miraluka in Star Wars: Force and Destiny RPG Posted March 21 10 hours ago, Xcapobl said: At first glance? The half miralukan is a human with 10 less Starting XP, an no non-career skill choices. They lose Farsight, as well as Blind, and as such they have no unique abilities? So I would never choose that one over a human if I were to go for more optimal builds. half miraluklans still have the farsight power and can still use it as an incedental they how ever do not have farsight always on, with them im trying to blance out not being blind and not have a forcepower always on in some manner 11 hours ago, Xcapobl said: And you add 3 Force Points to the result. Why? Why not simply state that using the species ability as an incidental comes with one (1) automatic success so the miraluka is able to "see", unless they make a Force power check, rolling their Force dice as an action, and they score more FP? Basically you are handing the miraluka two automatic extra upgrades to his or her "vision" when they have bought Force power upgrades. I don't think it is glaringly overpowering, but there is certainly a choice or two (or FP or two, really) I keep wondering about. with the whole add FP to your roll im trying to further dispossition miralukan players into using farsight, if that's a little heavy handed how about a rank in perception?