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Tramp Graphics

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  1. No, before you do X, you do Y, then you add Z to the result of X. You cannot add Z to the result of X until you do X. Therefore, Y comes before X, but Z comes after X. It is two conjoined statements. It isn’t an errant comma. No matter how you read it, the Successes and advantages are added to the result of the roll, not to the dice pool. Ergo, you roll the dice before adding any Success or Advantage.
  2. Before you do that, you might want to look at other options as well. From what’s been said in another thread in these forums, the Discord servers are more chat room, and is so fast moving that posts get lost, if not deleted after a time. Given my post rate, I could easily be left behind. If we can find a dedicated message board, that would be the better option.
  3. Not what I’m talking about. If you read Exodus, God didn’t impart his instructions to the Israelites through visions given to a prophet. He appeared directly to them in physical form: the form of the burning bush, a column of fire and smoke and spoke out directly to them. On the mountain, he literally wrote the Ten Commandments with his own hand on the two stone tablets. It isn’t until later that the Israelites asked that God use prophets to act as intermediaries out of fear. So, was Moses a prophet? Yes, but his role was much different than the later ones in that God appeared physically to him, not just in visions, and also appeared to the rest of Israel.
  4. If you’re a person of faith (and I don’t know one way or another here), the Ten Commandments were quite literally written by the very hand of God directly. They weren’t given through a prophet. So, no, there is no error in the original source. It’s an error in the later translations.
  5. The original Hebrew text says “Thou shalt not murder”. Remember, the Ten Commandments are, first and foremost, Hebrew law. And it should be noted that the commentator here is himself Jewish, and well studied in his faith. He was also taught the Talmud in its original Hebrew, as is traditional. Thus, any direct Translations of the Talmud for Jewish readers is straight from Hebrew to English. The Christian Bible, including the Old Testament, went from Hebrew to Greek to Latin, to English. This is also how we went from Yeshua to Jesus. Killing and murder are different. This video specifically discussed this at length: So, yes, the correct term is “Thou shalt not murder”, not “Thou shalt not kill”.
  6. “Yep,” Ge’tal replies. “I take out th’ muscle, ‘n they take down th’ target.
  7. That depends upon which end of the political spectrum you sit on though.
  8. Yep. 😈 I figured, she’s been at the bar all night, and just stumbled back halfway through the briefing.
  9. “Assa’natin?” She drools. “What’d...she do t’ ...tick some’un...off that bad?”
  10. Ge’tal stumbles back to the ship, clearly drunk and a little worse for wear. “Wha’s...goin’ on?” She slurs drunkenly. “‘Nother fight?”
  11. Yeah, Ge’tal isn’t even a bounty hunter. She’s a merc, a soldier.
  12. No, it isn’t. The highest number of dice seen in any skill, without any Attributes added is fifteen dice. That’s Emperor Palpatine’s most powerful Force skill in the Movie Trilogy Sourcebook, which was Sense at 15D. The only time I’ve seen it higher was in the Dark Empire SB, which put that skill at 17D, which is beyond the normal scope of F&D. However, that technically does work since dice pools can go up to 6 ranks of at least Green dice. Either way, one rank in F&D equals three dice in D6 for skills, and one F&D rank equals one die in D6 for attributes. It is a direct linear conversion. It’s far more linear than going from D6 to D20 RCRB, and much easier to do. D6 has more in common with the FFG narrative dice system than it ever did with D20. The only real difference is that F&D is not “a laCarte when it comes to talents, which didn’t exist in D6, but were introduced in D20. So all of the actual skill dice do convert and are comparable to F&D skill ranks. Attribute dice also convert linearly as well, and are comparable, with only two attributes in each system which have no counterpart in the other. It’s only the talents which are problematic, and that only results in excess XP to fill in the gaps to get to the necessary talents. So, yes, it is possible to do, it’s just not easy to do, and does require some trial and error. As seen here: As for when I did the update, it was before I got the books. I did it using the talent trees posted on these forums. I just need to update his SWSheets page. As for only keeping the “major theme” of the character, if the skills and abilities don’t line up it’s not the same character. For that, you need to match the details as closely as possible within the limits of the system. The details matter just as much as the “major theme”. Details matter. They cannot be overlooked. Otherwise it’s not the same character. It’s name-slapping and window dressing. Regardless, how he was converted is irrelevant. The point is that not even his original D6 version was “optimized” by your standards, nor by what Ginny Di called “optimized”, as seen below: Korath Lorren D6 Stats: Type: Jedi Knight DEXTERITY 3D+2 Blaster 8D, Brawling Parry 3D+2, Dodge 6D+1, Grenade 5D, Heavy Weapons 3D+2, Melee Parry 6D+2, Melee 6D+2, Lightsaber 9D+1, KNOWLEDGE 3D+1 Alien Species 5D, Bureaucracy 6D, Cultures 5D, Languages 3D+2, Planetary Systems 4D+2, Streetwise 4D+2, Technology 3D+1, Value 5D, Scholar: Jedi Lore 4D MECHANICAL 2D Astrogation 4D+2, Beast Riding 4D, Repulsor Operation 6D+1, Starship Gunnery 2D, Space Transports 2D+1, Starship Shields 2D+1 PERCEPTION 3D+1 Bargain 5D, Command 6D, Con 5D+1, Gambling 5D+2, Hide/Sneak 7D, Search 5D+1 STRENGTH 2D+2 Brawling 4D, Climbing/Jumping 5D, Lifting 3D+1, Stamina 6D+2, Swimming 2D+2 TECHNICAL 2D Computer Program/Repair 5D+2, Demolition 5D, Droid Program/Repair 5D+1, First Aid 2D, Repulsor Repair 4D+2, Security 4D+1, Starship repair 2D, Lightsaber Repair 6D+1 Special Abilities: Force Skills: Control 6D+1, Sense 6D+2, Alter 5D Control: Absorb Dissipate Energy, Accelerate Healing, Concentration, Contort/Escape, Control Pain, Detoxify Poison, Enhance Attribute, Emptiness, Force Of Will, Reduce Injury, Remain Conscious Sense: Danger Sense, Instinctive Astrogation, Life Detection, Life Sense, Magnify Senses, Receptive Telepathy, Sense Force, Sense Path, Shift Senses Alter: Telekinesis Control & Sense: Lightsaber Combat, Projective Telepathy, Farseeing Control & Alter: Control Another’s Pain, Accelerate Another’s Healing, Transfer Force, Control, Sense, & Alter: Affect Mind, Battle Meditation, Enhance Coordination, Force Harmony, Projective Fighting Sense & Alter: Dim Another’s Senses
  13. Yep. It was a “scorched earth” campaign. As far as Palpatine was concerned, if he couldn’t rule the galaxy, the galaxy, and everything in it, should die.
  14. Most of the gaming stores in Buffalo, also have walk-in games. In fact, I’d say that’s the norm here. Wrong. As per Ginny Di’s video, an “unoptimized” character is one that doesn’t take the “best”, most powerful spells, talents, or maxed out skills, to always win, or absolutely destroy every adversary, her example being a D&D Warlock without the typical Warlock destructive spells such as Eldridge Blast. Three ranks in a skill or ability is above average, according to the rules themselves. In D6, an attribute of 3D-4D was “above average”, and a skill of 5D-7D above the attribute was above average. Korath only had one skill that fit within that range: Lightsaber. At 9D+1, it was 5D+2 over his Dexterity of 3D+2 (his highest attribute). The only other skill that came close to that was Hide/Sneak at 7D ( which was 3D+2 over his base attribute of 3D+1 in Perception), with basic proficiency in a lot of other skills he picked up as needed over time. This means his proficiency in most skills was average at best. So, yes, his skill set did grow adaptively over time, just not in this system. He did so in WEG D6. And no, he’s not optimized, nor was he ever intended to be, nor has he ever been “optimized”. Even in D6, his XP was never pumped only into a handful of skills. It was spread around into whatever skills were actually used in any given adventure. This is because, in D6, XP was often specifically earned for a specific skill that you used, and had to be applied accordingly to that skill. If you used a skill, you earned XP for that skill specifically. The “formula” I used to convert him compared the dice values from WEG D6 with the ranks in F&D and how they correlated. Abilities pretty much worked out to be one-to-one. One full die in D6 (rounded down) equals one rank in F&D. For skills, it was three-to-one. Every three dice in a skill (rounded up) in D6 equals one rank in a skill in F&D. This is because ranks in skills FFG top out at five, while they top out at fifteen in D6 after subtracting the attributes. This is particularly evident in Force skills, which top out at fifteen dice. If you round up Lightsaber from 9D+1 to 10D, and round down Dexterity from 3D+2 to 3D (which converts to 3 ranks in Agility) then subtract the latter from the former, then divide by three (rounding up) that’s three ranks in Lightsaber. If you apply that same formula to his other skills they all top out at 1-2 ranks each. That’s basic to average proficiency in most of his skills. Is that “optimized”? No, it’s not. But he never was “optimized” not even in WEG. This is because that system did not favor “optimization”. It favored putting XP where you used a skill. So, in order to “optimize” a character, you’d need to use a specific handful of skills a lot, and not use other skills to any significant degree. The hardest part of converting WEG to F&D was talents and Force powers, and figuring out how to determine how much XP every pip in each of the three Force skills was worth. WEG didn’t use talents, but D20 RCRB did, and several WEG Force powers become talents in both D20 and in F&D. The problem with talents, and the only reason why Korath ended up with a huge XP count was a consequence of how talent trees are laid out. In order to reach many talents the character should have, you have to go through several other talents within a given specialization to get to it. This means you can end up with a lot of “extra” talents you wouldn’t have otherwise had. That’s what happened with Korath. If he were built in Genesis, or if you could just buy whatever talents you wished, his XP value would probably be significantly lower, probably less than 1,000 XP, or even 700. My latest reworking of him cuts over 100XP from him, bringing his XP down to 1760 XP, of which 1650 is “Earned” XP. That’s 150 XP for Knight (or Heroic) level, and an additional 1500 XP for “Master” (or “Epic”) level. It also replaces Sentry with Knight, which is more in line with his original character sheet in D6. This is also what will be the standard for any other “Epic” level characters in the future, if (and when) I ever decide to try a game at that level again. Secondly, starting a human character with four threes in attributes would have required I take the +10 XP at character creation option. This is contrary to his concept, as a character strongly adherent to the Light Side of the Force. This was a character who in WEG, never got even a single Dark Side Point. He was the epitome of a Light Side Paragon. So that is the option I chose for his rebuild. That means that there was no way to put all of his beginning XP into attributes, even if I wanted to. It should also be noted that even in D6, none of his Attributes hit the 4D mark, and only three of his attributes were in the 3D range, and two of the six D6 attributes (Mechanical and Technical) have no F&D equivalent, and one F&D attribute (Willpower) being an average of two WEG attributes (Intelligence and Perception, as was the case with the D20 Wisdom attribute). His highest attribute in WEG was 3D+2 in Dexterity. Every choice I made in converting him was to recreate this character as faithfully as possible with as few XP as possible, it was not to “optimize” him by this system’s standards, nor by any system’s standards, because he was never optimized to begin with.
  15. Oh, and @P-47 Thunderbolt can I buy a pair of crushgaunts?
  16. Ge’tal is probably at the bar getting drunk or into fights (or both) 😈Anyone com with?
  17. Three? There have only been two, and in both games, the trouble didn’t start until you joined in. Secondly, I never used the term “Ginsu with a lightsaber” to describe him. Was he lightsaber focused? Yes, to a point. He was above average with a lightsaber, but not an “ubermensch” with one. For that he’d need over 15D+. He was the best in our D6 group with a lightsaber, but probably the weakest with the Force, even though he had a lot of powers, and that is because every time you added a pip to any Force skill, you also learned a new power. That adds up to a lot of Force powers over time, even with only a few dice each in your Force skills. As for demanding respect? He’s the Captain of the ship. He was the person responsible for everyone’s safety and the running of the ship. That is what demanded respect. It had nothing to do with his “power level” or “Uber skill” with a lightsaber. If you have a starting XP “nobody” with his own ship, guess what, he’s the captain, he deserves the respect due the captain of that ship. That means he makes the rules on that ship for that ship because he is 100% responsible for everyone and everything on that ship. Third, it was you who insisted on “my way or the highway” even after the GM at the time had said to take the discussion out of the thread, and you were reminded repeatedly to do so, but you still pushed the issue in the thread. You broke the table rules by initially bringing in two related characters even though you knew that wasn’t allowed for that campaign. You knew going in that a player’s two characters could have no relationship whatsoever with each other. You knew that my ship could not accommodate another ship docking with it, but you pushed for another player to have a ship because you didn’t want Korath to have any “authority”, and you weren’t even in the campaign yet. And you insisted on dragging another player’s character with you in your huff when Rei called your character out for her inaction, never even giving that player any agency in that decision. Lastly, You insisted I scrap my starting character entirely. That is what I refused to do. You killed that game. You were the one metagaming. You did the same thing in the first game. You came in decided you were going to take over as GM against my wishes, and tried to push me into a no win situation against a Star Destroyer. No thank you. You don’t like how I built Korath, you don’t like how I play him. You never even really got to know how I was going to play my starting character because you quit in a huff all because my character got angry with your character (and everyone else in the bar) over your character’s (and their) lack of action in the situation with the bullies.
  18. No, I haven’t. I’ve said that in D6, he had a relatively impressive lightsaber skill (at 9D+1, of which 5D+2 was actual skill), though certainly not anywhere near best in the galaxy, and he knew a lot of different Force powers. His actual three Force skills (Control, Sense, and Alter), however, didn’t even hit 7D (often considered the standard for a fully trained Knight in that system), being 5D+1, 5D+2, and 6D respectively), and that he picked up a lot of different skills over the course of actual game play. The D20 conversion made him into a 18th level combat monster, and that was solely because of how WotC designed their conversion system. I based my FFG conversion primarily on my original D6 character, only taking the talents from D20, something that didn’t exist in WEG. As for your assertion that I always try to control the narrative, check out the Kandosii, Beroya campaign in the EotE beginner forum. I’m currently almost purely combat support (much to the GM’s chagrin, who wishes I could contribute more from a role-play standpoint), a blunt instrument sent in to crack skulls, and, given my current limited amount of time to role-play because of work, that suits me just fine. Even then that character fails more often than she succeeds (mostly because of poor rolls), and has often taken on a more comedic role as a result of her pratfalls and other antics. This was also true of my Zeltron Racer, and Wookiee Sentry, and many other characters I’ve played in other campaigns I’ve played over the years. Neither character dominated the narrative, nor did I try to make them do so. So, no, I don’t try to dominate the narrative. I role-play a character, each based upon any of various specific concepts, that each has specific skills, and personality quirks unique to that character. The fact that you didn’t like how I played those two characters (one of which didn’t even really get a chance to be developed beyond one situation) does not mean I was trying to dominate the narrative. This was also the case with Rei. I was role- playing that character, a character with a very rigid sense of justice who was angry because neither your character, nor the Jedi master there, nor anyone else in that bar had lifted a finger to stop two bullies from picking on those weaker than them. You took it as a personal attack on you when it wasn’t and killed the game before the whole scenario could be resolved. The one who was trying to control the narrative was you. You tried to control how my character was introduced, what people knew about my character before I was ready to reveal it using knowledge your character couldn’t have known. You were the one using metagaming to try to control the narrative and play spoiler.
  19. You hit the nail right on the head. Optimization, as Ginny Di is defining it revolves around maximizing the character’s game mechanics. Always looking for the best skills, the best attributes, the best weapons, the best talents, the best spells for that class/career from a mechanics perspective. And @EliasWindrider, you do optimize your characters, by that definition. You tried to convince me to do the same when I was converting Korath, which was not appropriate for what I was attempting to accomplish. What Ginny Di is talking about is not building a character to maximize his or her mechanical abilities, but, rather, concentrate completely on concept, even if that concept ends up mechanically “weaker” than other examples of that archetype.
  20. I asked the Devs about this a while back, and they confirmed that the Cortosis quality covers all lightsaber resistant materials.
  21. Emphasis on the “wunderkind”, a prodigy. Even if he had one or two deficiencies, it’s because the character was probably min-maxed to focus on one or two key strengths that played into his career and specialization. I’ve seen your character builds. I’ve read your threads on concept builds. In every one of them you look to mix and match careers and specializations that maximize a character’s abilities and minimize his or her weaknesses. You’ve also pushed others to do so as well, myself included. You always push Niman Disciple as the end-all be-all lightsaber spec that everyone should take because of how powerful you believe it is. For you it’s all about building the better stats. It’s all a numbers game. You do the exact same thing she is telling us many D&D players and GMs she’s played with do. Secondly, no, those aren’t scare quotes. And if you actually watched her video, she specifically doesn’t optimize her characters at all. She doesn’t take the most powerful spells of her class, she doesn’t pump up her class’ optimal stats, etc. For her, the numbers are insignificant. They’re just numbers. She builds the characters she wants and lets them grow organically, taking spells, skills etc that are often completely counter to the “accepted” norms for that class. Her signature character, Ashling (sp?), being her prime example: a Warlock without Eldridge Blast, nor many other powerful typical Warlock spells; a Warlock multclassed with Druid. Have you ever built a character like that? Have you ever built a Jedi who wasn’t strong in the Force? One who wasn’t necessarily good with a lightsaber? Have you ever not put most or all of your starting XP into attributes? Have you ever not taken the +10 starting XP option during character creation? No. You build to the career’s strengths. You optimize the stats. You maximize the chances of success in the dice rolling. To you it’s all about the statistics and averages. You’re a numbers person, always looking at the numbers. It’s why you’re an engineer. It’s how you think.
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