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  1. Thanks for the feedback, everyone. I'm glad people are able to get some use out of it. I've added some additional features, and now you can also: - apply defence dice (either manually or by picking a unit), and - apply the attacking unit's surge effects. This is much more than I ever intended on doing, but once I got started I just had to go all-in. As before, please let me know if you have any feedback. You can find v1.2 here: https://drive.google.com/file/d/0B6Qddze7jS4YSlZ2Vl9xNG5WaEE Thanks!
  2. Mostly because it was a quick-and-dirty tool for me that took on a life of its own. Now that the features are stabilizing I may recode in a more platform-independent way, but for now it is what it is.
  3. In the end, I figured the unlabelled would be more suitable. It's not about the likelihood of any specific result, but the overall trend. In the example pic I could reasonably expect a range of 6+ and damage of 4+, but if I want more than that then the odds go down a lot. If you want to read odds into it, the put the 100% on the left, and the 0% on the right. The further your desired result reaches towards the left, the more likely it is to happen. Which is kinda counter-intuitive to explain, but the pictures are pretty.
  4. In toying with list-building, I found that I didn't really know what to expect with the various die rolls. That is, I knew blue had more range, and yellow had more surge, but not really anything concrete. I tried to work it out by hand, but that was just too time consuming (and got really gory with 3 dice). So, I built a tool to do it. My app rolls every combination and charts the results, like so: I've found it really handy, so I thought I'd make it available to everyone. If you have any questions or suggestions, please let me know! You can download v1 here: https://drive.google.com/open?id=0B6Qddze7jS4YSnJnWVhVRThjOU0 Thanks!
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