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Tramp Graphics

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  1. I’m running full tilt into the room and at the target using both maneuvers to do so.
  2. Ok, boot to the face it is. Boot to the face.: 1eA+2eP+2eD 1 success, 1 advantage I’ll calculate damage and spend my Advantage on my next break.
  3. “Akaanir ca'nara!!!”, Ge’tal whispers gleefully as she draws her weapons.
  4. Push comes to shove, Ge’tal can make a formal challenge to a duel against the Klatoonian.
  5. Actually, yes, we do know his diet. Not only do a number of canon and Legends sources tell us his dietary quirks, his teeth give us a clear indication of his primary diet. Yoda has sharp conical teeth, the teeth of a carnivore .
  6. Ge’tal makes a quick roundhouse kick attempt on the Klatoonian, her foot swinging well over his head and sending her sprawling on the ground in an embarrassing heap.
  7. Roundhouse Kick: 1eA+2eP+2eB+3eC+1eD 1 failure, 1 Despair
  8. What’s wrong with it? It fits perfectly within the naming conventions of Star Wars and many other classic Sci fi serials that SW was partly based upon, many of which are also plays on words. It’s also a perfect reflection of Faloni’s love of wolves.
  9. It doesn’t need to remove boost dice. That’s not the precedent in question. The precedent set in the rules as a whole is that added Successes and/or Advantages are always added after the roll is made because they are added to the result of the check. They are not added to the dice pool. So yes, Improved Shortcut is relevant. Also, yes, you are removing boost dice. Specifically, you are removing the Boost dice you would have gotten from the base Shortcut talent. The Shortcut talent specifically says, “During a chase, the character adds Boost dice per rank in Shortcut to his checks made to catch or escape an opponent.” The Improved Shortcut instead adds Successes equal to his ranks in Shortcut to the check at the cost of 2 Strain; no Boost dice are added. Thus, you removed the boost dice in exchange for Successes. As for your assertion that they left out “after the roll” from the added Successes and Advantages to the result. That wasn’t necessary. The very fact that the talent says that the Successes and/or Advantages are added to the results of the check makes it explicit that this is done after the roll. You need to have results before you can add to them. In order to get results on a check you first need to roll the check. That is basic logic. This is also consistent with Mission Critical, Intuitive Shot, Intuitive Strike, and other talents which allow you to add any combination of Successes and Advantages to the results of a check. In every one of these talents, the Successes/Advantages are added after you roll because they are added to the results, not to the initial dice pool. You don’t add Successes or Advantages to the dice pool before rolling; you add them after rolling. You add them to the results of a check, and this is explicitly what Clanker Killer also says. You add any combination of Successes or Advantages (equal to the number of Boost dice you initially removed) to the result of your check. That explicitly means you add them after you roll, not before. You remove the Boost dice before the roll, but you add the Successes and/or Advantages after you roll. That is how it works with every such talent where you add or remove dice and/or add Successes/Advantages. You add/ remove dice from the pool before rolling and you add or remove symbols from the results of a roll, thus after you roll. You can’t add Successes or Advantages to the results of a roll until you actually have results. Therefore you can’t add them until you roll the dice in order to get that initial result. You’re too hung up on the preamble of the talent. That is only clarifying when you remove the Boost dice. And really, it is an unnecessary addition.
  10. Yes, there is. There are several. The only difference is they add a predetermined one, as is the case with Improved Shortcut. Instead of adding boost dice to your piloting check dice pool, you add Successes to the result of the roll. Thus, you are removing the boost dice you get from the base Shortcut talent and add Successes to the result of the roll instead. Once again you add or remove dice from the pool before rolling, you add symbols to the result of the check after. It doesn’t matter where the additional symbols come from. In every talent that allows you to add Successes/ Advantages in whatever combination, you always add them to the result of the check. You always add them after rolling. Clanker Killer also says you add the Successes/Advantages to the result of the check. This is the same thing that Intuitive Strike, Intuitive Shot, and Mission Critical, among others, all say. You add any combination of Successes and Advantages to the result of the check. That means you roll the check then add your Successes and/or Advsntages in whatever combination you choose based upon what you need as a result of the roll. That is how all of these talents work. You choose what symbols to add once you know what symbols are lacking.
  11. One thing I need to make clear. I don’t play Clone troopers at all. I have no vested interest in this particular talent. I’m looking at this purely from a rules perspective. The rules for when you add or remove dice are very consistent, as are when you add or remove symbols. You add or remove dice from a dice pool before rolling and you add or remove symbols after rolling. That is how the game as a whole does it. Every talent that adds or removes dice or adds or removes symbols does it the same way. You add or remove dice before rolling, you add or remove symbols to the result of a roll after rolling.
  12. Did GM Phil write the book? No. He’s the host of the pod cast. He’s making an interpretation of what he thinks it means. He’s not one of the writers, he’s not a member of the FFG staff nor a developer. I’m also just listening to the podcast, and they don’t even begin talking talents until well after the 37 minute mark. It isn’t until deep in to the 38 minute mark he makes his claim. However that is not what the rule itself says. It says that you remove the boost dice before you roll and you add the symbols to the result of the roll. You can’t add symbols to a result until you have a result to begin with. That means you need to roll the dice before adding your combination of Successes and Advantages. The rules as a whole are very consistent when you add or remove dice as well as when you add symbols to a check. You add dice before you roll, you add symbols after you roll. That is the rule of the system as a whole. It is consistent in every talent where dice or symbols are added or subtracted. Dice are added or removed when assembling the dice pool before rolling the dice. You add Successes or Advantages to the results of checks after you roll the dice. There is no rule, no talent, no Force power, nothing which adds symbols before rolling. Thus, there is no precedent for Clanker Killer to suddenly add the Successes and Advsntaged before rolling the dice. The rule says you add the Successes and Advantages to the result of the roll, not to the dice pool.
  13. Neither are bad examples. The point is that every time you add actual symbols to a roll, it is done after the roll. When you remove dice from a pool it is done before rolling. Not only that, but in the case of Intuitive Shot and Intuitive Strike, both say the exact same thing as Clanker Killer regarding when you add the Successes and Advantages. You add them to the results of the check. If you read Clanker Killer, it does not say “swap out boost dice for your choice of Successes or Advantages.” It says, “the character may remove Boost dice up to his ranks in Clanker Killer from his pool”. It goes on to say that he may, “add an equal amount of Successes or Advantages (in any combination) to the results.” Those are the key phrases, which are all consistent with the mechanics of the game. You remove boost dice from the pool before you roll the dice. You add any combination of Successes/Advantages to the results of the roll after you roll. It is two distinct steps: Remove boost dice up to ranks in Clanker Killer from dice pool. add Successes or Advantages (in any combination) to the results of the check. Intuitive Shot and Intuitive Strike both say that you, “add Successes or Advantages (character’s choice) to the result.” That is virtually identical to what Clanker Killer says regarding when you add the Successes or Advantages. In no instance do you ever add symbols to the dice pool before rolling the dice, whether they are a set specific symbol or a choice of my combination of two symbols. You always add the symbols to the result of the roll. You add them after the roll. That is the rule for all of these types of talents. You always add or remove dice from a pool before rolling. You add symbols to the results of a check after rolling. Clanker Killer specifically says you , “add Successes or Advantages (in any combination) to the results.” That specific phrase makes it absolutely clear that you roll the check before adding the Successes or Advantages. The opening half of the sentence says when you remove the Boost Dice. And that too is consistent with the rest of the RAW. And was really unnecessary. You always add or remove dice before rolling. The talent Mission Critical also allows a character to add any combination of Successes or Advantages to the results of his check (by flipping a Destiny Point). Once again, the symbols are added to the results after the roll ( but before resolving the check). It says that he may, “add Successes or Advantages to the result equal to their ranks in that skill. (The character may divide the result between Successes and Advantages in any combination.)” Once again, the character adds the symbols after rolling. What the source of the symbols are is irrelevant . In every case where a character can any combination of Successes and Advantages to the results of a check, they are always added after rolling. That is the precedent. This is because they are always added to the results of the check, not to the initial dice pool.
  14. Exactly. In every talent which gives players a choice to add either Successes or Advantages (or any combination thereof) to the result of the roll they choose what to add after the roll. This is because you are adding them to the result of the check not the dice pool. This is also true of Clanker Killer. The player adds the Successes and Advantages to the result of the roll. As such while he makes the determination to remove the Boost dice from his dice pool before rolling (as would be appropriate), he chooses what symbols he wants to add to the result (in what combination) once he has a result to begin with.
  15. No, it doesn’t and the reason why is because of what the additional Successes and Advantages are added to. The additional Successes and Advantages are not added to the dice pool. They’re added to the result of the roll. The rule itself explicitly states this. The exact rule says: (Emphasis mine) The Successes/Advantages are added to the result of the roll, not the dice pool. They’re added after the roll is made. The Boost dice are removed from the pool before rolling, the Successes and/or Advantages are added to the result of the roll, there not added to the initial pool. In order to add Successes or Advantages to the results, you first need results to add them too. This means you must roll the dice before you add the additional Successes/Advantages. Each part of the sentence has a different subject which modifies a different object. And the latter “object” (the results of the roll) does not even exist until the dice are rolled. Is the grammar poorly done, maybe. Ideally, this rule should have been divide into two different sentences. However the very fact that the Successes/Advantages are explicitly added to the results of the roll, not the initial dice pool, means that they are added after the roll is made. This is backed up by Improved Shortcut too, and other talents which add Successes or Advantages. You make the check then you add successes (or Advantages). Adding additional Successes or Advantages always happens after the dice are rolled. This is because they are always added to the results of a given check, not to the initial dice pool. You add or remove dice to the dice pool before you roll, but you add or remove symbols to the results of the check after you roll. That is the precedent. Clanker Killer is no different. The talent explicitly says that you “add an equal number of Successes or Advantages (in any combination) to the results.” This is the exact same wording used with Intuitive Shot, Intuitive Strike, and any other talent which adds any combination of Successes and Advantages of your choosing to the results of a check.
  16. Look the rule and how it’s worded again , and break it down. The rule is broken down into two distinct parts. The first part says that “Before rolling a combat check that targets a droid (including a droid vehicle or vehicle piloted by a droid), the character may remove Boost dicey to his ranks in Clanker Killer from his pool.” The second part of the rule says that, “add an equal number of Successes or Advantages (in any combination) to the results.” And that is the key you are missing. The rule says you remove the boost dice from your initial dice pool, but you add your choice of Successes and/or Advantages to the result of the roll, not to the initial dice pool. That means you need to roll the dice after removing the Boost dice from the dice pool but before adding any Successes or Advantages. That is two distinct steps. Remove a number of boost dice up to your ranks in Clanker Killer from your dice pool before rolling. Add an equal number of Successes or Advantages in any combination to the result of the roll. You cannot have a result without first rolling the dice, and the rule specifically states that you add your choice of Successes and Advantages to the result of the roll. Therefore, you remove the Boost dice before rolling but choose to add Successes or Advantages after rolling.
  17. The Before does not preface both. It prefaces only the first, that’s why the comma is there. Yes, it is poor grammar, (a semicolon is what should have been used) but the intent is specifically to divide the sentence into two specific parts. You remove the boost dice before the roll, you then add your choice of Successes or Advantages to the result of the roll. And the wording of the talent does specifically state that you add the symbols to the result of your roll. You don’t have a result until you roll the dice. Therefore you can’t add any Successes or Advantages until you roll the dice. As such, you can’t choose what to add until you roll the dice. You need that result first.
  18. The way it’s worded may be a bit off, but I stand by my read of it, and the comma (while probably poor grammar) does help set the division of the statement. The first part of the statement says that you remove a number of boost dice from the pool before the roll. The second part of the statement says that you add any combination of Successes or Advantages to the result of the roll. In order to add symbols to the result of a roll, you first need to have said roll made in order to have a result to which you can add Successes or Advantages. Then you choose what to add to said result. You need that result first. Therefore, the steps are Remove a given number of Boost dice from your dice pool. roll the dice in order to get a result. add your choice of Successes or Advantages equal to the number of Boost dice originally removed (in any combination) to the result of said roll. Now, the main talent I was remembering, which I just checked on was Improved Shortcut which also swaps out Boost dice for a guaranteed result. However, the swap out is for guaranteed Success symbols equal to your ranks in Shortcut for the boost dice at the cost of two Strain. The base talent allows you to add a number of Boost dice to your piloting roll during a chase equal to your ranks in the talent. The Improved version changes those dice to automatic Successes at the cost of two strain. That being said, the president set regarding when a player chooses whether to add Successes or Advantages to the result roll is still there. In order to add a given number of symbols to the result of a roll, you first need to roll and get a result. You don’t add the symbols before you roll. You add them to the result of the roll. When you add Force dice to a pool, you don’t choose what symbols you’re going to add before you roll. The Force Dice only determine how many additional symbols you might be able to add. The choice of what specific symbols you add comes after the roll, once you have an actual result. This is because the whole point of having that choice is to be able to pick the symbol(s)that is (are) lacking in the resulting roll. In the Autofire example given above, that means that if the player rolled plenty of Advantages but few, if any Successes, he can choose to add Successes to his roll, or, if he has plenty of Successes but not enough Advantages, he can instead add them instead. The rule does not say he must choose what symbols he’s going to add to the result. It says he must remove the boost dice before rolling and then add his choice of any combination of Successes or Advantages to the result of the roll. You need to have a result before you can add those symbols. That means you must roll first before choosing what to add, but, before anything, you must first remove a given number of Boost dice from your dice pool before even rolling.
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