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  1. Like
    Zura reacted to wurms in why ffg?   
    They are one of the strongest, if not THE strongest faction in the game
  2. Like
    Zura reacted to GreenDragoon in Inert Fat Han   
    evidently you did not read the thread
  3. Thanks
    Zura reacted to jagsba in Inert Fat Han   
    Everyone's allowed to be wrong.
  4. Like
    Zura reacted to Sixter in Inert Fat Han   
    It´s Luke gunner who makes it a 1st edition turret ship. Is he the problem rather than Kanan?
  5. Like
    Zura reacted to Parakitor in Inert Fat Han   
    Woah, woah, woah. Inertial Dampeners is definitely a relatively new development here. But everything you just mentioned about "not being a new thing" are SPECIFICALLY things that Second Edition was supposed to get rid of. Right?
    Boosting large bases? Well, my Decimator is sad, but Han gets to keep on squeaking out of arcs.
    R2-D2 crew? We've seen R2 Astromech and R2-D2 Astromech have high costs for regen (weapons disabled token) along with charges that limit the amount of times they can get shields back.
    Being able to shoot any direction? Come on. Literally EVERY ship in the game moved to the mobile arc mechanic (now called "turret" in 2.0) specifically because the 360 degree area of firing was oppressive. Moreso now because Luke is limited to a single faction.
    Yes, this version of Han is virtually unchanged from previous versions in First Edition. But that's what makes them so out of place. Look, I was with you, Estarriol. When I first heard about it I thought, "Gosh, can these people ever stop whining about whatever wins a big tournament?!" But I did some research and some introspection, and I'm not pleased with what I see. As I said before, it acts like it's from a completely different game.
  6. Thanks
    Zura reacted to Boom Owl in Inert Fat Han   
    I just want to state for the record that my opinion about Kanan Inertial Fat Han in X-Wing the miniatures game does not at all reflect my opinions about Han Solo the beloved Star Wars Character, Hero, and Cool Guy.
  7. Thanks
    Zura reacted to svelok in Inert Fat Han   
    If a pilot had an ability that read "after setup, you must flip a coin - on a heads, you win the game, on a tails, you lose.", it would be miserable and ruin every event it showed up to.
    But it would virtually never win an event with a top cut.
  8. Like
    Zura reacted to Tlfj200 in Inert Fat Han   
  9. Like
    Zura reacted to TheCeilican in Inert Fat Han   
    At this point I think it's clear it does.
  10. Like
    Zura reacted to Chumbalaya in Inert Fat Han   
    The counterplay is the same it was against Nymranda, Ghost Fenn, et al.
    Play it yourself, hope your opponent is bad, or dodge the matchup. 
  11. Thanks
    Zura reacted to TheCeilican in Inert Fat Han   
    And then they got nerfed (correctly) so what was ultimately more useful?
  12. Like
    Zura reacted to Parakitor in Inert Fat Han   
    I'll be honest - I haven't played against this certain build of Han. I played against typical R2-D2 Trick Shot Han, with Lando as a wing man. My opponent flew it excellently, and baited me into some bad maneuvering decisions, and scored 200-0 against me.
    Now, I have thought a lot about that match, and I have a lot of ideas on how I could have flown better. But to me, combining the regen with perfect-knowledge Inertial Dampeners and boost is just...look, I'm willing to put in the work practicing against it - that's what I did facing 1.0 Fat Han. It will be miserable, just like last time. And I'll probably never beat it, just like last time.
    It just sincerely feels like it goes against everything Second Edition has built itself up to be. Which I understand is subjective. Maybe a new ship will come out that can fight it, just like the Decimator did last time, but I had higher hopes for Second Edition.
  13. Confused
    Zura reacted to FlyingAnchors in Inert Fat Han   
    The sky is falling! /S
    so Fat Han won an extended event. Good. At least it breaks up the monotony of that format. Better than 4 cloaky bois. 
    People need to mostly let go of their 1.0 hate. 
    Now, caution is good, but suggesting changes after 1 event? That’s kinda silly. (Unless under extreme measures). I’d say keep an eye on, and if it’s still dominating in two-three weeks then emergency fix it. We kind of already have a precedence set with trip ups.
  14. Like
    Zura reacted to Biophysical in Inert Fat Han   
    If you don't think arbitrarily high numbers of at-will white stops are a big deal, well, I think you're wrong.
  15. Sad
    Zura reacted to ThinkingB in Inert Fat Han   
    I'm still amazed that people enjoy extended at this point. It seems like that format is the ghost of 1.0.
  16. Like
    Zura reacted to Magnus Grendel in What is an "NPE?"   
    That's certainly how it gets used. 
    Which, broadly speaking, is what it is. The closest thing to a definition I've ever seen is here
    "Negative Play Experience (NPE) is when playing a game frustrates or bores one or both players. NPEs are thought to prevent new players from fully entering the game and leading to existing players abandoning the game."
    The key thing being that you're losing (generally) but that you don't feel anything you do is achieving anything. Exactly what causes this will vary wildly from player to player and situation to situation - so someone running away from you for 75% of the game in a faster ship after securing a single early kill might qualify, or a list which can reliably generate  against every attack against a squad of 2-dice primary fighters (like a TIE swarm). 
    Basically, it's generally used for any situation where you feel like you've found yourself stuck on the wrong end of a scissors-paper-stone matchup and have lost at the list-building, rather than gameplay, stage.
  17. Like
    Zura reacted to AceDogbert in Wave VI Predictions   
    I'd avoid betting on new ships from Episode IX; I'd imagine that Disney won't give FFG the necessary information to fully flesh out the new ships (equipment, pilots, general capabilities, actual physical dimensions etc), so FFG will avoid repeating the mistakes of the past (PS8 Poe, generically named 'Ace' pilots, Ben Swolo's Silencer) and wait to do a proper release.
    That said, both the FO and Resistance still have ships to re-release, so it's not as if they can't give them something in Wave VI.
  18. Like
    Zura reacted to Rossetti1828 in [Wave IV] HD spreads for N1, Resistance Transport & Hyena   
    Anakin can barrel roll twice per round then! Weeeeee!
  19. Like
    Zura reacted to svelok in [Wave IV] HD spreads for N1, Resistance Transport & Hyena   
    Anakin: "Before you reveal your manuever*, you may spend one force to barrel roll (not an action.)"
    we did it team, we got there
    * why before and not after? I hate "before you reveal" triggers I always forget them, just let me flip the dial it literally doesn't matter. Also, why "reveal your manuever" and not "reveal your dial"? Weird.
  20. Like
    Zura got a reaction from ScummyRebel in New Epic   
    Where do u guys get the info?
  21. Like
    Zura reacted to Cloaker in Well, that whole "Let's make the game easier for new players to get into" approach didn't last long...   
    With all due respect, it doesn't matter what YOU can get it for. Your resources, interest, understanding of the game, and acceptance of the status quo is not that of all new players. There are a wide variety of target audiences out there. And all are not equal to you in opportunity costs. You're not the one across the table who might be confused, or disappointed, or reluctant. They don't even get as far as the word "IF" because the word becomes "WHY?"
    Obviously the wave 5 available now in HS solves nothing. And yet it makes far better sense than what is in play currently; At least new players so inclined can find these ships, play them, and already get accustomed to them when they come out. Casuals who become competitive usually happen this way. Instead, in an attempt to keep their Extended market engaged differently (which might be indicative of the fallout of a splintered player base on sales) they opted to compromise the integrity of their new game format, designed for new players, to appease. That's really the indisputable sum of it here. The core question anyone who would counter here should ask is;
    Why should a new player have to buy second hand products AT ALL, in order to be able to fully field all desired options for a list for a new game?
    It's dumb business. Dumb. Dumb with a capital D. Dumb for the company, dumb for the employees who work there who want to see it solvent and successful, dumb for the players who want to buy from that company.
    Consider the popular Legacy format of boardgames right now. (Risk, Pandemic, etc.) What if the publisher had ceased all production of those legacy games, rebooted their core versions, but then later gradually introduced Legacy components into them WHILE NOT HAVING THE MATERIALS AVAILABLE FOR SALE? It's ******* stupid. No two ways about it. A) *******. B) Stupid.
    If I didn't love the game so much, I'd make more fun of them for doing it. If I was in charge and managed the company, I'd fire the imbecile who opted to squander revenue streams by driving new audiences to aftermarket, or worse, dismissing that potential group completely as their interest wanes in relation to their options. It flies in the face of all business reason.
    I was fine with everything they had done with 2.0 and Hyperspace up to this point. But a wave 5 reveal containing nothing of what was added to their new format is most bewildering. And for new players overall, highly uncool. Those who argue otherwise either already have what they need and a part of the very segment FFG has catered to in compromising the Hyperspace format, or are so vested into gaming and affluent that they will accept it and press on. But the two different sets I bought for parents and their kids, and one I got for a friend who lives rural are neither of these, and that's who I am arguing for here. It's confusing and caustic game design for the newbie completist or competitive minded.
  22. Like
    Zura reacted to Cloaker in Well, that whole "Let's make the game easier for new players to get into" approach didn't last long...   
    New players, 
    I'm frustrated for you, even if you aren't. I've been trying to help bring some of you into this game over the last 6 months. I know you want to have all Hyperspace options readily available to you for your faction of choice. Unfortunately, as Wave 5 shows, if you are into Scum, Imperials, or Rebels you'll have to buy your Starvipers, RZ1 A-Wings and TIE Interceptors on the secondary market. Because they ain't coming to 2.0 for at least half a year, or more. Maybe Christmas. But it might even be 2020.
    In the meanwhile, this  means you're now paying for a conversion kit ($40 on average) and hunting down out of print models. Once you do give someone other than FFG your money (because financially that makes total sense for them, quite charitable) you have to accept the risk that these ships might get cycled out of rotation. Then you're seeking your Kihraxz, E-Wings, and TIE Defenders outside FFG available product lines as well when they put those in next July or January. Welcome to Extended. 
    I guess that's the long game here. It wasn't ever really about Hyperspace gradually growing and Extended morphing into it. It's kind of apparent now that it's the reverse. Hyperspace is the laboratory, feeding balance into extended. Hopefully. I can wait as a veteran player because I have all my options available. But if someone just started... 
    I just feel it's a confusing and disappointing approach FFG has taken here for bringing new players in. Why make them spend money elsewhere? Why put them in a position to where they have to exponentially spend much more than is needed? If I was a stockholder or owner, I'd be kicking someone's *** over the business decision to drive new market share to product not currently offered directly by my own company. It's asinine strategies like this that inhibit the game's growth and accessibility. No matter how it is spun, it's just terrible judgment either way. 
    I love this game very much, and will continue to try to get new people interested in it. But jeez, do they have to make it so hard to do sometimes? Bone headed choice here to bring ships into HS and not make them available for new players in Wave 5. I feel dumb for buying the 2.0 core set as a Christmas gift last December for several of my friends. Because I have to tell a mother who plays with her 12 year son Ebay is her only option to get him Soontir. I imagine patience will run its course fast then, game collects dust, and so much stuff comes out between now and then that it'll be too daunting to return to it.
    Ridiculously embarrassing approach, FFG. I hope you reconsider, and fast. Because new players should have a chance to be competitive as well. They're your future growth sector, provided you don't make it difficult for them, you know? 
  23. Haha
  24. Like
    Zura reacted to Dabirdisdaword in Epic 2.0   
    Find me 5 attacks 4 attack dice each each turn for 123 pts with 26 hp. 
    The corvettes can be built very efficiently. Lots of people just throw sub optimal upgrades on them and then say they're bad ships. They can be some lean focussed fire in an epic game (not unlike ruthlessness tie/d glaives) 
    Pair them with annoying to kill fighters like gunboats or lwf ugr bombers and you can keep most lists tangled as long as you need to do w/e you want with a corvette. 
  25. Haha
    Zura reacted to Yepesnopes in A Shadow in the East   
    The game is dying
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