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mem0ri

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  1. I saw a post about the existence of this community attempt at organized play on Reddit ... and thought I'd cross-post over here as it appears those involved with the site are here. First ... I'll preface my comments with ... I really want this attempt to work. I love the concept of SWRPG organized play. It is for that reason, that I offer the following feedback: From the very small amount of information available through the website, I'm not seeing any addressing of the challenges encountered in an organized-play type situation. Those challenges include: 1 - Collections of pre-built and approved adventure modules, tailored to fit within a 3-4 hour block, stand alone outside of any over-arching campaign, and giving a hard-set "loot" and xp reward based on outcomes of each scene. 2 - Hard-set rules of character creation and equipment use, including something as simple as "you cannot use fan-made species" ... not even that is in the rules. There's a mention of "we'd like you to use the core books" ... but not a "you must use only official FFG material". 3 - A "tier" track for characters to advance on when determining the modules and tables they will sit at. A brand new character should not sit at the same table with a 500xp character ... but as of now, that could very easily happen. Tiering at maybe 50xp, 100xp, 200xp, 300xp, and 500xp would at least keep character "power-levels" within ranges at any given table. 4 - There is no prohibition against playing a character in your own campaign and then bringing it over into organized play ... and then back to your own campaign ... and then back to organized play ... etc. As such, things like credits-earned, obligation/duty/morality advanced, equipment acquired, xp earned, etc ... are not controlled for consistency ... which is one of the PRIMARY goals in an organized play atmosphere. 5 - BARELY ... maybe ... sorta ... a semi-sorta-kinda over-arching theme has been kinda implemented ... sorta. Organized play requires a pretty strong setup that puts everyone together on the same track and same goals ... that way you can plug and play new people in every session and automatically have a reason for everyone to be together AND a common goal they're all pursuing.
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