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Vontoothskie

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  1. Like
    Vontoothskie reacted to ScummyRebel in I see what you did there, FFG.   
    I for one am happy to see large base turrets that aren’t the rebel falcon make an appearance. I don’t think they’re so cheap as to become super dominant but cheap enough to make a good splash in the local scene.
    Honestly I’m more worried about the raw beef you can get from scum large bases. Can take Han, Bossk, and Asajj in extended format with some upgrades. Going to be a ton of health to chew through.
  2. Like
    Vontoothskie reacted to KingmanHighborn in My thoughts on the points update.   
    Madness is subjective and in this case based on experience and flying style preference. 
     
    I own three. So... Yeah. That said it's magic was figured out weeks before the nerf. And even then, what little validation there was for a nerf being true, I think it got nerfed to hard. It went from B tier/Upper A pre nerf, to never seen sub C tier post nerf. So there's a good case to ease up on it. 
     
    Meh, I don't think it was that bad. It made it essential to get a good opening volley in and if your opponent was cagey they'd get around you. If upsilons had turrets, yeah it'd be pretty unfair. I understand the nerf I just thought instead of nerf bat, FFG went full on clubbing the baby harp seal. 
    You ain't wrong. I liked running them with ions alongside a dauntless decimator just to lock and bump, think I had intimidation too. And Joni's too, But vtg is a godsend for them. Still wish FFG would drop vtg, and barrage rockets back down. 
    I get it, I just don't like it. And yeah no Lando makes no sense. But then again I'm not high on the format. I only care cause a lot of tournaments use it. LFGS here only plays extended otherwise. And extended > hyperspace all day and every day. 
    Meh it's a smidge overcosted but from a competitive stand point I wouldn't touch the named pilots up or down. It's the generics that need the cut. Triple I1s with passive sensors would be great and fair. 
    I saw it a lot but was never personally on the bandwagon. Outside of Contraband Cybernetics I'm not keen on one and done style upgrades. It's why I like predator and marksmanship more. Much more consistent and there more often. 
    I don't think it was a mistake, but now that targeting computer is out they could maybe add that as a requirement. But really Whisper and Vader are the only ones I see that benefit at high Initiatives. Otherwise the go to is FCS. I4 and below passive is much better than fcs. 
  3. Like
    Vontoothskie reacted to KingmanHighborn in My thoughts on the points update.   
    My thoughts on the points changes as I read them, I make this list every time a major change happens and it's just my opinion in the long run, if yours is different that's perfectly fine, just sharing mine with the community:
    Rebel Ships:
    Auzituck went down. This is good. I have a friend that loves to run 4. But even then I think this might make me break out my one again.
    K-Wing still has no sensor, but heck it's almost as cheap as a Y-wing for most builds. Still not crazy about it. 
    E-Wing going down is good. I like it. I like alot. 
    HWK going down on the Scout and Kyle is nice. Surprised the whole lot didn't go down. 
    YT-1300... I'm REALLY surprised there was a price drop here.
    Sheathipede is back in hyperspace... why? and Why only two pilots? Nice they got a drop but pfft... oh well.
    Rebel Tie ... good to see some points drop, but it's not really enough. Rex needs a talent, or something... otherwise he's only useful if there's an I6-5 with Swarm Tactics to babysit the vet.
    VCX is hyperspace legal... interesting... also good it's cheaper.
    YT-2400... still needs to be cheaper. But this is a start. Still say it should have dropped 20 points across the board. I'm not... thrilled but I might try it now.
     
    Rebel Upgrades:
    Good to get more HS crew... not my forte but nice. A few named gunners like Bistan and Ezra coming down is nice too. 
    I am miffed though that Moldy Crow and Outrider didn't come down. They should be a heck of a sight cheaper. Like 9 and 7 respectfully. I don't see why these are so prohibitively expensive. But this is my only real complaint faction wise. I'm very much in the boo and hiss mood here with these not dropping though.

    Imperial Ships:
    Alpha-Class going down in points is excellent. 
    Lambda... Jendon going UP is less so... BUUUUT I get that. He's the best Lamb pilot for a good reason.
    Advanced v1, I'm REALLY surprised the Baron got bumped that low. Inquisitor getting a bit of a bump up is fine, but I think the named pilots were starting to get more use as time went on.
    Tie Aggressor, Ohhh you lowered the points on the named pilots... wow... *sarcasm* Seriously this ship would be USEFUL if you STOPPED SCREWING WITH ALL THE TOOLS IT NEEDS! Seriously WHY did you UP VTG on these guys!? WHY!? 
    Tie Punisher, Punisher coming down a bit is nice though. Been wanting to run it again. Wish it was HS legal.
    Tie Defender, named pilots came down. Still criminal that the I1 isn't 63 points.
    Tie Interceptor, Soontir goes up... but not in HS while all the other Interceptors get into the pool. That's messed up. 
    Tie Phantom, JESUS why up Whisper so much? I get that she's good but jeez. 
    Tie Striker, I saw those points changes coming. I4s should not be priced higher than I5s
     
    Imperial Upgrades:
    Fifth Brother went up a point? Meh, makes sense. Only gunner the Imps ever use though. 
     
    Scum Ships:
    Aggressor going down! YEAH BABY! IGs are even better! Give me Elusive, Contraband, and FCS and it's a fun time with the letters A and D.
    Y-Wing, no changes, but it's still bogus Drea is more expensive than Kavil. Also VTG going up is BOGUS!!!!!! Just had to say it.
    YT-1300, ohhhh it's cheap... not great but hey an I6 under 50points... can't complain. Been a while since I flew it. But why not make all the pilots HS legal?
    Firespray, Boba went up... I mean I get it, but couldn't this be his HS points and leave his points alone for Extended? 
    HWK-290, oh look two pilots went down... did Moldy Crow go down for scum... nope. Still trash. 
    Lancer, oh I'll take a points break on this baby. 
    Quadjumper went down but it's weird that Sarco and Unkar at the same cost as the Gunrunner... makes no sense. I'll take it though.
    Scurrg, I mean... yeah, Nym's cheaper. VTG got a point cheaper on the platform... so that's nice. 
    YV-666, in case it isn't obvious. I hate it when FFG makes a handful of pilots for a ship legal for HS and a bunch not legal. Hooray for the points drop. Not sure why Moralo is getting a kick in the coconuts though. 
    Z-95, WHY. IS. THE. ONE. NON. HS. LEGAL. SHIP. THE. FREAKING. I1. CANNON. FODDER? 

    Scum Upgrades:
    Bossk gunner goes down... okay... 
    Slave 1 goes up... 5 is a bit much but everyone called it. Wonder if we'll see Marauder again?

    Republic Ships:
    Arc-170, one pilot goes down... and it's the one I like, that no one else does... okay.
    Y-wing, lots of points drops is good, makes the unfair sting of VTG going up hurt less. 
    Delta-7, I get Obi going up, but Plo and Mace? Meh, alright. This ship is still a stellar beast in the right hands, or a tender box in the wrong hands. 
    N-1, Why did Ric go up?
    V-19, Very nice to see more stuff go down besides the generic but again it's BS that the GST is not HS legal. Jeez FFG. Make it all or nothing PLEASE?
     
    Republic Upgrades:
    R4-P44 could be 1, it's way too tricky to be useful all the time.
    R4-P, I like that astromech, so I'll certainly take it at 2 points

    CIS Ships:
    Belbullab, glad they put it back in HS, not a Sear user, but again he should be in there too for people that do like him.
    Nantex went down, so that's good. Ensnare though is one of those things that just might as well be included in the cost if you're taking the ship. It's so pricey but in the right hands, so good. 
    Sith Infiltrator, meh. 0-66 might see some use, but Maul is still where it's at. 
    Vulture, surprised the generics went up. I thought they'd just target discords.

    CIS Upgrades:
    Kraken and TA-175, well I mean they are the only useful relays... but I feel like they are going up just to force people to try the other ones. 
    Ensnare, it's weird. I don't like it for it's points, yet I don't see the point in taking a Nantex without it. 

    Resistance Ships:
    MG-100, all of them went down, that's good. I really want to use one. Stupid that it's not HS legal though. Staple a 7 point VTG to it all day though. 
    RZ-2, Zizi went up... boo.... hiss... boo... but okay I saw it coming a mile away, that's such a good pilot ability.
    YT-1300, glad it dropped some too. Just not sure what to run it with.
    T-70, would have liked a little break on all of them, but at least it's all hands on deck in HS. 
     
    Resistance Upgrades:
    Glad the BBs got added in. I still prefer R4s, but glad nonetheless.
    Ferrosphere Paint went down, still I doubt I'll see anyone use it. 
     
    First Order Ships:
    Tie Baron, Only have one, but happy to see the bugger go down in points a bit more. 
    TIE S/F, it's bogus that Quickdraw isn't in HS, and went up... why? LeHuse went down? WHY? 
    Silencer, Hooray you made the I1 cheaper, would it have killed you to make the I4 generic 50-2ish? 
    Upsilon, Yeah... still over nerfed... cause Doormouse is still 10-15 points over costed. Wish this thing would go back to it's launch price.
     
    First Order Upgrades:
    SF Gunner went down a little... that's nice.
    HTD is still 10 points which is STUPID! God I wish they'd drop the points on this, 5? IS 5 too much to ask!?!?!

    Generic Upgrades:
    Agile Gunner, Meh. Just. Meh.
    VTG, This is the biggest sin in all of the game. This upgrade WAS FINE when it was priced at LAUNCH. Stop raising it! Stop it! Think of the poor Tie Aggressor. Look in it's puppy dog eyes as another one has to be put down in the shelter, because you were too greedy to feed it some GOOD UPGRADES! SERIOUSLY! Barrage Rockets, VTG, TURRETS!? LOWER THEM ALL! Or at least lower them for just the Tie Aggressor... and rebel and scum Y-wings.... but still. 
    Good to see medium and big ships get a fair break. But Seriously... the Tie Aggressor… Why do you hate it FFG? What did it do to you? Did it ruin someone's marriage or something? *sigh*
    Cluster Missiles, Ion Missiles, and Proton Rockets, all going down is good. All missiles and torps need to come down. So this is a start. 
    Conner Nets and Ion Bombs, good to see them come down a bit. I think the single use, unrecoverable mines though need to come down more. Like Cluster Mines at 4 or something. Electro-Proton Bomb is still a bad joke. 
    Passive Sensors, I use it primarily on cheap generics so it's good it's getting a break there. Not sure other than Vader's shenanigans why it'd go up on the I5s and I6s. At those Initiatives you're taking FCS. 
    Crack Shot, don't get it, it's a one use thing, and requires a good bit of positioning to work. Predator is much better. And I like Marksmanship more as a preference... so... whatever. 
    Saturation Salvo, good to see it come down. I want to use it someday.
    Targeting Synchronizer, useful just not sure if it's going to supplant some of the other tech upgrades. 
    All the torps but Protons, glad they came down, shame Protons aren't 10. They should be 10. They really should. 
    Dorsal Turret, yeah... 2 points is fair, don't change it again. Now make Ion 3 and we're good. 
  4. Like
    Vontoothskie got a reaction from Smikies02 in Unpopular Point(s) of View   
    Its important to remember that a lot of us get into miniatures these days to escape digital media and get away from phones.
    Players can get a better space fighter sim on a computer and have done so for almost 3 decades.  A tabletop game will never ever be able to compete with real time 3d computer power and AI in terms of a space combat experience, Particularly with Squadrons coming out soon.  But X-wing has 2 things a computer game doesnt: its physical components and non digital play.  if you push the game more towards digital, players like me will wonder why even bother? why not play Total War or Squadrons or whatever?
  5. Like
    Vontoothskie got a reaction from CapitanGuinea in Ideas for a 3rd edition   
    Most of the community is not hyper competetive, its just most of the people on this board. Tournament players kinda bullied a lot of the for-fun players of the boards at the end of 1st edition so theyre now over repressented.
     
  6. Like
    Vontoothskie got a reaction from Darth Meanie in Ideas for a 3rd edition   
    as to the OP:
    Personally I prefer pilot cards over chassis cards because theyre easier to price and balance.
    If you want more diverse pilot/ship options a more robust upgrade system would be how Id prefer to get there.  
    For example every ship in the game should be able to take mods, but some mods are busted on say Fenn Rau.   the solution is to have classes of mods.   for example if ships could have classifications like "Factory Standard", "Modular", and "Built from scratch".   A "Factory standard" ship could take only a mod from its limited category, a modular ship could take most mods, while a "Built from scratch" ship could take basicaly any mod. you could even have some mods be factory only or modular only, which could help define factions going forward.
    "built from scratch" only mods could be dangerous gambles or have drawbacks like the Fireball has.
    "modular" mods could be traditional no risk enhancements like shield upgrade.
    "Factory" mods could be minimal tweaks that thematically fit, like targeting computer or a once per game boost.
  7. Like
    Vontoothskie reacted to Wazat in I tested my dice...   
    On the one hand, I'm learning good cooking tips here and I appreciate that.
    On the other hand... STOP MAKING ME HUNGRY!!!
  8. Like
    Vontoothskie reacted to theBitterFig in I tested my dice...   
    Don't get me wrong, if you're just going to add some nice oil and black pepper and some nice hard cheese--parmesan or pecorino or such--and maybe a fistful of herbs then oil in the water probably isn't a problem.
    Now, whether or not you rinse your pasta after cooking is a trickier thing.  I generally won't unless I'm going for something like baked Macaroni and Cheese, where the extra starch isn't really needed with the bechamel sauce.
    Bechamel tip: use Ghee (clarified butter, often found in the Indian or Middle Eastern section of larger grocery stores) instead of regular butter.  It melts so well, and the flour just dissolves into it so much nicer.  I've had a lot fewer lumps making bechamel sauces with ghee than regular butter.
  9. Like
    Vontoothskie reacted to CapitanGuinea in Ideas for a 3rd edition   
    so basically are you saying that in a open-wide ambient, with most of the community armed with competitive play mindset the game experience would be spoiled.
    In effect it is a risk. In my group we are all friend and enjoy each other company so we would never try to over do something just to "win". We are, after all, very akiend to a rpg group. And we like a x-wing game more open to do such a gameplay. I understand that there is a risk that strangers will spoil the systems fighting hard each other...
  10. Like
    Vontoothskie reacted to CapitanGuinea in Ideas for a 3rd edition   
    I like custom design the gameplay, and understanding the limits ffg has producing her stuff I learned to make the ones my group like (expanded universe and legend but also disneyverse1) myself. A thing i learned is that is best to separate card for ships and pilots. Id est you create basically the card for the ship with manifacturer logo (incom, sienar, koensay, etc) and when you build the Factions you simply list what class of ship is available to who. Next you have the pilots (cards similar to crew upgrade stating Pilot Skill and eventually some special rules and if the pilots has Talents and/or Force upgrades). That give us a revamp to the game because we could balance ships fairly well with a math algoritm, and would be quite free to develop characters as they should depicted (as per Mara Jade and Marek Steele both force sensitive and with the title of Emperor Hands). Today we played the old republic, enjoying the final version of jedi titles (apprentice, padawan, jedi knight, jedi master) against the siths (aspirant, assassin, apprentice, and Dark Lord) and we all were amazed how this system using mostly the ssme physical stuff worked so well. Imho we would never come back to the original game. What do you think about such a custom as a development?
  11. Like
    Vontoothskie reacted to Cloaker in Generic-Only Talents?   
    Generic Only, Veteran Instincts, adding +1 initiative, variably costed more the higher the native initiative. 
     
    Yeah, I said it. So there. Heh. 
  12. Like
    Vontoothskie reacted to svelok in Generic-Only Talents?   
    I'm very hype for generics only talents. 
  13. Like
    Vontoothskie reacted to Roller of blanks in Generic-Only Talents?   
    I've been wanting this forever
    I always thought marksmanship should be 0 points, just to give ept generics a slight power increase over their cheaper friends 
  14. Like
    Vontoothskie reacted to QQMoore in Importing TIE/D   
    Or, perhaps a stable firing platform is needed to shoot the cannons:
    After you perform a primary attack, if the speed of your revealed maneuver is 1 or 2 ... You can further restrict the double tap to non-red maneuvers or something.
  15. Like
    Vontoothskie reacted to dunhop in Importing TIE/D   
    I'm no expert (especially with Defenders), but some thoughts I had while reading this: I agree the Defender doesn't need double-tap again, but if you were to do it I would agree that making the second shot a secondary weapon helps reduce its power.
    Removing Full Throttle is an interesting trade. I like the idea of having to make a choice between supreme maneuverability or heavier attacks.
    To help limit the power of the double tap, make it so they have to take a stress to use the double tap. This way they are limited to making blue maneuvers to be able to double-tap again. 
    TIE Defender (Heavy) (Configuration TIE Defender)
    Disable ship ability: Full Throttle
    After performing a primary attack, receive one stress token to make an attack with an equipped secondary weapon.
     
    Just some thoughts. Feedback appreciated
  16. Haha
    Vontoothskie got a reaction from Darth Meanie in Unpopular Point(s) of View   
    you seem very upset that I dont like the App.  Are you okay?
  17. Like
    Vontoothskie got a reaction from Wazat in I tested my dice...   
    Privately held dice arent fair if someone wants to cheat, and they never have been.
    I was shocked to learn that the term "cooking the dice" comes from heating dice to reshape them, which has apparently been going for centuries with wood, leather, and bone dice. warping them so the lowest side is slightly larger or denser will cause whatever number is facing up to become the most common roll. With todays plastic dice its done in the microwave, which i assume most poor sports have access to. really anyone could be cheating but those same anomallies can easily happen on accident as a result of tiny variations in manufacture, so how can you know?
    And even using shared dice a motivated player could cheat.  A player could gain advantage by choosing shared sets that favored offence or defence knowing their strategy was prefered.  for example maybe stealth device is really gonna pull it weight if you cooked the green dice.  At the end of the day dice arent meant for fair competion, theyre for funsies.  You just have to hope no one is enough of a loser to cheat and have fun
  18. Thanks
    Vontoothskie got a reaction from Joker Two in Unpopular Point(s) of View   
    Its important to remember that a lot of us get into miniatures these days to escape digital media and get away from phones.
    Players can get a better space fighter sim on a computer and have done so for almost 3 decades.  A tabletop game will never ever be able to compete with real time 3d computer power and AI in terms of a space combat experience, Particularly with Squadrons coming out soon.  But X-wing has 2 things a computer game doesnt: its physical components and non digital play.  if you push the game more towards digital, players like me will wonder why even bother? why not play Total War or Squadrons or whatever?
  19. Thanks
    Vontoothskie got a reaction from OoALEJOoO in Unpopular Point(s) of View   
    Its important to remember that a lot of us get into miniatures these days to escape digital media and get away from phones.
    Players can get a better space fighter sim on a computer and have done so for almost 3 decades.  A tabletop game will never ever be able to compete with real time 3d computer power and AI in terms of a space combat experience, Particularly with Squadrons coming out soon.  But X-wing has 2 things a computer game doesnt: its physical components and non digital play.  if you push the game more towards digital, players like me will wonder why even bother? why not play Total War or Squadrons or whatever?
  20. Haha
    Vontoothskie got a reaction from FTS Gecko in Unpopular Point(s) of View   
    Its important to remember that a lot of us get into miniatures these days to escape digital media and get away from phones.
    Players can get a better space fighter sim on a computer and have done so for almost 3 decades.  A tabletop game will never ever be able to compete with real time 3d computer power and AI in terms of a space combat experience, Particularly with Squadrons coming out soon.  But X-wing has 2 things a computer game doesnt: its physical components and non digital play.  if you push the game more towards digital, players like me will wonder why even bother? why not play Total War or Squadrons or whatever?
  21. Like
    Vontoothskie reacted to BVRCH in Are the Resistance / First Order essentially done as factions?   
    Plenty of ships in line for these factions, whether they get made or not is the real question.
  22. Like
    Vontoothskie reacted to Rossetti1828 in Talk to me about TIE Aggressors   
    They are. I've played them enough to know.
  23. Like
    Vontoothskie reacted to svelok in Talk to me about TIE Aggressors   
    So bombs and turrets...? we tried that once, and it was awful
  24. Like
    Vontoothskie reacted to theBitterFig in Talk to me about TIE Aggressors   
    Solid enough turret ship for a pretty low cost.   Decent, but like other cheap filler ships, you have to view it for what it is.
    Contrast a Dorsal Turret Aggressor to a Zeta Survivor TIE/sf.  29 vs 32 points.  Similar-enough dials.  TIE/sf only gets back-arc turret, but has more health.  TIE Aggressor can point sideways and has a linked Evade, but loses Range 3 and a shield.  It's probably at least OK as a high time-on-target filler ship. Contrast an Ion Cannon Turret Aggressor with an Ion Cannon Cartel Spacer M3-A Scyk.  Both are 31 points.  Defensive statlines of 2/4/1 and 3/3/1 are really similar, nearly identical survival times.  Both have a 2 dice primary, and a 3 dice Ion weapon, but one is a turret gaining access to side/rear arcs, at the cost of Range 3.  The dials are kinda different, but they're mostly all white as opposed to speckled red.  Doesn't seem too bad on paper. There's a big "but" however.  Turret ships fly really different.  A Scyk is going to be a lot more familiar feeling, and a TIE/sf goes back-and-forth, so it also pretty easy.  Trying to use the sides?  It kind of boggles the geometry a bit. The other problem: they have a lot of good competition.  31 point Strikers and Interceptors are pretty reasonable ships, with solid offense from 3-dice primary weapons and great mobility.  27 points for a TIE Bomber is going to be far better for anything missile based, and probably better without upgrades (alas, swapping Aggressors out for Bombers in @Boom Owl 's list above would be 201 points, but there might be some tweak to be made... Grand Inquisitor out for PS/Homing 5th Brother?). Named pilots (or even Onyx)?  I can't really see them being that good.  But the Sienar Specialist is OK.
  25. Like
    Vontoothskie reacted to irdonny in Talk to me about TIE Aggressors   
    I don't own a second Tie Advanced V1 model,  so the aggressor model makes for a convenient model to differentiate seventh sister and grand inquisitor in my space wizards squad with Vader. 
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