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Aelitafrommars

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  1. Aelitafrommars

    Horrific Journeys

    it seemed the deep one hybrid cards had player counts. So my guess is the chance is weighted depending on number of players. Probably 0 if solo. My hunch is deciding which ones are deep one hybrids also counts for NPC:s, as per mediated via the app. Players being able to be one is probably to give the base premise some extra edge. Just a guess though.
  2. Aelitafrommars

    Horrific Journeys

    Nice! Notice the cruiser in the background! I'd love if there was a scenario aboard a ship. Edit: the tiles disclose as much! YAY!!! Also pleased to see that one of the scenarios will place hidden adversaries among the player right from the start. Many games do this, but i'm looking forward to play it inside MoM 2ed specifically. This seems to be just the right amount. I'm hoping for a situation where you won't even know if there is an adversary among you, but i'll be happy whichever.
  3. iirc (and i may be wrong; it's been a while) the rules state no such thing. I would read this card very literally and discard any assumptions. Ie, this doesn't work on facedown horror. I recommend asking the creators though what their intentions are. Then we could have an official ruling. edit: note that when anything just says "horror", it implies face-up horror.
  4. Aelitafrommars

    Overall Variety in MoM

    It's the one that i play the most from ffg and i got started with arkam horror, too. It's different, that's for sure. More elaborately scripted events, more narrative, the scenarios are more mysterious than your average AH game, you need to find stuff out. Each expansion adds in new map variations and little things to the older scenarios. A common complaint at the launch was that there were too few scenarii at the time, which restricted replay value for many, but that was then. Now, you have a lot of contents to dive into. That's my two cents. btw... What'd be the point of making another AH?
  5. ot: One stale representation of the roman army is depicting it as all-roman, and just etruscan romans at that. Or, in the case of movies, brits posing as north italians but with a prole brit accent. Provincial divisions must've had a lot of locals. The key to making the game a bit easier is developing a sense for what board and card objects are "lures" and what will actually be useful for completing the task in time.
  6. In the end it doesn't matter much, but one significant change for "escape from innsmouth" is that without expansions, you will always play the one map included (unlike other scenarios which have more maps), so if you want to give the exact same map a try, that's worth unticking every expansion. If you on the other hand want to mix up the map a bit, check "streets of arkham" at the very least.
  7. Aelitafrommars

    Fantasy Flight Interactive

    Neat! It's going to be interesting to see how this unfolds.
  8. Aelitafrommars

    Steam asking me to buy DLC again

    It has recently been mentioned elsewhere that android users actually need to have an internet connection at app startup to access bought DLC:s... I love this game, but if this statement is correct, that sounds a bit like they brought together some of the bad aspects of from two different worlds (strategies). Poor android users in the woods.
  9. Aelitafrommars

    New expansion again!! "Sanctum of twilight"

    @totgeboren "In relating the circumstances which have led to my confinement within this refuge for the demented, I am aware that my present position will create a natural doubt of the authenticity of my narrative. It is an unfortunate fact that the bulk of humanity is too limited in its mental vision to weigh with patience and intelligence those isolated phenomena, seen and felt only by a psychologically sensitive few, which lie outside its common experience. Men of broader intellect know that there is no sharp distinction betwixt the real and the unreal; that all things appear as they do only by virtue of the delicate individual physical and mental media through which we are made conscious of them; but the prosaic materialism of the majority condemns as madness the flashes of super-sight which penetrate the common veil of obvious empiricism."
  10. Aelitafrommars

    New expansion again!! "Sanctum of twilight"

    I have hopes dealing with the Silver Twilight Lodge will be a lot about influence, and social interaction in general. But we'll see. I'm happy either way
  11. https://www.fantasyflightgames.com/en/news/2017/12/6/sanctum-of-twilight/ It seems the new restraint token might help ranged weapons come into their right element, and help investigators evade, ignore and run from monsters or focus on something else briefly
  12. Aelitafrommars

    Steam asking me to buy DLC again

    Then you need to either develop and maintain a separate proprietary app account system (that also doesn¨'t trip over the terms and agreements with all these pltaforms), and/or require a pesky google login to even gain access to the apps' contents, both meaning you need to have access to internet. Might work for city folks, but if you want to take it to a cabin in the woods or you live on the australian contryside or something, you're likely out of luck. I would vote no.
  13. Aelitafrommars

    New expansion! Streets of Arkham

    Won't scan the IP of FFG, but there's not much in the leaflet you need to know. Most important: -Face up elixirs are possessions and can be dropped. Face-down elixirs are not possesions and can't be dropped. -Discarded elixirs are returned to the deck. -You cannot place more than one improvement token on each of your investigators' skill. -Naturally, they're not possessions.
  14. Aelitafrommars

    Doors.. Help understanding how they work.

    I was struck by this, so i had to reread the rules. Walls: "Effects that affect adjacent spaces cannot affect spaces through walls unless an effect specifically allows it." I guess it's for monsters with the Phasing ability, should they ever be triggered to move towards something adjacent, but i'm not sure this ever happens. Doors: no such text can be found under this article. Adjacent: nothing mentioned about doors blocking or not blocking here either. If there's no rule to prohibit mechanics triggered or enabled by adjacency, then there's no rule to prohibit it. Which means that your point (3) is TRUE, but it also means doors are held in a schroedingers' cat state. I wonder if this is an unintentional omission... but until if FFG would revise or clarify this point, doors are forever trapped in a closed and at the same time not closed curse. I guess you could say the doors in these mansions present some impossible angles.
  15. Aelitafrommars

    Doors.. Help understanding how they work.

    The game doesn't attempt realism in this regard, for the sake of simplicity. Just imagine monsters and investigators can't peek through doors because the angle is wrong or they're closed or something. I'd personally prefer a line of sight rule, but there is no concept of LOS in MoM. EDIT: Oh and the places where the third space is significant are relatively few, but they do exist. Especially outdoors and in long hallways
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