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n00bzilla99

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Posts posted by n00bzilla99


  1. 1 hour ago, Drasnighta said:

    The Empire got ISDs with Ordnance Upgrades, I fail to see the Problem with comparison :D

    Touché. 

    In my opinion though, having an MC-80 with Ordnance would lead to a lot of Ackbar + close range for 7 dice pools out two sides.  Whereas the Kuat only gets 8 out of a single arc on a target (if you are somehow blessed enough to have gunnery teams and two ships in close range, then you get 2) but, I do believe that the MC-80 is superior to an ISD.

    My personal opinion.  I just see an MC-75 as balanced the way it is with its current defensive token suite to offset its great double arcing potential (10 dice over 2 arcs with that many black dice is phenomenal). 

    To each their own, sir!


  2. 18 hours ago, TallGiraffe said:

    Why not? Officer slots are highly valued. 

    Because MC-75's are already pretty hard to pull down with their current defensive token suite.  Stapling a second redirect just makes them MC-80's with Ordnance upgrades.


  3. I just had this discussion last night with my Armada club.  I think we came to the consensus that he'd be way too powerful as it stands if he was allowed to slow ships down to zero.

    However, if he cost 32 points and could only do it to one ship and still had all the requirements he had now, I think it might be okay, but I still wasn't sure of the point cost.  32 was the minimum if he can slow to zero, but that was prefaced with "can only do it to one ship per round."


  4. Well unfortunately, we had 6 people not show to the event.  With the 4 that did, we had a nice round robin of a day, with the results below.

    Screenshot 2018-08-14 13.25.11.png


    We all played imperials, (so it was some "Live Fire Training Exercises")  and I have the lists as well.

    FIRST PLACE: Joe Wirtz

    Name: Kuat Avenger
    Faction: Imperial
    Commander: Admiral Motti

    Assault: Most Wanted
    Defense: Contested Outpost
    Navigation: Superior Positions

    ISD Kuat Refit (112)
    • Admiral Motti (24)
    • Strategic Adviser (4)
    • Boarding Troopers (3)
    • Electronic Countermeasures (7)
    • Leading Shots (4)
    • External Racks (3)
    • Avenger (5)
    = 162 Points

    Gladiator I (56)
    • Admiral Montferrat (5)
    • Ordnance Experts (4)
    • Engine Techs (8)
    • Assault Proton Torpedoes (5)
    • Demolisher (10)
    = 88 Points

    Gozanti Cruisers (23)
    • Comms Net (2)
    = 25 Points

    Gozanti Cruisers (23)
    • Comms Net (2)
    = 25 Points

    Squadrons:
    • Black Squadron (9)
    • Dengar (20)
    • Zertik Strom (15)
    • TIE Advanced Squadron (12)
    • Soontir Fel (18)
    • Mauler Mithel (15)
    = 89 Points

    Total Points: 389

     

    SECOND PLACE:  Chris Rome @Packerman29

    Name: Kuat Interdictor
    Faction: Imperial
    Commander: Admiral Motti

    Assault: Most Wanted
    Defense: Hyperspace Assault
    Navigation: Solar Corona

    ISD Kuat Refit (112)
    • Admiral Motti (24)
    • Strategic Adviser (4)
    • Gunnery Team (7)
    • Electronic Countermeasures (7)
    • Leading Shots (4)
    • External Racks (3)
    • Avenger (5)
    = 166 Points

    Interdictor Suppression Refit (90)
    • Captain Brunson (5)
    • Disposable Capacitors (3)
    • Grav Shift Reroute (2)
    • Targeting Scrambler (5)
    • Leading Shots (4)
    • Interdictor (3)
    = 112 Points

    Arquitens Light Cruiser (54)
    • Captain Needa (2)
    • Turbolaser Reroute Circuits (7)
    • Hand of Justice (4)
    = 67 Points

    Gozanti Cruisers (23)
    = 23 Points

    Squadrons:
    • Ciena Ree (17)
    • Valen Rudor (13)
    = 30 Points

    Total Points: 398

     

    THIRD PLACE: Theo Ceci  @noobzor

    Name: DARTH VADER
    Faction: Imperial
    Commander: Darth Vader

    Assault: Opening Salvo
    Defense: Contested Outpost
    Navigation: Minefields

    Imperial II (120)
    • Darth Vader (36)
    • Strategic Adviser (4)
    • Gunnery Team (7)
    • Electronic Countermeasures (7)
    • SW-7 Ion Batteries (5)
    • Spinal Armament (9)
    • Devastator (10)
    = 198 Points

    Raider II (48)
    • Disposable Capacitors (3)
    • Heavy Ion Emplacements (9)
    = 60 Points

    Gozanti Assault Carriers (28)
    = 28 Points

    Gozanti Assault Carriers (28)
    = 28 Points

    Squadrons:
    • Black Squadron (9)
    • Ciena Ree (17)
    • Howlrunner (16)
    • Soontir Fel (18)
    • 2 x TIE Interceptor Squadron (22)
    = 82 Points

    Total Points: 396

     

    FOURTH PLACE: Alex Kirchman  @Derpzilla88

    Name: Thrawn ISD
    Faction: Imperial
    Commander: Grand Admiral Thrawn

    Assault: Advanced Gunnery
    Defense: Planetary Ion Cannon
    Navigation: Solar Corona

    ISD Cymoon 1 Refit (112)
    • Grand Admiral Thrawn (32)
    • Strategic Adviser (4)
    • Intensify Firepower! (6)
    • Gunnery Team (7)
    • Spinal Armament (9)
    • XI7 Turbolasers (6)
    = 176 Points

    Quasar Fire II (61)
    • Flight Controllers (6)
    • Expanded Hangar Bay (5)
    • Pursuant (2)
    = 74 Points

    Arquitens Light Cruiser (54)
    • Captain Needa (2)
    • Turbolaser Reroute Circuits (7)
    = 63 Points

    Squadrons:
    • Ciena Ree (17)
    • Howlrunner (16)
    • Mauler Mithel (15)
    • Valen Rudor (13)
    • Soontir Fel (18)
    = 79 Points

    Total Points: 392


  5. 2 hours ago, svelok said:

    There's a difference between "not on the table" (because it's before deployment) and "set aside" (because a card set you aside).

    It's on page 7 of the FAQ - "During Setup, ships and squadrons that have not yet been deployed are in play, and their ship, squadron, and upgrade cards are active, unless that ship or squadron has been destroyed or set aside."

    Yes, but both trigger before fleets are deployed, which means, they occur simultaneously, and not as part of a deployment.


  6. 1 hour ago, svelok said:

    If Raddus is not on the table, he's not in play to resolve the second half of his ability. And once the MC75 is set aside, it's not in play to set something else aside with Profundity.

    To do what you've described, Raddus would have to be on a separate, third ship.

    I understand the first part, not on table, cannot resolve entry.

    But the second part of your reply  makes no sense.  Neither Raddus or Profundity has an in play trigger to set up.  All it requires is “before deploying fleets” so nothing can be on the table.

    But I think that answers my original question, yes I could set them both aside, but I couldn’t bring them in. 


  7. If I have Raddus and Profundity in the same fleet, and I equip Raddus to a Hammerhead Corvette, and have the Profundity off-table as my "Raddus" ship, am I allowed to set aside the Hammerhead so that it will deploy within distance one of the Profundity so that sequence of events occurs as follows:


    At start of Turn: MC-75 with Profundity shows up.  Then Raddus is deployed at distance one of the MC-75 in his Hammerhead.


    I cannot seem to find the answer in the FAQ, I know there is rulings about set-aside ships and commanders not having an impact on the game until they are deployed, but my thoughts are as follows, (please correct if wrong).

    "Before Deploying Fleets" - Use Admiral Raddus to set aside MC-75.
    "Before Deploying Fleets" - Use Profundity to set aside Hammerhead with Raddus on it.

    Since both of these have the same timing window, I choose to use Raddus first, then Profundity.  Which I believe works.

    My question becomes, can Raddus still be used to bring in the MC-75, since his trigger is simply "At the start of the round?"

    If this has been asked before, I apologize, but I could not seem to find an answer on the search Feature.


  8. There will be a Store Championship held in Milwaukee, Wisconsin at Battle Brothers Miniature Wargaming.  The event will be held on August 12th from 10am - 6pm.  

     

    Entry fee is $5 to support the purchase of the tournament kit. 

    You can RSVP on the Facebook page, or let me know here if you plan on attending.  Due to store space, we must limit the event to 16 players maximum. 

     

    https://www.facebook.com/events/1924995034466885/


  9. There will be a Store Championship held in Milwaukee, Wisconsin at Battle Brothers Miniature Wargaming.  The event will be held on August 12th from 10am - 6pm. 

     

    Entry fee is $5 to support the purchase of the tournament kit. 

    You can RSVP on the Facebook page, or let me know here if you plan on attending.  Due to store space, we must limit the event to 16 players maximum.

     

    https://www.facebook.com/events/1924995034466885/

     


  10. 2 hours ago, BrobaFett said:

    Challenge accepted.

    For what it's  worth, i am glad you enjoy it and are succeeding. Of course my experience is anecdotal, as is yours. I couldn't get them to do anything but die, and when I play against them, i usually consider them free points.

    That said, different metas, different playstyles, good for people to see that there is more than one way to Amada.

    I will agree with you that they are a finesse ship and are tough to fly. 

    But I think if you can learn to fly them, then they can be very effective.  

    Also, I’ve flown my fleet against some of the best Fleets I can think of, like an Ackbar fish farm and other lists that have success regardless of meta, and I’ve still been able to beat those Fleets with my double arq list. 


  11. 10 hours ago, BrobaFett said:

    I tried arq's with nav teams..... I worked VERY hard to make it work.

    As a matter of fact, I worked very hard to get any version of Arquitens to work. However, I wish I could get all that time I spent back. I love the ships aesthetically. However, I will firmly echo everyone else here. It simply doesn't work. They are too expensive to spam, and don't pump out enough consistent damage without becoming black holes for point upgrades.

    At 54 points they START 3 higher than a TRC vette which already has redundant evades and an incomparably better nav chart. When you add Needa, TRC, Nav Teams, etc etc etc etc they just bloat and bloat, choking other options out of the list for very little upside in terms of damage output or survivability.

    If you want to take an Arquitens, you either acknowledge they are sub-optimal and do it all the same (which I whole-heartedly encourage, but isn't going to win you a tournament) or you take 1 with Needa and TRC and realize you are paying 12 extra points for a less maneuverable TRC vette.

    100% disagree.  I have been running a double arquitens backed up by an engine tech-less demolisher, and the fleet can literally fly circles around people with Jerjerrod.  

     

    Throw in some aces for squad coverage and it’s a build I love playing and haven’t lost with yet in over 18 games.  Although the squads have been changing as I find the most optimal bang for my buck. 


  12. On 2/5/2018 at 8:50 PM, rasproteus said:

    I have never lost a game where I fielded more than four arqs.  True story.

    Ok to be fair, it isn't a four Arquitens list... but I do believe that my Arquitens are the heavy hitters, and I really do enjoy flying them and the playstyle they encourage.  It has flown quite well for me.

    I only own three arquitens... although now I am tempted to buy a fourth... darn you.

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