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sionnach19

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  1. Like
    sionnach19 got a reaction from AlexW in Store Championships 2017 Results Thread   
    Poe's ability to throw out a U-Wing or Thermal Detonator becomes more threatening based on how many characters you have. Against Palpatine, the Thermal Detonator does 3 damage. Against Vader Raider, six damage. Against Jango/Trooper/Trooper, 9 damage. Against a 4 character deck, a whopping 12 damage — from one die. Since Poe/Maz is such a prevalent, popular, and powerful deck in the meta right now; 3+ character decks have a lot to fear.
  2. Like
    sionnach19 reacted to WonderWAAAGH in Claim and after effects   
    Claim the battlefield. Battlefield effect goes in the queue. Any thing else that triggers from a claim and is already in play also goes into the queue. Resolve the queue, one effect at a time, FIFO. The supports you play as a consequence of claiming the battlefield won't be in play to trigger when you claim. 
  3. Like
    sionnach19 got a reaction from Zordren in Is eVader Royal Guard better than eVader Raider?   
    They do different things. Vader/Raider is faster and has access to better dice control. "Royal Vader" is more durable and has the advantages of mono-Blue (while giving up the opportunity to include powerful Yellow cards as well). In my experience, both decks do high damage aggro equally well. I think Vader Raider is the better control variant at this point. Royal Vader is tankier, leveraging Guardian and blue events to keep Vader alive and kicking for longer. There are enough cards in the game now that it's not as simple as old Vader Raider where you just include all the best cards from each color and call it a day. There are hard decisions to be made about running Holocron and Ability upgrades, vs. It Binds All Things and non-Ability upgrades. Focusing dice control, or healing abilities. Speed or not. 
     
    I can't quite tell which is better at this point — both have strengths and weaknesses, and the tournament scene will take some time to parse through them all. I'm personally more interested in Royal Vader, since it seems more thematic and closes out the game with Vader himself. I've opted to leave Holocron on the bench, and run non-Ability upgrades with IBAT — I'm focusing on straightforward melee damage, and run a bunch of damage-from-hand cards. I actually suspect Vader/Raider may be still be the better deck (Fast Hands is so good), but I want to see what I can make happen from the new pairing!
  4. Like
    sionnach19 got a reaction from jme in Best decks at the moment?   
    For villains...
    I think Nines will show up in the premiere aggro decks. Pairing him with Jango is one option, but I think eNines/eVader (DA) has even more potential as a brutal early game deck (less speed, but much more damage) I agree that eVader/Raider still seems strongest, but I fully expect ePalp and eVader/Royal Guard to make the rounds. eVader (DA)/eKylo could make a convincing pair, with Command Shuttle and Throne Room. Both Krennic and Unkar offer new possibilities for Villain control decks, and I expect some kind of Krennic/Jabba/Unkar mill deck will be popular. Some Villain attrition decks. 2x Stormtroopers/2x Guavian Enforcers (or 1 Enforcer and 1 TIE Pilot) are threatening in their own right, but once Endless Ranks enters the mix things get a little out of control. For heroes...
    I think a Planetary Uprising deck with Snap could be strong. eHan/eSnap seems like a good pair there. ePoe/eMaz will be a fearsome combination for anyone who can scrape enough vehicles together. I don't think Hero mill decks can quite compete with the villain offerings, but there might be something around Jyn. I like eJyn/Ackbar as a sort of updated hybrid-Lukebar that can play for mill victories. eHan/eRey just gets stronger. Qui-gon blue decks received a ton of new shield-based cards which seem great.  
    These are decks that I'm interested in, have seen others talk about, or expect to play at some point soon. It will take a while for the meta to settle down, though... we saw this in Awakenings. While some strong deck archetypes were apparent pretty quickly (Vader/Raider, Han/Rey), others took months to unfold (Jango/Veers took off after a couple of weeks, turned into variants like Jango/2x Trooper or eBala/Jango/Trooper, and only after a few months did people land on the Phasma variant which has been popular lately). Some decks, like Lukebar, rose and fell over a month or two. I'm very curious to look back on this post in a few months and see how wrong I was!
  5. Like
    sionnach19 got a reaction from wakefieldbw in Best decks at the moment?   
    For villains...
    I think Nines will show up in the premiere aggro decks. Pairing him with Jango is one option, but I think eNines/eVader (DA) has even more potential as a brutal early game deck (less speed, but much more damage) I agree that eVader/Raider still seems strongest, but I fully expect ePalp and eVader/Royal Guard to make the rounds. eVader (DA)/eKylo could make a convincing pair, with Command Shuttle and Throne Room. Both Krennic and Unkar offer new possibilities for Villain control decks, and I expect some kind of Krennic/Jabba/Unkar mill deck will be popular. Some Villain attrition decks. 2x Stormtroopers/2x Guavian Enforcers (or 1 Enforcer and 1 TIE Pilot) are threatening in their own right, but once Endless Ranks enters the mix things get a little out of control. For heroes...
    I think a Planetary Uprising deck with Snap could be strong. eHan/eSnap seems like a good pair there. ePoe/eMaz will be a fearsome combination for anyone who can scrape enough vehicles together. I don't think Hero mill decks can quite compete with the villain offerings, but there might be something around Jyn. I like eJyn/Ackbar as a sort of updated hybrid-Lukebar that can play for mill victories. eHan/eRey just gets stronger. Qui-gon blue decks received a ton of new shield-based cards which seem great.  
    These are decks that I'm interested in, have seen others talk about, or expect to play at some point soon. It will take a while for the meta to settle down, though... we saw this in Awakenings. While some strong deck archetypes were apparent pretty quickly (Vader/Raider, Han/Rey), others took months to unfold (Jango/Veers took off after a couple of weeks, turned into variants like Jango/2x Trooper or eBala/Jango/Trooper, and only after a few months did people land on the Phasma variant which has been popular lately). Some decks, like Lukebar, rose and fell over a month or two. I'm very curious to look back on this post in a few months and see how wrong I was!
  6. Like
    sionnach19 got a reaction from CBowser in Best decks at the moment?   
    For villains...
    I think Nines will show up in the premiere aggro decks. Pairing him with Jango is one option, but I think eNines/eVader (DA) has even more potential as a brutal early game deck (less speed, but much more damage) I agree that eVader/Raider still seems strongest, but I fully expect ePalp and eVader/Royal Guard to make the rounds. eVader (DA)/eKylo could make a convincing pair, with Command Shuttle and Throne Room. Both Krennic and Unkar offer new possibilities for Villain control decks, and I expect some kind of Krennic/Jabba/Unkar mill deck will be popular. Some Villain attrition decks. 2x Stormtroopers/2x Guavian Enforcers (or 1 Enforcer and 1 TIE Pilot) are threatening in their own right, but once Endless Ranks enters the mix things get a little out of control. For heroes...
    I think a Planetary Uprising deck with Snap could be strong. eHan/eSnap seems like a good pair there. ePoe/eMaz will be a fearsome combination for anyone who can scrape enough vehicles together. I don't think Hero mill decks can quite compete with the villain offerings, but there might be something around Jyn. I like eJyn/Ackbar as a sort of updated hybrid-Lukebar that can play for mill victories. eHan/eRey just gets stronger. Qui-gon blue decks received a ton of new shield-based cards which seem great.  
    These are decks that I'm interested in, have seen others talk about, or expect to play at some point soon. It will take a while for the meta to settle down, though... we saw this in Awakenings. While some strong deck archetypes were apparent pretty quickly (Vader/Raider, Han/Rey), others took months to unfold (Jango/Veers took off after a couple of weeks, turned into variants like Jango/2x Trooper or eBala/Jango/Trooper, and only after a few months did people land on the Phasma variant which has been popular lately). Some decks, like Lukebar, rose and fell over a month or two. I'm very curious to look back on this post in a few months and see how wrong I was!
  7. Like
  8. Like
    sionnach19 got a reaction from Frimmel in Official Expansion - Rise of the Empire   
    I was looking into this, and noticed that all the missions with "Vader" symbols are 1 Logistics "Resolve" missions. I wonder if that might be a clue as to how they function -- these missions all seem pretty powerful, and it's a huge advantage to have them keyed to "Resolve" instead of "Attempt" so that they automatically succeed. Perhaps the Vader symbol introduces some sort of negative trade off, that leads to an advantage or benefit for your opponent when you resolve one of these missions. It becomes a way to balance these powerful missions with appropriate risks/downsides, while still guaranteeing that they can be performed.
    I like Frimmel's idea that it serves as a key telling us which parts of the expansion are modular or not, but that raises other questions -- the Vader symbol doesn't appear alongside any character specific missions. If the Vader symbols show which mission cards can be imported to standard games of Rebellion, does that mean that none of the leaders are modular?
    Another possibility is that it feeds into the game's victory conditions, timeline, or something like that. Perhaps there is a new "Vader" token which is added to the timeline, and performing missions with the Vader symbol changes its position. The token could represent the growing might of the Empire, so the more daring the Rebellion is (or the more quickly the Empire develops the Death Star) the stronger the response from the Empire.
    An even crazier possibility is that it is tied to Vader himself -- he may no longer be a starting hero, but a "special" one that only appears when the circumstances warrant it. The Vader symbols might be the way to determine where the Dark Lord shows up, representing him appearing to thwart the Rebels when they do something really crazy. In this instance, there's a chance that an alternate Vader is the fourth unrevealed Imperial leader (which would fit the fourth leader needing to be a General instead of an Admiral).
    I really have no idea, just spitballing But wanted to point out that the Vader missions which we've seen so far are all 1 Logstics resolve, and I suspect that might have something to do with it.
  9. Like
    sionnach19 reacted to Stu35 in Rules question - Holocron and Royal Guard   
    Iirc. Its in the latest rules reference you can.
    Edit: i did remember correctly. Page 27.
  10. Like
    sionnach19 got a reaction from Stone37 in Day One Legendary Pulls   
    I bought 1 box.
    Riot Baton Force Speed Obi-wan Maz's Goggles Quadjumper Slave I Split a box with a friend, which had:
    Director Krennic Baze Force Speed Bowcaster Quadjumper Slave I
  11. Like
    sionnach19 got a reaction from Irokenics in Speculation on the stacked symbols.   
    I think they'll simply count towards fulfilling the requirements on mission cards. It makes it easier to play some high level mission cards, but makes the leaders less likely to succeed at their attempts if opposed. Essentially, it opens up the decision making process a bit more and makes using leaders to oppose missions a tad bit stronger. The extra symbols then become a balancing mechanic for the new mission deck, and giving them some advantages over other leaders without just straight up being better.
    I don't think they'll at all contribute to dice being rolled, because then these new leaders are simply too powerful (offense, defense; doesn't matter). If you ignore the small symbols, Jyn becomes 1 Intel/1 Spec Ops which seems appropriate. Chirrut is 1 Diplomacy/2 Spec Ops, which is weird but I think his inclusion is overall weird. Krennic becomes 1 Logistics/1 Intel. Lined up against the other leaders in the game, these numbers feel appropriate -- both in terms of game balance, and lore-based capabilities. (I like Krennic as a character, but he should never be rolling more dice than Palpatine or Yularen when it comes to Intel missions)
  12. Like
    sionnach19 reacted to Mikael Hasselstein in Official Expansion - Rise of the Empire   
    Well, there's something a lot of people were adamant would never happen.
     
    I'm glad I wasn't on the 'wrong side of history' on that one. 
  13. Like
    sionnach19 reacted to Mep in SoR OFFICIAL RELEASE DATE   
    Yes, these boards do have an ignore feature. Just hover your mouse over their name or icon and you'll get a popup with the ignore option. Works great on people who have no idea wtf they are talking about.
  14. Like
    sionnach19 reacted to johnwiser in Aurra Sing Artwork   
    Fully agree on the Chewie artwork. Chewie hiding behind a tree? Loyal Friend? More like Hide and Seek...LOL. Sorry, the Bowcaster art would have made a great Chewie art card. 
  15. Like
    sionnach19 got a reaction from johnwiser in Aurra Sing Artwork   
    I wonder why they decided to use all their good Chewbacca art on upgrades and events, and saddled the character card with that strange image.
  16. Like
    sionnach19 got a reaction from blackholexan in Aurra Sing Artwork   
    I wonder why they decided to use all their good Chewbacca art on upgrades and events, and saddled the character card with that strange image.
  17. Like
    sionnach19 got a reaction from Conviction in Aurra Sing Artwork   
    I wonder why they decided to use all their good Chewbacca art on upgrades and events, and saddled the character card with that strange image.
  18. Like
    sionnach19 reacted to haritos in To the amazing game design experts of this forum: What happened to the Kylo-will-ruin-everything prophecy?   
    Come on guys, you totally failed to predict what an amazing card Attani Mindlink was when people talked about it, you never payed attention to Sabine crew til someone flew it against you, and now you totally fail to predict the impact Kylo party crits will have in the meta? Should we link some of your doom threads to really get this party going? Should we try to make #whereiskylo viral?
    I thought you guys are the experts FFG listens to.
    Oh btw, buff the x-wing ;(
  19. Like
    sionnach19 got a reaction from Marinealver in After Rogue One, do you think there will be a Rouge One Expansion?   
    I mean, I've stated multiple times that I have no dog in this fight. I'm totally fine with the map as it stands. I'm not arguing that the map needs to be changed. I like the map as it is, and enjoy the continuity it fosters between prequel material and the Galactic Civil War.
     
    I'm also in a thread about a hypothetical expansion for Rogue One, and I've suggested a possible way to change the map in order to introduce systems from Rogue One without destroying the game balance. I've pointed out that the game's broad audience (meaning people who might be less invested in Star Wars lore than folks commited enough to visit FFG forums) would probably benefit from replacing some of the esoteric systems with more well-known systems from the recent films. That's a completely reasonable thing to say, even if it's not your preference (or even mine!). I've not bashed the prequel movies, nor clamored that the map needs to be changed every time Disney releases new material. Maybe if you bothered to consider my posts within the context of the ongoing thread, you would understand things a little better.
     
    I'm not quite sure why folks feel the need to barge into this thread with no interest in the broader conversation, just to vehemently defend something which isn't under attack and criticize people for things they haven't said. 
  20. Like
    sionnach19 reacted to Verlaine in Why are the U Wings so weak?   
    Welcome to the XWM forum!
  21. Like
    sionnach19 reacted to Ironglaive in After Rogue One, do you think there will be a Rouge One Expansion?   
    Modern politics, bruh
  22. Like
    sionnach19 got a reaction from Marinealver in After Rogue One, do you think there will be a Rouge One Expansion?   
    Why does there need to be a map extension? Couldn't they just print map tile overlays, designed to cover existing sections of the board? This might be a way to include some systems from the newer source material (Scarif, Jedha, Atollon, Jakku, Takodana, whatever) without drastically the tempo of the game in favor of the Rebels. It would open up some interesting changes too: we could get new build combinations to subtly change how easy or hard it is to get certain units (they could even add new resource types, to cover new units). We could also see the borders of parts of the map redrawn, which would change hyperspace lanes and how easy (or hard) it is to access some parts of the board.
    I wouldn't mind some potential map changes in an expansion, but doing it with a map extension would be a drag. I think map overlays could shake things up.
  23. Like
    sionnach19 got a reaction from subtrendy in After Rogue One, do you think there will be a Rouge One Expansion?   
    Why does there need to be a map extension? Couldn't they just print map tile overlays, designed to cover existing sections of the board? This might be a way to include some systems from the newer source material (Scarif, Jedha, Atollon, Jakku, Takodana, whatever) without drastically the tempo of the game in favor of the Rebels. It would open up some interesting changes too: we could get new build combinations to subtly change how easy or hard it is to get certain units (they could even add new resource types, to cover new units). We could also see the borders of parts of the map redrawn, which would change hyperspace lanes and how easy (or hard) it is to access some parts of the board.
    I wouldn't mind some potential map changes in an expansion, but doing it with a map extension would be a drag. I think map overlays could shake things up.
  24. Like
    sionnach19 got a reaction from scoddyboy in Evolution of the game   
    I'd be interested in seeing some uncommon (dice-less) characters -- by slotting in at smaller points values, they might open up some more deck combinations. For instance, something like this:
    (Hero) Watto: 4 points, 3 health, Action: Exhaust this character to gain a resource.
    (Villain) Imperial Probe Droid: 4 points, 3 health, Action: Exhaust this character to look at the top card of a player's deck. This character may suffer one unblockable damage to discard that card (if an opponent's) or draw it (if it belongs to the controlling player).
    They add some general utility, but aren't very hardy so an opponent could focus them down quickly. They could be prevented from taking upgrades entirely, but I've tried to word their abilities so that they can't roll dice and use their utility actions. Not only does this open up some more deck building opportunities, but it gives FFG a way to introduce little characters (like Ewoks or Jawas), and it also gives new players an easier way to acquire characters. That was a big complaint in the prerelease era, where folks could open 6 packs and not get a new character to use.
     
    I doubt that FFG plan to add a new color to the mix, given they went with the three primary colors. However, a "Green" color for non-civilized stuff could be cool. I'm hopeful monsters like the Rancor, Nexu and Wampa make it into the game -- this could possibly be one way, but they might be better off as Yellow villain supports or something instead. I think they would be cool as supports, with some sort of "beast handler" characters that give them buffs.
  25. Like
    sionnach19 got a reaction from Darth Onyx in Inspiring Recruit and Electronic Baffle   
    Great, thanks guys. So my best options at this point are to email FFG looking for a response, and get in touch with any tournament organizers beforehand to confirm this is their ruling?
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