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Vontoothskie

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  1. Vontoothskie

    Rebel ships

    Except ships in a board game arent people. No one is a monster for thinking Deadeye Torp Scouts were BS. The game almost died because FFG instituted a pay to win sales strategy with a few specific ships and kept it going for years. Keeping those ships weaker is a great way to show they learned from their mistakes, and I have zero sympathy for the toxic pricks who bought 3 jumpmasters just to make sure their scene was as NPE as possible.
  2. Vontoothskie

    Importing TIE/D

    Defenders are my most played and favorite Imperial ship and they definitely do not need a double attack again. My only issues with them in 2.0 are that you should be able to fly 3 OR they should have a Sloop manuever, seeing as theyre a super manueverable superiority fighter. Triple Defenders was my jam in 1.0 even before the title buffs, but if I cant have that at least give me the same manueverability cheaper ships have
  3. Vontoothskie

    Rebel ships

    Those who fail to learn from history are doomed to repeat it. Never Forget
  4. No one said I would be forced to play hyperspace if I didnt want to FFS. Is that happening to you? are you safe? This is a message board. Everything any of us say is an opinion and player commentary, which at most gives FFG an idea where the playerbase stands. We all know this. very weird that your response to my opinion on the direction of the game is to try to "inform" me that I wont be forced to play the game against my will.
  5. Im sorry you missed nap time. rest is important
  6. why split it more? the reason everyone hates hyperspace is because you cant play with what you own from 1.0 even after paying to convert it. why extend that bad practice to extended?
  7. virtually all swarms require 2 or more upgrade kits because not enough generics were included. Meanwhile ships rarely flown in multiples have duplicate pilot chits. the upgrades you would likely use multiples of you only get one of. no running an ordinance or cannon list without multiple kits, god help you if you want duplicate illicits. This is the most frustrating. My Z-95 list uses 3 kits work of upgrades... meaning it costs more to convert the Z-95 than it does to buy new ones. also some pilots cant be put in a list together because they are on opposite sides of the same chit. all very simple problems that should not have made it past quality control.
  8. Some ships dont have upgrades at all while some have loads, so it would basically tax you for options. Fangs and Strikers would fly their perfect loadouts while Decis and YVs would be paying 25 points for upgrades they didnt need. I just imagine Fenn and 2 Fangs with Torps and Fearless taking morbidly-obese-Han behind the shed. it would be crazy fun though if you only allowed ships with 3+ upgrade slots, or maybe only allowed generics if they had 3 slots.
  9. Give me one reason an upgrade should give a bomb more range than some turrets and missiles. Im genuinely curious why you think thats healthy for the game. also ordinance has never worked in x-wing well, and theres a clear reason for it: red dice are used for both "to hit" and "damage". The games combat was designed for primary weapon attacks, and heavy weapons just dont fit it. either its not worth the lock and S.p., or its O.P. with nothing in between. Plus in real life the guided Air to Air missile ended dogfighting entirely. Then when when missiles got good in X-wing they ended 1.0. we dont need that crap again
  10. Bombs should do more reliable damage but require you to work to line it up. Trajedy simulator is so good that bombs have to be weak in response, which to me makes it bad game design. the card should be a unique mod or pilot ability for one ship(likely Tie bombers) that could then be balanced around how brutal it is
  11. precisely. Personally my engagement skyrockets when the game mechanic makes sense. First edition Oiccuns "Ramming" was just placing a model next to another, but in your head youre imagining this huge Decimator just crumpling the hull of a smaller ship as it bowls right over it while this insane bastard screams "RAMMING SPEED!!!" from the command chair... thats what these games need to be fun. the lasers are just dice if you dont "pew pew" a bit.
  12. I think you missed the joke. I agree TLT was busted. but so is infinite positioning arc dodgers or half the other things people love to fly. TLT made everyone have the same NPE sadness equally regardless of what they flew... you could say it brought balance to the force. at present that sadness is simply reserved for anyone foolish enough to not fly the meta. that said TLT as a unique upgrade that cost 20 points would be fine.
  13. The Decimator experience is dying a bumper car hero... we should all be so lucky
  14. I mean, yes. correct. I have brought dishonor to my name by projecting the tyrany of true space upon the table realm. But Mechanically it makes more sense too. Tractoring wouldnt be so annoying if it was a special thing some of the big boys got to do to smaller ships.
  15. TLT just gave arc dodgers and fat ships the Y-wing experience. Y'all just fear equity
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