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Preotet

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  1. They are spoiled (at least the texts) in my play-through of the quest.
  2. Oh the Wargs. Ruined plenty of promising games. What kind of errata did they get?
  3. And I agree, he's one of the best heroes in the game. Right there beside Eowyn and Gandalf. 😃😃
  4. As I've gathered from reading the forums and listening to some podcasts, he was overplayed. He's powerful and cheap for his stats and was therefore in every deck. That's why players shied away from him. Then came new characters, new combos, new jank. Anyway, that's just the feeling I got, so I could be wrong. But I'm still new to the game so I don't find him boring yet. 😃 The funny thing about Into Ithilien, I always thought it was the easiest of the three and never had any real big problems with beating it. Well, at first I did, because of my limited cardpool. But at that time, the majority of the quests seemed difficult. I only played Escape from Dol Goldur for the first time a couple of months ago, for example. It gained such a reputation it was almost the last quest I played (not counting unreleased packs from the last cycle).
  5. QUEST 3 The Weather Hills Initial draw: Round Shield, Foe-hammer, Unexpected Courage, Gondorian Shield, Steward of Gondor, Ancestral Armor. Top card Golden Belt. [Too much armor.] Mulligan: Song of Travel, Light of Valinor, A Test of Will, Gandalf’s Staff, Round Shield, Wizard Pipe. Top card Ancestral Armor. [Sigh.] SCATTERED AMONG THE HILLS, 1A Setup: Setup: Set Orc Ambush and Amon Forn aside, out of play. Create the Orc deck (see insert) and set it next to the quest deck. Make Exposed Ridge the active location. Add Hunting the Orcs and 1 Weather Hilltop to the staging area. Shuffle the encounter deck. Hunting the Orcs (Mission objective) Forced: After an enemy is defeated, place 1 resource token here. Then, if there are at least X resource tokens here, flip Hunting the Orcs and place each resource token that was on it on Savage Counter-attack. X is 3 more than the number of players in the game. In the staging area: Weathered Hilltop (1 , 5 quest points) Weathered Hilltop gets +1 for each resource token on it. Forced: After a Weather treachery is revealed from the encounter deck, place 1 resource token here. Active location: Exposed Ridge (3 , 3 quest points) While Exposed Ridge is the active location, it gains: “Forced: At the end of the refresh phase, each player deals 1 damage to a character he controls.” SCATTERED AMONG THE HILLS, 1B The first Weather treachery card revealed each round gains surge. Forced: After the active location is explored, reveal the top card of the Orc deck and resolve it as if it was just revealed from the encounter deck (reveal the top 2 cards instead if there are 3 or more players in the game). ROUND 1 Threat = 25 RP. Cards in hand: Song of Travel, Light of Valinor, A Test of Will, Gandalf’s Staff, Round Shield, Wizard Pipe. Draws Ancestral Armor. PP. Plays Light of Valinor on Glorfindel, Song of Travel and Round Shield on Gandalf. QP. 1 threat in the staging area. Quests with Éowyn and Glorfindel for 7 . Reveals: Tragic Discovery When Revealed: Raise each player’s threat by the of the active location. Raises threat by 3 (28). 7 vs 1 threat = 6 progress. Enough to explore Exposed Ridge (3/3). [Hunting the Orcs: “After the active location is explored, reveal the top card of the Orc deck and resolve it as if it was just revealed from the encounter deck.”] Reveals: Angmar Marauder (30, 3 , 3 , 2, 4 ) Forced: When Angmar Marauder attacks and destroys an ally, return it to the staging area. TP. Travels to Weathered Hilltop. EP. Engages Angmar Marauder. CP. Deals a shadow card. Gandalf defends, shadow is: Attacking enemy gets +1 . If this attack destroys a character, the defending player raises his threat by 2. Round Shield to the rescue! 4 vs 5 = 0 damage. Glorfindel attacks for 3 and deals it 1 damage (1/4 ). RP. Raises threat by 1 (29). ROUND 2 Engaged with Angmar Marauder. RP. Cards in hand: A Test of Will, Gandalf’s Staff, Wizard Pipe, Ancestral Armor. Draws Unexpected Courage. PP. Plays Wizard Pipe and Staff on Gandalf. Exhausts Pipe to put Unexpected Courage on top of the deck and plays it on Gandalf. Gets Quick Strike in hand. QP. 0 threat in the staging area. Quests with Éowyn and Glorfindel for 7 . Reveals: Exposed Ridge (3 , 3 quest points) While Exposed Ridge is the active location, it gains: “Forced: At the end of the refresh phase, each player deals 1 damage to a character he controls.” 7 vs 3 threat = 4 progress on Weathered Hilltop (4/5). TP. / EP. / CP. Deals a shadow card to Angmar Marauder. Gandalf defends and readies with Unexpected Courage, no shadow. 3 vs 3= 0 damage. Gandalf and Glorfindel swing for 6 and deal it 4 damage (5/4 ). That’s a dead orc. Places 1 resource token on Hunting the Orcs (1/4). RP. Raises threat by 1 (30). ROUND 3 RP. Cards in hand: A Test of Will, Ancestral Armor, Quick Strike. Draws Snowmane. PP. Plays Rivendell Blade from the top of the deck on Glorfindel. Plays Snowmane on Éowyn. Exhausts Pipe to put A Test of Will on top of the deck. Gets in hand Shadowfax and plays it on Gandalf. QP. 3 threat in the staging area. Quests with Éowyn and Glorfindel for 7 . Reveals: Cornered Orc (20, 2 , 2 , 1, 2 ) Forced: After Cornered Orc engages a player, it makes an immediate attack. After staging: Exposed Ridge (3 ), Cornered Orc (2 ) 7 vs 5 threat = 2 progress. Enough to explore Weathered Hilltop (5/5). Readies Éowyn. [Hunting the Orcs: “After the active location is explored, reveal the top card of the Orc deck and resolve it as if it was just revealed from the encounter deck.”] Reveals: Angmar Orc (25, 2 , 3 , 3, 3 ) When Revealed: Either discard 1 ally from play, or reveal an additional encounter card. [I decide to risk it and don’t play A Test of Will from top of the deck, even though that is precisely why I put it there. What can go wrong?] Reveals: Freezing Blast (Weather treachery) Doomed 2. When Revealed: Remove each damaged character from the quest. Raises threat by 2 (32). [2B: “The first Weather treachery card revealed each round gains surge.”] Reveals: Make Camp (6 quest points) Surge. Characters cannot be healed. Response: After Make Camp is defeated, each player heals up to 3 damage from a hero he controls. Reveals: Freezing Blast (Doomed 2. When Revealed: Remove each damaged character from the quest.) Raises threat by 2 (34). [See? It could’ve been a lot worse. 😄] TP. Travels to Exposed Ridge. EP. Engages Cornered Orc and Angmar Orc. Deals a shadow card to Cornered Orc. Gandalf defends, shadow Attacking enemy gets +1 (+2 instead if the defending character is damaged.) 3 vs 3= 0 damage. CP. Deals shadow cards. Gandalf defends both attacks. Angmar Orc, shadow Defending player either raises his threat by 3, or this attack is considered undefended. Raises threat by 3 (37). 3 vs 3= 0 damage. Cornered Orc, shadow Attacking enemy gets +1 . If this attack destroys a character, the defending player raises his threat by 2. 3 vs 3= 0 damage. Exhausts Staff to give Gandalf 1 resource. Exhausts Éowyn and Glorfindel to kill Angmar Orc. 4 vs 3– 2= 3 damage (3/3). Puts 1 resource token on Hunting the Orcs (2/4). RP. Raises threat by 1 (38) and deals 1 damage to Glorfindel (1/5 ) because of the active location (“Forced: At the end of the refresh phase, each player deals 1 damage to a character he controls.”). ROUND 4 Engaged with Cornered Orc. RP. Cards in hand: Ancestral Armor, Quick Strike. Draws A Test of Will. PP. Exhausts Pipe to put Ancestral Armor on top of the deck and plays it on Gandalf (5). Gets Dagger of Westernesse in hand and plays it on Glorfindel (4-5 ). [1 more restricted attachment on Éowyn and the contract will be fulfilled.] QP. 0 threat in the staging area. Quests with Gandalf, Éowyn and Glorfindel for 10 on Make Camp. Reveals: Find Shelter (6 quest points) Surge. Time 4. Forced: After the last time counter is removed from this quest card, each player deals 4 damage to a hero he controls. Then, place 4 time counters on this quest card. Reveals: Ancient Causeway (3 , 2 quest points) Forced: When Ancient Causeway is explored, raise each player’s threat by 2. After staging: Make Camp, Find Shelter, Ancient Causeway (3 ) 10 vs 3 threat = 7 progress. 3 progress on Exposed Ridge (3/3) and 4 on Make Camp (4/6). Readies Éowyn. [Hunting the Orcs: “After the active location is explored, reveal the top card of the Orc deck and resolve it as if it was just revealed from the encounter deck.”] Reveals: Angmar Orc (25, 2 , 2 , 3, 3 ) When Revealed: Either discard 1 ally from play, or reveal an additional encounter card. [Nope. Not gonna play it.] Weathered Hilltop (1 , 5 quest points) Weathered Hilltop gets +1 for each resource token on it. Forced: After a Weather treachery is revealed from the encounter deck, place 1 resource token here. TP. Travels to Weathered Hilltop. EP. Engages Angmar Orc. CP. Deals shadow cards. Gandalf defends both attacks. Angmar Orc, shadow Attacking enemy gets +1 . If this attack destroys a character, the defending player raises his threat by 2. 3 vs 5= 0 damage. Cornered Orc, no shadow. 3 vs 5= 0 damage. Exhausts Staff to give Gandalf 1 resource. Exhausts Glorfindel to kill Angmar Orc. 4 vs 3– 2= 3 damage (3/3 ). Puts 1 resource token on Hunting the Orcs (3/4). RP. Raises threat by 1 (39) and removes 1 time counter from Find Shelter (4/3). ROUND 5 Engaged with Cornered Orc. RP. Cards in hand: Quick Strike, A Test of Will. Draws Snowmane. PP. Plays Strider from the top of the deck on Éowyn. (6 ). Exhausts Pipe to put A Test of Will on top of the deck. Gets War Axe in hand and plays it on Éowyn (3 ). [The contract will finally be fulfilled.] QP. 3 threat in the staging area. Quests with Gandalf, Éowyn and Glorfindel for 10 on Find Shelter. Reveals: Biting Winds (Weather treachery) When Revealed: Assign X damage among characters committed to the quest. X is the number of characters committed to the quest. Plays A Test of Will from the top of the deck to cancel When Revealed and places 1 resource on Weathered Hilltop [not that it matters, but still]. [2B: “The first Weather treachery card revealed each round gains surge.”] Reveals: Biting Winds [Again!] Places 2 damage on Glorfindel (3/5 ), and 1 damage on Éowyn (1/3 ) and places 1 resource token on Weathered Hilltop. After staging: Make Camp, Find Shelter, Ancient Causeway (3 ) 10 vs 3 threat = 7 progress. 5 progress on Weathered Hilltop (5/5) and 3 on Take Shelter (3/6). Readies Éowyn. [Hunting the Orcs: “After the active location is explored, reveal the top card of the Orc deck and resolve it as if it was just revealed from the encounter deck.”] Reveals: Angmar Captain (35, 2 , 5 , 2, 5 ) Forced: After Angmar Captain attacks and destroys an ally, discard the top card of the defending player’s deck. If the discarded card is an ally, Angmar Captain makes an additional attack against the defending player. [I just love encounter cards that deal with allies.] TP. Travels to Ancient Causeway. EP. Engages Angmar Captain. CP. Deals shadow cards. Gandalf defends both attacks. Angmar Captain, shadow Attacking enemy gets +1 (+2 instead if the defending character is damaged.) Round Shield to the rescue! 6 vs 7= 0 damage. Cornered Orc, exhausts Staff to discard shadow card (side quest). 2 vs 5= 0 damage. Exhausts Glorfindel to attack Angmar Captain 4 vs 2– 2= 4 damage (4/5 ). [I don’t want to progress just yet. Next round. Maybe?] RP. Raises threat by 1 (40), removes 1 time counter from Take Shelter (4/2), and flips the contract Gandalf (5), Éowyn (8), Glorfindel (5). ROUND 6 Engaged with Cornered Orc and Angmar Captain. RP. Cards in hand: Quick Strike, Snowmane. Draws Foe-hammer. Plays The Galadhrim’s Greeting form the top of the deck and lowers threat by 6 (34). PP. / QP. 0 threat in the staging area. Quests with Éowyn and Glorfindel for 13 on Find Shelter. Reveals: Sheltered Valley (2 , 4 quest points) While Sheltered Valley is the active location, it gains: “Forced: When Sheltered Valley is explored, heal all damage from 1 character.” Travel: Remove 1 resource token from the Mission objective. 10 vs 2 threat = 8 progress. 2 progress on Ancient Causeway (2/2) and 6 on Take Shelter (9/6). Readies Éowyn and raises threat by 2 (36) because of “Forced: When Ancient Causeway is explored, raise each player’s threat by 2.” [Hunting the Orcs: “After the active location is explored, reveal the top card of the Orc deck and resolve it as if it was just revealed from the encounter deck.”] Reveals: Angmar Captain (35, 2 , 5 , 2, 5 ) TP. Travels to Sheltered Valley and removes 1 resource token from the Hunting the Orcs (2/4). EP. Engages Angmar Captain. CP. Deals shadow cards, then exhausts Pipe to put Quick Strike on top of the deck. Gandalf defends all attacks. Plays Quick Strike and exhausts Glorfindel to kill already damaged Angmar Captain. Places 1 resource on Hunting the Orcs (3/4). Plays Foe-hammer and exhausts Rivendell Blade to draw 3 cards (A Test of Will, Gondorian Shield, The Galadhrim’s Greeting) Angmar Captain, shadow Assign X damage among characters you control. X is the number of quest cards in play. Deals 1 damage to Gandalf (1/5 ) and 1 damage to Éowyn (2/3 ). 5 vs 5= 0 damage. Cornered Orc, exhausts Staff to discard shadow card. 2 vs 5= 0 damage. Exhausts Gandalf and Éowyn to attack Angmar Captain. 6 vs 2= 4 damage (4/5 ). RP. Raises threat by 1 (37). ROUND 7 Engaged with Cornered Orc and Angmar Captain. RP. Cards in hand: Snowmane, 2x A Test of Will, Gondorian Shield, The Galadhrim’s Greeting. Draws Wizard Pipe. PP. Plays Gondorian Shield on Gandalf (6 , 6). Plays Herugrim from the top of the deck on Éowyn (9, 4 ). Exhausts Staff to give Gandalf 1 resource, then exhausts Pipe to put A Test of Will on top of the deck. Gets Quick Strike in hand. QP. 0 threat in the staging area. Quests with Éowyn and Glorfindel for 14 on Make Camp. Reveals: Ice Storm (Weather treachery) When Revealed: Each player assign X damage among characters he controls, where X is the number of quest cards in play. Then, exhausts each damaged character. Plays A Test of Will from the top of the deck to cancel When Revealed. [2B: “The first Weather treachery card revealed each round gains surge.”] Reveals: Cold from Angmar (Weather treachery) When Revealed: Each player deals 1 damage to a hero he controls. Attach Cold from Angmar to the current quest. (Counts as a Condition attachment with the text: “Treat each damaged character’s printed text box as if it were blank, except for keywords and Traits.) Places 1 damage on Glorfindel (4/5 ) and attaches Cold from Angmar to Make Camp. 14 vs 0 threat = 14 progress. 4 progress on Sheltered Valley (4/4) and 10 progress on Make Camp (13/6). Readies Éowyn. Completely heals Glorfindel because of “Forced: When Sheltered Valley is explored, heal all damage from 1 character.”, and Éowyn because of “Response: After Make Camp is defeated, each player heals up to 3 damage from a hero he controls.” [Hunting the Orcs: “After the active location is explored, reveal the top card of the Orc deck and resolve it as if it was just revealed from the encounter deck.”] Reveals: Angmar Marauder (30, 3 , 3 , 2, 4 ) Forced: When Angmar Marauder attacks and destroys an ally, return it to the staging area. TP. No travel. Exhausts the contract to heal Gandalf (0/5 ). EP. Engages Angmar Marauder. CP. Deals shadow cards. Plays Quick Strike and exhausts Éowyn to immediately kill Angmar Captain. Puts 1 resource token on Hunting the Orcs (4/4). “Then, if there are at least X resource tokens here, flip Hunting the Orcs and place each resource token that was on it on Savage Counter-attack.” Flips the mission objective: Savage Counter-attack Forced: After Savage Counter-attack enters play, advance to stage 2A. Forced: After an enemy attacks and destroys a character, discard 1 resource token from Savage Counter-attack. If there are no resource tokens here, the players lose the game. CORNERED ANIMALS, 2A When Revealed: End the current phase. Shuffle the encounter discard pile and the Orc deck into encounter deck. Reveal Orc Ambush and Amon Forn and add them to the staging area. Reveals: Orc Ambush (4 quest points) Each Orc enemy gets +1 , +1 , +1. When Revealed: Each player must search the encounter deck and discard pile for an Orc enemy and put it into play engaged with him. Shuffle the encounter deck. Puts into play Angmar Orc (now 3 , 3 , 4, 3 ) In the staging area: Amon Forn (4 , 6 quest points) Immune to player cards effect. While Amon Forn is the active location, it gains: “Forced: After an Orc enemy is added to the staging area, it makes an immediate attack against the first player.” The players cannot win while Amon Forn is in play. CORNERED ANIMALS, 2B 20 quest points Each damaged character gets -1 . Forced: At the beginning of the quest phase, either discard 1 resource token from Savage Counter-attack, or reveal an additional encounter card this phase. If the players defeat this stage, they win the game. RP. Raises threat by 1 (38). ROUND 8 Engaged with Cornered Orc, Angmar Captain, and Angmar Orc. RP. Cards in hand: Snowmane, A Test of Will, The Galadhrim’s Greeting, Wizard Pipe. Draws Dagger of Westernesse. PP. Plays Dagger of Westernesse on Glorfindel (6, 5-7 ). Exhausts Pipe to put A Test of Will on top of the deck. Gets Light of Valinor in hand. QP. 4 threat in the staging area. Discards 1 resource token form Savage Counter-attack (3 left). Quests with Éowyn and Glorfindel for 15 on Orc Ambush. Reveals: Angmar Orc (25, now 3 , 3 , 4, 3 ) When Revealed: Either discard 1 ally from play, or reveal an additional encounter card. Plays A Test of Will from the top of the deck to cancel When Revealed. [Otherwise, discarding 1 resource from Mission objective was all for nothing.] 15 vs 4 threat = 11 progress on Orc Ambush (11/4). [Orcs lose their buffs.] Readies Éowyn. TP. Travels to Amon Forn. EP. Engages Angmar Marauder. CP. Deals shadow cards. Cornered Orc, undefended, no shadow. Glorfindel suffers 2 damage (2/5 ). Exhausts Staff to discard shadow card from Angmar Captain. Gandalf defends 3 attacks. Angmar Captain, no shadow. 5 vs 6= 0 damage. Angmar Marauder 1, shadow Attacking enemy gets +1 for each ally the defending player controls. 3 vs 6= 0 damage. Angmar Marauder 2, no shadow. 3 vs 6= 0 damage. Exhausts the contract to heal Glorfindel (1/5 ). Glorfindel kills Angmar Marauder 1, Éowyn kills Angmar Captain. RP. Raises threat by 1 (39). ROUND 9 Engaged with Cornered Orc and Angmar Orc. RP. Cards in hand: Snowmane, The Galadhrim’s Greeting, Wizard Pipe, Light of Valinor. Draws Gandalf’s Staff. PP. Exhausts the contract to heal Glorfindel (0/5 ). QP. 0 threat in the staging area. Discards 1 resource token form Savage Counter-attack (2 left). Quests with Éowyn and Glorfindel for 15 on the main quest. Reveals: Tragic Discovery When Revealed: Raise each player’s threat by the of the active location. Raises threat by 4 (43). 15 vs 0 threat = 15 progress. 6 progress on Amon Forn and 9 progress on the main quest (9/20). TP. / EP. / CP. Deals shadow cards. Exhausts Staff to discard shadow card from Angmar Marauder. Gandalf defends both attacks. Angmar Marauder, no shadow 3 vs 6= 0 damage. Cornered Orc, shadow: Attacking enemy gets +1 a for each damaged character the defending player controls. 2 vs 6= 0 damage. Glorfindel kills Cornered Orc, Éowyn kills Angmar Marauder. RP. Raises threat by 1 (44). ROUND 10 RP. Cards in hand: Snowmane, The Galadhrim’s Greeting, Wizard Pipe, Light of Valinor, Gandalf’s Staff. Draws Light of Valinor. PP. / QP. 0 threat in the staging area. Discards 1 resource token form Savage Counter-attack (1 left). Quests with Gandalf, Éowyn and Glorfindel for 21 on the main quest. Reveals: Exposed Ridge (3 , 3 quest points) 21 vs 3 threat = 18 progress on the main quest (27/20). GAME OVER
  6. I decided that after the fact approach is the best for me, otherwise I would be constantly interrupting the flow of the game and probably forgetting even more stuff.
  7. I got try 3H with Inner Strenght. Now I just have to read on the rulings with the one ring and setup cos I know there was some debate about it. 🤣🤣
  8. Thank you. I appreciate it. I actually do record my plays. Then I go through the recording and just describe what is happening on the board. I haven't the equipment or the confidence to do YT or Twitch videos, so this kind of format suits me just fine. 😄
  9. QUEST 2 Into Ithilien Initial draw: 2x Wizard Pipe, Herugrim, Gondorian Shield, Quick Strike, Warrior Sword. Top card Light of Valinor. That's a keeper. SETUP You are playing Nightmare mode. Setup: Set both copies of Mûmak Elite aside, out of play. Forced: When quest stages 2A or 4A are revealed, add 1 of the previously set aside copies of Mûmak Elite to the staging area. Mûmak Elite (38 engagement cost, 5 , 7 , 5, 12 ) Cannot have attachments. Archery X. X is the number of players in the game. Mûmak Elite cannot take more than 3 damage each round. AMBUSH IN ITHILIEN, 1A Setup: Add Celador to the staging area. Search the encounter deck for a copy of Ithilien Road and make it the active location. Each player must search the encounter deck for a copy of Southron Company and add it to the staging area. Shuffle the encounter deck. Celador (2, 2 , 2, 3 ) While Celador is in the staging area, he is committed to the current quest. Forced: After players quest unsuccessfully or a character leaves play, deal 1 damage to Celador. If Celador leaves play, remove him from the game. Ithilien road (4 , 4 quest points) While Ithilien Road is the active location, the engagement cost of each enemy in the staging area is 0. Southron Company (34 engagement cost, 1 , 3 , 1, 5 ) Southron Company gets +2 and +2 while the current quest card has the battle or siege keyword. AMBUSH IN ITHILIEN, 1B 15 quest points Battle. (Characters quest using instead of .) If the players complete this stage with Celador in the staging area, advance to stage 3A (bypassing stage 2). ROUND 1 RP. Cards in hand: 2x Wizard Pipe, Herugrim, Gondorian Shield, Quick Strike, Warrior Sword. Draws Light of Valinor. PP. Plays Light of Valinor from hand and Dagger of Westernesse from the top of the deck on Glorfindel (4-5 ), Wizard Pipe and Gondorian Shield on Gandalf (4). QP. 3 threat in the staging area. Quests with Éowyn and Glorfindel (+ Celador) for 7 . Reveals Haradrim Elite (27 engagement cost, 3 , 4 , 3, 3 . Forced: When Haradrim Elite enters play, it makes an immediate attack from the staging area against the first player.) Deals a shadow card. Gandalf defends. Reveals shadow: This enemy attacks again after this attack resolves. (Deal a new shadow card for that attack.) 4 vs 4 = 0 damage Deals and reveals a new shadow card: Attacking enemy gets +X . X is that enemy’s archery value. 4 undefended. Glorfindel suffers 4 damage (4/5 ). 7 vs 6 threat = 1 progress on Ithilien Road (1/4). TP. / EP. Engages Southron Company and Haradrim Elite because of Ithilien Road. CP. Deals shadow cards. Raises threat by 3 (28) to trigger Éowyn’s ability. Plays Quick Strike to immediately kill Southron Company. No shadow effect on Haradrim Elite. Attack undefended. Gandalf suffers 4 damage (4/5 ). Glorfindel hits with 4 and deals it 1 damage (1/3 ). RP. Raises threat by 1 (29). Stellar first round! ROUND 2 Engaged with Haradrim Elite. RP. Cards in hand: Wizard Pipe, Herugrim, Warrior Sword. Draws The Galadhrim’s Greeting. PP. Plays Song of Travel from the top of the deck on Gandalf. Wizard Pipe to put Galadhrim’s Greeting on top of the deck and get Gandalf’s Staff in hand. Plays Staff on Gandalf and Warrior Sword on Glorfindel. QP. 0 threat in the staging area. Quests with Éowyn and Glorfindel (+ Celador) for 7 . Reveals Lost Companion (When Revealed: Each player removes 1 character he controls from the quest, if able. Then, if any player has no characters committed to the quest, remove all characters from the quest.) Removes Éowyn from the quest. 6 vs 0 threat = 6 progress. 3 on Ithilien Road (4/4), 3 on the main quest (3/15). TP. / EP. / CP. Deals a shadow card to Haradrim Elite and exhausts Staff to discard it. Gandalf defends. 4 vs 4 = 0 damage. Glorfindel swings for 5 and kills the enemy (3/3 ). RP. Raises threat by 1 (30). ROUND 3 RP. Cards in hand: Wizard Pipe, Herugrim. Draws The Galadhrim’s Greeting. PP. Plays Herugrim on Éowyn. QP. 0 threat in the staging area. Quests with Glorfindel (+ Celador) for 6 . Éowyn needs to be ready for fighting. Reveals Morgul Spider (25 engagement cost, 3 , 4 , 1, 5 . When Revealed: Until the end of the round, Morgul Spider gets +1 for each character not currently committed to the quest.) Plays A Test of Will from the top of the deck. Spider stays on 4 , otherwise it would kill Gandalf. 6 vs 3 threat = 3 progress on the main quest (6/15). TP. / EP. Engages Morgul Spider. CP. Deals a shadow card and exhausts Staff to discard it. Gandalf defends, no damage. Glorfindel and Éowyn kill it. RP. Raises threat by 1 (31). ROUND 4 RP. Cards in hand: Wizard Pipe, The Galadhrim’s Greeting. Draws War Axe. PP. Plays War Axe on Éowyn (3 ). QP. 0 threat in the staging area. Quests with Glorfindel (+ Celador) for 6 . Reveals Southron Support (Doomed 3. When Revealed: Each player must search the encounter deck and discard pile for 1 Harad enemy and add it to the staging area, if able. Shuffle the encounter deck.) Raises threat by 3 (34). Adds to the staging area Haradrim Captain (44 engagement cost, 4 , 4 , 3, 6 . Each Harad enemy in the staging area gains archery 1. Each engaged Harad enemy gets +1.) 6 vs 4 threat = 2 progress on the main quest (8/15). TP. / EP. Engages Haradrim Captain. CP. Deals a shadow card and exhausts Staff to discard it. Gandalf defends, no damage. Glorfindel and Éowyn attack and kill it (12 vs 4 + 6 ). RP. Raises threat by 1 (35) and flips the contract. Gandalf (5), Éowyn (6), Glorfindel (5). ROUND 5 RP. Cards in hand: Wizard Pipe, The Galadhrim’s Greeting. Draws Ancestral Armor. PP. Plays Snowmane from the top of the deck on Éowyn (7, 4 ). Exhausts contract to heal Gandalf (3/5 ) and Glorfindel (3/5 ). QP. 0 threat in the staging area. Quests with Éowyn and Glorfindel (+ Celador) for 10 . Reveals Blocking Wargs (Surge. When Revealed: Deal 1 damage to each character committed to the quest.) Deals 1 damage to Éowyn (1/3 ), Glorfindel (4/5 ) and Celador (1/3 ). Reveals Savage Fray (Doomed 2. When revealed: If the current quest has a keyword, until the end of the round, switch that keyword from battle to siege, or siege to battle, if able. If the current quest does not have a keyword, Savage Fray gains surge.) Raises threat by 2 (37) and switches keyword from battle to siege. 4 vs 0 threat = 4 progress on the main quest (12/15). Readies Éowyn. TP. / EP. / CP. / RP. Raises threat by 1 (38) and exhausts Staff to give Gandalf 1 resource. ROUND 6 RP. Cards in hand: Wizard Pipe, The Galadhrim’s Greeting, Ancestral Armor. Draws The Galadhrim’s Greeting. PP. Wizard Pipes Ancestral Armor to the top of the deck to play it on Gandalf (6, 6). Exhausts the contract to heal Gandalf (2/5 ), Éowyn (0/3 ), and Glorfindel (3/5 ). Plays The Galadhrim’s Greeting to lower threat by 6 (32). QP. 0 threat in the staging area. Quests with Éowyn and Glorfindel (+ Celador) for 10 . Reveals Obsidian Arrows (When Revealed: The current quest gains archery 2 until the end of the round. Then, assign all archery damage to characters in play as if it were the beginning of the combat phase.) Deals 2 damage to Éowyn (2/3 ). 10 vs 0 threat = 10 progress on the main quest (22/15). Readies Éowyn. “If the players complete this stage with Celador in the staging area, advance to stage 3A (bypassing stage 2).” THE HIDDEN WAY, 3B 12 quest points When Revealed: The first player takes control of all Ranger objectives in the staging area. Enemies do not make engagement checks and cannot be optionally engaged. Takes control of Celador (2, 2 , 2, 3 ) TP. / EP. / CP. / RP. Raises threat by 1 (33) and exhausts Staff to give Gandalf 1 resource. ROUND 7 RP. Cards in hand: Wizard Pipe, The Galadhrim’s Greeting, Quick Strike. Draws Will of the West. Wizard Pipes The Galadhrim’s Greeting on top of the deck to lower threat by 6 (27). PP. Plays Golden Belt from the top of the deck and Firefoot from hand on Éowyn (8, 6 ). Exhausts the contract to heal Gandalf (1/5 ), Éowyn (1/3 ), and Glorfindel (2/5 ). QP. 0 threat in the staging area. Quests with Éowyn for 8. [Here I was stalling a bit because I didn't have any readying for Gandalf.] Reveals Mûmak (38 engagement cost, 4 , 7 , 3, 12 . No attachments can be attached to Mûmak. Mûmak cannot take more than 3 damage each round.) 8 vs 4 threat = 4 progress on the main quest (4/12). Readies Éowyn. TP. / EP. "Enemies do not make engagement checks and cannot be optionally engaged." CP. / RP. Raises threat by 1 (28) and exhausts Staff to give Gandalf 1 resource. ROUND 8 RP. Cards in hand: Wizard Pipe, Quick Strike, Will of the West. Draws Strider. PP. Plays Steward of Gondor from the top of the deck on Gandalf (7) and Strider on Éowyn (10, 6 ). Exhausts the contract to heal Gandalf (0/5 ), Éowyn (0/3 ), and Glorfindel (1/5 ). QP. 4 threat in the staging area. Quests with Éowyn and Glorfindel for 15. Reveals Haradrim Marksman (36 engagement cost, 2 , 2 , 2, 5 . While the current quest has battle, Haradrim Marksman gets +2 and gains archery 2. While the current quest has siege, Haradrim Marksman gets +2 and allies cannot be declared as defenders against its attack.) Staging area: Mûmak (4 ), Haradrim Marksman (2 ) 15 vs 6 threat = 9 progress on the main quest (13/12). Readies Éowyn. “Forced: When quest stages 2A or 4A are revealed, add 1 of the previously set aside copies of Mûmak Elite to the staging area.” Adds Mûmak Elite (38 engagement cost, 5 , 7 , 5, 12 ) to the staging area. APPROACHING CAIR ANDROS, 4B 15 quest points If any player’s threat is 37 or higher, Approaching Cair Andros gains siege. Forced: At the end of each round, raise each player’s threat by 2. If the players defeat this stage, they have won the game. TP. / EP. Engages Mûmak Elite. CP. Archery 1. Deals 1 damage to Éowyn (1/3 ). Deals a shadow card and exhausts Staff to discard it. Gandalf defends. 7 vs 7 = 0 damage. Éowyn deals it 3 damage. RP. Raises threat by 3 (31). ROUND 9 Engaged with Mûmak Elite. RP. Cards in hand: Wizard Pipe, Quick Strike, Will of the West. Draws Foe-hammer. PP. / QP. 6 threat in the staging area. Quests with Éowyn and Glorfindel for 15. Reveals Cormallen Fields (3 , 5 quest points) with the text, While the current quest has battle, Cormallen Fields gets +2 . While the current quest has siege, when faced with the option to travel, the players must travel to Cormallen Fields, if able. Staging area: Mûmak (4 ), Haradrim Marksman (2 ), Cormallen Fields (3 ) 15 vs 9 threat = 6 progress on the main quest (6/15). Readies Éowyn. TP. Travels to Cormallen Fields. EP. Engages Haradrim Marksman (2 , 2 , 2, 5 ) CP. Archery 1. Deals 1 damage to Gandalf (1/5 ). Deals shadow cards. Exhausts the contract to completely heal all heroes. Wizard Pipes Quick Strike on the top of the deck and plays it to kill Haradrim Marksman with Éowyn. Exhausts Firefoot to deal 3 damage to Mûmak Elite. Plays Foe-hammer and exhausts War Axe to draw 3 cards (Light of Valinor, Shadowfax, Firefoot). Discards Mûmak Elite’s shadow card with Staff. Gandalf defends Mûmak Elite. No damage. RP. Raises threat by 3 (33). ROUND 10 Engaged with Mûmak Elite. RP. Cards in hand: Wizard Pipe, Will of the West, Steward of Gondor, Light of Valinor, Shadowfax, Firefoot. Draws Wizard Pipe. PP. Plays Shadowfax from hand and Unexpected Courage from the top of the deck on Gandalf. QP. 6 threat in the staging area. Quests with Gandalf, Éowyn, Glorfindel, and Celador for 23. Reveals Ithilien Overlook (3 , 4 quest points) with the text, Archery 2. When assigning archery damage to a character, you must continue assigning archery damage to that character until that character is destroyed or there is no more archery damage to assign. Staging area: Mûmak (4 ), Ithilien Overlook (3 ) 23 vs 7 threat = 16 progress. 5 on Cormallen Fields (5/5) and 11 on the main quest (17/15). GAME OVER
  10. Oh, bummer. Gotta read the cards more thoroughly. Thanks for pointing that out. I would've ended up with 47 threat instead of 39, if I had put Local Trouble on Gandalf.
  11. I found out I quite enjoy doing these little "battle reports", so I decided I'll send my 3 Hunters across the vast and rich land of adventures we've got available in this brilliant game. And maybe for some, it will be a fun and interesting read. I know many know these quests by heart, however, I have decided to attach stats and text to every card, except for player cards. Some folk might need to refresh their memory, some don't know the cards so well, or are completely new to the game. And there will be no unreleased material here. Which will be an obsolete statement in a few months. 😄 Well, on with the show. QUEST 1 Peril in Pelargir, or It’s All Beregond’s Fault Contract: Forth, the Three Hunters! Lineup: Gandalf, Éowyn, Glorfindel Starting threat = 25 Initial draw: Test of Will, Silver Lamp, Rivendell Blade, 2x A Test of Will, Feint. Mulligan: Light of Valinor, Gondorian Shield, 2x Quick Strike, Dagger of Westernesse, Golden Belt. THE LEAPING FISH, 1A Setup: Search the encounter deck for The Leaping Fish and Alcaron’s Scroll. Make The Leaping Fish the active location and attach Alcaron's Scroll to a hero. The Leaping Fish, 6 quest points If Alcaron’s Scroll is attached to a hero, The Leaping Fish gains: “Forced: At the beginning of the quest phase discard X cards from the top of the encounter deck where X is the number of players in the game. Add each enemy discarded by this effect to the staging area.” Victory 3. Alcaron’s Scroll (Objective) If unattached, return Alcaron's Scroll to the staging area and it gains: “Action: Exhaust a hero to attach Alcaron's Scroll to that hero.” Forced: When the hero with Alcaron's Scroll attached is damaged by an enemy attack, attach Alcaron's Scroll to that enemy. Attaches Alcaron’s Scroll to Glorfindel. THE LEAPING FISH, 1B 6 ques points Battle. (Characters use their instead of when questing.) When Revealed: Each player must search the encounter deck for a copy of Harbor Thug and add it to the staging area. Shuffle the encounter deck. Adds Harbor Thug to the staging area (25 engagement cost, 2 , 3 , 1, 3 . Forced: When the player whose hero has Alcaron’s Scroll attached raises his threat, Harbor Thug engages that player.) and shuffles the encounter deck. ROUND 1 RP. Cards in hand: Light of Valinor, Gondorian Shield, 2x Quick Strike, Dagger of Westernesse, Golden Belt. Draws Firefoot. PP. Plays Light of Valinor and Dagger of Westernesse on Glorfindel (now 4-5 ), Gondorian Shield on Gandalf (now 4), and Golden Belt on Éowyn. QP. 2 in the staging area. “Forced: At the beginning of the quest phase discard X cards from the top of the encounter deck where X is the number of players in the game. Add each enemy discarded by this effect to the staging area.” Discards Collateral Damage. Quests with Éowyn and Glorfindel for 5 . Reveals Local Trouble with the text, When Revealed: Attach this card to the hero with the highest threat cost without a copy of Local Trouble attached. (Counts as a Condition attachment with the text: “When attached hero exhausts, readies, or triggers an ability, raise its controller's threat by 1.”) Attaches Local Trouble to Glorfindel. [Should've put it on Gandalf. Highest threat hero!] Off to a great start! Good thing I put Power of Orthanc in my ... sideboard. After staging: Harbor Thug (2 ) Uses Éowyn’s ability (Action: Raise your threat by 3 to ready Éowyn. She gets +9 until the end of the phase. (Limit once per game for the group.)) Raises threat by 3 (28) and boosts from 5 to 14. Harbor Thug engages because of "Forced: When the player whose hero has Alcaron’s Scroll attached raises his threat, Harbor Thug engages that player." 14 vs 0 threat = 14 progress. 6 on The Leaping Fish (6/6), and 8 on the main quest (8/6). FIGHTING IN THE STREETS, 2B 13 quest points. Battle. (Characters use their instead of when questing.) The players cannot advance to the next stage unless Alcaron's Scroll is attached to a hero. When Revealed: Attach Alcaron's Scroll to the highest engagement cost enemy in play, if able. Otherwise, add Alcaron's Scroll to the staging area. Attaches Alcaron’s Scroll to the engaged Harbor Thug. TP. / EP. / CP. Deals a shadow card. Gandalf defends Harbor Thug, no shadow. 3 vs 4 = 0 damage. Exhausts Glorfindel to kill it. +1 threat because of Local Trouble (29). Alcaron’s Scroll unattached. Exhausts Éowyn to attach the scroll to her. RP. Raises threat by 2 (31). ROUND 2 RP. Cards in hand: 2x Quick Strike, Firefoot. Draws Foe-hammer. PP. Plays Firefoot on Éowyn (now 2 ). QP. 0 threat in the staging area. Quests with Éowyn and Glorfindel for 6 . Reveals Pelargir Docks (4 , 3 quest points) with the text, While Pelargir Docks is the active location, enemies get +1 and +1. 6 vs 4 threat = 2 progress on the main quest (2/13). TP. Travels to Pelargir Docks. EP. / CP. / RP. Raises threat by 1 (32). ROUND 3 RP. Cards in hand: 2x Quick Strike, Foe-hammer. Draws Silver Lamp. PP. Plays Silver Lamp on Glorfindel. Shadows give way! QP. 0 threat in the staging area. Quests with Éowyn and Glorfindel for 6 . Reveals Zealous Traitor (17 engagement cost, 2 , 3 , 2, 2 . Forced: After Zealous Traitor engages a player, that player must deal 1 damage to each ally he controls. (2 damage instead if Zealous Traitor was not optionally engaged.)) 6 vs 2 threat = 4 progress. 3 on Pelargir Docks (3/3) and 1 on the main quest (3/13). TP. / EP. Engages Zealous Traitor. His forced effect fizzles. CP. Deals a shadow card, which is Any damage dealt by this attack is dealt to the hero with Alcaron’s Scroll attached, if able. Gandalf defends. 3 vs 4= 0 damage Exhausts Glorfindel to kill it, +1 threat (33), and plays Foe-hammer (exhausts Dagger). Draws Unexpected Courage, Golden Belt, and The Galadhrim’s Greeting. RP. Raises threat by 2 (35). ROUND 4 RP. Cards in hand: 2x Quick Strike, Unexpected Courage, Golden Belt, The Galadhrim’s Greeting. Draws Gandalf’s Staff. PP. Plays Gandalf’s Staff on Gandalf and Golden Belt on Glorfindel. QP. 0 threat in the staging area. Quests with Éowyn and Glorfindel for 6 . Reveals Pickpocket (28 engagement cost, 3 , 1 , 0, 2 . Forced: When Pickpocket attacks, the defending player discards 1 resource from one of his heroes’ resource pools and 1 card at random from his hand). 6 vs 3 threat = 3 progress on the main quest (6/13). TP. / EP. Engages Pickpocket. CP. Deals a shadow card, which is Any damage dealt by this attack is dealt to the hero with Alcaron’s Scroll attached, if able. Plays Quick Strike and kills it with Glorfindel. +1 threat (36) RP. Raises threat by 2 (38). ROUND 5 RP. Cards in hand: Quick Strike, Unexpected Courage, The Galadhrim’s Greeting. Draws Song of Travel. PP. Plays Song of Travel and Unexpected Courage on Gandalf. Plays The Galadhrim’s Greeting and lowers threat by 6 (32). QP. 0 threat in the staging area. Quests with Éowyn and Glorfindel for 6 . Reveals Pickpocket (28 engagement cost, 3 , 1 , 0, 2 ) 6 vs 3 threat = 3 progress on the main quest (9/13). TP. / EP. Engages Pickpocket. CP. Deals a shadow card, which is Return attacking enemy to the staging area after it attacks. Plays Quick Strike and kills it with Gandalf. RP. Raises threat by 1 (33). ROUND 6 RP. No cards in hand. Draws Rivendell Blade. PP. Plays Rivendell Blade on Glorfindel. QP. 0 threat in the staging area. Quests with Éowyn and Glorfindel for 6 . Reveals Zealous Traitor (17 engagement cost, 2 , 3 , 2, 2 ) 6 vs 2 threat = 4 progress on the main quest (13/13). ESCAPE TO THE QUAYS, 3A When Revealed: Each player searches the encounter deck and discard pile for 1 enemy and adds it to the staging area. Adds to the staging area Harbor Thug (25 engagement cost, 3 , 1, 3 ) and shuffles the encounter deck. ESCAPE TO THE QUAYS, 3B 15 quest points Enemies cannot be optionally engaged. Forced: The first enemy revealed from the encounter deck each round makes an immediate attack against the player who controls Alcaron's Scroll from the staging area. The players cannot defeat this stage unless Alcaron's Scroll is attached to a hero. If the players defeat this stage, they have won the game. TP. / EP. Engages Zealous Traitor (3 , 2, 2 ) and Harbor Thug (3 , 1, 3 ) CP. Deals shadow cards. Harbor Thug has Defending player discards 1 of his attachments. (Discard all of his attachments instead if undefended). Zealous Traitor has no shadow effect. Exhausts Gandalf’s Staff to discard Thug’s shadow. Gandalf defends twice, 0 damage. Exhausts Glorfindel to kill Zealous Traitor. +1 threat (34) RP. Raises threat by 2 (36). ROUND 7 RP. No cards in hand. Draws Herugrim. PP. Plays Herugrim on Éowyn. (I only now realised I’m playing Gandalf, not Beregond.) Reveals the top card of the deck and immediately plays Dagger of Westernesse from the top on Glorfindel. QP. 0 threat in the staging area. Quests with Éowyn and Glorfindel for 7. Reveals Harbor Thug (25 engagement cost, 3 , 1, 3 ) [How many of these guys are in the deck? Checks Hall of Beorn. Ah, 5.] “Forced: The first enemy revealed from the encounter deck each round makes an immediate attack against the player who controls Alcaron's Scroll from the staging area.” Deals it a shadow card, which is Attacking enemy gets +2 attack. Gandalf defends and suffers 1 damage (1/5). 7 vs 2 threat = 5 progress on the main quest (5/15). TP. / EP. Engages Harbor Thug. CP. Deals shadow cards. Harbor Thug 1 has Defending player discards his hand. Harbor Thug 2 has Any damage dealt by this attack is dealt to the hero with Alcaron’s Scroll attached, if able. Exhausts Gandalf’s Staff to discard shadow card on Harbor Thug 2. Gandalf defends Harbor Thug 1, 3 vs 4 = 0 damage. Harbor Thug 2 attack goes undefended, Glorfindel suffers 3 damage (3/5). Exhaust Glorfindel to kill Thug 1. +1 threat (37) RP. Raises threat by 2 (39) and flips the contract. Gandalf (5), Éowyn (6), and Glorfindel (6). ROUND 8 RP. No cards in hand. Draws Herugrim. PP. Plays Shadowfax from the top of the deck on Gandalf. Exhausts the contract to heal Gandalf (0/5), Glorfindel (2/5). QP. 0 threat in the staging area. Quests with Éowyn, Glorfindel, and Gandalf (readies him with Shadowfax) for 17. Reveals Lurking in Shadows with the text, When Revealed: Return all Brigands enemies engaged with players to the staging area. If this effect returned no Brigands enemies to the staging area, Lurking in Shadows gains surge. Harbor Thug is … well, a Thug. Surge it is. Reveals Lossarnach Bandit (24 engagement cost, 3 , 3 , 3, 3 . Forced: When Lossarnach Bandit engages a player, that player discards 1 resource from each of his heroes’ resource pools. (2 resources instead if Lossarnach Bandit was not optionally engaged.)) Deals it a shadow card, which is Any damage dealt by this attack is dealt to the hero with Alcaron’s Scroll attached, if able. Gandalf defends, 3 vs 4 = 0 damage. 17 vs 3 threat = 14 progress on the main quest (19/15). GAME OVER
  12. ROUND 12 Engaged with 2x Ulchor’s Guard. RP. Cards in hand: Foe-Hammer, A Test of Will. Draws Rivendell Blade. Beregond 10 resources. PP. Plays Rivendell Blade on Glorfindel. QP. 2 threat in the staging area. Chooses Storm the Castle no. 2 to be the current quest and triggers forced effect (When this quest becomes the current quest, reveal the faceup encounter card under it. Then, flip this card over and make it the current quest until the end of the phase.). Adds to the staging area The Armies of Mordor (Forced: After a non-unique enemy engages a player, that enemy cannot take damage until the end of the round.) Flips Storm the Castle and reveals Lethal Counterattack with 10 quest points. (When Revealed: Deal 1 damage to each character in play. When this stage is defeated, shuffle each player cards underneath it into its owner’s deck. Then, each player draws 1 card.) Deals 1 damage to each hero. Beregond 2/4, Eowyn 2/3, Glorfindel 2/5. Quests with Eowyn and Glorfindel on Lethal Counterattack (0/10). Reveals Guard Tower (2) with the text: While Guard Tower is in the staging area, players cannot draw cards or gain resources from player card effects. After staging: Covered in Darkness, The Armies of Mordor, Thane Ulchor (2), Guard Tower (2) 7 WP vs 4 threat = 3 progress Lethal Counterattack (3/10). TP. Travels to Guard Tower (Travel: Each player exhausts a character he controls.) Exhausts Glorfindel. EP. / CP. Deals shadow cards. Beregond defends Ulchor’s Guard 1, shadow Discard an attachment you control. Explosion. Discards War Axe from Eowyn. Angry ranting. 4 attack vs 6 defense = 0 damage. -1 threat (30). Hitting objects. Beregond defends Ulchor’s Guard 2, no shadow. 4 attack vs 6 defense = 0 damage. Screaming. Glorfindel can’t do nothing because he’s exhausted. Howling. RP: Raises threat by 1 (31) and takes a short break. ROUND 13 Engaged with 2x Ulchor’s Guard. RP. Cards in hand: Foe-Hammer, A Test of Will. Draws Snowmane. Beregond 11 resources. PP. Plays Snowmane on Eowyn. QP. 2 threat in the staging area. Quests with Eowyn and Glorfindel on Lethal Counterattack (3/10). Reveals Ulchor’s Rage (When Revealed: Thane Ulchor makes an immediate attack against the first player. If no attack is made this way, Ulchor’s Rage gains surge.) Nope. Plays A Test of Will. After staging: Covered in Darkness, The Armies of Mordor, Thane Ulchor (2) 7 WP vs 2 threat = 5 progress (4 on Guard Tower (4/4) and 1 on Lethal Counterattack (4/10). Readies Eowyn. TP. / EP. / CP. Deals shadow cards. Beregond defends Ulchor’s Guard 1, shadow If this attack destroys a character, resolve the Travel effect on the active location. 4 attack vs 6 defense = 0 damage. -1 threat (30). Beregond defends Ulchor’s Guard 2, no shadow. 4 attack vs 6 defense = 0 damage. Eowyn + Herugrim = 4 damage on Ulchor’s Guard 2 (4/5). Glorfindel kills the 1st Guard. Plays Foe-Hammer and exhausts Rivendell Blade. Draws Light of Valinor, Golden Belt, Feint. RP: Raises threat by 1 (31). ROUND 14 Engaged with Ulchor’s Guard. RP. Cards in hand: Light of Valinor, Golden Belt, Feint. Draws Livery of the Tower. Beregond 12 resources. PP. Plays Livery of the Tower on Beregond, Golden Belt on Eowyn. QP. 2 threat in the staging area. Quests with Eowyn and Glorfindel on Lethal Counterattack (4/10). Reveals Side Street (3) with the text: While Side Street is in the staging area, progress cannot be placed on other locations in the staging area. After staging: Covered in Darkness, The Armies of Mordor, Thane Ulchor (2), Side Street (3) 7 WP vs 5 threat = 2 progress on Lethal Counterattack (6/10). Readies Eowyn. TP. Travels to Side Street (Travel: Shuffle the encounter discard pile into the encounter deck and discard cards until a location is discarded. Add that location to the staging area.) Shuffles the deck, discards cards, and adds to the staging area Catacombs (4) with the text: While Catacombs is in the staging area, enemies in the staging area cannot take damage. EP. / CP. Deals a shadow card. Beregond defends Ulchor’s Guard, shadow Attacking enemy gets +2 defense until the end of the phase. 4 attack vs 6 defense = 0 damage. -1 threat (30). Eowyn + Herugrim = 2 damage on Ulchor’s Guard (6/5). Dead. RP: Raises threat by 1 (31) and flips the contract. Beregond 2 WP, Eowyn 6 WP, Glorfindel 5 WP. ROUND 15 RP. Cards in hand: Light of Valinor, Feint. Draws A Test of Will. Beregond 13 resources. Exhausts the contract to heal. Beregond 1/4, Eowyn 1/3, Glorfindel 1/5. PP. / QP. 6 threat in the staging area. Quests with Eowyn and Glorfindel on Lethal Counterattack (6/10). Reveals Mordor Olog-Hai (34 engagement cost, 4 threat, 6 attack, 3 defense, 9 hit points. Cannot have attachments. Forced: After Mordor Olog-Hai attacks and destroys a character you control, exhaust a character you control.) After staging: Covered in Darkness, The Armies of Mordor, Thane Ulchor (2), Catacombs (4), Mordor Olog-Hai (4) 11 WP vs 10 threat = 1 progress on Side Street (1/3). Readies Eowyn. TP. / EP. Engages Mordor Olog-Hai. CP. Deals a shadow card. Beregond defends, shadow Put Guard Dogs into play engaged with you. 6 attack vs 6 defense = 0 damage. -1 threat (30). “Forced: After Guard Dogs engages you, deal 1 damage to a character you control.” Glorfindel suffers 1 damage (2/5) Beregond defends Guard Dogs, no shadow. 2 attack vs 6 defense = 0 damage. Cannot attack because of The Armies of Mordor. RP: Raises threat by 1 (31). ROUND 16 Engaged with Mordor Olog-Hai and Guard Dogs. RP. Cards in hand: Light of Valinor, Feint, A Test of Will. Draws Firefoot. Beregond 14 resources. Exhausts the contract to heal. Beregond 0/4, Eowyn 0/3, Glorfindel 1/5. PP. Plays Firefoot on Eowyn (7 WP). QP. 6 threat in the staging area. Quests with Eowyn and Glorfindel on Lethal Counterattack (3/10). Reveals Ulchor’s Rage (When Revealed: Thane Ulchor makes an immediate attack against the first player. If no attack is made this way, Ulchor’s Rage gains surge.) Nope. Plays A Test of Will. After staging: Covered in Darkness, The Armies of Mordor, Thane Ulchor (2), Catacombs (4) 12 WP vs 6 threat = 6 progress (2 on Side Street (3/3) and 4 on Lethal Counterattack (10/10)). Readies Eowyn. “When this stage is defeated, shuffle each player card underneath it into its owner’s deck. Then, each player draws 1 card.” Shuffles and draws Herugrim. TP. Travel to Catacombs (Travel: Each player discards the top card of the encounter deck. If a player discards an enemy this way, he puts into play engaged with him.) Reveals the top card – it’s a treachery. Again! (Fanaticism, this time.) EP. / CP. Deals shadow cards. Beregond defends Mordor Olog-Hai, no shadow. 6 attack vs 6 defense = 0 damage. -1 threat (30). Beregond defends Guard Dogs, shadow If this attack destroys a character, resolve the Travel effect on the active location. 2 attack vs 6 defense = 0 damage. Exhausts Eowyn and Herugrim to attack Guard Dogs for 9. Dead. Exhausts Firefoot to deal 6 damage to Mordor Olog-Hai (6/9). Glorfindel attacks Mordor Olog-Hai for 5 + -2 defense. Dead. RP: Raises threat by 1 (31). ROUND 17 RP. Cards in hand: Light of Valinor, Feint, Herugrim. Draws Quick Strike. Beregond 15 resources. Exhausts the contract to heal. Glorfindel 0/5. PP. / QP. 3 threat in the staging area. Chooses Storm the Castle no. 3 to be the current quest and triggers forced effect (When this quest becomes the current quest, reveal the faceup encounter card under it. Then, flip this card over and make it the current quest until the end of the phase.) Adds to the staging area Khamul the Easterling (49 engagement cost, 4 threat, 6 attack, 4 defense and 9 hit points. Immune to player card effects. Khamul the Easterling engages the first player. Only the engaged player can declare attackers or defenders against Khamul the Easterling.) Khamul engages. Flips Storm the Castle and reveals Castle Garrison with 6 quest points. (Discard cards from the top of the encounter deck until X enemies are discarded, where X is the number of players. Add each enemy discarded this way to the staging area. When this stage is defeated, shuffle each player card underneath it into its owner’s deck. Then, each player draws 1 card.) Discards cards and adds to the staging area Ulchor’s Guard. Quests with Eowyn and Glorfindel on Castle Garrison (0/6). Reveals Side Street (3) with the text: While Side Street is in the staging area, progress cannot be placed on other locations in the staging area. After staging: Covered in Darkness, The Armies of Mordor, Thane Ulchor (3), Ulchor’s Guard (2), Side Street (3) 12 WP vs 8 threat = 4 progress Catacombs (4/4). Readies Eowyn. TP. Travel to Side Street (Travel: Shuffle the encounter discard pile into the encounter deck and discard cards until a location is discarded. Add that location to the staging area.) Shuffles, discards cards and adds to the staging area Guard Tower (2) with the text: While Guard Tower is in the staging area, players cannot draw cards or gain resources from player card effects. EP. Engages Ulchor’s Guard. CP. Deals shadow cards. Beregond defends Ulchor’s Guard, no shadow. 4 attack vs 6 defense = 0 damage. -1 threat (30). Beregond defends Khamul the Easterling, shadow Attacking enemy gets +1 attack. If this attack destroys a character, place 1 card from your hand facedown under a Castle side quest. 7 attack vs 6 defense = 1 damage (1/4). Exhausts the contract to heal Beregond. Eowyn + Herugrim and Glorfindel + Dagger and Blade kill Khamul. Too soon? I don’t think so. RP: Raises threat by 1 (31). ROUND 18 Engaged with Ulchor’s Guard. RP. Cards in hand: Light of Valinor, Feint, Herugrim, Quick Strike. Draws Gondorian Shield. Beregond 16 resources. PP. / QP. 5 threat in the staging area. Quests with Eowyn and Glorfindel on Castle Garrison (0/6). Reveals The Dark Lord’s Reach (When Revealed: Deal 1 damage to each exhausted character. Discard an attachment from each character damaged by this effect.) Angry, incomprehensible sounds. Deals 1 damage to Eowyn (1/3) and discards Herugrim (6 WP). Exhausts the contract to heal. After staging: Covered in Darkness, The Armies of Mordor, Thane Ulchor (3), Guard Tower (2) 11 WP vs 5 threat = 6 progress (3 on Side Street (3/3) and 3 on Castle Garrison (3/6)). Readies Eowyn. TP. Travel to Guard Tower (Travel: Each player exhausts a character he controls.) Exhausts Beregond and readies him with Unexpected Courage. EP. / CP. Deals a shadow card. Beregond defends Ulchor’s Guard, shadow Discard an attachment you control. Pure wrath. Discards Gondorian Shield from Beregond. 4 attack vs 4 defense = 0 damage. -1 threat (30). Eowyn and Glorfindel kill the Guard. RP: Raises threat by 1 (31). ROUND 19 RP. Cards in hand: Light of Valinor, Feint, Herugrim, Quick Strike, Gondorian Shield. Draws Snowmane. Beregond 17 resources. PP. Plays Herugrim on Eowyn, Gondorian Shield on Beregond. QP. 3 threat in the staging area. Quests with Eowyn and Glorfindel on Castle Garrison (3/6). Reveals Determined Defense (When Revealed: Until the end of the phase, add 2 threat to the staging area. Add 2 additional threat for each Castle side quest in the victory display.) After staging: Covered in Darkness, The Armies of Mordor, Thane Ulchor (3) + 6 threat 12 WP vs 9 threat = 3 progress on Guard Tower (3/4). Readies Eowyn. TP. / EP. / CP. / RP: Raises threat by 1 (32). ROUND 20 RP. Cards in hand: Light of Valinor, Feint, Quick Strike, Snowmane. Draws Dagger of Westernesse. Beregond 18 resources. PP. Plays Dagger of Westernesse on Glorfindel (6 WP). QP. 3 threat in the staging area. Quests with Eowyn and Glorfindel on Castle Garrison (3/6). Reveals Ulchor’s Rage (When Revealed: Thane Ulchor makes an immediate attack against the first player. If no attack is made this way, Ulchor’s Rage gains surge.) Deals a shadow card to Thane Ulchor (0 engagement cost, X threat, 6 attack, 4 defense, 12 hit points. Immune to player card effects. X is 1 more than the number of Castle side quests in the victory display.) Beregond defends, no shadow. 6 attack vs 6 defense = 0 damage, -1 threat (31). “Forced: After Thane Ulchor attacks, reveal the top card of the encounter deck.« Reveals Determined Defense (When Revealed: Until the end of the phase, add 2 threat to the staging area. Add 2 additional threat for each Castle side quest in the victory display.) After staging: Covered in Darkness, The Armies of Mordor, Thane Ulchor (3) + 6 threat 13 WP vs 9 threat = 3 progress (1 on Guard Tower (2/4) and 3 on Castle Garrison (6/6)). Readies Eowyn. “When this stage is defeated, shuffle each player card underneath it into its owner's deck. Then, each player draws 1 card.” Shuffles and draws War Axe. TP. / EP. / CP. / RP: Raises threat by 1 (32). 1B triggers: This stage cannot be defeated unless it is the end of the round and there are 3 Castle side quests in the victory display. The Final Confrontation 1B When Revealed: Reveal the top card of The Power of Mordor deck. Shuffle the encounter discard pile into the encounter deck. Thane Ulchor makes and immediate attack against each player in turn order. Reveals and adds to the staging area Under the Watchful Eye (When Revealed: Each player with more than 5 cards in his hand discards cards from his hand until he has only 5. Forced: After a player draws any number of cards, he raises his threat by 1.) Shuffles the encounter discard pile into the encounter deck. Deals a shadow card to Thane Ulchor. Beregond defends, no shadow. 6 attack vs 6 defense = 0 damage. “Forced: After Thane Ulchor attacks, reveal the top card of the encounter deck.« Reveals Side Street (3) with the text: While Side Street is in the staging area, progress cannot be placed on other locations in the staging area. 2B, 12 quest points Encounter card effects cannot be canceled. The number of damage tokens on Thane Ulchor cannot exceed the number of progress tokens here. When Thane Ulchor is defeated, the players win the game. ROUND 21 RP. Cards in hand: Light of Valinor, Feint, Quick Strike, Snowmane, Warrior Axe. Draws Warrior Sword. +1 threat because of Under the Watchful Eye (33). Beregond 19 resources. PP. Plays War Axe on Eowyn (8 WP and 6 attack). QP. 7 threat in the staging area. Quests with Eowyn and Glorfindel on The Final Confrontation (0/12). Reveals Soldier of Nurn (28 engagement cost, 2 threat, 3 attack, 1 defense, 4 hit points. Forced: After Soldier of Nurn attacks, place 1 card from your hand facedown under a Castle side quest.) After staging: Covered in Darkness, The Armies of Mordor, Under the Watchful Eye, Thane Ulchor (4), Side Street (3), Soldier of Nurn (2) 14 WP vs 9 threat = 5 progress The Final Confrontation (5/12). Readies Eowyn. TP. Travels to Side Street (Travel: Shuffle the encounter discard pile into the encounter deck and discard cards until a location is discarded. Add that location to the staging area.) Shuffles and adds to the staging area Catacombs (4). EP. Engages Soldier of Nurn and Thane Ulchor. CP. Deals shadow cards. Plays Feint on Soldier of Nurn. Beregond defends Thane Ulchor, shadow Exhaust a character you control. Exhausts Glorfindel. 6 attack vs 6 defense = 0 damage, -1 threat (32) “Forced: After Thane Ulchor attacks, reveal the top card of the encounter deck.” Reveals Guard Tower (2). Cannot attack Soldier of Nurn. Eowyn swings for 14 and deals 5 damage to Ulchor (5/12). RP: Raises threat by 1 (33). ROUND 22 RP. Cards in hand: Light of Valinor, Quick Strike, Snowmane, Warrior Sword. Draws Rivendell Blade. +1 threat because of Under the Watchful Eye (34). Beregond 20 resources. PP. / QP. 6 threat in the staging area. Quests with Eowyn and Glorfindel on The Final Confrontation (5/12). Reveals Ulchor’s Rage (When Revealed: Thane Ulchor makes an immediate attack against the first player. If no attack is made this way, Ulchor’s Rage gains surge.) Deals a shadow card to Thane Ulchor. Beregond defends, no shadow. 6 vs 6 = 0 damage, -1 threat (33). “Forced: After Thane Ulchor attacks, reveal the top card of the encounter deck.” Reveals Fortress Wall (3). After staging: Covered in Darkness, The Armies of Mordor, Under the Watchful Eye, Catacombs (4), Guard Tower (2), Fortress Wall (3) 14 WP vs 9 threat = 5 progress (3 on Side Street (3/3) and 2 on The Final Confrontation (7/12)). Readies Eowyn. TP. Travels to Catacombs (Travel: Each player discards the top card of the encounter deck. If a player discards an enemy this way, he puts into play engaged with him.) Discards treachery. Again! EP. / CP. Deals shadow cards. Plays Quick Strike and Glorfindel kills Soldier of Nurn. Beregond defends Thane Ulchor, shadow Attacking enemy gets +1 attack. If this attack destroys a character, place 1 card from your hand facedown under a Castle side quest. 7 attack vs 6 defense = 0 damage (Livery: -1 resource) “Forced: After Thane Ulchor attacks, reveal the top card of the encounter deck.” Reveals Soldier of Nurn (2). Eowyn swings for 14 and deals 2 damage to Ulchor (7/12). RP: Raises threat by 1 (34). ROUND 23 RP. Cards in hand: Light of Valinor, Snowmane, Warrior Sword, Rivendell Blade. Draws Unexpected Courage. +1 threat because of Under the Watchful Eye (35). Beregond 20 resources. PP. Plays Unexpected Courage and Warrior Sword on Beregond (3 WP). QP. 7 threat in the staging area. Quests with Eowyn, Glorfindel and Beregond on The Final Confrontation (7/12). Reveals Mordor Olog-Hai (34 engagement cost, 4 threat, 6 attack, 3 defense, 9 hit points.) After staging: Covered in Darkness, The Armies of Mordor, Under the Watchful Eye, Guard Tower (2), Fortress Wall (3), Soldier of Nurn (2), Mordor Olog-Hai (4) 17 WP vs 11 threat = 6 progress (4 to clear Catacombs and 2 on The Final Confrontation, 9/12). Readies Eowyn. TP. Travels to Fortress Wall (Travel: Each player places 1 card from his hand facedown under a Castle side quest.) Places Rivendell Blade under Storm the Castle no. 4. EP. Engages Mordor Olog-Hai and Soldier of Nurn. CP. Deals shadow cards. Beregond defends Mordor Olog-Hai, shadow If this attack destroys a character, resolve the Travel effect on the active location. 6 vs 6 = 0 damage, -1 threat (34) Soldier of Nurn’s attack goes undefended, shadow Attacking enemy gets +2 defense until the end of the phase. 0 damage cos Livery (-3 resources). “Forced: After Soldier of Nurn attacks, place 1 card from your hand facedown under a Castle side quest.” Places Light of Valinor under Storm the Castle no. 4. Beregond defends Thane Ulchor, no shadow. 6 vs 6 = 0 damage. “Forced: After Thane Ulchor attacks, reveal the top card of the encounter deck.” Reveals Fanaticism (While attached to an enemy, counts as a Condition attachment with the text: “Attached enemy gets +1 threat, +1 attack, +1 defense, and is immune to player card effects.” When Revealed: Attach to the Easterling enemy with the lowest defense without a copy of Fanaticism. Otherwise, Fanaticism gains surge.) Reveals Under Guard (When Revealed: Resolve the Travel effect on the active location. If there is no active location, discard cards from the encounter deck until a location is discarded. Add that location to the staging area.) Travel effect on Fortress Wall = Each player places 1 card from his hand facedown under a Castle side quest. Places Snowmane under Storm the Castle no. 4. Eowyn attacks for 14 and deals 2 damage to Ulchor (9/12). Cannot attack others. RP: Raises threat by 1 (35). ROUND 24 RP. No cards in hand. Draws Strider. +1 threat because of Under the Watchful Eye (36). Beregond 18 resources. PP. Plays Strider on Eowyn (10 WP, 6-16 attack). QP. 2 threat in the staging area. Quests with Eowyn, Glorfindel and Beregond on The Final Confrontation (9/12). Reveals Fortress Wall (3). After staging: Covered in Darkness, The Armies of Mordor, Under the Watchful Eye, Guard Tower (2), Fortress Wall (3) 19 WP vs 5 threat = 14 progress (6 to clear Fortress Wall and 8 on The Final Confrontation, 17/12). Readies Eowyn. TP. Travels to Guard Tower (Travel: Each player exhausts a character he controls.) Exhausts Beregond. EP. / CP. Deals shadow cards. Beregond defends Mordor Olog-Hai, no shadow. 6 vs 6 = 0 damage, -1 threat (35) Soldier of Nurn’s attack goes undefended, shadow Attacking enemy gets +2 defense until the end of the phase. 0 damage cos Livery (-3 resources). “Forced: After Soldier of Nurn attacks, place 1 card from your hand facedown under a Castle side quest.” No cards in hand. Thane Ulchor’s attack goes undefended, no shadow. 0 damage cos of Livery (-6 resources). “Forced: After Thane Ulchor attacks, reveal the top card of the encounter deck.” Reveals side quest: The Dungeons of Dol Rhugar (4) Surge. No more than 4 progress can be placed on the current quest each round. Response: When this stage is defeated, the first player chooses a Castle side quest. Each player looks at his facedown cards under that quest and adds 1 to his hand. Reveals Under Guard (When Revealed: Resolve the Travel effect on the active location. If there is no active location, discard cards from the encounter deck until a location is discarded. Add that location to the staging area.) Travel effect on Guard Tower = Each player exhausts a character he controls. Exhausts Glorfindel. Eowyn attacks for 16 in deals 3 damage to Ulchor (12/12). Wrath and Ruin. Thane Ulchor dead. GAME OVER! [Exhausts Firefoot to deal 9 damage to Mordor Olog-Hai, killing him, too. Soldier of Nurn the lone survivor. Fitting.] Yay! 😄 Now I can never play this quest again! 😄 I can finally take my 3H to more sensible, yet challenging waters of Dream-chaser cycle. 😄 Thanks for reading and commenting. 'Twas fun.
  13. GAME 4 More like game 42. Seriously, this quest is so freaking hard. Nightmare mode3. Anyways, I swapped three Hasty Strokes for 2x A Test of Will and Will of the West because I was constantly getting wrecked by treacheries. Forth, the Three Hunters! (Beregond, Eowyn, Glorfindel) 50 cards deck, starting threat 21 Initial draw: A Test of Will, 2x Snowmane, Quick Strike, Will of the West, Dagger of Westernesse. Mulligan: Feint, Gondorian Shield, Light of Valinor, Herugrim, Dagger of Westernesse, War Axe SETUP "Place the top card of The Power of Mordor deck faceup under each side quest in play." Storm the Castle no. 1 gets Covered in Darkness (Doomed 5. Each player's threat cannot be reduced by more than 1 each round by player card effects.) Storm the Castle no. 2 gets The Armies of Mordor (Forced: After a non-unique enemy engages a player, that enemy cannot take damage until the end of the round.) Storm the Castle no. 3 gets Khamul the Easterling (49 engagement cost, 4 threat, 6 attack, 4 defense and 9 hit points. Immune to player card effects. Khamul the Easterling engages the first player. Only the engaged player can declare attackers or defenders against Khamul the Easterling.) Storm the Castle no. 4 gets The Tower of Barad-Dur (5 threat. Immune to player card effects. The players cannot travel here. Each player's threat elimination level is reduced by 5.) "Each player places 8 cards from top of his deck under the quest deck and each side quest in play." ROUND 1 Engaged with Ulchor's Guard (25 engagement cost, 2 threat, 4 attack, 1 defense, 5 hit points.) RP. Cards in hand: Feint, Gondorian Shield, Light of Valinor, Herugrim, Dagger of Westernesse, War Axe. Draws Unexpected Courage. PP. Plays Light of Valinor, Dagger of Westernesse on Glorfindel, War Axe on Eowyn, Gondorian Shield on Beregond (6 defense and 1 resource – keeping track because of Livery of the Tower). QP. 1 threat in the staging area. Quests with Eowyn (4 WP) on the main quest, Assault on Dol Rhugar (3 QP). Reveals Catacombs (4) with the text: While Catacombs is in the staging area, enemies in the staging area cannot take damage. After staging: Thane Ulchor (1), Catacombs (4) 4 WP vs 5 threat = +1 threat (22), 0 progress on the main quest. TP. Travels to Catacombs (Travel: Each player discards the top card of the encounter deck. If a player discards an enemy this way, he puts into play engaged with him.) Discards the top card – it’s a treachery (Under Guard, for curious minds). EP. / CP. Deals a shadow card. Beregond defends Ulchor’s Guard, shadow Attacking enemy gets +2 attack. 6 attack vs 6 defense = 0 damage. -1 threat because of Beregond's ability (21). Glorfindel hits for 5 and deals 4 damage (4/5). RP: Raises threat by 1 (22). ROUND 2 Engaged with Ulchor's Guard RP. Cards in hand: Feint, Herugrim, Unexpected Courage. Draws Foe-Hammer. PP. Plays Unexpected Courage on Beregond (1 resource). QP. 1 threat in the staging area. Quests with Eowyn (4 WP) and Glorfindel (3 WP) on the main quest. Reveals Guard Tower (2) with the text: While Guard Tower is in the staging area, players cannot draw cards or gain resources from player card effects. After staging: Thane Ulchor (1), Guard Tower (2) 7 WP vs 3 threat = 4 progress on Catacombs (4/4) TP. Travels to Guard Tower (Travel: Each player exhausts a character he controls.) Exhausts Beregond and readies him with Unexpected Courage. EP. / CP. Deals a shadow card. Beregond defends Ulchor’s Guard, shadow Attacking enemy gets +1 attack. If this attack destroys a character, place 1 card from your hand facedown under a Castle side quest. 5 attack vs 6 defense = 0 damage. -1 threat (21). Glorfindel hits for 5 and deals 4 damage (8/5). Guard is dead. Decides not to use Foe-Hammer (just 2 cards in the deck; must wait for the opportune moment). RP: Raises threat by 1 (22). ROUND 3 RP. Cards in hand: Feint, Herugrim, Foe-Hammer. Draws Golden Belt. PP. Plays Golden Belt and Herugrim on Eowyn. Beregond 1 resource. QP. 1 threat in the staging area. Quests with Eowyn and Glorfindel on the main quest. Reveals Under Guard (When Revealed: Resolve the Travel effect on the active location. If there is no active location, discard cards from the encounter deck until a location is discarded. Add that location to the staging area.) Travel effect on the active location is Each player exhausts a character he controls. Exhausts Glorfindel. After staging: Thane Ulchor (1) 7 WP vs 1 threat = 6 progress (4 on Guard Tower (4/4), 2 on the main quest (2/3)). TP. / EP. / CP. / RP: Raises threat by 1 (23). ROUND 4 RP. Cards in hand: Feint, Foe-Hammer. Draws the last card, Light of Valinor. Beregond 2 resources. PP. / QP. 1 threat in the staging area. Quests with Eowyn and Glorfindel on the main quest. Reveals Ulchor’s Guard (25 engagement cost, 2 threat, 4 attack, 1 defense, 4 hit points. While Thane Ulchor is engaged with a player, Ulchor's Guard engages that player.) After staging: Thane Ulchor (1), Ulchor’s Guard (2) 7 WP vs 3 threat = 4 progress on the main quest (6/3). TP. / EP. Engages Ulchor’s Guard. CP. Deals a shadow card. Beregond defends, no shadow. 4 attack vs 6 defense = 0 damage. -1 threat (22). Glorfindel and Beregond hit for 6 and Guard is no more. RP: Raises threat by 1 (23). ROUND 5 RP. Cards in hand: Feint, Foe-Hammer. No more draw. Beregond 3 resources. PP. / QP. 1 threat in the staging area. Chooses Storm the Castle no. 1 to be the current quest and triggers forced effect (When this quest becomes the current quest, reveal the faceup encounter card under it. Then, flip this card over and make it the current quest until the end of the phase.) Adds to the staging area Covered in Darkness (Doomed 5. Each player's threat cannot be reduced by more than 1 each round by player card effects.) Raises threat by 5 (28). Flips Storm the Castle and reveals Stronghold of Mordor with 8 quest points. (When Revealed: Discard cards from the top of the encounter deck until X locations are discarded, where X is the number of players. Add each location discarded this way to the staging area. When this stage is defeated, shuffle each player card underneath it into its owner's deck. Then, each player draws 1 card.) Starts discarding and adds to the staging area Fortress Wall (3) with the text: While Fortress Walls is in the staging area, the cost to play each ally is increased by 1. Quests with Eowyn and Glorfindel on Stronghold of Mordor (0/8) Reveals Soldier of Nurn (28 engagement cost, 2 threat, 3 attack, 1 defense, 4 hit points. Forced: After Soldier of Nurn attacks, place 1 card from your hand facedown under a Castle side quest.) After staging: Covered in Darkness, Thane Ulchor (1), Fortress Wall (3), Soldier of Nurn (2) 7 WP vs 6 threat = 1 progress Stronghold of Mordor (1/8). TP. Travels to Fortress Wall (Travel: Each player places 1 card from his hand facedown under a Castle side quest.) Places Light of Valinor under Stronghold of Mordor. EP. Engages Soldier of Nurn. CP. Deals a shadow card. Beregond defends, no shadow. 3 attack vs 6 defense = 0 damage. -1 threat (27). Puts Feint under Stronghold of Mordor because of the forced effect on Soldier. Glorfindel hits for 5 and kills him for this trespass. RP: Raises threat by 1 (28). ROUND 6 RP. Card in hand: Foe-Hammer. Beregond 4 resources. PP. / QP. 1 threat in the staging area. Quests with Eowyn and Glorfindel on Stronghold of Mordor (1/8). Reveals Determined Defense (When Revealed: Until the end of the phase, add 2 threat to the staging area. Add 2 additional threat for each Castle side quest in the victory display.) After staging: Covered in Darkness, Thane Ulchor (1) + 2 threat 7 WP vs 3 threat = 4 progress on Fortress Wall (4/6) TP. / EP. / CP. / RP: Raises threat by 1 (29). ROUND 7 RP. Card in hand: Foe-Hammer. Beregond 5 resources. PP. / QP. 1 threat in the staging area. Quests with Eowyn and Glorfindel on Stronghold of Mordor (1/8). Reveals The Dark Lord’s Reach (When Revealed: Deal 1 damage to each exhausted character. Discard an attachment from each character damaged by this effect.) Eowyn suffers 1 damage (1/3) and loses Golden Belt. After staging: Covered in Darkness, Thane Ulchor (1) 7 WP vs 1 threat = 6 progress (2 on Fortress Wall (6/6) and 4 on Stronghold of Mordor (5/8). TP. / EP. / CP. / RP: Raises threat by 1 (30). ROUND 8 RP. Card in hand: Foe-Hammer. Beregond 6 resources. PP. / QP. 1 threat in the staging area. Quests with Eowyn and Glorfindel on Stronghold of Mordor (5/8). Reveals Easterling Mercenary (32 engagement cost, 3 threat, 4 attack, 2 defense, 3 hit points. When Revealed: Either reveal an additional encounter card, or no progress can be placed on the current quest this phase.) Decides not to reveal an additional encounter card. After staging: Covered in Darkness, Thane Ulchor (1), Easterling Mercenary (3) 7 WP vs 4 threat = 0 progress on Stronghold of Mordor (5/8). TP. / EP. Engages Easterling Mercenary. CP. Deals a shadow card. Beregond defends, no shadow. 4 attack vs 6 defense = 0 damage. -1 threat (29). Glorfindel goes for the kill with 5 attack. RP: Raises threat by 1 (30). ROUND 9 RP. Card in hand: Foe-Hammer. Beregond 7 resources. PP. / QP. 1 threat in the staging area. Quests with Eowyn and Glorfindel on Stronghold of Mordor (5/8). Reveals Catacombs (4) with the text: While Catacombs is in the staging area, enemies in the staging area cannot take damage. After staging: Covered in Darkness, Thane Ulchor (1), Catacombs (4) 7 WP vs 5 threat = 2 progress on Stronghold of Mordor (7/8). TP. Travels to Catacombs (Travel: Each player discards the top card of the encounter deck. If a player discards an enemy this way, he puts into play engaged with him.) Discards the top card – it’s a treachery. Again! (Under Guard. Again!) EP. / CP. / RP: Raises threat by 1 (31). ROUND 10 RP. Card in hand: Foe-Hammer. Beregond 8 resources. PP. / QP. 1 threat in the staging area. Quests with Eowyn and Glorfindel on Stronghold of Mordor (5/8). Reveals Guard Dogs (12 engagement cost, 1 threat, 2 attack, 1 defense and 2 hit points. Surge. Forced: After Guard Dogs engages you, deal 1 damage to a character you control.) which surges into Ulchor’s Guard (25 engagement cost, 2 threat, 4 attack, 1 defense, 4 hit points.) After staging: Covered in Darkness, Thane Ulchor (1), Guard Dogs (1), Ulchor’s Guard (2) 7 WP vs 4 threat = 3 progress on Catacombs (3/4). TP. / EP. Engages Guard Dogs and Ulchor’s Guard. “Forced: After Guard Dogs engages you, deal 1 damage to a character you control.” Glorfindel suffers 1 damage (1/5). CP. Deals shadow cards. Beregond defends Guard Dogs, shadow Deal 1 damage to the defending character. Beregond suffers 1 damage (1/4) 2 attack vs 6 defense = 0 damage. -1 threat (30). Beregond defends Ulchor’s Guard, shadow Attacking enemy gets +1 attack for each Castle side quest in the victory display. 5 attack vs 6 defense = 0 damage. Glorfindel kills the dogs. RP: Raises threat by 1 (31). ROUND 11 Engaged with Ulchor’s Guard. RP. Card in hand: Foe-Hammer. Beregond 9 resources. PP. / QP. 1 threat in the staging area. Quests with Eowyn and Glorfindel on Stronghold of Mordor (5/8). Reveals Ulchor’s Guard (25 engagement cost, 2 threat, 4 attack, 1 defense, 4 hit points.) After staging: Covered in Darkness, Thane Ulchor (1), Ulchor’s Guard (2) 7 WP vs 3 threat = 4 progress (1 on Catacombs (4/4) and 3 on Stronghold of Mordor (8/8)). “When this stage is defeated, shuffle each player card underneath it into its owner's deck. Then, each player draws 1 card.” Shuffles and draws A Test of Will. TP. / EP. Engages Ulchor’s Guard CP. Deals shadow cards. Beregond defends Ulchor’s Guard 1, no shadow. 4 attack vs 6 defense = 0 damage. -1 threat (30). Beregond defends Ulchor’s Guard 2, no shadow. 4 attack vs 6 defense = 0 damage. Glorfindel deals 3 damage to Ulchor’s Guard 1 (3/5). RP: Raises threat by 1 (31).
  14. Yeah, I hope you get it as soon as possible. At this moment in time, I think it's the best quest in the cycle.
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