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About Kieransi

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    Northern Colorado

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  1. Kieransi

    Carolina Krayts is the best X-Wing podcast

    Ok I finally had time to read your novel and I have to say there are a lot of great thoughts in here. It's a disgusting amount of content, but I'll try to talk about it a bit. First topic. I agree with you on everything except the Glicko. WE'RE NOT CAVEMEN SPONGEBOB, WE HAVE TECHNOLOGY! I think that now that we're trusting computers to do our listbuilding instead of little pieces of plastic-coated paper, we can also trust them to give us numbers related to our tournament performance. It does create a problem of "oh, man, the computer screwed me out of the cut!" which existed with Destiny's Extended SoS system, but it's more scienc-ey so it probably ends up feeling a bit more fair. Option 7: simple Glicko for cavemen. Give everyone 1500 units of poker chips (so use denominations to make it simple), every time you lose, give your opponent half your chips. TOs record winners and losers and pairings are solely determined by your W/L record. I would rate the options 2 > 5 > 7 > 1> 3 > 4 > 6 Second topic. Coin flip and final salvo are both terrible, for different reasons. I think there's more options here, but I like the initiative one as a last resort (rather than final salvo). How I personally would do this is * Who has more points left on the table? * Who has more ships left on the table? * Who has less points destroyed? * Who has less ships destroyed? * Who has less total damage on their ship(s)? * Who has the ship furthest from any edge of the board? (measured in increments of range, to avoid too much controversy of measurement) * Coin flip (for complete mirror match/identical board state) (Priority to higher items) Another option for tiebreakers is a set of Legion-like objectives, like "who has more ships next to these special asteroids?" or "who has more ships in enemy deployment zone" (which I used above). Final topic: Swiss. Obviously. It makes it less fun for the viewers, because there's not a "final" match, but it's more balanced. I might also like just doing away with the cut entirely and doing ~1.7 times more rounds of swiss, especially if a Glicko system is in place.
  2. Kieransi

    Carolina Krayts is the best X-Wing podcast

    One nice thing about that is that you have a whole bunch of things they want to shoot first. Scourge, Mauler, and Wampa are all glass cannons (~3 3 3 0 statlines) and then Howl is giving them all free mods. Idea is then there to make sure one of their shots does nothing. Seems fun.
  3. Kieransi

    Carolina Krayts is the best X-Wing podcast

    Howl needs to cost like 50 points to be balanced, so I'm guessing like 6
  4. Kieransi

    Carolina Krayts is the best X-Wing podcast

    Call it "B Team: Episode 2: bbbbbbbbbbbbbbbbb"
  5. Kieransi

    Carolina Krayts is the best X-Wing podcast

    Yes, if there were actually tons of people who cared enough about X-Wing to watch it and not play it, stats could be cool. That's my ideal world actually. One where X-Wing is considered a sport. Oh well. As it is, I don't think there's a great way to actually collect stats on X-Wing other than maybe wins and losses
  6. Kieransi

    Lets create fun joke upgrades

    Alex Davy (Crew): when you place forces, you may assign the "who doesn't love an angry murderlizard?" condition card to a friendly Scum and Villainy ship with "Bossk" or "Trandoshan" in the title. Who doesn't love an angry murderlizard?: When attacking, if Bossk is honestly your favorite character, you may roll one additional die.
  7. Kieransi

    central repository for all 2.0 pilots?

    @MajorJuggler, this might be what you're looking for?
  8. Kieransi

    Carolina Krayts is the best X-Wing podcast

    Look right up at the top of the page! Also, 10 days now! Happy Bastille Day!
  9. Kieransi

    Carolina Krayts is the best X-Wing podcast

    Are we doing something special for our Kraytiversary in 11 days?
  10. Kieransi

    Bringing more Legends pilots into X-Wing 2.0

    I would like to see Plourr (Isplourrdacartha Estillo). She is definitely a less-known character, but a pretty major presence in the Rogue Squadron comic books. The reason I find this interesting is that we could get another Rebel Z-95 Pilot, and perhaps also get Wedge in a Z-95. If they go even deeper into those comics, they might give us the experimental Z-95 configuration that had S-Foils, so we could get a flappy model and a flippy card for the Z-95! The Z-95 is one of my favorite ships and I never felt this game did justice to its customizable and ace-like nature.
  11. Kieransi

    YT-2000 new canon appearance

    The dynamic-class freighter has actually been canon for a while now, it appeared in a Star Wars Rebels comic book (of the variety sold in drugstores and marketed towards small children) super cool that the YT-2000 is also canon now!
  12. Kieransi

    Why is the k-turn all or nothing?

    ... I have no interest in playing a game of X-Wing where all maneuvers are white maneuvers and there's no consequences for dialing in a great maneuver like a K-Turn versus dialing in a simple 1-straight. I'm out. Have fun continuing to be wrong.
  13. Kieransi

    Why is the k-turn all or nothing?

    Blue, white, and red all get the SAME punishment. Losing their actions and not ending up where they wanted to. red has the ADDITIONAL punishment of stress, blue had the ADDITIONAL benefit of losing stress. That's UNRELATED to bumping, it's the standard effect of the color maneuvers because blue maneuvers are simpler and red maneuvers are more complex. That's a core game mechanic nobody has questioned for 5 years
  14. Kieransi

    Why is the k-turn all or nothing?

    But... they do. You just said so on the last page. They don't get their action. K-Turns are a riskier move, hence it's worse when they get blocked. But all moves are still punished for bumping