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Datacrave

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  1. Lots of different ways to build the squads out. Should be a fun list but I don’t think it can take out a swarm. (66) IG-88A [Aggressor Assault Fighter] (0) Jamming Beam (3) Autoblasters (3) Seismic Charges (2) Contraband Cybernetics (3) Elusive (1) IG-2000 Points: 78 (62) IG-88B [Aggressor Assault Fighter] (0) Jamming Beam (3) Autoblasters (3) Seismic Charges (2) Contraband Cybernetics (3) Elusive (1) IG-2000 Points: 74 (38) Nom Lumb [JumpMaster 5000] (3) Autoblasters (3) IG-88D (2) Contraband Cybernetics Points: 46 Total points: 198
  2. I’m interested to here your take on Finn crew after you’ve tried him. If you have try Rose crew I recommend her, there is always a blank result to spend to acquire a target lock. Then you can action to focus and use force for evaded. Lower ceiling as 5 dice Finn shot but more constant results.
  3. If I buy two more transports (26) BB-8 [Resistance Transport Pod] Points: 26 (29) Finn [Resistance Transport Pod] Points: 29 (27) Vi Moradi [Resistance Transport Pod] Points: 27 (68) Chewbacca [Scavenged YT-1300] (9) Rose Tico (5) Rey's Millennium Falcon Points: 82 (36) Nodin Chavdri [Resistance Transport] Points: 36 Total points: 200
  4. I like Rey lean as possible. She’ll get halved or killed most games. I haven’t found Finn gunner to be very efficient for the points. Rey will burn her force too fast to take advantage of extra blank dice. I would recommend bringing more ships over upgrades. I like the idea of dare devil on lulo. I’ll have to try that myself. Last I think you’d find Finn pilot a lot of fun to play and if he dies he’s cheap. Most people won’t even shoot at him. New Squadron (73) Rey [Scavenged YT-1300] (5) Rey's Millennium Falcon Points: 78 (43) L'ulo L'ampar [RZ-2 A-wing] (1) Heroic (3) Daredevil Points: 47 (36) Tallissan Lintra [RZ-2 A-wing] (2) Predator (1) Heroic Points: 39 (29) Finn [Resistance Transport Pod] (6) C-3PO (1) Heroic Points: 36 Total points: 200 I’ve played this below too good effect. (47) Red Squadron Expert [T-70 X-wing] (0) Integrated S-foils (1) Heroic Points: 48 (47) Red Squadron Expert [T-70 X-wing] (0) Integrated S-foils (1) Heroic Points: 48 (26) Rose Tico [Resistance Transport Pod] Points: 26 (73) Rey [Scavenged YT-1300] (5) Rey's Millennium Falcon Points: 78 Total points: 200 Good luck and welcome to the resistance!
  5. Different play styles rose vs title. Rose is for damage and title is for versatility. I personally don’t like poe as much as Nien because of the points. Some people have experimented with hlc. As before can sub Lulo for blue squad rookie. Idea 1 (73) Rey [Scavenged YT-1300] (5) Rey's Millennium Falcon Points: 78 (68) Poe Dameron [T-70 X-wing] (0) Integrated S-foils (2) R4 Astromech (1) Heroic (2) Black One (4) Heavy Laser Cannon Points: 77 (43) L'ulo L'ampar [RZ-2 A-wing] (1) Crack Shot (1) Heroic Points: 45 Total points: 200 Idea 2 (73) Rey [Scavenged YT-1300] (5) Rey's Millennium Falcon (6) Korr Sella Points: 84 (55) Nien Nunb [T-70 X-wing] (0) Integrated S-foils (5) Pattern Analyzer Points: 60  (56) Ello Asty [T-70 X-wing] Points: 56  Total points: 200
  6. You could easily proxy using an rebel a wing. I recommend buying a Ra-a2 as they are a joy to fly. In the meantime you can replace with blue squad rookie for same cost. Also you could downgrade Poe to nien. Then you can fit ello or put more points on Rey if you wish. There is a lot of options. (73) Rey [Scavenged YT-1300] (9) Rose Tico Points: 82 (68) Poe Dameron [T-70 X-wing] (0) Integrated S-foils (2) R4 Astromech (1) Heroic (2) Black One Points: 73 (45) Blue Squadron Rookie [T-70 X-wing] Points: 45 Total points: 200
  7. I keep Rey lite as she is easily the main target and will probably die. (73) Rey [Scavenged YT-1300] (9) Rose Tico Points: 82 (68) Poe Dameron [T-70 X-wing] (0) Integrated S-foils (2) R4 Astromech (1) Heroic (2) Black One Points: 73 (43) L'ulo L'ampar [RZ-2 A-wing] (1) Heroic (1) Crack Shot Points: 45 Total points: 200
  8. Idea 1 - I like the concept of leia but might still be too expensive (73) Rey [Scavenged YT-1300] (19) Leia Organa Points: 92 (43) L'ulo L'ampar [RZ-2 A-wing] (1) Heroic (1) Crack Shot Points: 45 (55) Nien Nunb [T-70 X-wing] (0) Integrated S-foils (5) Pattern Analyzer (1) Heroic (2) Black One Points: 63 Total points: 200 Idea 2 (73) Rey [Scavenged YT-1300] (5) Rey's Millennium Falcon (6) Korr Sella Points: 84 (55) Nien Nunb [T-70 X-wing] (0) Integrated S-foils (5) Pattern Analyzer Points: 60 (56) Ello Asty [T-70 X-wing] Points: 56 Total points: 200 Idea 3 - Can replace heroic with crack shot. (73) Rey [Scavenged YT-1300] (9) Rose Tico Points: 82 (55) Nien Nunb [T-70 X-wing] (0) Integrated S-foils (5) Pattern Analyzer (1) Heroic Points: 61 (56) Ello Asty [T-70 X-wing] (1) Heroic Points: 57 Total points: 200
  9. I found this list fun. I think everyone is forgetting about general grievous. Not great but with only a having one defense dice on maul two or more hits will pass through easily. Also with all the vultures it should be easy to re-charge. I could take or leave Dooku. I just haven’t found anything else I want to try. He works best to throw crits. But you can use him for defense to call out a blank. With hate you should be able to get to full “force” after every shot if they hit. Worked about half the time I used him. If nothing else, he helps recharge mauls force up at the end of the round. Energy shell is under costed at 4 I feel. so spam it as long as you can. I love calculating into crits. I read a person using munitions failsafe on the vultures. Could be decent, worth a try. (65) Darth Maul [Sith Infiltrator] (3) Hate (3) General Grievous (9) Count Dooku (0) Jamming Beam Points: 80 (20) Trade Federation Drone [Vulture-class Droid Fighter] (4) Energy-Shell Charges Points: 24 (20) Trade Federation Drone [Vulture-class Droid Fighter] (4) Energy-Shell Charges Points: 24 (20) Trade Federation Drone [Vulture-class Droid Fighter] (4) Energy-Shell Charges Points: 24 (20) Trade Federation Drone [Vulture-class Droid Fighter] (4) Energy-Shell Charges Points: 24 (20) Trade Federation Drone [Vulture-class Droid Fighter] (4) Energy-Shell Charges Points: 24 Total points: 200
  10. The Birmingham Barons just released a video on how to fight the triple shuttle list. Interesting it makes Resistance Han’s ability decent. (76) Han Solo (9) Rose Tico (2) Trick Shot Points 87 (55) Nien Nunb (0) Jamming Beam (0) Integrated S-foils (1) Heroic (5) Pattern Analyzer (2) Black One Points 63 (38) L'ulo L'ampar (1) Heroic (2) Trick Shot Points 41 Total points: 191
  11. Maybe something like this (40) Drea Renthal (4) Dorsal Turret Points 44 (25) Mining Guild Surveyor (1) Trick Shot Points 26 (25) Mining Guild Surveyor (1) Trick Shot Points 26 (25) Mining Guild Surveyor (1) Trick Shot Points 26 (22) L3-37 Points 22 (28) Jakku Gunrunner Points 28 (28) Jakku Gunrunner Points 28 Total points: 200
  12. I’m having a lot of fun and success with this list. Can replace Thane with your choice. Some options is Wedge for more offensive but he dies quickly. Or Biggs to protect Jan. I’d keep at lest a 3 natural attack dice ship though. I like having three I5’s with a bid. I’m not sold on r3 but it helps Norra k turn or have a target lock and focus going into the second round of combat. I’d also consider adding Jyn Eros to Jan so you can have 2 focus and an evade going into combat. Sledgehammer (42) Jan Ors (12) Moldy Crow Points 54 (43) Norra Wexley (Y-wing) (9) Proton Torpedoes (3) R3 Astromech Points 55 (48) Thane Kyrell Points 48 (38) Sabine Wren (2) Debris Gambit Points 40 Total points: 197 Cheap ships - Don’t know what to do with 5 points 🤷🏾‍♂️ (42) Jan Ors (12) Moldy Crow Points 54 (38) Sabine Wren (2) Debris Gambit Points 40 (41) Ezra Bridger Points 41 (30) AP-5 Points 30 (30) Lieutenant Blount Points 30 Total points: 195
  13. I had a lot of fun with this list. Everyone goes after Wedge first. Elusive gets me at least 1 evade a game as I k turn/talon roll 1 or 2 times a game. Selfless on Norra is wonderful. Nobody wants to kill her first. She’ll pull off proton crits every time. R5 works good on Luke as he doesn’t need any actions. I’m not sold it’s good enough on Wedge. Maybe a shield upgrade would be better. Option1: you can Thane instead or Wedge or Luke of more upgrades or a bid. Trench Run 0.2 (62) Luke Skywalker (5) R5 Astromech (0) Servomotor S-foils (9) Proton Torpedoes Points 76 (43) Norra Wexley (3) Selfless (9) Proton Torpedoes Points 55 (52) Wedge Antilles (9) Proton Torpedoes (5) R5 Astromech (0) Servomotor S-foils (3) Elusive Points 69 Total points: 200
  14. One idea if you wanted to try bombs again. Could replace juke with elusive and or go to seismic (70) IG-88A (4) Juke (2) IG-2000 (3) Trajectory Simulator (5) Proton Bombs (4) Ablative Plating Points 88 (70) IG-88C (4) Juke (2) IG-2000 (3) Trajectory Simulator (4) Ablative Plating (5) Proton Bombs Points 88 (22) L3-37 (2) Tactical Officer Points 24 Total points: 200
  15. Trench Run 0.1 Played this at a tournament did ok. Got out bid by a old teroch one point at 192 and aced my whole squad. I’m still salty lol. Selfless worked great and r5 on luke was good when you have the force for mods. Thane was the first to die. As fun as Thanes ability is it didn’t help as much as I hoped. Wedge is probably a better bet for the points. Also adding elusiveness to Thane or Wedge helps to keep them alive. (62) Luke Skywalker (0) Servomotor S-foils (9) Proton Torpedoes (5) R5 Astromech Points 76 (43) Norra Wexley (3) Selfless (9) Proton Torpedoes Points 55 (48) Thane Kyrell (5) R5 Astromech (0) Servomotor S-foils (9) Proton Torpedoes Points 62 Total points: 193 Trench Run 0.2 (62) Luke Skywalker (5) R5 Astromech (0) Servomotor S-foils (9) Proton Torpedoes Points 76 (43) Norra Wexley (3) Selfless (9) Proton Torpedoes Points 55 (52) Wedge Antilles (9) Proton Torpedoes (5) R5 Astromech (0) Servomotor S-foils (3) Elusive Points 69 Total points: 200
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