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Everything posted by Mlai

  1. I wish there is just a way for me to get the older edition's hero minis, without trying to hunt for an old, out-of-print edition of something I already own...
  2. You'll notice it when you put the Farrow siblings beside Arvel.
  3. Right because a real hybrid class hero can magically buy 2 class cards for every 1 class card another hero affords?
  4. BETTER as in more balanced, not more powerful. Becauae in the old version, not only can he do it once per turn, he can do it as many times per turn as he wanted (up to 3, ofc) as long as the condition is triggered every time.
  5. I dunno, do I seem bitter? Can you tell that I'm bitter? For over I month, I had completely misread the hybrid classes, believing them to be waaaay more awesome than they actually are. It led me to vocally oppose the complainers across multiple threads, when they decried Chains as being a subpar expansion. I sorely regret that now, now that I realize the truth. The hybrid classes are indeed SUBPAR. I thought it was like AD&D multi-classing... hah. It doesn't deserve to be called "hybrid classes"! No wonder sometimes another poster would keep saying "WTH are you talking about?" I thought it was this forum's form of sarcasm or something. All these new hybrid classes really allow, is new interactions from a larger combination of hero sheets and class decks. As if you received revised hero sheets of existing heroes. And instead of 1 archetype badge on the sheet, it had 2 to choose from. While that is nice, as some posters said: it does not justify having only a total of 12 class cards in the expansion. Thankfully, we're talking about a board game, not a computer game or -god forbid- a console game. As Matt Damon never said, I'm so gonna house-rule this ****.
  6. Clarification: That Leoric Of The Book would choose a Fighter archetype deck, insert the 3 Battlemage cards into that deck, equip that Fighter archetype deck's weapons and items, and sally forth. He will never have any cards from any Mage archetype deck. None.
  7. Epically-overpowered house-ruled hybrid classes, here I come! I regret nothing~!!
  8. O...M...G... I went back and reread the CtR news posts with what Zaltyre said in my mind. He's right, all the hybrid classes do is allow heroes access to more archetype decks as his chosen deck (singular). It does NOT allow heroes to combine 2 archetype decks. ..... THAT IS SO STUPID!! For over a month, I have been excited for this expansion... FOR NOTHING!! Well... y'all know what I'm gonna house-rule once I get my box of CtR... >:-(
  9. @ Zaltyre: Wait what? The Monk class is officially Scout-to-Healer. You must be a Scout archetype hero to be a Monk. Meaning, you choose your archetype deck (say, Wildlander). You take the Monk intro card, and then you choose a Healer deck. According to FFG's CtR news blog, you then get all the starting cards of that chosen Healer deck (the weapons, items, and I guess the 0xp card). YOU are saying that your Scout archetype hero, who chose to be a Monk, will only ever get the Monk cards and your chosen Healer deck cards. That is completely at odds with everything we know from all the news blogs and forum discussions. If your name wasn't Zaltyre I'd be laughing right now. But now I am just confused.
  10. Say you are Scout archetype hero with Wildlander deck. You decide to be Monk. You choose Apothecary deck.You can get the 3XP cards from the Wildlander deck and the Monk card. You cannot from the Apothecary deck.
  11. It's a good skill for Overlords who are kaiju-lovers...
  12. I re-read the Monk and Watch cards, and my opinion's unchanged.BTW, it seems the hero can still get the 3xp cards of his original class, just not the 3xp cards of his chosen secondary class. The Monk has 3 cards which all makes himself better, which is what I'd expect when a Healer decides to veer into Scout. 2 are straight-up combat cards. Inner Balance is a hybrid card: you can use it to help a friend, but it will always benefit yourself. Most Scout archetype heroes start with ranged weapons and may have abilities enhancing ranged effectiveness. I want to give that up for 2 barehanded cards? The Watchman has 3 cards which all improve his friends' movement, stamina, and search card usage. This is what I'd expect for a Scout archetype who now wants to help out his friends more. The 1xp card is a hybrid card: it heals a friend (and increase movement), but it will always heal yourself (and increase movement). If your archetype is healer, you probably already have some basic healing ability on your hero sheet or starting card. Why would you get a 1xp card which heals 1 hp?
  13. This makes sense. The runes and wands should not be bows with maybe some fancy surge effects. They should be items which add enhancements to the Mage's class cards, which in this game is effectively his spell menu. For example, "This rune adds X effect to your AoE attacks against Fire enemies." Etc.
  14. Wow. I guess the factory just has an assembly line flaw. Using some sort of metal clamp for pushing the leg piece into the torso piece. *Shakes head...* Thanks. Guess I fix myself.
  15. Your descriptions of the class combo characteristics is what I came away with from reading the articles and posts. But I came to the opposite conclusions. 1st, I have no qualms with Steelcasters vs Battlemages. Only Monks vs Watchers. So I don't think Scout archetypes require additional attack power; that's something more Healer archerypes require. What Scouts should get from their unique cards should be a way to share their movement and search advantages with their friends, instead of using all their skills for themselves. That is what Watchman cards offer, and their secondary healing skills would be from the healer deck cards they select.
  16. Hi Tomkat. Does your Zarihell have same flaws as mine and Vancheng's? Trying to see if asking for replacement would help or not. Not as peeved about the flash as I am about the notch on left thigh.
  17. I'm trying to see whether I should ask FFG for replacement. Normally I don't bother with "small blemish", but you pay big price for 1 important mini in these lieutenant packs, so I think in this case we should be more finicky. The thing is, I scour Google for some bought Zarihell mini images, not FFG's master sculpt. And it seems other ppl got the same blemishes I got? 1. There is thick ridge running down her midriff, which looking at the master sculpt is supposed to be bare. 2. There is small notch on top of her left thigh, which looks like someone used a metal clamp on the left leg piece when inserting it into her figure. Did other buyers of Zarihell here encounter these 2 blemishes? Photos now included. See her midriff and her right thigh.
  18. We need FFG to designate official terminology... Base deck = The original class on your Hero sheet. Support deck = The deck you pick to hybridize with. Not your hero's printed class. Hybrid cards = The unique cards you get from the hybrid class. I try to not say "hybrid deck" which is confusing. Yes, it is my understanding you have no access to any 3xp cards except the new 3xp hybrid card. S'why I say when you go hybrid, your base and your support are basically equal. Your base deck is not "stronger" except where it may synergize with your hero abilities. But perhaps your support deck synergizes with your hero's abilities in some surprising way. We'll fi d out individually.
  19. 1. I thought using a hybrid class locks you out of both the base deck and the support deck's 3xp cards. You only have the choice of the 3xp hybrid card. 2. Even if I am misremembering that, what you are saying seems backwards. You say you feel the Monk seems an attack-oriented hybrid class based on his unique cards. Then you say it would be more fresh if the Scout is the base class (as FFG intended) than if the Healer is the base class (as I intend to house-rule). Wouldn't it be fresher if the Healer hero got access to more attack-oriented cards? We do both assume that Scout decks tend to be more combat-oriented than Healer decks, right? Granted, Disciples (Avaric etc) seem to like getting into the thick of it. I am just having nightmare flashbacks of getting repeatedly clobbered by the OL as Serena. It's not fun when a little mousey girl sitting next to me playing Tatianna tells me I'm useless, LOL.
  20. But when u take a hybrid deck, you mix the healer and scout decks in equal measure (since it's all up to you). So it doesn't matter what your "base" deck was. For example, even if u feel Watchman is too close to Disciple, me flipping the base class around doesn't make it better or worse. The Disciple deck would be mixed in either way. What matters is how the hero sheet matches up with the unique hybrid cards. I feel Scout class hero sheets fit the Watchman hybrid cards better. Same goes for Healer class heroes and Monk hybrid cards. I even don't feel (as u do) that the Monk cards overlap with either Healer's or Scout's basic decks' attributes. Same for Watchman cards. So I have no motivation not to house-rule from that gameplay perspective.
  21. Yes, I know. I'm saying I think Monks should be for Healer-default heroes, and Watchmen be for Scout-default heroes. It's not just for the name change. Now that I've also read the Watchman ability cards, I feel that the Monk unique abilities correlate better with Healer-heroes, and the Watchman unique abilities correlate better with Scout-heroes. Thematically. Which to me is what matters more. Knowing Jain can start doing kung fu doesn't excite me; if I pick her it's because I want to pewpew arrows. OTOH, I want to go all "mind over matter" and barehanded kickass for many of the Healer heroes (look at Sahla, look at him!). Similarly, now I read the Watchman cards, they say to me a Scout's character transition from selfish survival to group survival. It fits on the Scouts. And they can keep their bows and throwing knives, which many of them have. Why would I ever want to give up a ranged attack skill to fight barehanded??
  22. Thematically, Monk should have been Healer to Scout, and Watchman be Scout to Healer. I look at the unique hybrid cards, and I keep thinking "a healer hero should have these abilities" or "a ranger-type hero should have those abilities". The idea of Brother Gerrin using open-handed chi techniques makes me giggle. Wuxia juxtaposition on a Western monk just makes great sense/ imagery to me. The Healers should be Monks; they're the ones who need the "combat mystic" boost, and tbey're the ones who look the part. Meanwhile, Scout-to-Healer means those classes which traditionally use their search and movement enhancements to help only themselves, now use their bush-smarts (tracking, guide, and herbal medicine 1st aid) specifically to help others. That's the essence of what I'm looking for in a Scout-to-Healer. As for the name, it reminds me of the Night's Watch, another reason for Scout base not Healer base. F it, I may just house-rule it.
  23. Its not that bard to come up with a suite of non-ATK spells because u have many examples to glea from, for example AD&D. Another example is petrify, which turns a monster to stone for a few turns. Not allowed to insta-kill the monster, but it cramps the OL's plans because he's not allowex to reinforce the monster either. Red monster has a saving throw chance, maybe.
  24. Next custom class: The One-Armed Jester.
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