Skootur

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  1. Podbean (This is our official host. For those that use Podcast aggregators, you can use this link to input our feed into your app of choice!) iTunes Google Play Stitcher This episode is all about our Definitive Theoretical Non-Definitive "Tier" List. So enough with the introductions, let's get into the list! We'll save the discussion for the podcast, but here are our tiers: OBJECTIVE FOCUSED Emirates of Hacan - Win through Economy Universities of Jol-Nar - Win through Technology L1Z1X Mindnet - Win through Control Naalu Collective - Win through Ties (or the Metagame) POWERFUL ABILITIES Federation of Sol - Win through Capacity and Command Counters Barony of Letnev - Win through Capital Ships Mentak Coalition - Win through Mobility The Arborec - Win through Production QUESTIONABLE STRATEGIES Yssaril Tribes - Win through Surprise Sardakk N'orr - Win through Efficient Aggression Xxcha Kingdom - Win through Turtling Clan of Saar - Win by Taking More than You Lose "YIN TIER" Brotherhood of Yin - Win through Extortion LACK OF VERSATILITY The Winnu - Win with Mecatol Rex Embers of Muatt - Win by NOT losing your War Sun SITUATIONAL Ghosts of Creuss - Win with Ideal Galaxy Setup Nekro Virus - Win through Big Plays (or Ideal Neighbors) SO! What do you think? Join in on the discussion here or on Facebook, Twitter, or email us at spacecatspeaceturtles@gmail.com And thanks for listening!
  2. Podbean (This is our official host. For those that use Podcast aggregators, you can use this link to input our feed into your app of choice!) iTunes Google Play Stitcher Let us know if our podcast doesn’t show up in your app of choice’s feed. We want to make sure we’re available in as many places as we can. On the Finale to the pre-release overview series, Matt Martens and Hunter Donaldson cover the Trade strategy card and all the ways the new trading system excites them. After a lot of open-ended discussion, they finally wrap up their race introductions with a return to Xxcha Kingdom, Ghosts of Creuss, Clan of Saar, as well as introductions for Mentak Coalition and THE space cats, the Emirates of Hacan. And to top off an already long episode, this one closes with errata centered around our Technology episode. Join in on the discussion here or on Facebook, Twitter, or email us at spacecatspeaceturtles@gmail.com And thanks for listening!
  3. Another, completely different, idea for racial tech I think would be something that resolves around the Speaker Token. The Winnu are still the Mecatol race, we just need to give them more power to utilize it. Is there any validity in a racial tech that allows them to acquire the Speaker token in a way that makes sense? This would allow them a more certain way to get the Imperial strategy card that they need to score MR points. "Exhaust this card when a player plays Politics to force them to choose you as the Speaker. This card is not readied during the next Status Phase" seems close to what I'm thinking, but it's still a bit wonky. None of this is to say that your idea isn't good. Just throwing more ideas out there.
  4. I think these are all fun and still play to the theme. Lazax Legacy seems a bit overpowered, and I would only suggest scaling it back to "gain one technology that the invading player already owns." So in essence, if someone beats you to the punch, you get to scale up a bit to match them in tech. I think getting to have your pick of the litter of any tech is a bit extreme and puts a strange level of hesitation on the Winnu player to actually take Mecatol. I don't think they should be incentivized to NOT take Mecatol, but merely compensated for failing to do so. Also, I think Quadratic Projector may be a bit overpowered as well. If you get that tech, which you could do very quickly, it cancels out the ability for most people to do anything about you. I think it needs some sort of limitations set on it. Something like "You may not use PRODUCTION on the planet" is what I'm thinking. Although that may be over-correcting a bit. But the ability to 100% cancel the ability for anyone to ever take one of your planets (since all you have to do is activate your chosen planet [MR] as your first action every round) seems overboard. Sure, someone could make sure they go before you, but it's still incredibly powerful. The closest comparison to this ability is Diplomacy, but Diplomacy is SIGNIFICANTLY easier to block, since it is a card anyone can select.
  5. Podbean (This is our official host. For those that use Podcast aggregators, you can use this link to input our feed into your app of choice!) iTunes Google Play Stitcher Some of these sites take more time to receive our podcast than others, sometimes up to a couple hours. Sorry for the inconvenience. As always, if there are any other resources you use to download podcasts, and you don't see SCPT, let us know! We want to be available wherever you go. This week is the Technology Spectacular! Matt Martens and Hunter Donaldson overview the Technology Strategy Card, the changes to technology mechanics, as well as looking in depth at every single tech. Wedged in there are introductions to the Embers of Muatt, the Universties of Jol-Nar, and further introductions to the Nekro Virus. As always, we close things out with errata covering community discussion from last weeks episode. We also released our bonus episode about the Yin Brotherhood based on Ep 002 discussions. We continue to love doing these discussions, so keep up the feedback! We're close to wrapping up our introductory episodes, so we'd love to know what else you'd like to hear from us! We have a few plans for upcoming episodes, but we're always looking for more ideas. Also, just for some book-keeping: we can no longer use SoundCloud to post episodes of our show, but we know many people use it. Please let us know what SoundCloud offered that other places do not, and we'll try to find another resource to get your new episodes of SCPT!
  6. iTunes Google Play Stitcher We've released our third episode of SCPT!This week Matt Martens and Hunter Donaldson break down the Politics and Imperial strategy cards while going in depth into the Agenda phase and Objectives. Additionally we analyze The Winnu, Nekro Virus, The Yssaril tribes, and a little more on The Xxcha Kingdom. And after the episode we come back with more Errata covering Episode 2 community discussions.Please let us know what you think! The discussion is what keeps us doing this podcast!
  7. For Arborec: we've had a few people point this out, and you'll definitely see it in next week's errata. We didn't spend enough time thinking about how that would combo with Sarween Tools, and you're right that that's very important to get. I do still think improving the power of your GFs holds a lot of weight though, because doubling that capacity is still very very very good. Sure, you can still get your free thing and keep that slow crawl expansion, but being to build even more stuff as you grow is better. Anything to limit having to waste CCs on JUST producing. Yin: boy there's so much response we've gotten on Yin (which we were expecting and are excited to receive). Yours is the first response I've seen that actually sways my opinion a worthwhile amount. I think Yin's ability to do anything sneaky or tricky is not present, but the idea of them having incredibly formidable home territory is very convincing. I can definitely see this as a strength. Is it a strength that wins them games is something I can only determine upon playing. But suffice it to say, in the podcast I asked for someone to tell me what I'm supposed to be doing as the Yin, what's my overall strategy, and this is the first one that makes real sense to me. I look forward to trying to implement it.
  8. I can't believe I did that. I even understood the joke of your name, but when I put it in my google doc with notable responses, I for some reason typed Jumbofish. I'm so embarrassed and you have my eternal apologies!
  9. iTunes Google Play Stitcher SoundCloud We've released our second episode of SCPT! And since last week, we've made it available at many more places, so if you like the show, please subscribe on your podcast app of choice (and continue letting us know if it isn't available on your favorite app!) This week, Matt Martens and Hunter Donaldson discuss the Construction and Warfare Strategy Cards, as well as the basics behind production and combat. They go over The Arborec, The Clan of Saar, The Barony of Letnev, Sardakk N'orr, The Yin Brotherhood, and The L1z1x Mindnet. Stay tuned after the show for some Episode 1 Errata as well! We'd love to hear what you have to say about this episode, so let us know if there are any points you agree with or if there's anything in our discussion that we missed! This project is already proving to be incredibly fun to do, and that's almost entirely because of our discussions with you all!
  10. iTunes Google Play Stitcher SoundCloud We've released our second episode of SCPT! And since last week, we've made it available at many more places, so if you like the show, please subscribe on your podcast app of choice (and continue letting us know if it isn't available on your favorite app!) This week, Matt Martens and Hunter Donaldson discuss the Construction and Warfare Strategy Cards, as well as the basics behind production and combat. They go over The Arborec, The Clan of Saar, The Barony of Letnev, Sardakk N'orr, The Yin Brotherhood, and The L1z1x Mindnet. Stay tuned after the show for some Episode 1 Errata as well! We'd love to hear what you have to say about this episode, so let us know if there are any points you agree with or if there's anything in our discussion that we missed! This project is already proving to be incredibly fun to do, and that's almost entirely because of our discussions with you all!
  11. YESYESYESYESYESYESYEYESYESYESYES. PREACH!
  12. If you look under Advanced Concepts, there is a ruling on this on page 2 of the rules reference: "If there are multiple abilities that players wish to resolve at the same time, each player takes a turn resolving an ability in initiative order. After each player has taken a turn, players again have a turn to resolve abilities in initiative order. This process repeats until all players have resolved all of the abilities they wish to resolve at that time. If there are multiple abilities that players wish to resolve at the same time during the strategy phase, players take turns resolving abilities starting with the speaker and proceeding clockwise."
  13. Yeah. It's definitely an interesting choice. They've made it where Blue/Green works if you plan to get aggressive, and Red/Yellow work if you plan to stay defensive. Worth nothing: to get War Suns, you are forced to go most of this route. So, a player with the most powerful unit in the game likely has some of the most defensible home turf as well. Should give that player a lot of comfort to get those War Suns out there and do some damage.
  14. I hope that PDS are this powerful. As your point out, digging in doesn't necessarily win you the game, but with many objectives, holding on to what you DO have, so long as it's just enough resources, influence, or # of planets will get you very close. I'm glad there is a decent alternative to JUST building up the biggest fleet. The scariest races to me were ones like L1z1x and Hacan, who will either out-gun or out-produce respectively. I've been trying to find out what strategies will hold them back, and if PDS hold that kind of power, then if anything it seems to balance out the races who don't have such a simple route to combat success. Especially someone like the Winnu, who's racial abilities don't lend themselves to many strategies. If they're able to take Mectol, entrench, and use their PDS to hold on for dear life, than I consider that a success in design.
  15. Rule 58: "However, other game effects also allow players to produce units." The rules explicitly define the process of producing units. It continues to not be vague because we can look at other abilities where free units are granted, and in this instance, the wording is always "place a unit" like in Dacxive Animator's text: "After you win a ground combat, place 1 infantry from your reinforcements on that planet."