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AndySan

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Everything posted by AndySan

  1. This is a similar idea to my "Tankerdictor" build with changes suggested in comments to my thread. The GSD and interdictor cover multiple bases, but have a hard time working together. As much as I'd like to make a more unique list work, I keep coming back to pairing the 'dictor with a VSD in this list as Englishpete suggested.
  2. Indeed - I was mistaken thinking that eng. tokens give you points rounded down - in which case you'd essentially be getting 2 extra points instead of one. I'm no stranger to how quickly a GSD can go down in flames after it's initial "triple-tap" play, but perhaps some timely help from the interdictor with PE could make enough of a difference to keep it in the game for one more turn. Norell - I agree that as soon as the GSD goes down there's not much punch left in the fleet. Dropping a gozanti and replacing the interdictor with an ISD may be the better play, but then it's a standard jousting list we've seen a million times before. This list is trying something different as I've been trying to build lists to capitalize on the interdictor and keep defaulting back to a Konstantine double VSD/single ISD list or a list built to support a crazy tanky ISD. I'm thinking a "tanky interdictor" build might be trying to play the 'dictor in a role that the ISD does just as well while offering much better offensive ability.
  3. Had a kinda unique idea, looking for feedback - is this even viable? Here's the idea: Interdictor tanks in front, while demolisher "escorts", staying slightly back to threaten whatever threatens the interdictor. Gozantis provide support, activations and squad commands for the mini fireball which is held back, again, to threaten what threatens the interdictor. Against strong squad builds the 'dictor and demo have extra anti-squadron dice, if they go for demolisher kallus is there to put extra hurt on aces. Fireball + ship anti squad dice should whittle squadrons down as long as everything doesn't hit all at once, in which case, 'dictor tanks while I pick off biggest threats. Faction: Galactic Empire Points: 393/400 Commander: Admiral Motti Assault Objective: Precision Strike Defense Objective: Contested Outpost Navigation Objective: Minefields Interdictor-class Combat Refit (93 points) - Interdictor ( 3 points) - Wulff Yularen ( 7 points) - Engineering Team ( 5 points) - Targeting Scrambler ( 5 points) = 113 total ship cost Gozanti-class Cruisers (23 points) - Expanded Hangar Bay ( 5 points) - Bomber Command Center ( 8 points) = 36 total ship cost [ flagship ] Gozanti-class Cruisers (23 points) - Admiral Motti ( 24 points) - Repair Crews ( 4 points) = 51 total ship cost Gladiator II-Class Star Destroyer (62 points) - Demolisher ( 10 points) - Agent Kallus ( 3 points) - Ordnance Experts ( 4 points) - Engine Techs ( 8 points) - Expanded Launchers ( 13 points) = 100 total ship cost 1 Major Rhymer ( 16 points) 2 Firespray-31s ( 36 points) 1 Dengar ( 20 points) 1 TIE Advanced Squadron ( 12 points) 1 TIE Bomber Squadron ( 9 points)
  4. A Gozonti or 2 with Slicer Tools is the answer. Madine is worthless without nav commands.
  5. I was interested in this same idea and came up with the following with 12 points left for a couple upgrades or a bid. I agree that Slicer Tools are needed to complete the list - otherwise the 2 VSDs are still too slow to engage at close range. I don't know if the denial effects of the list are enough to make up for the lack of upgrades but it certainly seems like a fun list to try. The obvious downfall (besides offensive upgrades) is the lack of anti-squadron support - best I can see for that is to stall by engaging squads with ties. Konstantine Control Faction: Galactic Empire Points: 388/400 Commander: Admiral Konstantine Assault Objective: Opening Salvo Defense Objective: Contested Outpost Navigation Objective: Dangerous Territory [ flagship ] Interdictor-class Suppression Refit (90 points) - Admiral Konstantine ( 23 points) - Interdictor ( 3 points) - Projection Experts ( 6 points) - G-8 Experiemental Projector ( 8 points) = 130 total ship cost Victory I-Class Star Destroyer (73 points) - Phylon Q7 Tractor Beams ( 6 points) = 79 total ship cost Victory I-Class Star Destroyer (73 points) - Phylon Q7 Tractor Beams ( 6 points) = 79 total ship cost Gozanti-class Cruisers (23 points) - Slicer Tools ( 7 points) = 30 total ship cost Gozanti-class Cruisers (23 points) - Slicer Tools ( 7 points) = 30 total ship cost 1 "Howlrunner" ( 16 points) 3 TIE Fighter Squadrons ( 24 points)
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