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Darzil

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  1. For Renegade Form it worked fine for me, I just added Lighsaber five times in the Skill Characteristic box, once with each non Brawn characteristic. In theory this allows it to be switched on the fly, but I guess that is unlikely in practice. I doubt there is a way to add it exactly without a program change. Lightsaber as a career skill just doesn't seem to work via the Data Editor for some reason. It worked fine when I edited Talents.xml, so just a bug with the editor I think.
  2. Genesys seems solid from reading it, but is a framework to create games rather than a game in it's own right, as I see it.
  3. It's sad, particularly for those affected by job losses. Doesn't really affect my desire to play the game, though, as it is complete enough, and open enough, to run Star Wars games until the end of time! Edit - Though in an ideal world, reprints would continue!
  4. It is probably also worth noting that with a stagnation of earnings (and least in US/UK) over a considerable period, that as discretionary spending drops, collectables would be expected to drop faster than toys for people's kids. Thus lines aimed at adults will be hit harder.
  5. Totally right, I forget that True Aim is its own thing rather than an upgrade to aim
  6. I find true aim really shines along with the mod that lets you aim as incidental. With true aim you rarely aim twice as you get most of the pay off up front on the first aim, so you aren’t sacrificing much to never spend a manouver aiming. I love anything in this game that downgrades actions or manouvers as it really helps action economy.
  7. JJ brought back JJ's characters and sidelined Johnsons. I don't think having multiple directors helped this trilogy. Sure, it could be going along with previous backlash, but a preference for his own creations is a simpler explanation.
  8. JJ brought back JJ's characters and sidelined Johnsons. I don't think having multiple directors helped this trilogy. Sure, it could be going along with previous backlash, but a preference for his own creations is a simpler explanation.
  9. Yeah, interesting, arguably The Last Jedi (which I actually enjoyed) could be said to be the reverse.
  10. Scavenger made good. Largest pile of scrap in the galaxy and only she knows how to navigate there!
  11. I had the same issue during the movie, but in hindsight, it's just development of the hyperspace tracking technology from The Last Jedi. (JJ level development, of course!) Did anyone else have KOTOR flashbacks with that Fleet? Was definitely getting an Eternal Empire vibe (or maybe Star Forge). I think I could pick holes in that movie for hours, but at least unlike Force Awakens it was trying to tell it's own story, not retell another. As a trilogy, I think it suffered from having very different visions between two directors, and I think it should have been just one (don't really care which one, it's interesting to see what people do with storytelling in a universe all of us here know).
  12. I had similar thoughts, but they were on the lines of if he's a clone, when were the clones from Clone Wars created. We looked it up later, Sifo-Dyas went to Kamino in 42 BBY, and clone army started production in 41 BBY, 50 years before The Mandalorian starts. On the episodes generally (watched them back to back tonight for the first time), seemed more fan service in the first, better direction in the second. Probably because Dave Filoni is more fan than director!
  13. According to Google/Wikapedia: Hands On Throttle-And-Stick HOTAS, an acronym of Hands On Throttle-And-Stick, is the name given to the concept of placing buttons and switches on the throttle lever and flight control stick in an aircraft's cockpit, allowing pilots to access vital cockpit functions and fly the aircraft without having to remove their hands from the controls.
  14. On the top characteristic to 3 or 4 question, for me it is something that is group dependent. With 4-5 players, you probably want a four so there is an area you shine, which others don’t have in the same stat. With fewer players, or players who mostly don’t have 4 in high stats, 3 is fine. it also can depend a bit on role or what your GM throws at you difficulty wise.
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