a lot more greeblies.
  14. Ordered some Arcs and SF TIEs. Arcs are supposed to be here the 23rd, the TIEs the 25th. WE'll see. I would not be surprised to see them early.
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