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About imrandy85

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  1. Came here looking for someone talking about TIE Defenders.
  2. Live on Gold Squadron's twitch
  3. I've seen a couple of Vader/Soontir/Duchess lists around since Soontir became Hyperspace legal. I'm curious however, what people think about flying Vader/Soontir/Vermeil. TIE/in Interceptor - •Soontir Fel - 62 •Soontir Fel - Ace of Legend (52) Predator (2) Shield Upgrade (8) TIE Reaper - •Major Vermeil - 55 •Major Vermeil - Veteran of Scarif (49) •Death Troopers (6) TIE Advanced x1 - •Darth Vader - 73 •Darth Vader - Black Leader (65) Fire-Control System (2) Afterburners (6) Total: 190/200 View in the X-Wing Squad Builder This list leaves a 10 point bid with some options to remove if you want an even bigger one (FCS on Vader, Shield Upgrade on Fel). I'm thinking about trying this out but wanted to see if anyone else had tried something similar.
  4. imrandy85

    YT-1300 models

    Everyone keeps talking about Y-Wings and Z-95s. What about Arcs, Tie/LN Fighters, and Hwk-290s? Seriously though, if you're coming to one of my tournaments I don't care which YT-1300 model you have as long as you have the right dial, base, and cards. Also, feel free to use TIE/FO models as extra TIE/LNs and interchange T-65s with T-70s. I. JUST. DON'T. CARE.
  5. I might swap Advanced Sensors on Benthic for Perceptive Copilot + Leia. This would force you to also lose the Tac. Officer but gives you a couple more points to play with.
  6. Yes I know its not an action. I guess I should've said "I used Pattern Analyzer exactly once in each when I launched a bomb to hard stop + focus"
  7. I ran my first couple of Resistance games last night using the following list RZ-2 A-wing - •Tallissan Lintra - 37 •Tallissan Lintra - Deadly Approach (35) Trick Shot (1) Heroic (1) T-70 X-wing - •Poe Dameron - 77 •Poe Dameron - Trigger-Happy Flyboy (68) Heroic (1) R4 Astromech (2) •Black One (2) Integrated S-foils (Closed) (0) Heavy Laser Cannon (4) MG-100 StarFortress - •Finch Dallow - 86 •Finch Dallow - Cobalt Hammer (70) Trajectory Simulator (3) Proton Bombs (5) Seismic Charges (3) Pattern Analyzer (5) Total: 200/200 Observations over only 2 games: Tallie I love the rear arc on the new A-Wing Never used Trick Shot Never used Heroic Used Tallie's ability once Most turns I was using focus + boost. Sometimes focus + rotate. When I didn't have a shot lined up, evade. Poe I like him a lot, but I need to get used to flying a Poe that will actually die (I don't have his 1.0 ability, autothrusters, R2D2, and advanced optics anymore 😥) I need to learn to fly a PTL ace, I k-turned and tallon rolled a couple times and immediately regretted it because I didn't have actions. I need to either get Pattern Analyzer here, or only do turn around maneuvers when I know I won't be shot. HLC was...ok but I feel like it got me into trouble by jousting more than Poe really wants to Never used Heroic Finch Oh man, he is a blast. Every proton bomb I placed touching my base hit an enemy, his ability is just so flexible. I used Pattern Analyzer exactly once in each game to launch a bomb + hard stop + focus General Not having a bid scares me Need to figure out a better setup I think ideally I want the bomber to be covering Poe in the early game with the A-Wing flanking New List: MG-100 StarFortress - •Finch Dallow - 81 •Finch Dallow - Cobalt Hammer (70) Trajectory Simulator (3) Proton Bombs (5) Seismic Charges (3) T-70 X-wing - •Poe Dameron - 73 •Poe Dameron - Trigger-Happy Flyboy (68) Crack Shot (1) R4 Astromech (2) •Black One (2) Integrated S-foils (Closed) (0) RZ-2 A-wing - •L’ulo L’ampar - 40 •L’ulo L’ampar - Luminous Mentor (38) Trick Shot (1) Heroic (1) Total: 194/200 Modifications: L’ulo Since I only triggered Tallie's ability once, and hits harder when I want/need to Poe Changed Heroic to Crack Shot, I lost HLC so this makes up for a bit of the offense but I'll feel less obligated to force it since its only 1 point. Finch Removed Pattern Analyzer, its nice but I want the bid General I've got a 6 point bid now! The only other things I could really see cutting are all the Talents which would get me down to 191. Anyone else have ideas here? I'm really unsure of how much of a bid to go for or what Talents to put on anything.
  8. Here's this list I came to. At PS1 you'll probably have trouble lining up those HLC shots. Not so much when you have a couple of tractor beams lining up the shots for you. I've got 2 points leftover but I'm not sure where to spend them. T-70 X-wing - Blue Squadron Rookie - 49 Blue Squadron Rookie - (46) Integrated S-foils (Closed) (0) Tractor Beam (3) T-70 X-wing - Blue Squadron Rookie - 49 Blue Squadron Rookie - (46) Integrated S-foils (Closed) (0) Tractor Beam (3) T-70 X-wing - Blue Squadron Rookie - 50 Blue Squadron Rookie - (46) Integrated S-foils (Closed) (0) Heavy Laser Cannon (4) T-70 X-wing - Blue Squadron Rookie - 50 Blue Squadron Rookie - (46) Integrated S-foils (Closed) (0) Heavy Laser Cannon (4) Total: 198/200 View in the X-Wing Squad Builder
  9. Rey's Falcon title is missing
  10. Here’s my version, fly Wedge and Dutch together so both can shoot at I6. Luke gets his shot at I7 if necessary with R2D2 for regen. BTL-A4 Y-wing - •“Dutch” Vander - 51 •“Dutch” Vander - Gold Leader (42) Proton Torpedoes (9) T-65 X-wing - •Luke Skywalker - 82 •Luke Skywalker - Red Five (62) Proton Torpedoes (9) •R2-D2 (8) Heightened Perception (3) Servomotor S-foils (Open) (0) T-65 X-wing - •Wedge Antilles - 64 •Wedge Antilles - Red Two (52) Swarm Tactics (3) Proton Torpedoes (9) Servomotor S-foils (Open) (0) Total: 197/200 View in the X-Wing Squad Builder
  11. You can also go to squadbuilder.fantasyflightgames.com on your phone and click on the big download app button.
  12. imrandy85

    T-70 article.

    The ability will be decent if we get the 1.0 version of comm relay. Otherwise, yeah I don't see playing this at all even with Juke.
  13. imrandy85

    T-70 article.

    You can just slam first and then do Poe's ability.
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