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Everyday Ace

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  1. I would go for either a very solid list like list 1 or go for simple efficiency and an Ace like list 2 below List 1 RZ-1 A-wing - •Jake Farrell - 39 •Jake Farrell - Sage Instructor (36) Crack Shot (1) Predator (2) BTL-A4 Y-wing - •“Dutch” Vander - 53 •“Dutch” Vander - Gold Leader (40) R3 Astromech (3) Ion Cannon Turret (5) Crack Shot (1) Shield Upgrade (4) A/SF-01 B-wing - •Braylen Stramm - 56 •Braylen Stramm - Blade Leader (51) Crack Shot (1) Jamming Beam (0) Shield Upgrade (4) A/SF-01 B-wing - •Ten Numb - 52 •Ten Numb - Blue Five (48) Crack Shot (1) Jamming Beam (0) Hull Upgrade (3) List 2 T-65 X-wing - Wedge Antilles - 56 •Wedge Antilles - Red Two (55) Crack Shot (1) Servomotor S-foils (Open) (0) BTL-A4 Y-wing - “Dutch” Vander - 43 •“Dutch” Vander - Gold Leader (40) Dorsal Turret (3) A/SF-01 B-wing - Braylen Stramm - 52 •Braylen Stramm - Blade Leader (51) Crack Shot (1) Jamming Beam (0) A/SF-01 B-wing - •Ten Numb - 49 •Ten Numb - Blue Five (48) Crack Shot (1) Jamming Beam (0)
  2. Hi Can Foresight trigger multilpy times? Example if three vulture droids one by one comes into Obi-Wan Kenobi bulls-eye. Can he use the Foresight jedi power to attack all three if he spends his three available force tokens? And still make his normal attacks later in the round? And if not - why not?
  3. Hi Does Krassis Trelixs pilot ability allow him to use a Heavy Laser Canon from his back firearc?
  4. Thanks Faerie1979 Thought so but if it was possible then..
  5. If a ship is coordinated and uses Jyn Erso to take an evade token. Can it use its own action to take a focus? For example - if Zeb (Sheathipede Shuttle) with Jyn Erso crew coordinate an evade to Wedge (x-wing) - can Wedge take a focus the same round? Or is it like this - to use Jyn Erso the ship uses the coordinated action as a focus action and takes a focus token, which Jyn Erso converts to at evade action. Because the ship allready has taken a focus action (even through the focus token was converted to a evade), then it can not take a focus action again? How does the interaction exactly happen?
  6. I have build two lists with Regen-Luke which I like. especially the Millienium-Lando and Regen-Luke is great Luke Skywalker (62) Supernatural Reflexes (24) R2-D2 (5) Servomotor S-Foils (0) Jan Ors (43) Moldy Crow (18) Ten Numb (48) OR Thane Kyrell (48) Total: 200 Luke Skywalker (62) Supernatural Reflexes (24) R2-D2 (5) Spare Parts Canisters (4) Servomotor S-Foils (0) Lando Calrissian (80) Nien Nunb (5) Jyn Erso (2) Shield Upgrade (4) Hull Upgrade (3) Millienium Falcon (6) Total: 195
  7. Regen-Luke is very strong. If you can get your opponent to shoot at him a lot and use force and regen to keep him alive without losing the others, then you will win the long game, but if your opponent goes after Thane first, then you might find yourself in trouble, so you must play this list defensively. The Wedge list is strong in a different way. It focuses on offence. Let Lando hand Wedge TLs, so he allways got at least two TL-targets to choose from and thus becomes unpredictable. Wedge maneuvering last and attacking with TL and sometimes even focus is a beast. Thane following up with his ability can be devastating. This is a hit first and hit hard list, which must win the game in the early stages, because your suvivability is not the best, so this is for the aggressive player. Which are you? defensive-Luke? or aggressive Wedge?
  8. I would go for Regen-Luke with R2-D2 and include Thane, with is a good damage dealer because of his abillity and you will also have the the benefit of all initiative 5 pilots, so you can move and shoot in any order you like. And Luke with R2-D2 is just iconic Lando Calrissian (80) Nien Nunb (5) Ship total: 85 Half Points: 43 Thane Kyrell (48) Servomotor S-Foils (0) Ship total: 48 Half Points: 24 Luke Skywalker (62) R2-D2 (5) Servomotor S-Foils (0) Ship total: 67 Half Points: 34 Total: 200
  9. I would run the rebel build, but I would change some things. I think the R2 Astromech is a waste of points. You do not need your 2-turns to be blue and thats the only thing you get. Nine Numb on the other hand changes 4 moves on Lando and will sometime mean you get a free action for one of your ships and that can be really important. Futhermore it will be harder for your opponent to get Lando to bump and thereby remove Landos extra action. I will also not take Leia because I do not think she is as good as the alternative. Lastly I would take R3 Astromech for Wedge. Wedge will normally either barrell-roll or focus to either get in or out of a fire-arc or attack or defend. This means that he seldom takes a TL. Wedge TL action willl often be Landos extra action and it gets even better if Lando can give Wedge two actions and thereby two targets. But what about all the points saved? I would use them as a bid, because with two initiative 5 and one intiative 6 ship you will benefit a lot from moving last and much more then having Leia and the R2s. With a 9 point bid you will be able to get the initiative in most games and that without losing anything important in your list. So I would build the list like this Lando Calrissian (80) Nien Nunb (5) Ship total: 85 Half Points: 43 Thane Kyrell (48) Servomotor S-Foils (0) Ship total: 48 Half Points: 24 Wedge Antilles (55) R3 Astromech (3) Servomotor S-Foils (0) Ship total: 58 Half Points: 29 Total: 191
  10. As a basis I would buy Servants of Strife Squadron Pack Vulture-class Droid Fighter Expansion AND EITHER Sith Infiltrator Expansion Pack OR 2 Hyena-class Droid Bomber Expansion Pack With this you can make a lot of fun builds
  11. I would refit Boba with the following Boba (85), Perceptive Copilot (8), Fearless (3) : 96 points
  12. I have this Dengar loadout Dengar (56) Greedo (1) Contraband Cybernetics (3) Punishing One (8) and as a talent I would like to take one of the following: Expert Handling (6), Predator (2), Fearless (3), Outmaneuver (6) and as an astromech one of these: R5-P8 (4), R2 (4), R3 (3) or R5 Astromech (4) But which is the better talent and the better astromech? and why? Dengars role in my strategy will be to survive to the end and battle the opposing ace The remaining points will be used on Kihraxz Fighters and headhunters to make up the bulk of my force thank you for any advice
  13. I would take Outmaneuver with Graz , Predator on both Talonbane and Fenn, drop Afterburners on Talonbane and downgrade from shield to hull upgrade for a bigger bid (46) Graz [Kihraxz Fighter] (5) Cloaking Device (3) Contraband Cybernetics (6) Afterburners (6) Outmaneuver Points: 66 (50) Talonbane Cobra [Kihraxz Fighter] (2) Predator (3) Contraband Cybernetics (5) Hull Upgrade Points: 60 (68) Fenn Rau [Fang Fighter] (2) Predator Points: 70 Total points: 196
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