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Kyle Ren

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Posts posted by Kyle Ren


  1. Testing with your own “made up” points is fun, I’m lucky enough to have a friend group that likes doing that (esp. for homebrew stuff or proxies).

    kinda doubt FFG would ever do something like what you’re suggesting completely openly like this, but if you’re really interested in testing things out and have a group of people you play with who feel the same I’d suggest signing up to be a playtester, I have heard it’s pretty fun. 


  2. 5 hours ago, RStan said:

    I'm playing with my xbox controller on PC. Most players are using controller or HOTAS overall. You can remap the controller as much as you want too, so try out a few things in different spots and see if you can find a feel good spot. Test it out in practice mode just flying around. 

    Practice mode unironically super helpful 

     

    also wrecking those AI squads singlehandedly feels real good 


  3. 6 minutes ago, 5050Saint said:

    This is kind of where I'm at. I feel that at this point, I'd just be rehashing the same point, kind of like BoomOwl and svelok when they talk about aces being too good. I tune them out, and would expect anyone that hears me speak against Nantex again would just tune me out the same. Especially at this point, there are so few detractors to the "Nantex are bad for the game" camp, that most discussion would likely lean towards an echo chamber.

    Yeah I agree it definitely does feel very echo-chambery in here lately. I’m not sure why not being mad about nantex is an unacceptable take now but I guess I sort of understand that with the stress of the world people want something to take their anger out on.

    Let’s just refrain from taking our anger out on each other please. 


  4. 7 minutes ago, Cuz05 said:

     

    Is this... purposefully dismissing online events for.... reasons?

     

    If I’m gonna take time away from squadrons to do X-Wing stuff why would I chose to be mad about nantex or whatever? I’m only here to have fun and play a Star Wars game after all, it’s not like I got a cash prize for whatever placement I got at galaxies or whatever 


  5. 4 hours ago, CaptainJaguarShark said:

    The more I think about this game, the more I think any DLC ships would end up using existing classes rather than adding additional classes of ships.

    I'd like to have something like a gunship role with b-wing and xg-1 but I actually expect them to just put these into the bomber class in the game. I'd still expect them to have their own loadouts.

    And let's be honest, they'll probably just ignore the b-wings special gyro stuff so that they can include it in the game.

    Yeah if they do an expansion I’d rather they add more gamemodes than more ships tbh, but if they add more ships they should probably just  add more factions


  6. I've played this game for about 20 hours now, it's amazing.

    I'll start with the worst things I have to say about it.

    couple bugs/silly things here and there but nothing major. there's one map that crashes me out of the game unless my graphics are windowed for example. the friends menu doesn't refresh unless I restart the game so if someone's offline and then goes online I have to restart to invite them.

    the game does have some stuff that seems missing, most notably character customization options are very minimal (not really a problem since you barely look at your own pilot) and a "ready up" button for players in a party. 

    keyboard and mouse is what I would call "playable" - you can do it but it's a lot less fun than controller or HOTAS rig. 

    finally there aren't really a ton of gamemodes here. outside of the single player campaign, there's only fleet battles (5v5 multiplayer), fleet battles vs AI (the same thing but with one side having AI pilots that do exactly what one set of players would do), and dogfight (same as fleet battles but stripped down to nothing but player ships and the map). 

    all this being said, there has never been a game that felt like this for me. there's a level of immersion into the star wars universe that's truly breathtaking.

    the game also requires good teamwork in a way not many games do - if you don't play well with your team, you will lose terribly. the play not only allows but strongly encourages people with various playstyles to work together on the same team. 

    there's really only one real gamemode as I said earlier (fleet battles) but it's probably the best game I've played. ever. 

    this game isn't everything I ever could have wanted, to put everything I'd want out of a star wars game into one game would be impossible. but it's far better at what it does than I ever could have hoped. which is what I really appreciate about it - rather than do a dozen things poorly like so many other games do, this game does one thing exceedingly well.


  7. 22 hours ago, Bucknife said:

    Is there a named TIE/ln at I2 that screams, "I'm your Wingleader, OBSIDIANS! Charge!"

    hey you know I never replied to this but I wanted to point out that this is kinda a neat design space. 

    Would have been cool if all the "leaders" gave their abilities to all their friendly ships of the same squad for example:

    if I fly midnight and a bunch of omegas they all get midnight's ability as long as midnight is alive

    if I fly scorch and a bunch of zetas they all get scorch's ability as long as scorch is alive

    Mauler Mithel + Black Squadron Aces

    Scourch Skutu + Obsidians

    etc. 


  8. @dezzmont that's an interesting perspective, thanks for sharing. iirc you come from a card game background? I usually think of X-Wing as a minis game but I guess it's a decently good card game too, don't know much about card games though. 

    Usually the card-game and minis-game perspectives on the game can mostly peacefully coexist, so maybe the force multiplier thing is just one of those cases where making the card game part more interesting directly makes the board game part less interesting (and vice versa)? seems to be a perpetually tricky tradeoff that the devs have to make in this game 


  9. Just now, Bucknife said:

    2e multipliers have been so range-strapped to prevent abuse and increase "skill" requirements, that I generally don't bother with them for the same reasons you described. 

    well like uh, I know it's counterintuitive but I think range-strapping decreases the skill requirement because it increases mobile fortressing, where I set up in a formation and fly around the board edge as one big ship. That kind of thing is only interesting while you're figuring it out, and the geometry is pretty simple so once you do it's very repetitive. 

    Another problem I have with force multipliers is they make your list not scale linearly in power as you lose ships, so once you start losing you keep being at a greater and greater disadvantage, which means the game is often over after the first engage. I like caring about the whole game, not just going through the motions for an hour as I did so frequently in first edition.  


  10. Just now, dezzmont said:

    Hyperspace still has force multipliers, and likely always will because its such a key part of the factional identity for Empire, so no, not really.

    If they stripped them all away, yes I guess they could go down some points, but it would also make the game much less interesting.

    do force multipliers make the game interesting for you? this is a genuine question

    every time I've played a list with force multipliers, lining up in a formation and flying around like one big ship, I've had fun with the first 1-5 reps where I'm figuring it out and then gotten really bored, but I'm interested in hearing other perspectives on this


  11. 2 minutes ago, Jeff Wilder said:

    Config, TIE/ln, Improved Ion Engines - "After defending, if you were assigned at least one damage card by that attack, you may perform a red [evade] action."

    I think the damage wording needs refinement, but something like this is what they need.  (Instead of Iden.)

    something like Warthog would probably be my fix, but of course I've always been of the opinion that Warthog should be a core game rule

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