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sionnach19

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  1. Like
    sionnach19 got a reaction from subtrendy in How would an Expansion work?   
    Exactly. It would have to be carefully, thoughtfully done; and it would play more like a spinoff game of Rebellion than just an expansion on the Core Game. But I'd much rather a spinoff than an even heftier, longer version of the core game. The basic rules for combat, movement, and hero activation would remain the same. But the mission decks, objective deck, and project deck would have to be changed. The new objective deck would probably be given to the Imperial player: each card would give him an assignment, and if completed would earn him a point. Once the Imperial player has accumulated five points, the Death Star is fully operational and he wins. I haven't given much thought about how or where the Death Star plans are hidden, but the probe deck would be given to the Rebel player to help them narrow down their search. Both mission decks would be altered to focus on each side's new objectives. Essentially, it would be a lot of new cards to take into account the flipping of roles. However, the military balance and the way heroes interact need not change. It would take some fine-tuning to balance this well, but a change like this is totally within the asymmetrical spirit of the game and preserves many of the core rules. And FFG gets paid the big bucks to fine-tune this and make sure the balance works out! The cherry on top is allowing some of the more generic missions and the different heroes to be included in a normal game of Rebellion, if a player wanted. Make a list of substitutions (drop X, Y, and Z villains to include A, B, and C villains from the expansion), and you're golden.
    I'd be much more interested in an expansion like the above, which does something different, than an expansion which simply adds more "stuff" to the base game. The base game doesn't need more heroes, units, or cards to clog things up. But the core rules mechanics are pretty brilliant, and a new way to utilize them would be great.
  2. Like
    sionnach19 got a reaction from jme in Will the booster box bubble burst? (How many other games/systems are people playing?)   
    I very much agree with this. This is the first set of the game, so everyone is starting from the ground up and needs to build a larger pool of cards. Once you have that pool of cards, there isn't as much of a need (from a gameplay perspective, at least) to get entire playsets of future releases. I got 12 boosters at the prerelease event, and ordered one box for the wide release. After 48 booster packs, I'm only missing 6 uncommons and 10 rares (to have at least one copy of each card). I'm much more inclined to track those down on the singles market than keep gambling with random pulls. With this solid foundation of cards from the first set, I doubt I get a box for the next set. I'll probably get a few packs for fun, or split a box with a friend to draft from it (might be a good way to at least get most of the commons); but instead of tossing $100 at the random crapshoot I'd much rather go on the singles market and just buy the characters and cards that I want most.
     
    The scarcity and issues with the first printing also contributed to higher booster box sales: it's a seller's market for singles, so most folks could buy a booster box and pay for it by selling off a few of their legendary cards. This also meant that you were better off buying booster boxes to try and get the cards you wanted, rather than paying out the nose for overinflated legendary cards on the singles market. When Asmodee first refused to rectify mispacking problems, buying a booster box was the only way to guarantee you didn't get screwed out of your legendary -- indeed, buying a booster box is the only way to guarantee a fair legendary distribution at all. Shortages also encouraged folks to be bolder with their initial orders, as there was no guarantee that additional product would be available soon. Assuming these release hiccups are ironed for the next set -- more product availability up front leads to less buyer anxiety and a thriving singles market; while better quality control/mispacking policies make boxes less necessary to protect yourself -- booster boxes won't be as essential. You can go through the singles market instead, or spread your purchases out to a few loose packs here and there (with no worry that mispacks will screw you over, or product scarcity will make it impossible to get what you want). Furthermore, you simply won't need as many cards in March or April to play the game as you do now. Most folks won't be building a whole Spirit of the Rebellion deck, they'll be using cards from Spirit of the Rebellion to enhance or alter their Awakenings deck.
  3. Like
    sionnach19 got a reaction from krzykoopa in Feelings and feedback   
    Just wanted to point out -- there seems to be a weird double standard for our hypothetical players. They're casual enough that they don't want to trade, investigate the singles market, or invest more than ~$60 in the game; but they're also serious enough that they're going to strictly adhere to the "standard" format and rules of deck construction (30 points, 30 cards, 10-20 dice, color requirements, hero/villain distinction, etc). But casual players have no reason to care about the "standard" format -- they'll make due with what they have. Maybe that means Rey and Finn hire Jango Fett for a mission, or Admiral Ackbar has turned to the Dark Side and now helps Kylo. They don't care that Flamethrower is a Yellow villain card, and will throw it into whatever deck they want to. They're not going to lock themselves into 30 point, 30 card decks. When my friend and I played after the prerelease event, we each only got one extra character... he was stuck at either 26 or 32 points. He just played at 32 points, while I played my 30 point deck and didn't really care. Casual players aren't bound to these arbitrary rules, since they're eschewing competitive tournament play. Once they start frequenting an LGS or a group that does adhere to the Standard format, they'll also find themselves in a community that's able to trade with them or even give them cards (because the hardcore players who bought 4 boxes will simply have extra) to help them get started. I know that's actually been the case in one of the Texas metas.
     
    I'm as apprehensive about barriers to entry as the next guy -- I want people, myself included, to be able to make a meaningful-yet-modest investment in the game and enjoy it. I would love to see FFG take a different approach to the starters next year -- make them full decks, guarantee one character of each color per faction, and/or handle the Starter/rarity issue better (make all rare cards starter only, to avoid booster pack draws; follow the LCG model and give players the full playset in one box, etc.). I think a better approach to starters is the way to do it. But I think the booster packs are fine as is, and I don't think this hypothetical casual player is going to care enough about the Standard rules to not slot his shiny new Jetpack into his Red/Blue villain starter deck. Bad booster draws are not a barrier to entry, especially because casual players won't often *know* what constitutes a bad booster draw! Bad booster draws only bother people who know enough about the game, and what constitutes a competitive deck. And if someone realizes the investment for a competitive deck and is turned off by it, that's fine -- they don't cash into the competitive scene. But nothing prevents you from picking up the two starter sets and a pack or two every time you go to the LGS (or Target!) and just playing with your family on the kitchen table. Some folks will only invest $50 in the game, and they will still enjoy it and still play it. The people who drop $50, get bad booster pulls, throw their hands up in the air and quit the game are people who want to play competitively and are unwilling to commit to it. And that's totally fine! But that's not a reflection on whether the game is fun or not, or whether they could still play the game with the cards they opened by altering the format of the game. Also consider: for everyone who opens six booster packs to get no characters, you get the person who opens six booster packs and pulls Han Solo and General Grievous, two of their favorite characters. Both players may have been on the fence -- the first player might now quit, but the second one may now be all-in. The randomness can cut both ways, when it comes to player retention.
  4. Like
    sionnach19 got a reaction from soviet prince in Feelings and feedback   
    Just wanted to point out -- there seems to be a weird double standard for our hypothetical players. They're casual enough that they don't want to trade, investigate the singles market, or invest more than ~$60 in the game; but they're also serious enough that they're going to strictly adhere to the "standard" format and rules of deck construction (30 points, 30 cards, 10-20 dice, color requirements, hero/villain distinction, etc). But casual players have no reason to care about the "standard" format -- they'll make due with what they have. Maybe that means Rey and Finn hire Jango Fett for a mission, or Admiral Ackbar has turned to the Dark Side and now helps Kylo. They don't care that Flamethrower is a Yellow villain card, and will throw it into whatever deck they want to. They're not going to lock themselves into 30 point, 30 card decks. When my friend and I played after the prerelease event, we each only got one extra character... he was stuck at either 26 or 32 points. He just played at 32 points, while I played my 30 point deck and didn't really care. Casual players aren't bound to these arbitrary rules, since they're eschewing competitive tournament play. Once they start frequenting an LGS or a group that does adhere to the Standard format, they'll also find themselves in a community that's able to trade with them or even give them cards (because the hardcore players who bought 4 boxes will simply have extra) to help them get started. I know that's actually been the case in one of the Texas metas.
     
    I'm as apprehensive about barriers to entry as the next guy -- I want people, myself included, to be able to make a meaningful-yet-modest investment in the game and enjoy it. I would love to see FFG take a different approach to the starters next year -- make them full decks, guarantee one character of each color per faction, and/or handle the Starter/rarity issue better (make all rare cards starter only, to avoid booster pack draws; follow the LCG model and give players the full playset in one box, etc.). I think a better approach to starters is the way to do it. But I think the booster packs are fine as is, and I don't think this hypothetical casual player is going to care enough about the Standard rules to not slot his shiny new Jetpack into his Red/Blue villain starter deck. Bad booster draws are not a barrier to entry, especially because casual players won't often *know* what constitutes a bad booster draw! Bad booster draws only bother people who know enough about the game, and what constitutes a competitive deck. And if someone realizes the investment for a competitive deck and is turned off by it, that's fine -- they don't cash into the competitive scene. But nothing prevents you from picking up the two starter sets and a pack or two every time you go to the LGS (or Target!) and just playing with your family on the kitchen table. Some folks will only invest $50 in the game, and they will still enjoy it and still play it. The people who drop $50, get bad booster pulls, throw their hands up in the air and quit the game are people who want to play competitively and are unwilling to commit to it. And that's totally fine! But that's not a reflection on whether the game is fun or not, or whether they could still play the game with the cards they opened by altering the format of the game. Also consider: for everyone who opens six booster packs to get no characters, you get the person who opens six booster packs and pulls Han Solo and General Grievous, two of their favorite characters. Both players may have been on the fence -- the first player might now quit, but the second one may now be all-in. The randomness can cut both ways, when it comes to player retention.
  5. Like
    sionnach19 got a reaction from Zordren in Feelings and feedback   
    Just wanted to point out -- there seems to be a weird double standard for our hypothetical players. They're casual enough that they don't want to trade, investigate the singles market, or invest more than ~$60 in the game; but they're also serious enough that they're going to strictly adhere to the "standard" format and rules of deck construction (30 points, 30 cards, 10-20 dice, color requirements, hero/villain distinction, etc). But casual players have no reason to care about the "standard" format -- they'll make due with what they have. Maybe that means Rey and Finn hire Jango Fett for a mission, or Admiral Ackbar has turned to the Dark Side and now helps Kylo. They don't care that Flamethrower is a Yellow villain card, and will throw it into whatever deck they want to. They're not going to lock themselves into 30 point, 30 card decks. When my friend and I played after the prerelease event, we each only got one extra character... he was stuck at either 26 or 32 points. He just played at 32 points, while I played my 30 point deck and didn't really care. Casual players aren't bound to these arbitrary rules, since they're eschewing competitive tournament play. Once they start frequenting an LGS or a group that does adhere to the Standard format, they'll also find themselves in a community that's able to trade with them or even give them cards (because the hardcore players who bought 4 boxes will simply have extra) to help them get started. I know that's actually been the case in one of the Texas metas.
     
    I'm as apprehensive about barriers to entry as the next guy -- I want people, myself included, to be able to make a meaningful-yet-modest investment in the game and enjoy it. I would love to see FFG take a different approach to the starters next year -- make them full decks, guarantee one character of each color per faction, and/or handle the Starter/rarity issue better (make all rare cards starter only, to avoid booster pack draws; follow the LCG model and give players the full playset in one box, etc.). I think a better approach to starters is the way to do it. But I think the booster packs are fine as is, and I don't think this hypothetical casual player is going to care enough about the Standard rules to not slot his shiny new Jetpack into his Red/Blue villain starter deck. Bad booster draws are not a barrier to entry, especially because casual players won't often *know* what constitutes a bad booster draw! Bad booster draws only bother people who know enough about the game, and what constitutes a competitive deck. And if someone realizes the investment for a competitive deck and is turned off by it, that's fine -- they don't cash into the competitive scene. But nothing prevents you from picking up the two starter sets and a pack or two every time you go to the LGS (or Target!) and just playing with your family on the kitchen table. Some folks will only invest $50 in the game, and they will still enjoy it and still play it. The people who drop $50, get bad booster pulls, throw their hands up in the air and quit the game are people who want to play competitively and are unwilling to commit to it. And that's totally fine! But that's not a reflection on whether the game is fun or not, or whether they could still play the game with the cards they opened by altering the format of the game. Also consider: for everyone who opens six booster packs to get no characters, you get the person who opens six booster packs and pulls Han Solo and General Grievous, two of their favorite characters. Both players may have been on the fence -- the first player might now quit, but the second one may now be all-in. The randomness can cut both ways, when it comes to player retention.
  6. Like
    sionnach19 got a reaction from ErrantKknight in Feelings and feedback   
    Just wanted to point out -- there seems to be a weird double standard for our hypothetical players. They're casual enough that they don't want to trade, investigate the singles market, or invest more than ~$60 in the game; but they're also serious enough that they're going to strictly adhere to the "standard" format and rules of deck construction (30 points, 30 cards, 10-20 dice, color requirements, hero/villain distinction, etc). But casual players have no reason to care about the "standard" format -- they'll make due with what they have. Maybe that means Rey and Finn hire Jango Fett for a mission, or Admiral Ackbar has turned to the Dark Side and now helps Kylo. They don't care that Flamethrower is a Yellow villain card, and will throw it into whatever deck they want to. They're not going to lock themselves into 30 point, 30 card decks. When my friend and I played after the prerelease event, we each only got one extra character... he was stuck at either 26 or 32 points. He just played at 32 points, while I played my 30 point deck and didn't really care. Casual players aren't bound to these arbitrary rules, since they're eschewing competitive tournament play. Once they start frequenting an LGS or a group that does adhere to the Standard format, they'll also find themselves in a community that's able to trade with them or even give them cards (because the hardcore players who bought 4 boxes will simply have extra) to help them get started. I know that's actually been the case in one of the Texas metas.
     
    I'm as apprehensive about barriers to entry as the next guy -- I want people, myself included, to be able to make a meaningful-yet-modest investment in the game and enjoy it. I would love to see FFG take a different approach to the starters next year -- make them full decks, guarantee one character of each color per faction, and/or handle the Starter/rarity issue better (make all rare cards starter only, to avoid booster pack draws; follow the LCG model and give players the full playset in one box, etc.). I think a better approach to starters is the way to do it. But I think the booster packs are fine as is, and I don't think this hypothetical casual player is going to care enough about the Standard rules to not slot his shiny new Jetpack into his Red/Blue villain starter deck. Bad booster draws are not a barrier to entry, especially because casual players won't often *know* what constitutes a bad booster draw! Bad booster draws only bother people who know enough about the game, and what constitutes a competitive deck. And if someone realizes the investment for a competitive deck and is turned off by it, that's fine -- they don't cash into the competitive scene. But nothing prevents you from picking up the two starter sets and a pack or two every time you go to the LGS (or Target!) and just playing with your family on the kitchen table. Some folks will only invest $50 in the game, and they will still enjoy it and still play it. The people who drop $50, get bad booster pulls, throw their hands up in the air and quit the game are people who want to play competitively and are unwilling to commit to it. And that's totally fine! But that's not a reflection on whether the game is fun or not, or whether they could still play the game with the cards they opened by altering the format of the game. Also consider: for everyone who opens six booster packs to get no characters, you get the person who opens six booster packs and pulls Han Solo and General Grievous, two of their favorite characters. Both players may have been on the fence -- the first player might now quit, but the second one may now be all-in. The randomness can cut both ways, when it comes to player retention.
  7. Like
    sionnach19 got a reaction from jme in Feelings and feedback   
    Just wanted to point out -- there seems to be a weird double standard for our hypothetical players. They're casual enough that they don't want to trade, investigate the singles market, or invest more than ~$60 in the game; but they're also serious enough that they're going to strictly adhere to the "standard" format and rules of deck construction (30 points, 30 cards, 10-20 dice, color requirements, hero/villain distinction, etc). But casual players have no reason to care about the "standard" format -- they'll make due with what they have. Maybe that means Rey and Finn hire Jango Fett for a mission, or Admiral Ackbar has turned to the Dark Side and now helps Kylo. They don't care that Flamethrower is a Yellow villain card, and will throw it into whatever deck they want to. They're not going to lock themselves into 30 point, 30 card decks. When my friend and I played after the prerelease event, we each only got one extra character... he was stuck at either 26 or 32 points. He just played at 32 points, while I played my 30 point deck and didn't really care. Casual players aren't bound to these arbitrary rules, since they're eschewing competitive tournament play. Once they start frequenting an LGS or a group that does adhere to the Standard format, they'll also find themselves in a community that's able to trade with them or even give them cards (because the hardcore players who bought 4 boxes will simply have extra) to help them get started. I know that's actually been the case in one of the Texas metas.
     
    I'm as apprehensive about barriers to entry as the next guy -- I want people, myself included, to be able to make a meaningful-yet-modest investment in the game and enjoy it. I would love to see FFG take a different approach to the starters next year -- make them full decks, guarantee one character of each color per faction, and/or handle the Starter/rarity issue better (make all rare cards starter only, to avoid booster pack draws; follow the LCG model and give players the full playset in one box, etc.). I think a better approach to starters is the way to do it. But I think the booster packs are fine as is, and I don't think this hypothetical casual player is going to care enough about the Standard rules to not slot his shiny new Jetpack into his Red/Blue villain starter deck. Bad booster draws are not a barrier to entry, especially because casual players won't often *know* what constitutes a bad booster draw! Bad booster draws only bother people who know enough about the game, and what constitutes a competitive deck. And if someone realizes the investment for a competitive deck and is turned off by it, that's fine -- they don't cash into the competitive scene. But nothing prevents you from picking up the two starter sets and a pack or two every time you go to the LGS (or Target!) and just playing with your family on the kitchen table. Some folks will only invest $50 in the game, and they will still enjoy it and still play it. The people who drop $50, get bad booster pulls, throw their hands up in the air and quit the game are people who want to play competitively and are unwilling to commit to it. And that's totally fine! But that's not a reflection on whether the game is fun or not, or whether they could still play the game with the cards they opened by altering the format of the game. Also consider: for everyone who opens six booster packs to get no characters, you get the person who opens six booster packs and pulls Han Solo and General Grievous, two of their favorite characters. Both players may have been on the fence -- the first player might now quit, but the second one may now be all-in. The randomness can cut both ways, when it comes to player retention.
  8. Like
    sionnach19 got a reaction from Stone37 in Stupid Poe Tricks   
    Thermal Detonator probably gets you the most bang for your buck, and AT-ST has the highest single target damage. However, my favorite is still the Millenium Falcon... that die is just so **** versatile, getting to choose the exact ability you need when you trigger Poe's ability is so clutch.
  9. Like
    sionnach19 reacted to CBMarkham in Free ParaGoomba Slayer!   
    That's about the only part of this thread I agree with. Wish him well, but like...there's a reason he got banned.
     
    Legit, I eventually figured out that he was banned one day while wondering to myself why the forums seemed so much more pleasant recently. That's a real thing that happened. I just thought "The forums have been good recently. What's up?".
     
    Not trying to hate but like...he can take a time out for introspection. 
  10. Like
    sionnach19 reacted to kyten44 in Why the Jumpmaster nerf is bad for x-wing (hear me out)   
    You are wrong.
  11. Like
    sionnach19 reacted to Kalandros in How I learned to quit X-Wing and love the atomic Bomb   
    Sounds like you played with boring people.
     
    How about not posting pointless and useless threads? If you don't enjoy it, thats fine, you dont have to be so loud in here for no reason other than to try to convince others not to play it? Which is in very bad taste. 
     
    Learn some decency.
  12. Like
    sionnach19 reacted to ficklegreendice in How I learned to quit X-Wing and love the atomic Bomb   
    don't forget your hispter goodie bag on the way out!
  13. Like
    sionnach19 got a reaction from Grim Knight in Do you think they can realistically release expansions for this   
    I agree that the game hardly needs (or expects) an expansion, but I certainly think there are ways to do it. I agree that adding too many new components (units, missions, leaders, systems etc.) threatens to destabilize the elegance of the game as it stands now. But what if an expansion changed the entire premise of the game? Invert the basic hide-and-seek mechanic... set the expansion before a New Hope (you know, the same timeline as Rebels and the new Rogue One movie coming out?), and have the Rebels use the probe deck to search for the Death Star plans (indicated perhaps by the Death Star Under Construction). The Empire is working to collect the resources that they need to bring the weapon online, while the Rebels are trying to pin down where the Empire is constructing their technological terror. The game could introduce more heroes/villains from Rebels and Rogue One, alongside a swath of new cards for missions, projects, actions, and objectives. No need for new units/plastic. Done well, I think this could be a really fun inversion of Rebellion. It could even be done in a way that decreases the playtime, which would be a novel approach to an expansion (instead of making a long and hefty game even longer and more cumbersome, make it shorter!).
     
    You maintain the asymmetry, the hide-and-seek mechanic, but flip the roles and open up some potential for new characters and cards. The new stuff doesn't necessarily need any overlap with the old, but it would be cool to be able to import Thrawn or Jyn Erso into your standard Rebellion games.
     
    I'd also love the see a Rebel Objective that's worth zero points, but forces an Imperial leader who has a space or ground tactic value lower than Darth Vader's to be killed after failing a mission.
  14. Like
    sionnach19 reacted to AllWingsStandyingBy in The Empire is evil.   
    Umm...what?  You might need to go back to history class.  Or else you're using some very loose interpretations of "lasting government," I suppose.
    For instance, the Parliament of the United Kingdom was formed in 1707, a good eighty-one years before the earliest possible interpretation of the United States' "lasting government" (I know us Yanks only like to think about 'Ol' Evil King George' and the Crown being a thing back then, but even decades before the Revolutionary War the UK had embraced the Parliamentary system which is still in place today...sheesh).  Also, regarding: the 81 year head-start (ignoring the age of the Crown entirely): I'm not sure exactly when the US' "current lasting government" even started, but it wasn't in 1776 as most fellow Americans would probably report.  We didn't ratify the Articles of the Confederation until 1781 and those weren't replaced with the current Constitution until 1788.  The Declaration of Independence =/= The Constitution, and even then the Bill of Rights weren't ratified as an addendum to the Constitution until 1791.
    I'm a proud American myself, but can we please refrain from proudly flaunting historical illiteracy as a sign of national pride?  And let's not forget all of the contingent advantages that the fantastic wealth of natural resources and relative geographical insulation from the turmoil between the powers in Europe afforded the US as a country, as they were also incredibly significant in the success and influence that America has enjoyed.
    I will say it's humbling to travel the World and gain a new appreciation for America's utter youth.  For instance, walking around a place like London or Oxford you're literally among buildings and institutions that are nearly a thousand years old...roughly four times as old as the US itself.  That helps one remain humbled, respectful, and appreciative.  The world is an old, big place, full of many wonderful people and their contributions.  It's good to never lose that amidst one's own views and experiences.
     
  15. Like
    sionnach19 reacted to Dwing in Kom'rk-class fighter sighted in Star Wars Rebels   
    Funny as the Fang fighters is a smaller version of the Kom'rk class ship from the Clone Wars show.
  16. Like
    sionnach19 reacted to KineticOperator in Probably the most powerful thing about snap shot.   
    Thanks for the warning. I like running Snap Shot, I will make sure to remind people about their actions.
  17. Like
    sionnach19 reacted to Sekac in TURN BILBO... WHAT A FUNNY little WASTE OF TIME... TURN BILBO!!!   
    Okay, JBR7 has finally descended to PGS's level of pointless "contributors". Hopefully one day he'll do something stupid enough to get banned, but until then, it's a tight race for who's most deserving of the ignore list.
    I know you believe you're some bastion of casual play amidst a sea of slaves to the competitive format, but you're not. You're just a douchenozzle perpetuating the asinine idea that casual and competitive cannot co-exist within the same community.
    You can enjoy the game your own way but this "one moron war" against anybody enjoying competitive X-wing is absurd. I know it's a struggle to believe, but there is no correct kind of fun to have with this game.
    So please, I'm begging you, stick to the only thing you're good at, and make cool star wars emoticons. I promise you, the internet will continue without your self-obsessed obnoxiousness.
    For once in your tenure here, just shut the **** up.
  18. Like
    sionnach19 reacted to eMeM in My Underwear IS Over-costed by 0.50... FIX!!!   
    If you read this post twice before sending it and still for some bizarre reason decided you absolutely have to post trash off-topic threads like this, at least do it in the off-topic subforum.
  19. Like
    sionnach19 reacted to quasistellar in Would you still buy and play X-Wing if the ships came unpainted?   
    Maybe.  Doubtful, though.  Part of the reason for this game's success is that it's ready to go out of the box.  It wouldn't be as popular otherwise.
  20. Like
    sionnach19 got a reaction from Boba Rick in Solid Lists for Tournament Noobs?   
    It's got to be something you enjoy flying, so that even if you lose all of your games you still walk away from the event smiling about all the fun little moments you had. I also think it's important for beginner-friendly lists to be pretty straightforward, and have a bit of durability so that one mistake or unlucky dice roll doesn't spell disaster. My first tournament list was Scum Boba with some toys backed up by two TLT Y-Wings, and it was great. Nothing too complicated, nothing that would die in one turn, and I got to use a character I love. It looks like both of your suggested lists fit my criteria, though I'll second the concern that PtL isn't great on the Glaive Squadron Pilot.
  21. Like
    sionnach19 got a reaction from CBMarkham in Vader & Co.   
    Thanks for the input, friends. I'm worried about how quickly the Decimator can evaporate if I leave it exposed for too long — controlling the opening engagement will be crucial. If I can move quickly and unpredictably with the Decimator, to keep it out of arc, I should be able to use Vader before exploding. I think I'll stick with the list, and see what I can manage with it. I'll try to update this thread!
  22. Like
    sionnach19 reacted to Boba Rick in HOTR is all about painter hate   
    Somebody call the wambulance.
  23. Like
    sionnach19 reacted to Icelom in HOTR is all about painter hate   
    I cant paint, i get my wife to do ships on occasion (i have a black t-70). I for one love that its pre-painted and they come out with other paint versions.
     
    Your attitude frankly is awful, nothing is stopping you from painting even if ffg sells painted models in different styles.
     
    How on earth is this bad for you? how does it stop you from painting? you need to be the only one with a black x-wing on the table to feel special? Did FFG just rip your special snowflake title up by giving people other paint schems? 
  24. Like
    sionnach19 got a reaction from General Mayhem in What crew and elite on Scum Boba?   
    Most folks would argue Boba really wants Engine Upgrade, and if you decide to take that, you want to avoid upgrades that:
    1) Stress the Firespray, which has really limited green maneuvers on its dial.
    2) Take an action, which clashes with EU.
    3) Grant rerolls, since Boba can generate rerolls himself.
    If you take my checklist seriously (which you don't necessarily need to), then the leftover EPTs which seem good for Boba are Fearlessness, Adaptibility, and Veteran Instincts (the PS boosts are even better with Engine Upgrade, allowing Boba to arc dodge). Some strong crew members could be 4-LOM, Tail Gunner, or Gunner — all action independent, and provide a slight offensive boost.
    If you plan on running Boba without Engine Upgrade, then I think Recon Specialist is another stellar crew member — the extra focus goes a long way towards helping Boba stay alive, and gives you another layer of dice modification for your attacks.
  25. Like
    sionnach19 got a reaction from Jiron in What crew and elite on Scum Boba?   
    Most folks would argue Boba really wants Engine Upgrade, and if you decide to take that, you want to avoid upgrades that:
    1) Stress the Firespray, which has really limited green maneuvers on its dial.
    2) Take an action, which clashes with EU.
    3) Grant rerolls, since Boba can generate rerolls himself.
    If you take my checklist seriously (which you don't necessarily need to), then the leftover EPTs which seem good for Boba are Fearlessness, Adaptibility, and Veteran Instincts (the PS boosts are even better with Engine Upgrade, allowing Boba to arc dodge). Some strong crew members could be 4-LOM, Tail Gunner, or Gunner — all action independent, and provide a slight offensive boost.
    If you plan on running Boba without Engine Upgrade, then I think Recon Specialist is another stellar crew member — the extra focus goes a long way towards helping Boba stay alive, and gives you another layer of dice modification for your attacks.
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