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Darth Lectus

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About Darth Lectus

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  • Birthday 05/10/1987

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  1. Just a quick shoutout that in the AoR module Friends like these, the battle scenario involves both space and ground combat, so you may wish to take a look at that - also as it is broken down to phases, it does a great job of teaching you how to implement MAss Combat into a game. Generally though, a check on an MC phase is really wide-spread in scope. If the advantages, triumphs allow, you could have a dozen wookie warriors grapple on top of a TIE wing, tear open the hatches and murder the pilots - similarly to how Chewie took command of an ATST during the battle of Endor. Or them rushing to beat down the crew of an E-WEB and turn the gunnery weapon on the approaching vehicles. Just go for whatever looks cinematically cool, really. I'm not a big fan of the Clone Wars pilot film specifically, but we've seen AT-TE walkers overcome a sheer cliff face hundreds of meters tall during the battle of Teth. It1s start wars, backed by the narrative dice system, so the only thing impossible in the game is whatever you and your players fail to think of at the time.
  2. https://drive.google.com/file/d/1dKklo1rf2fvEVi8wkAOtazpiFQNh6lt8/view?usp=sharing Not sure why, but here is the same thing in PDF form. A few kBs too large for upload so I put it on my google drive instead.
  3. I have made this helpful cheat sheet about rings and approaches. Feel free to point out mistakes, and/or use it for your own games L5Rcheatsheet1p.docx
  4. Not sure if this is something I had missed but I could not find a rule regarding using a bow or thrown weapon at targets locked in melee combat. How should I handle the risk of hitting your ally?
  5. I don't have the book at hand but if I'm not wrong, page 178.
  6. @LordBen your problems are not uncommon - but giving you the means to identify a statistical averages of success is exactly what FFG's various dice mechanics are meant to avoid. In my games, there's nothing I personally hate more than when players start going "I need to roll at least 12 to succeed". But there was also a point you made I'd like to address. You said people would always just pick the highest ring for any roll - but that's really not how it works. Due to the approach mechanic, sometimes your best ring isn't the most effective. You're trying to roll Fitness TN3 (for example) to cross the slippery log bridge. If it wasn't slippery or you weren't in a hurry, the GM is suggested not to even ask for a roll. If you try to rush into this with your Fire Ring (which could be your character's highest), the TN goes up to 4. If you cross cautiously, the TN will go down to 1. tl;dr: FFG don't like the numbers game where the higher is the better. And I'm glad.
  7. A piece of feedback, I think the paragraph containing this should be moved forward to the part where roll mechanics are explained, as I had to read through that and the techniques before found what the paragraphed TNs mean.
  8. EotE/Genbesys is a great system, but it's very, very non-lethal to characters. I don't like to kill my PCs but the threat of death needs to be there if you're playing samurai.
  9. If a character has 2 on a ring (average value) and 1 in a skill, you'll roll 3 dice (2d6+1d12) and keep two of them. And with that, you need to achieve up to 8 successes to defeat your TN.
  10. //My apologies for ending it this way and wasting your time. I concede, and do let the wookiee win//.
  11. Do consider, that in Rokugani culture, samurai are expected to carry themselves with perfect decorum, and showing your true feelings to anyone but your closest friends and family is a breach of etiquette. I've yet to start playtesting, but I like the idea of Strife bringing this into play, otherwise everyone would just perfectly cool all the time. It's the name Outburst that I don't necessarily like because it implies a more severe response than what might actually happen. That is, if your daimyo says something so stupid you suffer Strife, the triggered Outburst can be no more than audibly sighing at the stupidity (and since the PC has to decide what form it takes, this is no different from other systems without Strife, where the GM will have you make a Willpower/Cool/Discipline etc saving throw to avoid doing so). That sigh, because of the meanings it implies of your vassal lord, is a breach of protocol nonetheless.
  12. //Work work work. Sorry, I am in training this week, but should be able to reply tonight. I don't want to just let the wookiee win.//
  13. //I am, but please bear with me for a little longer before I manage to post. Sincere apologies.//
  14. //Interesting. Do I have a legal move here to reclaim my weapon?//
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