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AxeSpanna

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Everything posted by AxeSpanna

  1. Basically any small raider armed with prow torpedo tubes and equipped with an"Empyrean Mantle" fills the role of contemporary attack sub. It means that destroyers need better auger arrays, and would be used to actively "sweep" for lurking ships
  2. Alternative career "Factor of the Lathes"(DH18,LW,P45)allows Tech-priests to purchase Fel advances at 100/250/500/750. Also has 4 Peer talents available with no prerequisite. Alternative career"Cyber-mastiff Handler"(DH17,BoJ,P45)has Peer Arbites with prerequisite Int 30.
  3. Given there was a special character in GorkaMorka who piloted a DethKopta, Ork DethKopta mobs would be one possibility...
  4. Where's that rule? Sorry for late reply, had hangover. Jargal's right and I got it wrong. (note to self: DON'T post about rules when out drinking!) Basically, I mixed up rules for Crimson Guard and ascended Magos. In DHP03 "Heed the Higher Call", P16, grey text box, "Knowledge is Power", allows a Magos to use Int instead of Fel for prerequisite on Peer and Good Reputation talents. DH18, Lathe Worlds, P40, Trait: Heart of Iron, allows CG to use Int instead of Fel for ALL interactions with other Ad Mech. HoS thus lets CG duplicate the effect of the talent "Whisper of Samadhi"(LW,P30), which permits Acuitor Mech-Assassins to use Int when attempting to Decieive other AdMech. Hope that cleared up how I made the mistake! .
  5. Think you'll find it in Lathe Worlds. I'm on my phone, so can't give page ref for it. Might even be in Lost Dataslate .
  6. DH1e Lathe Worlds has information on removing and reattaching mechandrites listed under the Lathe Factor career.
  7. That's meant to reflect their lack of empathy! Hence why they substitute Int for Fel when interacting with other Mechanicus.
  8. In 1st edition (Ascension), storm troopers' didn't count the weight of their carapace against carrying load.
  9. Force weapons work by the wielder channeling psychic energy through the inlaid circuitry. Since a psilencer shoots bolts of psychic energy, there is nothing within the projectile for the circuits to be physically present in, so that won't work. For ranged weapons, the only options are psybolt/psyflame ammo, although it could be possible to have the force circuits added to some form of throwing weapon; it then comes down to whether you only allow the additional energy to be channeled when the weapon is held or not.
  10. Hate to think of the effect of Brussel Sprouts on orkoid digestive system!
  11. Think you'll find that it's meant to be one action of attack subtype, and one of concentration. A power that uses both means that, apart from foreboding, you can't then use another power that has either subtype.
  12. Perhaps their logic was that it's easier to move your balanced weapon out of the way of your parrying weapon...
  13. Time to repeat the comments about meta-gaming from the Exitus Rifle thread?
  14. Aligning with Tzeentch wouldn't be enough... He would need to have the Thousand Sons seriously indebted to him for them to even consider lending a squad under the control of a sorcerer. As for having them under his direct control, good luck in persuading them to teach you their secret rituals ( assuming that he's a competent enough sorcerer to learn and cast such!) Of course, he'd only have them on sufferance, until they were required again, or if it was part of some greater plan... Edit: Basically it's on a par with any legitimate business asking for a favor from an organised crime group; it'll be fine at first, but once they've got a toehold, it's only a matter of time until you are working for them.
  15. Some of the Necromunda hive gang figures may also be suitable, and are available as both metal and plastic.
  16. Unfortunately I'm in UK, so postal cost is ridiculously high :-(
  17. It's the separation of old "flame" quality into Flame and Spray that's causing the problem. Most flame weapons also have spray, but in this case mentioning that there is no spray is essentially redundant, as none of the weapons concerned had it.
  18. For tech priests, I find the " field test as part of a study to prove the inferiority of xenos equipment" to generally be the best excuse ! ;-)
  19. No problem. Hope you don't end up with TPK when they underestimate the defences!
  20. Failing to turn in or actually using Xenos weapons and equipment IS HERESY! But it can be fun...
  21. Presumably their briefing included general layout and previous location of control centres? If so, have them "hack" into the datanet to find which location it's using, from there it's a standard infiltrate and eliminate mission...
  22. "Tech priest" as a prerequisite in DH1 basically meant having the Mechanicus Implants trait, following the career path, and didn't refer to the character's level.
  23. Unless your players are the kind of paranoids that constantly run active augary ( which will show their location to others in the system), they won't know the Eldar are there until the first pulse laser strikes are knocking down shields! There is no chance of spotting Eldar ships when using passive scan, particularly if they're on silent running (as they should be!) That pretty much guarantees that the first your players know of the Eldar being there will be when you start telling them how much damage has been done to the ship...
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