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theBitterFig

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Everything posted by theBitterFig

  1. Because it'd cause too many headaches, it'd take too much book-keeping.
  2. That's a balance issue, however, not a Hyperspace vs Extended issue. Banning everything good against the lists you might want to play is an incredibly unfair ask for just about everyone else. Previous Hyperspace editions had been well-rounded enough within the factions that it wasn't that hard, IMHO, to ask for at least equal Hyperspace time. I can't say anything like that anymore. I'm glad it exists, I think it's kinda neat. But it's not really designed to be a well-rounded format that shaves off the most broken stuff (was it ever really that?), it's instead just an interesting and thought-provoking format. In THE BEFORE TIMES, where I lived, we pretty much only had small-kit tourneys, and we'd fairly regularly swap off HS/Extended. Both seemed fine. But that's just a local experience. There was a window where maybe it seemed like it *could* and probably *should* have become the core competitive format, but that window has closed. Fort Hyperspace is dead. Long Live Resort Hyperspace. It's not for everyone. It's barely any shelter from a hurricane. It's a place to party.
  3. Luke/Leia/Thane just got a few more spare points... Luke (R2-D2) 69 Leia (Engine Upgrade) 84 - I love Falcon mobility. Thane (S-Foils only) 47 - could go for R4 here, if Luke was OK with a regular R2 Astro, or Predator. // Can also Luke/Leia + 2x Starbird Phoenix A-Wings. Probably Millennium Falcon on Leia, but could go Agile Gunner. At 4 points, seems like a great play on most large-base Turrets.
  4. Is it? In Extended, you can fly whatever ship is your favorite. Will it win or even be competitive? Well, that's a different story. But you *CAN* play it. In Hyperspace, that choice can be made for you. If you're flying ships you don't have fun with in Extended, well, you picked the list. This rings truer to me than it ever has. Prior to this round of HS, I was inclined to think Hyperspace should be the main competitive format, and Extended ought to be the just-for-fun format. That just flipped. Again, I think this HS round looks fun to me. It's OK for folks to like different things. Of course, I'll probably never actually play it in person, but that's just how it goes these days. But I don't think Hyperspace could be seen as a serious format. (Not serious anymore? Was it ever serious?) Anyhow, now clearly Hyperspace is a spice-things-up format. If that's what some folks want to keep excited about X-Wing, then great! I'm all for it. For folks who like it, I think that's great. But it's a significantly harder ask for folks who don't like it. Overall, I can't really justify my older view that FFG ought to go to lengths to promote it as the main competitive format. It's too strange for that now, too skewed.
  5. Cheaper Afterburners on the generics, too. 4 points rather than 6, so 35/37 for Planetary/Black.
  6. Alliance? Horde is just cooler. At some point in time, I want to fly those triple Es, but with Intimidation Sabine TIE in the 4th slot. AP-5 seems strong, though... When you want to refresh those locks on some E-Wing, you can do it while still having a focus token. I'm inclined towards Marksmanship. I think it's a sleeper talent. Not *better* than 1 point, but certainly worth that point. To that end, while Gavin is a bit steep (+9 over a Rogue? Really? Can't he just be +5?), I've usually been pleasantly surprised by him. Those crits always seemed to really add up and be meaningful.
  7. Because "perform an action" doesn't let you perform any action you want, only the actions on your bar. What I was saying, since the first days of Deathfire, and I've been 100% vindicated on this, is that "drop or launch" is used a generic term, like "perform an action." It grants you an opportunity to do what your ship can do.
  8. Almost surely some sort of glitch. Since it doesn't have an initiative, initiative-priced upgrades are breaking. Some guidance from FFG would actually be handy here. However, the most natural thing to do would be to price any initiative-based upgrades at the initiative of the Hound's Tooth.
  9. He was never broken. Some folks mistakenly thought he was. *e* reason being, some folks thought that since the Coordinate rule only refers to choosing a friendly ship, he wouldn't coordinate an enemy ship if used on enemies. Since the Jam rule only references Jamming an enemy ship, he wouldn't jam a friendly ship if used on friendlies. It's trivial to use Golden Rule for Hondo to override the default targeting choices, but *eyeroll* that isn't going to satisfy folks.
  10. Four 7B Jedi Knights. Probably with Synchronized Consoles instead of 4 points of bid. Are they just Force X-Wings? Sure. But they're Force X-Wings.
  11. It can get worse. I guess what I mean is, with some advantages and disadvantages, term limits aren't an easy or simple fix. Just different.
  12. Term limits are a really mixed bag. On the one hand, it's good to break the incumbency bias. On the other, in places like state legislatures with term limits, it means all your lawmakers are very inexperienced and just about everything is really run by lobbyists. Theoretically, maybe that can work out OK--there can be lobbyists for good causes, too--but in practice, there's a lot of places where it's been a problem. I just now looked up folks ages, and Teddy Roosevelt was about a year younger than Kennedy when he assumed the office. Granted, he was a VP when McKinley was assassinated, so he wasn't the youngest elected.
  13. It's not called "the Imperial Remnant" for nothing. Major staffing issues. Something which worked really well in Rebels was the way the Empire got scarier and scarier, without necessarily having become more competent. Just more numerous and more brutal. The return to Lothal in the 4th season is a great example of it.
  14. It only took a BISS ruling because some folks would accept nothing less. It's more of a comment on the interpreters than the actual rules.
  15. Well, maybe "meme" is an extreme term, but "a mix-up for experienced players" seems like it'd fit better with Meme than Competitive or Beginner. There's a strangeness and arbitrariness to it--don't get me wrong, I think it looks like fun--that move it out of being a great entry format, since list building is so non-obvious now. Meanwhile, the choices made to curate the format don't really seem like ones that are designed to create a top-tier-competitive-balance format. The previous HS rounds seem like they did a lot to limit access to aces across the various factions, so that only a few options existed there, but always with a few options. It's spicy, it's interesting, it doesn't seem like something designed for pure balance or limited BS or such. I guess my point is... isn't that kinda a meme?
  16. Are they really that different from Imperials? Just seems odd for FFG to say "There's a big theme to this Hyperspace wave! Each ship has Limited or Generic pilots, with no overlap!" and then *not* do that for Rebels.
  17. New app also isn't allowing upgrades-which-grant-upgrade-slots to add those slots. Seems like everything any upgrade does to a ship's requirements isn't working.
  18. I think it still looks like a kinda fun, kinda nifty format. Imperials with almost exclusively generic pilots is really interesting to me. However, I feel like this change kinda puts the nail in the coffin of Hyperspace as a *competitive* format or a *beginner* format. I don't think it really works for those this iteration. It's a *meme* format now.
  19. I really think that's being overly expansive. BB and PIE are Before efects. Leia is a While (*e* well, strictly speaking During rather than While*), Before, and After, based on what you quoted from v120, September 24. Ved is only While. Leia's interaction with Before and After triggers (BB, or Elusive on the other end) working should have no bearing on whether Ved works.
  20. I dunno... I might actually be leaning towards including the Hull. Getting an extra health on a Fang with that sweet passive can go a long way, plus gaining the breakpoint increase from 2 to 3 damage to score half... I'm really tempted by it. // The November 2020 version of "I've Got a Fang": Fenn Rau (Predator) 70 Old Terroch (Predator, Hull) 65 Choice of: 5 point bid + Joy Reckoff (Predator, Ion Missiles, Hull) 60 2 point bid + Kad Solus (Predator, Hull) 63 Either could lose hull for more bid, but I think Old T doesn't give his up. // Old T (Predator, Hull) 65 Bounty Hunter (Hull) 67 Bounty Hunter (Hull) 67 There's something about this which just seems so clean to me. Maybe I should pay more attention to new crew like Zam and Hondo, but there's nothing wicked obvious like Perceptive Copilot or 0-0-0. Just gimme the beef.
  21. So Afterburners are now 4 points at Init 0-3, and 5 points at Init 4. Anyone have any ideas on fun ways to use them, ships to add Burners to, where you couldn't before? Maybe just someone who seemed a little too expensive for what you got? A few thoughts of mine: Rebels I can't think of any interesting breakpoints or pilots who won out. Imperials Seems sweet on a Striker. 35 for I1s, 37 for I3s. ZOOMZOOM. Plenty of room for Bombs or Talents. 40 points for an Afterburners Tempest /x1 seems... probably worse than Passive Sensors or FCS. Scum Init 2 Starvipers can now equip Afterburners. Now that would be a heck of a lot of fun. Quinn Jast can zip about a lot more easily now, and that's kinda nifty. Afterburners Quinn was a silly but cool jank ship, and he still is, but he's way cooler now. With his new Mod slot, Kad Solus might like to equip them. Elusive Kad was an old favorite of mine, and now he gains two things. He can boost after a 4K, and he can use Burners to Boost on the approach, so he doesn't have to stress to Boost + Focus, and he'd be free to actually pull a red move the next round. Resistance Optics + Burners on a Blue T-70 comes in nicely at 50. Heroic + Burners on a Red T-70 is 48 points, which gives a bit of wiggle room to a squad. Afterburners on a Fireball? I can't really see it being great, but dang would it be sweet. First Order Gunner SFs might find them fun. Zetas can get Burners + Optics or Pattern Analyzer; Omegas can get Burners + Fanatical or Crack Shot. Gunner could always be Missile + Passive Sensors, but they seem like they'd care less about free boosts. 5x Passives + Ion Missile + Afterburners fits, since the Zeta with that kit comes in at 40... Afterburners were a good upgrade on Quickdraw, though, so he takes a bit of a pop on the nose with the 7 point pricing at I6. Provocateur TIE/ba can have a lot of maneuver tricks now, if folks want that. Not sure it's worth it, because one strength of the 41 point FOP is that it was kind of a sneaky-good offense-for-points ship, and adding Afterburners messes that up. Republic Afterburners were always fun on 7B Jedi (a bit overkill, but nice), and while there's no new breakpoints met, there's a few more options for them now. Separatist Best I can think of would be on Belbullabs. I don't think Feethan Ottraw Autopilots gain much, but being able to boost without stressing seems nice, given the poor blues. Probably not better than Impervium on a Soulless One, however. They just don't really have small-base fighters where it seems worth it, mostly.
  22. I dunno. On the one hand, before looking ahead in time to a future while is a bit awkward. That's why so many of us onhere resignedly didn't see a way for Leia and BB Astros to work together. On the other hand, FFG specifically FAQ'd things so that Leia/BB worked. That said, I think it's worth looking at how they addressed Leia and other maneuver difficulty adjustments. Originally they'd been FAQ'd to only apply while you execute the maneuver, in order for Cova Nell to function. The revised FAQ had a change in the rule so that increased or decreased difficulties applied at additional timings: before you execute, while you execute, *and* after you execute the maneuver. I think I'm inclined against Ved/PIE working at this time. Leia isn't instructive to Ved, since she isn't only a "while you execute" adjustment--by rule her difficulty adjustment applies "before you execute." Right now, Ved is only a "while you execute" effect, and I don't think I'd let him effect "before you execute" triggers.
  23. Most practical solution would be to just replace a marker with a damage card from the deck and expose it. Replace all the markers if it's Thane attacking. Easy enough, no need to bother FFG. They've earned their rest.
  24. I think it's more arrogant to create some sort of elaborate scaffolding to determine Rhymer *doesn't* work that way, rather than just doing what the card says--getting an attack range of 0.
  25. I thought Contraband Cybernetics was 3 points now? Just downgrading the bombs/mines should be easy enough, though.
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