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Everything posted by JauntyChapeau

  1. Generics are okay, I think. Every unique squadron with defense tokens should be more expensive.
  2. If the new Salvo token works anything like I/we think it will, the answer's gonna be Salvo.
  3. My understanding from the stream is that you need to do something special to unlock the use of the SSD in the campaign. No details on what that is, though.
  4. I killed mine on turn five. My fleet: MC80 Commmand (147) Dodonna XI7 Leading Shots Boosted Comms ECM Yavaris (69) Raymus Antilles Fighter Coordination Team Bright Hope (28) Bomber Command Center GR75 (20) Comms Net Squadrons Luke Skywalker Biggs Wedge Norra Dutch Scurrg x 1 Y-Wing x 2 I don't really recall everything he had, but the important things I remember were Agent Kallus and H9s. No squadrons, but he was running two Gozantis in support. My bombers did the majority of the work here, of course, but my MC80 pounded the front arc pretty hard - the lack of ECMs on the ship made a huge difference. I could have killed it on turn 4, but he overlapped the station on turn 2 and it ended up obstructing his front arc, giving my squadrons nothing to do but hang out at distance 1-2 and wait for turn 3. He killed half of my squadrons because of the huge amount of anti-squadron fire and one-shot both of my 75s at medium range. H9s on this ship are really good - they're going to make one shotting small bases a pretty common occurrence.
  5. I have a strong suspicion that if you're not using her to give a ship Salvo, you're doing it wrong. This opinion may change once the rules are released, but the ability to respond to an attack with your full battery is amazing.
  6. Is it a FFG Official Wiki? If not, 'I looked it up in the wiki' is going to be insufficient for use in any organized event or as a way to definitively solve a rules issue. A master rulebook that includes an Errata section is necessary.
  7. No joke. I recall seeing squadron packs last year for $60-100. I don't know WHO was buying at that price.
  8. This is all fine, but there's no reason in the world we should need a wiki to keep track of rules. FFG is, in theory, a professional company. Why isn't the rulebook updated every year or so. They don't even need to print it - just upload new PDFs to the Armada page.
  9. Lord, I hope not. The lack of a second Ordnance slot is NOT what's keeping the Vic from being played more.
  10. We had 12 for the first one and 6 for the second - there was a lot going on during that weekend in July, so it turned out to not be the best timing. Our third one is scheduled for August 17th - hoping for a larger turnout for that one. I'm also working with TEG to make sure we get a Prime tournament, too!
  11. It's a good thing someone in my area followed the FFG Organized Play Facebook page - the store I play at had no idea applications were up. I'm determined to get a Regional/Prime back to the Denver area this year.
  12. Well, MMJ is 68 points and at 400 points, that's more than half of your allotted squadrons points. MMJ = 68, so you'd have 66 remaining, making MMJ an illegal inclusion. I feel like it's a fairly elegant solution, as it deals with MMJ as well as any other abusive combos (I can't think of any right now) as well as silently nerfing any once or future version of Rieekan Aceholes.
  13. I'd like to see a points limit for how many unique squadrons you can take. Something like 'No more than half of the maximum squadron value may be unique squadrons'. Maybe I'm salty because I play Rebels, but I'm very tired of almost every Imperial fleet running MMJ and 3-4 scatter aces, because why wouldn't you be doing that?
  14. Hi, everyone - we are three weeks away from the second regular Armada tournament at Total Escape Games in Broomfield, CO. We hope to see you there!
  15. I completely missed this. Are you planning any other events in the near future?
  16. It posted Tuesday, but I'm still not seeing Episodes 1 & 2.
  17. I'm not seeing it yet. All that "All Fighters Follow Me" pulls up in iTunes is the crossover with Armchair Admirals.
  18. The Denver metro couldn't get an Armada Regional this year, and I'm much less mad as heck about it, considering the excellent turnout we had for our first organized event in April! We have our scheduled date for our second Armada tournament at Total Escape Games - June 15th, 2019. Entry fee is $5, standard list building rules. Come on over and have some fun with us! If you play in the area, or even if you don't, search for the TEG Armada Group on Facebook and ask to join. We organize weekly free play there, every(ish) Sunday at noon. Information Total Escape Games - www.TotalEscapeGames.com Entry fee will be $5, prizes provided from FFG. Start time is 11 am, running until ~7pm. Three rounds, 400 points.
  19. No one was incorrect, but my estimation would be that 95-99% of people do. In fact, I've never personally encountered another player that sits down with a notebook to make their fleets. The switch to an app-based, points-fluid environment *is* coming, so be prepared.
  20. I'm still willing to drive out there for an Armada tournament. I'm ALSO here to plug the next bi-monthly tournament we're having at Total Escape Games in Denver. Our first was this last weekend (and was a huge success), but the next one will be June 15th and we hope to see all you Rapid City people there!
  21. You don't think a 61 point ship (Arquitens light w/TRC) that fires five red dice out the side, one of them set to 2 damage, is broken? You could fit Home One, Ackbar and four of those in a list. Edit: Even better! Assault Frigate w/Ackbar, Caitken & Shollan, ECM and Enhanced Armaments = 133 points 4 x Arquitens Light Cruiser w/ Enhanced Armaments = 256 points Total Cost = 389 points
  22. Yeah, how much would it need to cost to be playable, considering what you're giving up to run it? 2/3 points? I'd run them on CR90s/MC30s at that cost, but every medium and large that can take them would still be given ECM.
  23. That game looks great on the mat, but how did the Rebels not manage to destroy a single Imperial ship?
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