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NomadMatt

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  1. How's this list look? (100) Colonel Vessery (36) - TIE Defender Juke (2), TIE/x7 (-2), Twin Ion Engine Mk. II (1) Countess Ryad (35) - TIE Defender Juke (2), TIE/x7 (-2), Twin Ion Engine Mk. II (1) Omicron Group Pilot (29) - Lambda-Class Shuttle Emperor Palpatine (8), Emperor Palpatine (8) And secondary, what strategies would I use to fly something like this?
  2. This ship is FAST. Like REALLY fast. You can literally fly circles around people, and when you get stressed the dial is stupid good. Asajj lived the whole game I played with two HP, and was able to get pot shots off in a great manner. I was only able to use Ketsu's ability once, which was a huge bummer. I also never used the Rigged Cargo Chute, due it it being an action, I felt the other actions were way more crucial towards my playing. Latest Razzi is also pretty good on Asajj, but something like this will be what I'm switching to use. My list looks like: Ketsu Onyo Veteran Instincts, Dengar, Glitterstim, Rigged Cargo Chute, Shadow Caster, Engine Upgrade Asajj Ventress Push The Limit, Latts Razzi, Black Market Slicer Tools, Rigged Cargo Chute, Gyroscopic Targeting. But I like the idea of PTL on Ketso as well, could be a nice addition.
  3. I ran this tonight at my local FGS: Ketsu Onyo Veteran Instincts, Dengar, Glitterstim, Rigged Cargo Chute, Shadow Caster, Engine Upgrade Asajj Ventress Push The Limit, Latts Razzi, Black Market Slicer Tools, Rigged Cargo Chute, Engine Upgrade Messed up round one and ran in to a six ship tie crack swarm. My Asajj left the battle with only 2 hull, and then thanks to the dial I survived for TWO HOURS without either ship dying. We just kept going, I got him to two ties left, then finally he got me. This list felt pretty great, but I think moving forward I'll put Gyroscopic Targeting on Asajj instead of Engine Upgrade.
  4. I went out and bought me some wave 9, decided to get two shadow casters just because. Was wondering what you guys thought of this list: Ketsu Onyo Veteran Instincts, Dengar, Glitterstim, Rigged Cargo Chute, Shadow Caster, Engine Upgrade Asajj Ventress Push The Limit, Latts Razzi, Black Market Slicer Tools, Rigged Cargo Chute, Engine Upgrade Ideally, Ketsu charges in and tries to drop two tractor beams, Asajj pushes in as well, cleaning up the first strike, laying down as much stress as possible and taking it back for dem sweet evades/slicer tools. Let me know what you think or how I could make this better, it's right at 100 and I'm pretty keen on trying to roll two together if it's possible to be effective. Thanks!
  5. Here's what I came up with, but I don't know if it's better than the posted 2 glaives with X7 and Ion and countess with VI. Countess Ryad (34) Adaptability (0) TIE/x7 (-2) x2 Glaive Squadron Pilot (34) TIE/x7 (-2) Juke (2) I played a game last night with this, and due to juke I put SO much damage through. Usually, I got at least one hit off each time I fired simply by making my opponent spend his focus. The strat was start off close range with Countess, hopefully use up any evades or focus, then attack with both glaives, juking and ripping apart the ship that already spent any focus or evade it had. What do you guys think?
  6. Here's the list: ========== Swarm List ========== 100 points Pilots Green Squadron Pilot (20) x 5 A-Wing (19), A-Wing Test Pilot (0), Chardaan Refit (-2), Adaptability (0), Autothrusters (2), Crack Shot (1) ----- I've been having quite a bit of trouble in flying it, but I know it's a solid list once you've got it down and mastered. What tips and tricks do you have for flying it better, from formation to asteroid placing. What are the lists weaknesses, and what do I need to do tactics wise against certain threats such as palp aces and triple jumps? Any advice you might have for me is greatly appreciated! I look forward to hearing what you all have to say.
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