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Mlai

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  1. Like
    Mlai got a reaction from InfinityBlack14 in Custom Scout Class: Gambler   
    (1) Does this class allow you to have more than one face-up card kept in the play area?  Or do you have to discard the previous face-up card (still unused) if you draw another one?
     
    IMO, only 1 face-up card should be allowed at a time.  Maybe later skills allow more.  If you keep the exhaust mechanic, then maybe it's ok to have more than 1 face-up card at a time because it takes turns to "build up the hand".  But I would add some number cards as "duds".  Not complete duds per se, but just smaller bonuses.
     
    (2) You can actually go pretty crazy with the rules of this class, if you're a poker lover.  You can allow the entire deck of 52 cards, and rule up some sort of poker mini-game where the gambler player is trying to get a great hand which would give him awesome power-ups.  LOL but that may be overdoing it; reminds me of the Mathematician in Final Fantasy Tactics.
  2. Like
    Mlai got a reaction from InfinityBlack14 in Custom Warrior Class: Cavalier   
    LMAO, the most useless class in the entire game?
  3. Like
    Mlai got a reaction from InfinityBlack14 in Custom Class : Druid   
    I know balance is important, but I'm not arguing over your balance skillz here.  I'm talking about basic game design, which I don't need to balance-playtest to have an opinion on.  I wouldn't use your custom Druid class as it is now, because it doesn't WOW me on the fun factor.  I don't look at your werewolf and feel "Wow, that skill looks brutal!  I'm gonna jump around the room and make howling noises when I play that!"  Yes, I understand you gotta give the WW more ATK/DEF dice in Act 2.  But what matters is how you achieve that effect.
     
     
    See the contradiction?  First you say giving the WW a special attack would make it overpowered, then you say oh but the WW's normal attack is weak and useless.  Yes!  Because I meant to balance it that way!  You think I'm just trying to give the WW carte blanche advantages so he breaks the entire game, and you think I would think that's good gameplay?  No.
     
    I already told you why I intended it that way: Instead of giving the WW a straight power-up where you don't have to strategize on how to use it, you give him a special ability that's pretty good in order to cover for his "weakness" half the time.  That way, the player has to play the WW intelligently to make him shine, not just walk up to monsters and start rolling dice.  And I did hear you when you said "the Druid is Healer class; his forms are not supposed to replace the Warrior class."  So the WW would have combat disadvantages to balance his combat advantages, to make him stand out with smart use, but not to make him all-around better than Warrior, or function the same way as the Warrior.
     
    The above is the part which I agree with Tomkat.
     
    That's great!  That makes for a character which must be strategized to be used well, but when used well can shine!  I like that the Werewolf doesn't need to waste actions to transform, but instead has a weakness which the OL can exploit to prevent him from transforming whenever he pleases.
     
    Uses Action: You can always spend an action to transform.  No brainpower or planning needed.  But overall economy of actions is sacrificed for that ease of use.  Doesn't matter how smart you are, if you're a druid you will have to waste some actions.  Rewards dumb players and penalizes smart players.
    Uses Fatigue: You can save your actions for winning the game, but you can get yourself killed if you don't manage your Stamina.  And you have to outsmart the OL because he has ways to "attack" your Stamina.  Strategizing needed.  Penalizes dumb players and rewards smart players.
  4. Like
    Mlai got a reaction from Kotaro Kato in New info on Chains the Rust   
    @ Zaltyre:
    Wait what? The Monk class is officially Scout-to-Healer. You must be a Scout archetype hero to be a Monk. Meaning, you choose your archetype deck (say, Wildlander). You take the Monk intro card, and then you choose a Healer deck.
    According to FFG's CtR news blog, you then get all the starting cards of that chosen Healer deck (the weapons, items, and I guess the 0xp card).
    YOU are saying that your Scout archetype hero, who chose to be a Monk, will only ever get the Monk cards and your chosen Healer deck cards. That is completely at odds with everything we know from all the news blogs and forum discussions.
    If your name wasn't Zaltyre I'd be laughing right now. But now I am just confused.
  5. Like
    Mlai reacted to Luckmann in World of Terrinoth   
    I've come to the realization that there is absolutely no way that I'll ever play all of the Overlord classes or that all the the heroes I own ever to get played. Hell, I'm pretty sure I've even got monsters that'll take years to get around to being used.
    I love it.

  6. Like
    Mlai reacted to rugal in The Future of Descent?   
    Not so sure ! Not all of us are playing the RTL system.
     
    I am not, for example. I tried, but no more now, It's boring
  7. Like
    Mlai got a reaction from rugal in 6th class for mage and healer?   
    This makes sense. The runes and wands should not be bows with maybe some fancy surge effects. They should be items which add enhancements to the Mage's class cards, which in this game is effectively his spell menu.
    For example, "This rune adds X effect to your AoE attacks against Fire enemies." Etc.
  8. Like
    Mlai got a reaction from TallTonyB in Watchman Elder Mok... Do you see what I see ?   
    Clarification: That Leoric Of The Book would choose a Fighter archetype deck, insert the 3 Battlemage cards into that deck, equip that Fighter archetype deck's weapons and items, and sally forth.
    He will never have any cards from any Mage archetype deck. None.
  9. Like
    Mlai got a reaction from rugal in New info on Chains the Rust   
    O...M...G...
    I went back and reread the CtR news posts with what Zaltyre said in my mind. He's right, all the hybrid classes do is allow heroes access to more archetype decks as his chosen deck (singular). It does NOT allow heroes to combine 2 archetype decks.
    .....
    THAT IS SO STUPID!! For over a month, I have been excited for this expansion... FOR NOTHING!!
    Well... y'all know what I'm gonna house-rule once I get my box of CtR... >:-(
  10. Like
    Mlai reacted to Atom4geVampire in New info on Chains the Rust   
  11. Like
    Mlai reacted to tomkat364 in The Chains That Rust Expansion   
    With all the Episode 7 content they're churning out it would likely do better as toilet PAPER at my house...
  12. Like
    Mlai reacted to SpawnGarret in Is this the end?   
    I want Descent to be the ultimate non-symmetrical experience - therefore I am not interested in the coop at all. What I would embrace in the app is professional voiceover of all the fluff text: we are not professional voice actors, and most of us aren't even the native speakers, so reading out loud a fiction text with tons of fantasy-obfuscated names doesn't make it a great experience. Hell, I'd even pay for the standalone voiceover.
  13. Like
    Mlai reacted to mulletcheese in When are the Elves coming?   
    What's with all the doom and gloom? The sense of entitlement gamers seem to have about updates and expansions is getting a bit too much.
    When I was a lad games typically didn't come with expansions, and when they did it was a pleasant surprise.. nobody would think of declaring a game is dead because there was no expansion for a few months.
    You youngsters with your TiVo, on-demand, instant update, Netflix, Twitter lifestyles need to learn a little patience. Good games take time.
    Seriously, BL2 tripled its content last year, descent is doing great and runebound got a new edition and 4 expansions on the way. It's been a fantastic time for terrinoth fans... rejoice.
    FFG won't have stopped producing content for these games, you just have to wait.
    With the current way releases are being announced you won't hear about elves until a major con (gencon or GAMA)
  14. Like
    Mlai got a reaction from any2cards in 6th class for mage and healer?   
    I like the multiclass system, and don't mind that they're doing that first.
    A lot of yous don't seem to appreciate that the mixing potential is immense.  Sure, they're the same cards.  But they're different combinations of the same cards!
    Besides, the multi-classes we're getting are like new Healer and Mage classes anyways.
  15. Like
    Mlai got a reaction from Ceasarsalad101 in 6th class for mage and healer?   
    I like the multiclass system, and don't mind that they're doing that first.
    A lot of yous don't seem to appreciate that the mixing potential is immense.  Sure, they're the same cards.  But they're different combinations of the same cards!
    Besides, the multi-classes we're getting are like new Healer and Mage classes anyways.
  16. Like
    Mlai reacted to Zaltyre in Question about Out of Darkness (Shadowmancer 1)   
    Good to know. I'll make a point to include something of this in the next glossary update.
  17. Like
    Mlai got a reaction from Valadar in Latari elves focus for the next big box expansion?   
    Some brand new monster groups which focus on obstruction and obfuscation rather than outright damage, would work wonders for any Overlord objective.  We need some fae sorceresses putting all the heroes to sleep or turning them into toads! 
     
    (Why yes, I do want toad minis.)
  18. Like
    Mlai got a reaction from Luckmann in Favorite Heroes of Terrinoth   
    They do.  The heroes featured in Runebound base game are all found in Descent 2e, and are all more to scale when compared to the D2e base game heroes.
  19. Like
    Mlai got a reaction from Luckmann in Favorite Heroes of Terrinoth   
    I always thought that Zyla is a demoness.  She doesn't really look like fae to me, not even Unseelie.
     
    I kind of want to buy Runebound games just so that I have some of the new heroes in correct scale.  Then I snap myself out of it.
  20. Like
    Mlai got a reaction from zinolau in Pathfinder Durik movement question   
    Durik could have gone diagonally around the tile corner; IIRC it is legal.  So it would have taken only 9 movement points to pass through the Ettins + water.
  21. Like
    Mlai got a reaction from Atom4geVampire in Pathfinder Durik movement question   
    Durik could have gone diagonally around the tile corner; IIRC it is legal.  So it would have taken only 9 movement points to pass through the Ettins + water.
  22. Like
    Mlai got a reaction from Luckmann in Pathfinder Durik movement question   
    Durik could have gone diagonally around the tile corner; IIRC it is legal.  So it would have taken only 9 movement points to pass through the Ettins + water.
  23. Like
    Mlai got a reaction from Zaltyre in Pathfinder Durik movement question   
    Durik could have gone diagonally around the tile corner; IIRC it is legal.  So it would have taken only 9 movement points to pass through the Ettins + water.
  24. Like
    Mlai got a reaction from Luckmann in Ronan of the Wild & Pico - I could use a second eye at a possible personal revision.   
    Hmm, true.  I hate inelegant wording just as much as the next geek.  So I'd say your edited rule is better.  Even if I have to give up the hilarious mental image of a hero falling into a pit after a red panda does something clumsy and cute.
     
    And yes, I too watched half a dozen red panda videos from following Zaltyre's link.
  25. Like
    Mlai reacted to Luckmann in Shiver Hero ability question   
    Now that my hope of a long line of simple "Yup":s have been shattered, I'd like to chime in and add to this, which is entirely true.
    And the reason it's true is that to interrupt an action, a large monster needs to be able to declare what it's going to do, and to declare what it's going to do, it needs to be able to do it.
     
    And to do a melee attack, it needs to be adjacent (unless it has Reach). It not being adjacent until after it's expanded prevents it from interrupting the action.
    So in essence, the OL would have to choose between going into adjacency, suffer the consequences, interrupt it's movement action, and attack, or to end it's movement action, expand into adjacency, and then attack.
     
    I realize that you know this, HavocDreams, I just felt a need to explain it thoroughly before anyone asks how or why this works and how it's a pretty fair trade-off.
     
    Sucks for Shiv', though, when he's facing fatties.
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