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Datacrave

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  1. I found this list fun. I think everyone is forgetting about general grievous. Not great but with only a having one defense dice on maul two or more hits will pass through easily. Also with all the vultures it should be easy to re-charge. I could take or leave Dooku. I just haven’t found anything else I want to try. He works best to throw crits. But you can use him for defense to call out a blank. With hate you should be able to get to full “force” after every shot if they hit. Worked about half the time I used him. If nothing else, he helps recharge mauls force up at the end of the round. Energy shell is under costed at 4 I feel. so spam it as long as you can. I love calculating into crits. I read a person using munitions failsafe on the vultures. Could be decent, worth a try. (65) Darth Maul [Sith Infiltrator] (3) Hate (3) General Grievous (9) Count Dooku (0) Jamming Beam Points: 80 (20) Trade Federation Drone [Vulture-class Droid Fighter] (4) Energy-Shell Charges Points: 24 (20) Trade Federation Drone [Vulture-class Droid Fighter] (4) Energy-Shell Charges Points: 24 (20) Trade Federation Drone [Vulture-class Droid Fighter] (4) Energy-Shell Charges Points: 24 (20) Trade Federation Drone [Vulture-class Droid Fighter] (4) Energy-Shell Charges Points: 24 (20) Trade Federation Drone [Vulture-class Droid Fighter] (4) Energy-Shell Charges Points: 24 Total points: 200
  2. The Birmingham Barons just released a video on how to fight the triple shuttle list. Interesting it makes Resistance Han’s ability decent. (76) Han Solo (9) Rose Tico (2) Trick Shot Points 87 (55) Nien Nunb (0) Jamming Beam (0) Integrated S-foils (1) Heroic (5) Pattern Analyzer (2) Black One Points 63 (38) L'ulo L'ampar (1) Heroic (2) Trick Shot Points 41 Total points: 191
  3. Maybe something like this (40) Drea Renthal (4) Dorsal Turret Points 44 (25) Mining Guild Surveyor (1) Trick Shot Points 26 (25) Mining Guild Surveyor (1) Trick Shot Points 26 (25) Mining Guild Surveyor (1) Trick Shot Points 26 (22) L3-37 Points 22 (28) Jakku Gunrunner Points 28 (28) Jakku Gunrunner Points 28 Total points: 200
  4. I’m having a lot of fun and success with this list. Can replace Thane with your choice. Some options is Wedge for more offensive but he dies quickly. Or Biggs to protect Jan. I’d keep at lest a 3 natural attack dice ship though. I like having three I5’s with a bid. I’m not sold on r3 but it helps Norra k turn or have a target lock and focus going into the second round of combat. I’d also consider adding Jyn Eros to Jan so you can have 2 focus and an evade going into combat. Sledgehammer (42) Jan Ors (12) Moldy Crow Points 54 (43) Norra Wexley (Y-wing) (9) Proton Torpedoes (3) R3 Astromech Points 55 (48) Thane Kyrell Points 48 (38) Sabine Wren (2) Debris Gambit Points 40 Total points: 197 Cheap ships - Don’t know what to do with 5 points 🤷🏾‍♂️ (42) Jan Ors (12) Moldy Crow Points 54 (38) Sabine Wren (2) Debris Gambit Points 40 (41) Ezra Bridger Points 41 (30) AP-5 Points 30 (30) Lieutenant Blount Points 30 Total points: 195
  5. I had a lot of fun with this list. Everyone goes after Wedge first. Elusive gets me at least 1 evade a game as I k turn/talon roll 1 or 2 times a game. Selfless on Norra is wonderful. Nobody wants to kill her first. She’ll pull off proton crits every time. R5 works good on Luke as he doesn’t need any actions. I’m not sold it’s good enough on Wedge. Maybe a shield upgrade would be better. Option1: you can Thane instead or Wedge or Luke of more upgrades or a bid. Trench Run 0.2 (62) Luke Skywalker (5) R5 Astromech (0) Servomotor S-foils (9) Proton Torpedoes Points 76 (43) Norra Wexley (3) Selfless (9) Proton Torpedoes Points 55 (52) Wedge Antilles (9) Proton Torpedoes (5) R5 Astromech (0) Servomotor S-foils (3) Elusive Points 69 Total points: 200
  6. One idea if you wanted to try bombs again. Could replace juke with elusive and or go to seismic (70) IG-88A (4) Juke (2) IG-2000 (3) Trajectory Simulator (5) Proton Bombs (4) Ablative Plating Points 88 (70) IG-88C (4) Juke (2) IG-2000 (3) Trajectory Simulator (4) Ablative Plating (5) Proton Bombs Points 88 (22) L3-37 (2) Tactical Officer Points 24 Total points: 200
  7. Trench Run 0.1 Played this at a tournament did ok. Got out bid by a old teroch one point at 192 and aced my whole squad. I’m still salty lol. Selfless worked great and r5 on luke was good when you have the force for mods. Thane was the first to die. As fun as Thanes ability is it didn’t help as much as I hoped. Wedge is probably a better bet for the points. Also adding elusiveness to Thane or Wedge helps to keep them alive. (62) Luke Skywalker (0) Servomotor S-foils (9) Proton Torpedoes (5) R5 Astromech Points 76 (43) Norra Wexley (3) Selfless (9) Proton Torpedoes Points 55 (48) Thane Kyrell (5) R5 Astromech (0) Servomotor S-foils (9) Proton Torpedoes Points 62 Total points: 193 Trench Run 0.2 (62) Luke Skywalker (5) R5 Astromech (0) Servomotor S-foils (9) Proton Torpedoes Points 76 (43) Norra Wexley (3) Selfless (9) Proton Torpedoes Points 55 (52) Wedge Antilles (9) Proton Torpedoes (5) R5 Astromech (0) Servomotor S-foils (3) Elusive Points 69 Total points: 200
  8. I like this a lot, very strong list. One idea is you can switch trick shot for crack shot if you find that you aren’t getting obstructed shots. Have you got any 5 dice protons off? That seams nasty. Or drop the ept for R5 on either Luke/Wedge. I’m not sure how strong a bid you need. Probably Luke as he doesn’t need actions for dice mods and is a points tank. One problem with Wedge is that he is the number one target and can die fairly easily given up 64 points. That’s not bad because Thane and Luke can close out the game for you. Or if Luke gets targeted and rolls blanks than 74 points are given up (Which has happened to me before ?). Even as strong as your alpha, bomber and scum swarms are out there. If you find these to be true then I would consider Biggs to be selfless and draw there fire ?. This would lose less mov and insure Luke and Wedge make it to the end game. Also you can use Biggs as a blocker. Although you might see your damage output go down slightly without Thane and Biggs might not get a lock on I 3+ ?. (52) Wedge Antilles (9) Proton Torpedoes (0) Servomotor S-foils (3) Swarm Tactics Points 64 (62) Luke Skywalker (9) Proton Torpedoes (3) Heightened Perception (0) Servomotor S-foils (5) R5 Astromech Points 79 (48) Biggs Darklighter (9) Proton Torpedoes (0) Servomotor S-foils Points 57 Total points: 200
  9. I was considering something like this. Could take off tractor beam for another crew on L3-37. The idea is since IG-88A will shoot first both L3-37 and spice runner push through more damage. Also it helps against aces ??‍♂️. I hate how expensive the aggressor are. They really took a hit in 2.0 Robot uprising (70) IG-88A (2) IG-2000 (3) Tractor Beam Points 75 (47) L3-37 (6) Lando's Millennium Falcon (4) Rigged Cargo Chute (3) 0-0-0 Points 60 (12) Autopilot Drone Points 12 (32) Spice Runner (5) Contraband Cybernetics (4) IG-88D (12) Moldy Crow Points 53 Total points: 200
  10. First i started playing Dash/Poe plot armor build. But I wanted to include countermeasures and still have a good ps bid against fenn/dangar/RAC and other poe's. So I started flying leebo instead of dash and switch comms relay for prime thrusters. Leebo's ability is useful when able to discard blinded pilot or double damage. Saved me a in few games. As for comms relay, it makes Poe a super tank. Down side is I wasn't pushing damage through or able to turn around. Using prime thrusters makes Poe able to knife fight opponents. Also it works in conjunction with black one title to strip target locks. I hope that helps. Plot Armor Rev2 (97) Poe Dameron (43) - T-70 X-Wing Intensity (2), R2-D2 (4), Primed Thrusters (1), Black One (1), Autothrusters (2) "Leebo" (54) - YT-2400 Lone Wolf (2), Heavy Laser Cannon (7), Rey (2), Outrider (5), Smuggling Compartment (0), Burnout SLAM (1), Countermeasures (3)
  11. This one was pretty fun (98) "Whisper" (41) - TIE Phantom Veteran Instincts (1), Fire Control System (2), Agent Kallus (2), Advanced Cloaking Device (4) Colonel Vessery (33) - TIE Defender Adaptability (0), TIE/x7 (-2) "Zeta Leader" (24) - TIE/FO Fighter Wired (1), Comm Relay (3)
  12. I've had some luck with this. I like the draw there fire combo then regen combo also. I feel Wes is better right now then Wedge. At least in my meta. He can strip the focus off of scouts or target lock off OL and Inquisitor. Could replace Poe with a B wing if you wish. I just find they have a hard time staying range one of Biggs. Probably I just need to fly better. Opportunist is great until Wes dies then it's almost useless. (100) Wes Janson (34) - X-Wing Draw Their Fire (1), R2-D2 (4), Integrated Astromech (0) Biggs Darklighter (26) - X-Wing R4-D6 (1), Integrated Astromech (0) Poe Dameron (40) - T-70 X-Wing Opportunist (4), R5-P9 (3), Autothrusters (2)
  13. These are the list I'm trying out right now (100) Glaive Squadron Pilot (37) - TIE Defender Juke (2), TIE/x7 (-2), Stealth Device (3) Glaive Squadron Pilot (37) - TIE Defender Juke (2), TIE/x7 (-2), Stealth Device (3) "Omega Leader" (26) - TIE/FO Fighter Juke (2), Comm Relay (3) (99) Glaive Squadron Pilot (34) - TIE Defender Juke (2), TIE/x7 (-2) Glaive Squadron Pilot (34) - TIE Defender Juke (2), TIE/x7 (-2) The Inquisitor (31) - TIE Adv. Prototype Push The Limit (3), TIE/v1 (1), Autothrusters (2) Glaive could be replaced with the Countess if you wanted to
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