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mruseless

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Posts posted by mruseless


  1. I've been thinking about this too. I feel like the best way to add a subtle penalty, is to just upgrade it once. I feel like being untrained in something means you're much more likely to not know how to put back a piece of technology, or properly suture a wound. I don't care how smart you are, I'm going to be worried if a nuclear physicist is trying to heal my critical injury, Or my doctor is trying to repair a hyperdrive.

    Also the upgrade from a purple to a red doesn't increase the chances of failure that much. It just adds that opportunity for a critical complication.

    this.


  2.  

    You might think 3 ranks of Piloting gives you some niche protection in that area; but it does not, someone with 4 Agility is basically as good as you. 

     

    No, actually they are not. My 3 yellow dice may not generate much more successes than someone with raw ability, but I could potentially get three Triumphs. You cant do that with just four greens.

     

    But spending points to upgrade checks and difficulty is fiddly and low-impact.

     

     

    Again, the author is totally ignoring Despairs. Yeah, if you just want failures, a Red die is not that much more devastating than a purple. But, as we see in the Awesome Triumph and Despairs thread, getting a despair is way more interesting than just failing.

     

    Could you point me to the awesome Triumphs and Despairs thread? I did some searches but apparently my search-fu is not good today.

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