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About AxeSpanna

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  • Birthday 03/31/1966

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    Brighton, East S****x,UK
  1. Basically any small raider armed with prow torpedo tubes and equipped with an"Empyrean Mantle" fills the role of contemporary attack sub. It means that destroyers need better auger arrays, and would be used to actively "sweep" for lurking ships
  2. Alternative career "Factor of the Lathes"(DH18,LW,P45)allows Tech-priests to purchase Fel advances at 100/250/500/750. Also has 4 Peer talents available with no prerequisite. Alternative career"Cyber-mastiff Handler"(DH17,BoJ,P45)has Peer Arbites with prerequisite Int 30.
  3. Given there was a special character in GorkaMorka who piloted a DethKopta, Ork DethKopta mobs would be one possibility...
  4. Where's that rule? Sorry for late reply, had hangover. Jargal's right and I got it wrong. (note to self: DON'T post about rules when out drinking!) Basically, I mixed up rules for Crimson Guard and ascended Magos. In DHP03 "Heed the Higher Call", P16, grey text box, "Knowledge is Power", allows a Magos to use Int instead of Fel for prerequisite on Peer and Good Reputation talents. DH18, Lathe Worlds, P40, Trait: Heart of Iron, allows CG to use Int instead of Fel for ALL interactions with other Ad Mech. HoS thus lets CG duplicate the effect of the talent "Whisper of Samadhi"(LW,P30), which permits Acuitor Mech-Assassins to use Int when attempting to Decieive other AdMech. Hope that cleared up how I made the mistake! .
  5. Think you'll find it in Lathe Worlds. I'm on my phone, so can't give page ref for it. Might even be in Lost Dataslate .
  6. DH1e Lathe Worlds has information on removing and reattaching mechandrites listed under the Lathe Factor career.
  7. That's meant to reflect their lack of empathy! Hence why they substitute Int for Fel when interacting with other Mechanicus.
  8. In 1st edition (Ascension), storm troopers' didn't count the weight of their carapace against carrying load.
  9. Force weapons work by the wielder channeling psychic energy through the inlaid circuitry. Since a psilencer shoots bolts of psychic energy, there is nothing within the projectile for the circuits to be physically present in, so that won't work. For ranged weapons, the only options are psybolt/psyflame ammo, although it could be possible to have the force circuits added to some form of throwing weapon; it then comes down to whether you only allow the additional energy to be channeled when the weapon is held or not.
  10. Hate to think of the effect of Brussel Sprouts on orkoid digestive system!
  11. Think you'll find that it's meant to be one action of attack subtype, and one of concentration. A power that uses both means that, apart from foreboding, you can't then use another power that has either subtype.
  12. Perhaps their logic was that it's easier to move your balanced weapon out of the way of your parrying weapon...
  13. Time to repeat the comments about meta-gaming from the Exitus Rifle thread?
  14. Aligning with Tzeentch wouldn't be enough... He would need to have the Thousand Sons seriously indebted to him for them to even consider lending a squad under the control of a sorcerer. As for having them under his direct control, good luck in persuading them to teach you their secret rituals ( assuming that he's a competent enough sorcerer to learn and cast such!) Of course, he'd only have them on sufferance, until they were required again, or if it was part of some greater plan... Edit: Basically it's on a par with any legitimate business asking for a favor from an organised crime group; it'll be fine at first, but once they've got a toehold, it's only a matter of time until you are working for them.
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