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  1. Yes. Just how you can use Magic The Gathering cards from 10 years ago with modern cards. Or how you can use investigators from Under The Pyramids expansion against Azathoth when playing Eldritch Horror. It's called an "expansion" for a reason.
  2. The tentacle makes you fail. If it is relevant by how much you fail (and only then!), it makes you fail as if you had a result of 0. It does not simply Set your result to 0.
  3. Sorry, I misunderstood. I thought you meant that the Arkham LCG dropped the story aspect. My apologies.
  4. I assume it's coincidence, since the CoC universe and the AH universe seem to be separate. Also...maybe I misunderstood, but did you just say that a story-driven, campaign-based game completely dropped the story aspect?
  5. They're a loosely connected canon, sharing concepts, ideas, objects (like the Necronomicon), locations (like Arkham) and characters (like Randolph Carter) between them. Some things I recommend to get more into the overall Mythos are The Shadow Over Innsmouth, The Dunwich Horror and The Call of Cthulhu. I've also heard good things about At The Mountains of Madness, but haven't read it yet. Not as closely tied to the Mythos, but a darn good, creepy story is The Colour Out Of Space. And Herbert West - Re-Animator is pretty good too. If you want to learn more about the Dreamlands, and a bit about Mythos deities like Nodens, Nyarlathotep and Azathoth, read the wonderful Dream-Quest of Unknown Kadath. Oh, and while not a story by Lovecraft (or even a story at all), maybe also check out Stealing Cthulhu by Graham Walmsley. It's mostly about how to write scenarios for lovecraftian role-playing games, but also has stuff like a lil beastiary and a bibliography.
  6. As far as I know, one is enough to play with two players, but if you want to play with three or four, you need an additional copy
  7. And Heidelberger Spieleverlag confirmed a German release close to the FFG release.
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