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Everyday Ace

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  1. Thanks
    Everyday Ace reacted to Lyianx in Foresight - multiply shots?   
    While it can technically trigger all three times, normal ships (ie not huge) are limited to 1 bonus attack per round. 
  2. Thanks
    Everyday Ace reacted to Frimmel in Foresight - multiply shots?   
    As noted you only get one bonus attack per round if you are not a Huge ship. The limit isn't force tokens but the restriction on bonus attacks on page six of the rules reference. 
     
     
  3. Like
    Everyday Ace reacted to Maui. in Krassis Trelix HLC   
    No, it does not. Among other issues, there is no such thing as a bullseye arc in the rear quadrant. More importantly, though:

    Heavy Laser Cannon is a bullseye arc weapon, not a forward (V) arc weapon, so Krassis's ability does not apply to it.
  4. Like
    Everyday Ace reacted to Singulativ in Krassis Trelix HLC   
    No, his ability requires a special weapon with a front arc.
    The HLC only has a bullseye arc.
  5. Like
    Everyday Ace reacted to Faerie1979 in Jyn Erso interaction   
    Short answer: No
    Long answer: No, because in this instance the Coordinate was used by Wedge to take a Focus action, which Jyn Erso converted into an Evade token. And the same ship can't preform a given action twice in the same round. Now, if you had some other effect which gives a Focus token without taking a focus action, such as Lando crew, then that would be a possibility.
  6. Like
    Everyday Ace got a reaction from Schu81 in Lando on the table, but with who?   
    I would go for Regen-Luke  with R2-D2 and include Thane, with is a good damage dealer because of his abillity and you will also have the the benefit of all initiative 5 pilots, so you can move and shoot in any order you like. And Luke with R2-D2 is just iconic
     
    Lando Calrissian (80)    
        Nien Nunb (5)   
        Ship total: 85  Half Points: 43  
        
    Thane Kyrell (48)    
        Servomotor S-Foils (0)    
        Ship total: 48  Half Points: 24    
        
    Luke Skywalker (62)    
        R2-D2 (5)   
        Servomotor S-Foils (0)    
        Ship total: 67  Half Points: 34    
        
    Total: 200  
  7. Like
    Everyday Ace got a reaction from admat in Lando on the table, but with who?   
    I would go for Regen-Luke  with R2-D2 and include Thane, with is a good damage dealer because of his abillity and you will also have the the benefit of all initiative 5 pilots, so you can move and shoot in any order you like. And Luke with R2-D2 is just iconic
     
    Lando Calrissian (80)    
        Nien Nunb (5)   
        Ship total: 85  Half Points: 43  
        
    Thane Kyrell (48)    
        Servomotor S-Foils (0)    
        Ship total: 48  Half Points: 24    
        
    Luke Skywalker (62)    
        R2-D2 (5)   
        Servomotor S-Foils (0)    
        Ship total: 67  Half Points: 34    
        
    Total: 200  
  8. Like
    Everyday Ace reacted to Yank01 in 1st Tournament List   
    If I could consistently answer this question, I feel like I’d be in pretty good shape 🤪
    I’d say I lean aggressive Wedge. I love it when I’m getting hits through and Thane is able to flip those damage cards face up by spending an eyeball. There’s nothing better!  But then, when I’m rolling blanks I start wishing I were defensive Luke....
    I think I’ll play both lists in my next few casual games and see which way it works better for me. 
    Thanks for the advice on this one!
  9. Like
    Everyday Ace got a reaction from player4233697 in 1st Tournament List   
    Regen-Luke is very strong. If you can get your opponent to shoot at him a lot and use force and regen to keep him alive without losing the others, then you will win the long game, but if your opponent goes after Thane first, then you might find yourself in trouble, so you must play this list defensively.
    The Wedge list is strong in a different way. It focuses on offence. Let Lando hand Wedge TLs, so he allways got at least two TL-targets to choose from and thus becomes unpredictable. Wedge maneuvering last and attacking with TL and sometimes even focus is a beast. Thane following up with his ability can be devastating. This is a hit first and hit hard list, which must win the game in the early stages, because your suvivability is not the best, so this is for the aggressive player.
    Which are you? defensive-Luke? or aggressive Wedge?
  10. Thanks
    Everyday Ace got a reaction from player4233697 in Lando on the table, but with who?   
    I would go for Regen-Luke  with R2-D2 and include Thane, with is a good damage dealer because of his abillity and you will also have the the benefit of all initiative 5 pilots, so you can move and shoot in any order you like. And Luke with R2-D2 is just iconic
     
    Lando Calrissian (80)    
        Nien Nunb (5)   
        Ship total: 85  Half Points: 43  
        
    Thane Kyrell (48)    
        Servomotor S-Foils (0)    
        Ship total: 48  Half Points: 24    
        
    Luke Skywalker (62)    
        R2-D2 (5)   
        Servomotor S-Foils (0)    
        Ship total: 67  Half Points: 34    
        
    Total: 200  
  11. Like
    Everyday Ace got a reaction from Yank01 in 1st Tournament List   
    Regen-Luke is very strong. If you can get your opponent to shoot at him a lot and use force and regen to keep him alive without losing the others, then you will win the long game, but if your opponent goes after Thane first, then you might find yourself in trouble, so you must play this list defensively.
    The Wedge list is strong in a different way. It focuses on offence. Let Lando hand Wedge TLs, so he allways got at least two TL-targets to choose from and thus becomes unpredictable. Wedge maneuvering last and attacking with TL and sometimes even focus is a beast. Thane following up with his ability can be devastating. This is a hit first and hit hard list, which must win the game in the early stages, because your suvivability is not the best, so this is for the aggressive player.
    Which are you? defensive-Luke? or aggressive Wedge?
  12. Like
    Everyday Ace reacted to Yank01 in 1st Tournament List   
    Thank you both. @Everyday Ace, I saw your post on the other Lando thread.  I like the Luke sub for Wedge.  What do you think plays stronger Luke/R2-D2 or Wedge/R3 with a 9 point bid?
     
  13. Like
    Everyday Ace got a reaction from Yank01 in Lando on the table, but with who?   
    I would go for Regen-Luke  with R2-D2 and include Thane, with is a good damage dealer because of his abillity and you will also have the the benefit of all initiative 5 pilots, so you can move and shoot in any order you like. And Luke with R2-D2 is just iconic
     
    Lando Calrissian (80)    
        Nien Nunb (5)   
        Ship total: 85  Half Points: 43  
        
    Thane Kyrell (48)    
        Servomotor S-Foils (0)    
        Ship total: 48  Half Points: 24    
        
    Luke Skywalker (62)    
        R2-D2 (5)   
        Servomotor S-Foils (0)    
        Ship total: 67  Half Points: 34    
        
    Total: 200  
  14. Thanks
    Everyday Ace got a reaction from Yank01 in 1st Tournament List   
    I would run the rebel build, but I would change some things. I think the R2 Astromech is a waste of points. You do not need your 2-turns to be blue and thats the only thing you get. Nine Numb on the other hand changes 4 moves on Lando and will  sometime mean you get a free action for one of your ships and that can be really important. Futhermore it will be harder for your opponent to get Lando to bump and thereby remove Landos extra action. I will also not take Leia because I do not think she is as good as the alternative. Lastly I would take R3 Astromech for Wedge. Wedge will normally either barrell-roll or focus to either get in or out of a fire-arc or attack or defend. This means that he seldom takes a TL. Wedge TL action willl often be Landos extra action and it gets even better if Lando can give Wedge two actions and thereby two targets. But what about all the points saved? I would use them as a bid, because with two initiative 5 and one intiative 6 ship you will benefit a lot from moving last and much more then having Leia and the R2s. With a 9 point bid you will be able to get the initiative in most games and that without losing anything important in your list. So I would build the list like this
     
    Lando Calrissian (80)    
        Nien Nunb (5)        
      Ship total: 85 Half Points: 43 
        
    Thane Kyrell (48)    
        Servomotor S-Foils (0)
    Ship total: 48  Half Points: 24   
        
    Wedge Antilles (55)    
        R3 Astromech (3)    
        Servomotor S-Foils (0)    
    Ship total: 58  Half Points: 29 
        
        Total: 191
  15. Like
    Everyday Ace got a reaction from Bucknife in 1st Tournament List   
    I would run the rebel build, but I would change some things. I think the R2 Astromech is a waste of points. You do not need your 2-turns to be blue and thats the only thing you get. Nine Numb on the other hand changes 4 moves on Lando and will  sometime mean you get a free action for one of your ships and that can be really important. Futhermore it will be harder for your opponent to get Lando to bump and thereby remove Landos extra action. I will also not take Leia because I do not think she is as good as the alternative. Lastly I would take R3 Astromech for Wedge. Wedge will normally either barrell-roll or focus to either get in or out of a fire-arc or attack or defend. This means that he seldom takes a TL. Wedge TL action willl often be Landos extra action and it gets even better if Lando can give Wedge two actions and thereby two targets. But what about all the points saved? I would use them as a bid, because with two initiative 5 and one intiative 6 ship you will benefit a lot from moving last and much more then having Leia and the R2s. With a 9 point bid you will be able to get the initiative in most games and that without losing anything important in your list. So I would build the list like this
     
    Lando Calrissian (80)    
        Nien Nunb (5)        
      Ship total: 85 Half Points: 43 
        
    Thane Kyrell (48)    
        Servomotor S-Foils (0)
    Ship total: 48  Half Points: 24   
        
    Wedge Antilles (55)    
        R3 Astromech (3)    
        Servomotor S-Foils (0)    
    Ship total: 58  Half Points: 29 
        
        Total: 191
  16. Like
    Everyday Ace got a reaction from eljms in Lando on the table, but with who?   
    I would go for Regen-Luke  with R2-D2 and include Thane, with is a good damage dealer because of his abillity and you will also have the the benefit of all initiative 5 pilots, so you can move and shoot in any order you like. And Luke with R2-D2 is just iconic
     
    Lando Calrissian (80)    
        Nien Nunb (5)   
        Ship total: 85  Half Points: 43  
        
    Thane Kyrell (48)    
        Servomotor S-Foils (0)    
        Ship total: 48  Half Points: 24    
        
    Luke Skywalker (62)    
        R2-D2 (5)   
        Servomotor S-Foils (0)    
        Ship total: 67  Half Points: 34    
        
    Total: 200  
  17. Thanks
    Everyday Ace reacted to K13R4N in Dengar might actually be worth playing now...   
    Sorry, forgot to quote you. Look at previous post
  18. Like
    Everyday Ace got a reaction from Greedo_Sharpshooter in Trying out scum   
    I would refit Boba with the following
    Boba (85), Perceptive Copilot (8), Fearless (3) : 96 points
     
  19. Thanks
    Everyday Ace got a reaction from EvilZealot in Black Sun thematic squad - ideas and suggestions welcomed   
    My thematic take on this would be
    Guri [StarViper-class Attack Platform] (64), Crack shot (1): 65
    Talonbane Cobra [Kihraxz Fighter] (50), Crack shot (1): 51
    Black Sun Soldier [Z-95-AF4 Headhunter] (27), Crack shot (1): 28
    Black Sun Soldier [Z-95-AF4 Headhunter] (27), Crack shot (1): 28
    Black Sun Soldier [Z-95-AF4 Headhunter] (27), Crack shot (1): 28
    Total points: 200

    I like that both Guri and Talonbane are Init 5. Of cause a bit would be nice, but I rather have the five crack shots.
    Another option could be:
    Guri [StarViper-class Attack Platform] (64), Advanced Sensors (10), Crack shot (1): 75
    Talonbane Cobra [Kihraxz Fighter] (50), Crack shot (1): 51
    Binayre Pirate [Z-95-AF4 Headhunter] (24): 24
    Binayre Pirate [Z-95-AF4 Headhunter] (24): 24
    Binayre Pirate [Z-95-AF4 Headhunter] (24): 24
    Total points: 198
     
  20. Thanks
    Everyday Ace got a reaction from AlexBeezle in M3-A   
    I wil allways equip them with either tractor beam or HLC (or mabey try Homing or Cluster Missiles. Have not tried that yet). I prefere to keep them cheap, so pilotwise I would choose Cartel Spacer or Sunny Bounder or a Tansarii to get Crack Shot.
    I fly them as flankers and try to keep then at range 3 because they die quickly if hit. 
  21. Like
    Everyday Ace got a reaction from admat in Rebel Scum list   
    I like the list, but I would exchance Chewbacca for Crack Shot and HLC on Ten
  22. Like
    Everyday Ace got a reaction from eljms in Scum list for tournament   
    Thank you I got that wrong. Then Genesis Red is not so importent and I must find another way to boost offence.

    How about this?
    Firespray - Boba Fett (80), Marksman(1), 0-0-0(3), Marauder(3), Proton Bombs(5) - 92
    Kihraxz - Graz (47), Outmaneuver(6) - 53
    Kihraxz - Talonbane Cobra(50), Fearless(3) - 53

    198 points

     
  23. Like
    Everyday Ace got a reaction from ccjacks3 in In Search of Opinions on what to take with Poe   
    The two best Poe builds I know is these:
    Poe Dameron - PS 9 (42)
    PTL (3), BB-8 (2), Black One (1), Primed Thrusters (1), Autothrusters (2)
    Rey (58)
    Expertise (4), Kanan Jarrus (3), Finn (5), Millennium Falcon (1)

    Poe Dameron - PS 9 (45)
    PTL (3), BB-8 (2), Black One (1), Primed Thrusters (1), Autothrusters (2), Plasma Tropedoes (3)
    Miranda Doni (53)
    TLT (6), EM (2), Homing Missiles (5), Cluster Mines (4), Sabine Wren (2), Advanced Slam (2), Bomblet Generator (3)
    - In both builds Poe can also be build with Intensity at 1 point less, but I prefer PTL
  24. Like
    Everyday Ace got a reaction from eagletsi111 in Bring the iconic ships back   
    The iconic ships of starwars need some love. I think it is problematic, that we do not see iconic ships like the original TIE fighter, X-wing, B-wing, TIE interceptor, Han Solos Millenium Falcon, Lukes X-wing...  on the gaming tables anymore. I do know many X-wing players, that would not love to see more of these ships, but when FFG have made it so, that these iconic ships lose nearly any game. Then its not fun to play them, so if FFG is reading these conversations please give some love to the iconic ships. We love X-wing and need FFG to fix the iconic ships.
    Below are some suggestions, but it does not matter a lot to me, what FFG choose to do - just do something to bring the iconic ships back.

    Ideas for fixes could be:
    TIE fighter (0 point title): When withinn range 1 TIE Fighters can use each others focus tokens (because we want TIE swarms back)
    B-wing (0 point title):Free barrelroll action before maneuver, that still allows action after maneuver 
    X-wing T65 (0 point astromech): -1 points discount (because you can field 5 X-wings with integraded for 100 points - Biggs must of cause be FAQed first)
    TIE Interceptor (0 point title): When hit by a bomb the TIE Interceptor rolls one evade die. If the roll is an evade, then it avoids the effect of the bomb. Should still allow the Royal Guard title.
    Luke Skywalker (New Pilotcard: 27 points): May perform a free the boost action before maneuver and may aquire a TL (range 1-3) at the start of the combat round.
     
  25. Like
    Everyday Ace got a reaction from impspy in Bring the iconic ships back   
    The iconic ships of starwars need some love. I think it is problematic, that we do not see iconic ships like the original TIE fighter, X-wing, B-wing, TIE interceptor, Han Solos Millenium Falcon, Lukes X-wing...  on the gaming tables anymore. I do know many X-wing players, that would not love to see more of these ships, but when FFG have made it so, that these iconic ships lose nearly any game. Then its not fun to play them, so if FFG is reading these conversations please give some love to the iconic ships. We love X-wing and need FFG to fix the iconic ships.
    Below are some suggestions, but it does not matter a lot to me, what FFG choose to do - just do something to bring the iconic ships back.

    Ideas for fixes could be:
    TIE fighter (0 point title): When withinn range 1 TIE Fighters can use each others focus tokens (because we want TIE swarms back)
    B-wing (0 point title):Free barrelroll action before maneuver, that still allows action after maneuver 
    X-wing T65 (0 point astromech): -1 points discount (because you can field 5 X-wings with integraded for 100 points - Biggs must of cause be FAQed first)
    TIE Interceptor (0 point title): When hit by a bomb the TIE Interceptor rolls one evade die. If the roll is an evade, then it avoids the effect of the bomb. Should still allow the Royal Guard title.
    Luke Skywalker (New Pilotcard: 27 points): May perform a free the boost action before maneuver and may aquire a TL (range 1-3) at the start of the combat round.
     
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