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Everything posted by Radaeon

  1. Happy we have a release. Unlikely to ever buy one. I said (many also probably said same) that they can't do justice to the thing. People will complain it's not the right size or not enough guns etc to maintain game balance. And guess what's clogging the forum.
  2. Sorry guys but I'm not convinced tec has not changed that much. Broken record or not. A lot of the ships an equipment coming out of the even look like precursors. We know from rouge one there was a lot research an designed on things such as the deathstar and entire planet dedicated to holding designs. I'm sure there are other examples maybe even some that support both sides of the discussion
  3. I did hear along the grape vine that play testing on new waves had started again. No idea what an never asked but it tells me the game continues. FFG PR is terrible but our game continues
  4. I have no issues with an erra or ships in the game but at what power point an point cost? Look at the Victory v ISD there is easily a difference. The biggest meanest equivalent in clone wars won't be as powerful as these or why the heck did they ever move away from them. So how do you adress this? This becomes the issue with existing stuff. How do they compete unless it's a separate game. I previously mentioned an idea based around eras from another ww2 game where depending on the era you played early war stuff was cheaper than late war when playing against each other. This allows older equipment to compete due to cost v capability
  5. I like would like to see more but my issue is what are they going to do differently to what we already have. One shield less or one dice less on an arc is really worth a new ship? Take assault frigate 1 v 2. Would would be different? Before it is mostly the same or does what another ship already does in game
  6. I would settle for an offical release in the normal place saying in a suitable starwars theme info coming on date x Would give people something to let lose on other than rants or poor jokes of armada being dead
  7. My concern around the SSD is more that it has potential to break the game like no other expansion has. If it's to powerful it takes out the legitimacy of many ships. If it's not powerful enough it gets bagged beyond belief. Excessive salt over something that people have been almost demanding since the beginning is probably worse than people claiming the game is dead. For the record I am a believer that the game is still alive.
  8. How will those calling for a SSD handle it when / if it turns up an does not live up to the expectations of it. Don't wish to hard for it. More expansions please.
  9. Or pair the tie with another ISD (good or bad wont matter). Could mine the salt and harvest the liquid for drought relief.
  10. So you like to see easy to use ISD's (large ships) easy to use carries and small ships?
  11. I feel we are missing some important points from yesterdays final. A lot of people were saying that small ship dominated fleets were done. Sqn were no longer king an duel large ISD's were here to rule. I ask the question is that what people are more disappontes about that there production turnedout not ro be? The comatory was not great and that never helped. But what would have been just as boring (but quicker) is two ISD rolling a dozen or so dice each at round 2 removing key ships and a tableing at round 5. Would that have been anymore exciting
  12. Have used Lancers and use to find them ok. But with all the scatter aces and defenders around these days they only have to look at them and they die.
  13. Plot force is stronger than 'the force' as everyone knows. Plot force after all is faster than the falcon, stronger than a bolt of force lighting and more powerful than a death star laser.
  14. Its not like the nerf bat is common or FaQ's for that matter in Armada. I am sure someone here can tell us the number of days since thw last one.
  15. The key to take away from this I feel is that flotillas are on the big screen. Additionaly they have more on screen time then a lot of other ships and fighters. To me that means they are part of the overall theme.
  16. Used them to ship international on many occasions and never had an issue.
  17. It keeps intrest going in the game. Any half decent disscussion about Armada is better then none. logging on and chatting about not much and sharing opinions was why forums were invented.
  18. I don't want to come off as attacking and apologise if it does but this really is captain obvious and a little high after the fact. Most of this is conjecture and playets having a disscussion around flotillas. Its not like there is new articles or new stuff to talk about. Most of the disscussion is healthy and opinions on how / what people think about flotillas. No body is suggesting FFG is trolling there own forum picking up ideas to release next week.
  19. The only thing I don't really like about flotilla scatter is that one anti ship sqn in small numbers don't do a lot to them. When in movie / actual setting this is not the case. Many a time I have ended up with a sqn mid to high teens cost only being able to shoot / chase a flotilla and it can't do anything as it just scatters.
  20. On imperial scatter aces I feel they are point for point the best sqn in game. Almost to the point of to good (something i was saying well before they become the current craze). I can see how the idea of reducing incoming damage to 0 is workable. Allows for some type of effect in the future. I would be interested in exploring some sort of penalty for using the scatter. Be it reduction in number of damage dice or something else suotable. After all the scatter on tie's is about it being quick and hard to hit.
  21. I am open to the idea of changes haveing an effect on scatter aces.TBH I am not a fan of them. But not to side track the disscussion from flotillas maybe something like a reverse evade. But happy to see a solid disscussion on the subject. Edit. Don't mind the idea about sqn losing an attack dice on the next attack if scatter is used. Or it cancels one attack dice even.
  22. My feelings with flotillas if they are a pain all come down to the scatter. It's commonly accepted that flotillas evaporate quickly when hit without scatter. No other defense token is as powerful in the game. Remove / modify how insane scatter works and you no longer need specialist ships to hunt and kill them. Makes flotillas easier to kill without killing off there use.
  23. Streamlining? Its not like Armada is hard and tricky where you need to look tables up regularly. There are enough dumb down games getting around without the need to add to them
  24. I thought there for a second I was in the Legion forums
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