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Hunting Phoenix

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About Hunting Phoenix

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  • Birthday December 19

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    Madison, Wisconsin, USA
  1. TTS is on sale currently for $8.99 at Humble. It's on sale until 6 UTC (~21h from posting). Not that the monthly bundle gets you TTS, but I'll link to my referral...
  2. Wrote up a github page for my mod, mainly to share the 3d models and parts list in case anyone's interested. https://github.com/HuntingPhoenix/XWM-Gozanti-LED-Mod
  3. Thanks! Did you somehow link to my file or re-upload?
  4. I finished an LED mod today. Quite happy with how it came out. Pretty similar to what others have done, except perhaps that I used a Qi receiver to charge the little LiPo so I didn't need a charge port or to open it up. I don't think I'll do that for the next project, since I'll probably do a Raider, and will have more space and also want the ports accessible. Result pic: https://1drv.ms/u/s!AmKWyGwx6HmMjYkWmmrN5Y5w1pCNbQ Album w/ in progress pics: https://1drv.ms/a/s!AmKWyGwx6HmMjYkQ-g9qKgn_9sYnJg Sorry for not embedding, the forum won't take my OneDrive shared images.
  5. I really want V-Wings with this. I think it could be a neat niche. Think TIE/v1 but with micro thrusters.
  6. We're going to have a quick build event in one of the FLGS, and I was testing a few options out with my 9 year old son. I was pretty happy with quick builds around Second ed. launch, but today they're feeling pretty stale. Since you only have access to the content that came in the pack, they're kinda "meh" like you said. I can run Supernatural Vader for 4 threat, which is pretty cool, but nobody seems that fun to bring along. I'm having a really hard time coming up with something I'm excited to bring. Unusual cards like the U-wing with the turret, Vader in a TID/d (which I LOVE as an idea btw) are a slam dunk for these. It would also help with the fact that QB doesn't age or really evolve at all after ship release. Also, I don't think that it was ever a thing, but Soontir in a TID/d. It's just so great. I've loved this ship since TIE Fighter.
  7. There's no reason for the extra text unless it's not counting as an action. I am guessing it'll be like Han's rerolls.
  8. *focus, calculate, or TL. There are Barrage Rockets in the spread, and a comma after calculate, indicating it's second in a list.
  9. I had a good time at a Battle of Yavin event with this list, and went 2-1. TIEs plus Gideon survived well vs. the many 3 ship rebel torpedo lists. TIE/ln Fighter - Black Squadron Ace - 27 Black Squadron Ace - (26) Crack Shot (1) TIE/ln Fighter - Black Squadron Ace - 27 Black Squadron Ace - (26) Crack Shot (1) TIE/ln Fighter - Black Squadron Ace - 27 Black Squadron Ace - (26) Crack Shot (1) TIE/ln Fighter - Black Squadron Ace - 27 Black Squadron Ace - (26) Crack Shot (1) TIE/ln Fighter - Black Squadron Ace - 27 Black Squadron Ace - (26) Crack Shot (1) TIE/ln Fighter - •Seyn Marana - 31 •Seyn Marana - Inferno Four (30) Marksmanship (1) TIE/ln Fighter - •Del Meeko - 34 •Del Meeko - Inferno Three (30) Juke (4) Total: 200/200 View in the X-Wing Squad Builder
  10. Here are a couple more that I am partial to. 3
  11. Here's another shot of the Krait MK II (taken by me, in game)
  12. You make a good point about the prevalence of sil 3+ characters. I was thinking mainly of the sorts of Autobot you mentioned When considering this before. My thinking for stats otherwise is very close to your comments.
  13. I would be happy to collaborate! I put a slightly updated pdf up (first link). I immediately think about needing to change the combat rules, since Transformers are all planetary scale. Should RAH PCs engage in combat with a Transformers character, it's like a one hit KO, and you know some PC is going to jump onto a 'bot or otherwise engage without a vehicle of their own...experience with Star Wars tells me this (and that it's a bad idea to climb an AT-ST). The CRB p. 109 specifies that combat difficulty checks increase with a difference of 2 silhouette. Since the average Transformer character is probably sil 2, that means no increase in difficulty, which doesn't sound good, since their damage is so much higher. I didn't see any additional rules in the vehicles section. I wonder about an inherent "transformers aren't used to fighting small organic things, add two setback" or maybe a talent for RAH characters. Thoughts?
  14. I was thinking about this setting, and how I kinda wanted to add this sort of thing if I ever finish working on the Transformers. So far this is looking very cool! Glad I searched! Here I was thinking about re-skinning Age of Rebellion and calling it good!
  15. In case anyone else is interested in this, I've come up with some Archtypes (finally). I'd be interested in thoughts and suggestions on them. Transformers Genesys RPG Archtypes v0.1.pdf
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