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Sharkeyx

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  1. Like
    Sharkeyx got a reaction from The Cocky Rooster in In App Line of Sight Calculation   
    Have a dollar store ruler on the table and just hold it from corner to corner of the target tiles. There isn't much to los in this game, and since you're coop there shouldn't be many arguments about los.
    Adding thos to the app would just slow it and you down more than really help, since it doesnt track movement of figs.
  2. Like
    Sharkeyx reacted to Rauhughes in Not enough weeks in the campaign.   
    Pro tip - if you ace your first side quest (I.e lose no moral) to straight onto the second one. If it gets dicey and looks like you'll lose moral just quit the quest for no penalty. We got 2 extra sides in last play through with this method.
  3. Like
    Sharkeyx reacted to Budapest in Road to Legend Questions   
    For reference see page 7 of the rules:
    ACTION LIST
    The activation window displays which type of monster (master or minion) is activating first, followed by a list of potential actions (each marked with the � symbol).
    For each monster of the displayed type, players resolve the displayed actions from top to bottom until the monster has performed 2 actions. Any actions that the monster cannot resolve are skipped (see “Skipping Actions” to the right).
    If players get to the bottom of the list, they cycle back through it until the monster’s activation ends. The monster’s activation ends after it has resolved 2 actions or when it cannot resolve any actions in the list.
    Normal restrictions and special abilities still apply. For example, most monsters cannot attack more than once per activation, so any actions that contain attacks are skipped if the monster already attacked.
    "Normal restrictions and special abilities still apply"
    https://images-cdn.fantasyflightgames.com/filer_public/31/dc/31dc4777-9bfe-49b5-8bd9-687901790454/road_to_legend_rules.pdf
    Since I don't have that expansion I haven't seen the Death Cry action list. Is it possible that the Special Effect is allowing Death Cry twice?
  4. Like
    Sharkeyx reacted to kraisto in Road to Legend Feedback   
    Tripled the sales and in the sequence he announced the  Imperial Assault app ... Well, I think RTL dont make any sucess
  5. Like
    Sharkeyx reacted to maxam in Road to Legend Feedback   
    It was stated by Christian Peterson the CEO of FFG at the In-Flight report at GenCon 2016. Pretty amazing, as "hearsay" had previously been sales had doubled... nice to have a confirmation that improves on the rumours! 
  6. Like
    Sharkeyx reacted to Budapest in Road to Legend Questions   
    I do this. Seems to have worked out so far.
    The "special effect" listed at the top of the monster activation is in addition to the regular rules. It can be very deadly.
     
    Looks like you got your answer but I wanted to point out if you select the skull icon on the top of the monster activation page it will list the order in which the monster should spend surges.
     Cycle through the possible monster actions until either the monster does all its possible activations with in the regular rules (move/move or move/attack) or its unable to act. Skip any actions it cannot do (like attack a second time). Only the "special effect" at the top of the activation page supersedes the rules.
    Yes you played it correctly. The big monsters often get stuck behind the small ones. The app compensates for its inability to do actual "informed" monster strategy by adding in the "special effects" in an attempted to balance the AI. IMO it works darn good.
  7. Like
    Sharkeyx reacted to DAMaz in Plan for expansion specific campaigns?   
    I think we can safely say that there will be another RtL campaign that only requires the base game and it will be most likely released during the next 6-10 months.
     
    From this point on, it's quite uncertain what will happen, although if the PoD coops are any indication on what to expect, expansion specific RtL campaigns aren't completely out of the question (contrary to typical FFG expansion policies).
     
    Normally FFG is always only releasing expansions that only require the base game, because the market for expansions that require expansions is much smaller than the market for expansions that just require the base game. However there are exceptions to this and these exceptions typically come with low priced expansions that don't need to be mass-produced to generate profit. Examples of these expansions are the mentioned PoD coops as well as the lieutenant packs (kind of) and the figure packs for Imperial Assault (also not totally exclusive to expansions, but ~70% of their content is exclusive to expansion-owners).
    The RtL campaigns would also fall into this category, as they only need to be developed, no mass-producing required to get the price down to a level where the product will be good value and profitable.
     
    But the RtL app has even more possibilities to counteract the problem of a potentially unprofitable size of the market. The app stores what expansion you do own and if FFG wants, they can easily collect the data of how many people who play the app have expansion X or Y and release a campaign for the expansions most people own. Since FFG expirienced that app releases can even trigger people to purchase physical expansions, I think FFG is very likely to release expansion exclusive RtL campaigns at some point in the future, after they catered to the base game only crowd (and two campaigns seem to be some kind of standard so far, as there are 2 campaign-books and 2 PoD coops for the base game so far).
     
     
    Also I can't agree with the H&M packs being best value for the RtL app. Imo the one thing that makes the campaigns replayable and that keeps the game fresh are the variety in hero classes and those only come with boxed expansions, which, in the case of big box expansions, come even with more monsters and as much heroes as the H&M packs.
  8. Like
    Sharkeyx reacted to Alarmed in Act II   
    If you succeed at a might check, you can arm-wrestle the App into Act II
  9. Like
    Sharkeyx got a reaction from Tetos in In App Line of Sight Calculation   
    Have a dollar store ruler on the table and just hold it from corner to corner of the target tiles. There isn't much to los in this game, and since you're coop there shouldn't be many arguments about los.
    Adding thos to the app would just slow it and you down more than really help, since it doesnt track movement of figs.
  10. Like
    Sharkeyx got a reaction from DocFoobar in In App Line of Sight Calculation   
    Have a dollar store ruler on the table and just hold it from corner to corner of the target tiles. There isn't much to los in this game, and since you're coop there shouldn't be many arguments about los.
    Adding thos to the app would just slow it and you down more than really help, since it doesnt track movement of figs.
  11. Like
    Sharkeyx got a reaction from Volkren in In App Line of Sight Calculation   
    Have a dollar store ruler on the table and just hold it from corner to corner of the target tiles. There isn't much to los in this game, and since you're coop there shouldn't be many arguments about los.
    Adding thos to the app would just slow it and you down more than really help, since it doesnt track movement of figs.
  12. Like
    Sharkeyx reacted to Atom4geVampire in Plan for expansion specific campaigns?   
    Much of the traditional descent quests just wouldn't work in the app, unless they make the AI a thousand times more intelligent for starters.
    So I don't think a 1:1 conversion of any of the box campaigns will ever happen.
     
    I do agree that some expansions could add more than just one sidequest.
    A mini campaign for each Big Box expansion would make more sense for example. (Rise of All Goblins could be considered the one for the Base box then 2 more mini campaigns for LoR and SoN)
  13. Like
    Sharkeyx reacted to Ixiguis in Road to Legend Feedback   
    I would like to see:
     
    - Random dungeon generator (skirmish mode, something like the coop print-on-demand expansions) (willing to pay for this);
    - More work with the sounds: voiceover for flavor texts, dynamic music, more varied ambient sounds;
    - Option to increase text size. I cast the app to my TV, but it is far away from the game table and text is hard to read.
    - More campaigns of course! (willing to pay for this);
    - Integrate tiles (and other stuff) from expansions to all quests, not only a few side quests.
    - Even more flavor: longer description of interactable objects and quest start/end story; also more interactable objects and more travel events... anything to bring that RPG / exploration feeling to the game.
    - Something to enable playing printed campaigns (from the base game and expansions) cooperatively with RTL (willing to pay for this).
     
    General feedback:
     
    This app was a game changer for me. My group didn't really like Descent very much, so we kinda forgot it and moved on. Recently we tried the app and are loving it. Particularly the fact that the scenario is revealed as you explore it. Adds a sense of fear / expectation that wasn't there with an overlord player. Also, we can play together
     
    This app made me order every expansion and monster/hero pack available so far. Also bought the coop PoDs and really liked them as well. Anyway, I hope FFG will devote more time on developing the app, expanding it with the features mentioned above and in other posts.
     
    Thanks FFG!!
  14. Like
    Sharkeyx got a reaction from DocFoobar in What's next after Chains ?   
    God yes! I'm itching to throw money at FFG for more campaigns. They should be able to add more campaigns every few months as they have the ground work done and it is more of a toolbox setup now for future campaigns.
    If not then hopefully open it to the community to make campaigns.
  15. Like
    Sharkeyx reacted to DocFoobar in What's next after Chains ?   
    I couldn't agree more: I am still baffled that the search deck has all but been ignored by the developers. I am not going to play less Descent because of this but it goes without saying that an expanded search deck would add to the fun and tension when doing a search action. Not knowing exactly what you are going to find is half the fun. Neither should it contain too many cards but a (slightly) different search deck depending on the scenario could go a long way. The posters above have given interesting possibilities for new search cards. As Takeda suggested, I will gladly pay money for a card only expansion that remedies this. Pretty Please FFG  .
  16. Like
    Sharkeyx reacted to maxam in What's next after Chains ?   
    I'd be happy enough if they re-introduced the "Treasure Chest" search card - the App can randomly select the shop item.
  17. Like
    Sharkeyx reacted to saxon1974 in What's next after Chains ?   
    Another vote for search deck....its pretty bare
  18. Like
    Sharkeyx reacted to maxam in Ever going to see the conversion kit?   
    Me too *sigh*
  19. Like
    Sharkeyx reacted to any2cards in Road to Legend Feedback   
    Let's also get the NAME of the hero listed, perhaps under his/her picture.  I, for one, do not have every picture/name memorized. It would help us old folks out, as I can barely see the **** pictures on the hero cards to match up against the even smaller picture on the app 
  20. Like
    Sharkeyx reacted to maxam in Road to Legend Feedback   
    I'm hoping the current silence is to give the just released Mansions 2.0 some room to breathe. Tripling the sales of Descent is not something that is taken lightly.
  21. Like
    Sharkeyx reacted to kraisto in Road to Legend Feedback   
    Feedback and suggestions here
  22. Like
    Sharkeyx reacted to maxam in Act II   
    Done 
  23. Like
    Sharkeyx reacted to any2cards in Act II   
    It would also be nice, if they would list the **** character's name on the skills page, perhaps under the image.  I certainly don't have every hero's picture/name memorized.
  24. Like
    Sharkeyx reacted to maxam in Act II   
    The Defense of Thelys is the changeover point - you're in Act II after that (at least as far as monsters are concerned, shop items are their own strange beast)
     
    Going forward with (hopefully) lots of new campaigns, it'd be really handy if there was a prominent display of the current Act - if not on the world map, maybe on the save slot.
  25. Like
    Sharkeyx got a reaction from maxam in Ever going to see the conversion kit?   
    I don't doubt it for a second. It got me to dive in for everything.
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