Krullux
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Posts posted by Krullux
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I like the idea of using an ally at a higher deployment cost if you havent won the reward mission yet. However, I am not in favor of lowering deployment costs so much. A few allies need to be tweaked certainly but most do not. For instance, luke and rebel sabtoeurs are great but Han is weak for his cost. I did a house rule with him that he gets one reroll on defense each time he is attacked (made sense being a smuggler). Also gave him the ability ~: recover 2dmg.
An important thing to remember with allies/villians is to always try and shield them. If you jump them out front and leave them there, you will be very dissappointed in the results. Better to spend 2 move pts to come from behind cover to shoot and then 2 move pts to get back behind cover. Exception is vader if you see a good opportunity for brutality.ArbitraryNerd reacted to this -
Your first card with military might should be Assault Armor.
Speaking from core game experience only
Show of Force - Great. A focused attack each round is excellent.
Riot Grenades 1xp - fair. I tried these for a good while but found them to be only useful against gaarkhan. Value will depend on the insight die pool of the rebel teamComat Medic 1xp - decent. Can be great in the right situations. However, great care needs to be taken around a Fenn player.
Assault Armor 2xp - Awesome. May be the most valuable card in the deck as its often the difference between getting killed in one attack or 2. Forcing the rebel to use another action. Remember that you can use attachments on initial groups as well
Endless Ranks 2xp - Just ok. The reason being that most of your troopers are going to come from initial groups, events (reserved groups), and reinforcements.
Shock Troopers 3xp - Just ok. The problem is that stormtroopers only get one +dmg surge ability. They dont need more surges. Ewebs already roll plenty of surges as well. It will have a little more value with snow troopers or heavy troopers from the expansions.
Sustained Fire 3xp - decent. Being stunned means not moving after attacking so its usually a suicide move for the trooper. Useful in the right situations
Shock and Awe 4xp - horrible. For 4xp....jyou get +1dmg on 1 attack per round. Show of force is much better.
Combat Veterans 4xp - awesome. Best used on elite stormtroopers in conjuction with assault armor. Turns them into a very cheap wrecking crew.
my 2cents
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I just finished a campaign as an Imperial player. I played with imperial might against Fenn, Jyn, Gaarkhan, diala. To be honest I felt like the game was mine to win or lose the whole time. In other words, unless I turned my brain off I was going to win. Biggest thing was planning what I was going to deploy when. For example, knowing that you will have enough for an elite eweb deployment on the same turn that has event spawning some other units.
I say that as a preface to a counter about Fenn's value. While he is very powerful, I found him very easy to counter. Just dont clump up your units. Sometimes that takes a little creativity but its almost always doable. I had him figured out about 3 missions in and he was never a problem from then on. I still would often target him first just so I wouldnt have to worry about it. He does however make imperial gaurd not useful for their price.
Diala was slightly more tricky to counter. IE not leaving a hole in your formation that she can move to and sarlaac everyone. Mostly I could just hug corners with my guys, pop around and shoot, then move back. Forcing them to spend movement to go after you.For jyn, it was simply a matter of moving guys in her line of sight last. Or if Fenn had already gone, moving a unit that wasnt in her LOS directly in front of the ones that were.
The end result of using these tactics was to turn all the heroes into single target characters. That meant that cheap units like stormtroopers had a lot more value. Which in turn fell into the advantages of imperial might class deck.
Havent played the expansions so I cant speak to those heroes.

Which one is the best 4 heroes group?
in Imperial Assault Campaign
Posted
Ya you missed the point. High single target damage means little when your fielding cheap stuff. Assuming that my players are bad is just low class.