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atama2

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About atama2

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  • Birthday 06/24/1977

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  1. The really, really bad towns have red lightsaber districts.
  2. Call it the "Slurred Drall". (A pun on a drunk person having a slurred drawl.) Dralls are native to the Corellian System after all.
  3. I didn't like it as much as Rogue One either but Rogue One is my second-favorite Star Wars film after ESB...
  4. Agreed. All of our characters have been maimed at one point. We had one PC lose an eye, another lost an arm, my character has a horrific scar across his torso from when he was almost bisected by a vibro-axe. It's sufficiently brutal without being something that kills people off every session.
  5. Heck, Vader would probably just block the ion blast with his open palm, pull the blaster to his hand with the Force, and instantly make you question why you were stupid enough to pull an ion blaster on the Dark Lord of the Sith in the first place.
  6. It's an option to let a player skip rolling on an easy task (and also not have to spend an action on it). You determine how many difficulty dice are involved in the effort and if the player's character has more ranks in the skill than the difficulty, the character can succeed by using a maneuver and doesn't have to roll. For example, a character with the Mechanics skill wants to fix a malfunctioning computer screen. The GM determines that there would be 2 difficulty dice involved in a skill check. The character has 4 ranks in Mechanics, so the GM lets the player spend a maneuver to easily succeed. If the character only had one or two ranks, and didn't qualify for a passive check, then the player could spend an action and roll the dice as usual to attempt to succeed. Again, this is an optional rule on page 322 of the EotE Core Rulebook. It exists to help speed things along by reserving dice rolling to dramatic and/or difficult actions. But it's optional and GMs aren't expected to use it unless they feel it will help with the pace of the game (I forgot it even existed to be honest).
  7. I don't hate the new stuff. It's better than Episodes I&II. (Episode III wasn't that bad.) And I really enjoyed Rebels, it felt a lot like a tabletop campaign. But if you don't like the new stuff at all... Who cares? Do you still like the setting? Because that hasn't changed. None of the old stuff is gone. You don't have to include the new stuff, or acknowledge what happened. It's your game. You're playing a game, not the films.
  8. For someone wanting to make a "Grizzled War Veteran" I use the example of (appropriately enough) the old West End Games version of Star Wars. One of the character types was a "Failed Jedi". A character who was a Jedi in the past and may have had glory but since then has fallen on hard times and let his/her powers and abilities atrophy. (It's very similar to the example given by Aluminium Falcon.) You see this example all the time in real life; the former pro athlete who hasn't been in shape for a decade, the college professor who lost their position after being got caught in a scandal and has been working at a grocery store, the one-hit-wonder pop star everybody forgot. You have an extensive background but you don't have the skills and abilities to match because you peaked long ago. Becoming a PC means that the character is getting a chance at redemption and may try to recapture the success they once had. (That's a good character motivation too.) Remember that "beginning character" doesn't mean "beginning person". All it means is that your stats and skills and talents aren't very powerful. It doesn't dictate why that is. Most of the time this is because the character is young and inexperienced, or has lived a mundane past and is just now being called to a bigger life of adventure (or both for Luke Skywalker). But it can just as easily mean that a person lost what they once had. I strongly discourage the idea of having different power levels with the characters in your game. That doesn't work well at all. Let everyone be on even footing so that you don't have Jimmy the Jedi Master taking over every scene while his proteges hide behind a pile of crates. The example of having a mentor with lots of XP and some kids with far less and a droid with even less than the kids is a really bad idea and will make for some bad experiences at the table. You can easily have those kinds of character concepts without severely crippling (and inevitably frustrating) the players of those characters. Also, as far as character concept goes (with the example of a socialite using the Explorer/Driver career), I used to say this a lot on this board back in the day but don't let career descriptions and specialization titles define your character. Those are only paths toward talents and skills and don't dictate who a person is. I wanted to play a character who used to be an Imperial agent, was kicked out due to politics, hit rock bottom and just began to get his life together. He was an assassin for Imperial Intelligence, so I went with Bounty Hunter and chose the Assassin tree. But my character never registered as a bounty hunter, has never been interested in pursuing a bounty, and actually considers bounty hunters to be the lowest scum in the galaxy (reinforced by all of the bounty hunters he has fought in the game). The only reason I have that career path is because it fit my concept. I didn't have to make my concept fit my career path.
  9. Bourne has some tech skills (not much but some) so dipping into Gadgeteer might not be a bad idea and would be cheap if you're already a BH.
  10. Fun fact: I'm in that movie, for real. I'm the first demon toward the end. I had one line.
  11. You seem like a really good mom and you're a Star Wars fan so of course you're really welcome here. I feel bad for that poor girl, I'm glad your son is taking it well. I have two kids myself and I can relate to worrying about how they'd handle adversity. My daughters are stronger than I think sometimes.
  12. Just want to comment on the irony of the meme posted earlier, that Jedi don't kill people... They just happen to carry around the deadliest personal weapons in the entire galaxy and even use them as the symbols of their order. That's not what you'd attribute to a pacifist organization.
  13. One other thing to consider is that with this being a narrative game it's not totally out of line if, for example, the GM says a room is full of shipping crates and a player states that there happens to be one nearby and uses one maneuver to take cover. I think that's what actually happens in most of our encounters in my game. If the GM takes the time to carefully map out a room layout with every object precisely placed with the express purpose of creating a challenge for the players that's a different situation. But I think most of the time people wing it (GM and players alike).
  14. You might want to reconsider what you just wrote. There's exactly one speed you can maintain without moving: 0. Not performing a fly/drive manoeuvre at any speed above 0 doesn't mean you're not moving, you're just not changing range bands. No need to be pedantic. In my case - and I am sorry if I wasn't clear enough - I was referring to changing range bands when I said "moving". In fact, even in personal combat, unless a character is unconscious, I suspect everyone is performing some kind of movement. And now I'm the one being pedantic. Even a dead person is moving, as decomposition slowly breaks down the body. Even inanimate objects anchored in space are moving as their molecules bounce around. I win the pedantism!
  15. Electric Violet will be my new female assassin droid.
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