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Skootur got a reaction from JarsusCrust in Learn to Learn / Learn to Teach TI4
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Are you completely new to Twilight Imperium? This resource is to help you gain a grasp at what it is you're getting into when you step into your very first game. We want everyone to have a positive experience, and we firmly believe that having the right expectations can help mitigate many of the disasters that can befall a new player.
Are you tasked with teaching new players Twilight Imperium? This resource hopes to give you priorities and a general philosophy of how to approach new players. New players' experiences will, oftentimes, be determined by an effective teacher so it is important to go into their first game with some expectations of your own.
After both of these resources, we have Errata for last week's First Impressions. If you want to skip all the newer player stuff, jump to 57:40 to get our reactions to listener feedback from last week's episode.
Tell us about your first games of TI4 here or on Facebook, Twitter, or email us at spacecatspeaceturtles@gmail.com
And thanks for listening!
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Skootur got a reaction from Pantaleon in Learn to Learn / Learn to Teach TI4
Podbean (This is our official host. For those that use Podcast aggregators, you can use this link to input our feed into your app of choice!)
iTunes
Google Play
Stitcher
Are you completely new to Twilight Imperium? This resource is to help you gain a grasp at what it is you're getting into when you step into your very first game. We want everyone to have a positive experience, and we firmly believe that having the right expectations can help mitigate many of the disasters that can befall a new player.
Are you tasked with teaching new players Twilight Imperium? This resource hopes to give you priorities and a general philosophy of how to approach new players. New players' experiences will, oftentimes, be determined by an effective teacher so it is important to go into their first game with some expectations of your own.
After both of these resources, we have Errata for last week's First Impressions. If you want to skip all the newer player stuff, jump to 57:40 to get our reactions to listener feedback from last week's episode.
Tell us about your first games of TI4 here or on Facebook, Twitter, or email us at spacecatspeaceturtles@gmail.com
And thanks for listening!
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Skootur got a reaction from profparm in Learn to Learn / Learn to Teach TI4
Podbean (This is our official host. For those that use Podcast aggregators, you can use this link to input our feed into your app of choice!)
iTunes
Google Play
Stitcher
Are you completely new to Twilight Imperium? This resource is to help you gain a grasp at what it is you're getting into when you step into your very first game. We want everyone to have a positive experience, and we firmly believe that having the right expectations can help mitigate many of the disasters that can befall a new player.
Are you tasked with teaching new players Twilight Imperium? This resource hopes to give you priorities and a general philosophy of how to approach new players. New players' experiences will, oftentimes, be determined by an effective teacher so it is important to go into their first game with some expectations of your own.
After both of these resources, we have Errata for last week's First Impressions. If you want to skip all the newer player stuff, jump to 57:40 to get our reactions to listener feedback from last week's episode.
Tell us about your first games of TI4 here or on Facebook, Twitter, or email us at spacecatspeaceturtles@gmail.com
And thanks for listening!
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Skootur got a reaction from profparm in Space Cats Peace Turtles: The TI Podcast's First Impressions. Ep 010: We Played It
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After months of anticipation, it’s finally here. Today, Matt Martens and Hunter Donaldson talk about their first impressions of Twilight Imperium 4th Edition. Buckle in for discussion of Trade, Politics, and Tech put into action, as well as some notes on the Federation of Sol, Xxcha Kingdom, Yssaril Tribes, Clan of Saar, Naalu Collective, L1z1x Mindnet, and Emirates of Hacan.
SCPT is a conversation with you, the listener, and we want to keep that conversation going. Join us here or on Facebook, Twitter, or email us at spacecatspeaceturtles(at)gmail(dot)com
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Skootur got a reaction from Pantaleon in Space Cats Peace Turtles: The TI Podcast's First Impressions. Ep 010: We Played It
It was everything we'd been hyping it up in our minds to be. If you already love Twilight Imperium, everything in this is familiar, yet a breath of fresh air. My heart was racing when we first started, and I thought I was going to have a heart attack as I raced towards my Saar victory. These are emotions that plastic and cardboard made me feel
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Skootur got a reaction from Pantaleon in Space Cats Peace Turtles: The TI Podcast's First Impressions. Ep 010: We Played It
Podbean (This is our official host. For those that use Podcast aggregators, you can use this link to input our feed into your app of choice!)
iTunes
Google Play
Stitcher
After months of anticipation, it’s finally here. Today, Matt Martens and Hunter Donaldson talk about their first impressions of Twilight Imperium 4th Edition. Buckle in for discussion of Trade, Politics, and Tech put into action, as well as some notes on the Federation of Sol, Xxcha Kingdom, Yssaril Tribes, Clan of Saar, Naalu Collective, L1z1x Mindnet, and Emirates of Hacan.
SCPT is a conversation with you, the listener, and we want to keep that conversation going. Join us here or on Facebook, Twitter, or email us at spacecatspeaceturtles(at)gmail(dot)com
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Skootur got a reaction from Pantaleon in Space Cats Peace Turtles Ep 009: The People Who Play Twilight Imperium
Podbean (This is our official host. For those that use Podcast aggregators, you can use this link to input our feed into your app of choice!)
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Sorry for the delays! We’re digging deep into our group of players this week and detailing our history with Twilight Imperium Third Edition. It’s a less structured conversation than you may be used to from SCPT, but the main theme of this week’s episode is THEME. Let’s toss the strategy aside and talk about all the parts of TI that keep us coming back.
And keep submitting your favorite stories from games of previous editions! Post them here or or on Facebook, Twitter, or email us at spacecatspeaceturtles@gmail.com
And thanks for listening!
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Skootur got a reaction from Robofish in Space Cats Peace Turtles Ep 007: Good Riddance 3rd Edition!
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We’re starting to branch into new territory, and this week Hunter and Matt seem to have trouble keeping this train on the rails! It’s time to break down all of the flaws of Twilight Imperium 3rd Edition and everything we’re happy to see being thrown out for the upcoming 4th Edition. And after some reminiscing, there’s a hint of “errata” on our Theoretical Tier List episode.
Tell us what you won’t miss, and also all the things that you will miss from 3rd Edition! Join in on the discussion here or on Facebook, Twitter, or email us at spacecatspeaceturtles@gmail.com
And thanks for listening!
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Skootur reacted to Robofish in Space Cats Peace Turtles Ep 6: Theoretical Tier List
Watches space tumble weed blow through......
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Skootur got a reaction from Robofish in Space Cats Peace Turtles Ep 6: Theoretical Tier List
Podbean (This is our official host. For those that use Podcast aggregators, you can use this link to input our feed into your app of choice!)
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This episode is all about our Definitive Theoretical Non-Definitive "Tier" List. So enough with the introductions, let's get into the list!
We'll save the discussion for the podcast, but here are our tiers:
OBJECTIVE FOCUSED
Emirates of Hacan - Win through Economy
Universities of Jol-Nar - Win through Technology
L1Z1X Mindnet - Win through Control
Naalu Collective - Win through Ties (or the Metagame)
POWERFUL ABILITIES
Federation of Sol - Win through Capacity and Command Counters
Barony of Letnev - Win through Capital Ships
Mentak Coalition - Win through Mobility
The Arborec - Win through Production
QUESTIONABLE STRATEGIES
Yssaril Tribes - Win through Surprise
Sardakk N'orr - Win through Efficient Aggression
Xxcha Kingdom - Win through Turtling
Clan of Saar - Win by Taking More than You Lose
"YIN TIER"
Brotherhood of Yin - Win through Extortion
LACK OF VERSATILITY
The Winnu - Win with Mecatol Rex
Embers of Muatt - Win by NOT losing your War Sun
SITUATIONAL
Ghosts of Creuss - Win with Ideal Galaxy Setup
Nekro Virus - Win through Big Plays (or Ideal Neighbors)
SO! What do you think? Join in on the discussion here or on Facebook, Twitter, or email us at spacecatspeaceturtles@gmail.com
And thanks for listening!
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Skootur got a reaction from OrangeCat in Entrenched Positions and PDS
YESYESYESYESYESYESYEYESYESYESYES. PREACH!
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Skootur got a reaction from Robofish in Space Cats Peace Turtles Ep. 002: Construction & Warfare (Now Available on iTunes, Google Play, and more!)
I can't believe I did that. I even understood the joke of your name, but when I put it in my google doc with notable responses, I for some reason typed Jumbofish. I'm so embarrassed and you have my eternal apologies!
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Skootur got a reaction from Robofish in Space Cats Peace Turtles Ep. 002: Construction & Warfare (Now Available on iTunes, Google Play, and more!)
For Arborec: we've had a few people point this out, and you'll definitely see it in next week's errata. We didn't spend enough time thinking about how that would combo with Sarween Tools, and you're right that that's very important to get. I do still think improving the power of your GFs holds a lot of weight though, because doubling that capacity is still very very very good. Sure, you can still get your free thing and keep that slow crawl expansion, but being to build even more stuff as you grow is better. Anything to limit having to waste CCs on JUST producing.
Yin: boy there's so much response we've gotten on Yin (which we were expecting and are excited to receive). Yours is the first response I've seen that actually sways my opinion a worthwhile amount. I think Yin's ability to do anything sneaky or tricky is not present, but the idea of them having incredibly formidable home territory is very convincing. I can definitely see this as a strength. Is it a strength that wins them games is something I can only determine upon playing. But suffice it to say, in the podcast I asked for someone to tell me what I'm supposed to be doing as the Yin, what's my overall strategy, and this is the first one that makes real sense to me. I look forward to trying to implement it.
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Skootur reacted to Wh0isTh3D0ct0r in Entrenched Positions and PDS
With most things in TI that seem "overpowered" on the surface, the dynamic of the game changes such that the other players begin forming and breaking alliances to combat an overwhelming threat. That's one of the things that I love about the game; if someone is super-threatening to everyone else, that person has basically painted a bullseye on himself. Basically, this game is an exploration of the dynamics of interpersonal and interracial relationships on a galactic scale. Although, if players cannot get past their own insecurities in this world and instead take things personally, then the game is not as enjoyable.
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Skootur got a reaction from StriderZessei in Space Cats, Peace Turtles. A Podcast about TI4. Ep1: Leadership and Diplomacy
Space Cats, Peace Turtles. Ep 001. Leadership & Diplomacy
Launching this podcast and hope everyone will give it a listen.
Please take part in the discussion by responding to any points you agree or disagree with.
This episode covers the basics of Twilight Imperium 4th Edition. We go over the galaxy and movement, the Leadership & Diplomacy Strategy Cards, and the following races: Federation of Sol, Ghosts of Creuss, Naalu Collective, and The Xxcha Kingdom.
The next four episodes will continue to go over Strategy Cards and Races, and then we'll kick off into more open discussions. We'll eventually make our theoretical race ranking (before having played any games of TI4) as well as episodes devoted to each Race's starting strategy. Finally, once we have our hands on the game, we'll do episodes devoted to breaking down entire games, discussing successful and unsuccessful strategies. I hope you enjoy, and please give us any feedback.
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Skootur reacted to Robofish in Space Cats, Peace Turtles. A Podcast about TI4. Ep1: Leadership and Diplomacy
I really enjoyed this. I thought your ideas about the Naalu were spot on. I hadn't thought about fighter swarms. Once they have hybrid crystal fighter II, they are building units that are as good as other races cruisers I for half a resource each. And take up half a fleet supply. Construction limits are going to be the issue here rather than resources. You can build a very powerful fleet with very little.
Couple of points: the Xxcha had a -1 on opponents rolls in the first round of combat in TI3.
Also with Sol, you say that there will be great stacks of GFs everywhere. I think that in TI3 the use of the 2GF ability was rare, as it was extremely expensive. 2 GFs for a CC is not a good deal! I think this is even more true in TI4 in a poorer CC environment. As such, I think that the Federation is all about the CC ability, and the vast fighter swarms, assuming they can build them. Sol cares about build slots as much as the Naalu.
Could you please post in this thread or a new one when there are new episodes?
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Skootur reacted to Forgottenlore in Space Cats, Peace Turtles. A Podcast about TI4. Ep1: Leadership and Diplomacy
I tried to make this point during gencon and everyone basically blew me off
https://community.fantasyflightgames.com/topic/256512-the-new-racial-techs/#comment-2933434
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Skootur reacted to Robofish in Space Cats, Peace Turtles. A Podcast about TI4. Ep1: Leadership and Diplomacy
Wow you did and they really did. You were right.
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Skootur reacted to IndyBart in Space Cats, Peace Turtles. A Podcast about TI4. Ep1: Leadership and Diplomacy
That may be true but just because a race is really good at control doesn't mean they are good at technology or economy. I've never seem a game won where one person just dominated the entire game, in fact it's the guy that has barley any fleet left and is holding on by a thread that usually scores enough victory points to win. It's all well and good that some races are really good at combat now or whatever, but are they good at scoring objectives? That's not been my experience in the handfull of TI4 games I've played thus far. I'm interested in seeing how other groups play TI4 once it's out to the masses.
Good podcast btw, looking forward to the next one.
