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About dresdinseven

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  1. dresdinseven

    Android at PAX Unplugged

    Mega kudos to @DarthGM for running a really exciting session, and sticking it through to expo closing hours! Everyone in my group had a blast, and now I'm really hyped for the product (hurry up FFG!) Great to meet you, hope we cross paths again.
  2. dresdinseven

    Android at PAX Unplugged

    I'm rushing the FFG booth Friday morning to sign up, I can't wait!
  3. dresdinseven

    Genesys Talents Expanded

    Dare you enter my magical realm...?
  4. dresdinseven

    Android: Official Genesys System

    Star Wars feels like it has been wrapping up for awhile now, what books are left to publish outside of a few setting/era books? I have my fingers crossed for a Fighting the Flames of Fire and Love book, based off that one piece of firefighter art in the modern setting (jk)
  5. dresdinseven

    Android: Official Genesys System

    I don't think that's the case, since Terrinoth had a bunch of additional skills. If I had to guess, maybe they don't want spoilers or to put official promo pics of game text which could possibly change.
  6. dresdinseven

    Android: Official Genesys System

    Wild speculation time, what will be the next book? Will it be Twilight Imperium, Tanhauser, that steam setting (??), or something else?
  7. dresdinseven

    Android: Official Genesys System

    Okay I whined alot about Terrinoth but I'm pre-ordering this one [right now]. Are they throwing in a bonus book (Android Novella: Undercity)? That's pretty sweet!!
  8. dresdinseven

    Genesys OGL

    There's rumors and talk and "maybe, maybe not" from the company from time to time. But as of the moment, nothing really. Which is a shame. My 100% spitball prediction is that if it were to come it wouldn't be until after they get a few settings books out, probably one for each of the settings described in the book. I've complained (pretty loudly) in the past about not having an OGL day 1, but I can see the wisdom of it. The first thing people were going to do with Genesys was make a 'not-DnD' clone, 'not-Netrunner' clone, and a 'not-TwilightImperium' clone. This allows FFG to make official settings books for their own IP without having to compete with or muddy the market with knock-offs. This may be for the best, as it makes people develop innovative products that can answer the question of "why don't I just play RoT instead?" I hope we eventually get an OGL, this community has made some absolutely fantastic content so far, I'm really interested to see what they could make with an actual budget and return on investment.
  9. dresdinseven

    No More Android…?

    Besides Genesys, some books, and a few odd board games here and there, I wonder what products they are going to make with the licence.
  10. dresdinseven

    The A-Team

    Are you going to replace Wounds with Plot, where if you hit your Plot threshold you don't die, but non-lethally get removed from the story. The jeep doesn't explode, the engine catches fire and it drives into a tree. The person doesn't get shot, they dive out of the way into the ditch where they cower. That person who got punched doesn't get a concussion even though they went unconscious for the exact length of the remainder of the scene. As far as plots go, just steal one from the show, Wikipedia has a plot synopsis of the entire series. Which one is your favorite episode?
  11. dresdinseven

    [Input Request] Players "Push it to the limit" Rule

    I think you miss the idea behind the rule setup. The idea is to give the players an extra lever to pull in a situation, the do-or-die situations where they accept a higher chance of Despairs hitting them for a higher chance of passing the check. So yes, it does mean they will have a higher chance of success, but there's a major risk in it. Critical Injuries, plot twists, loosing equipment/NPCs, things that make a story move forward. Also, I choose the driving one as a quick example. But I'm not touching the Star Wars drive/flight rules with a ten foot pole, and the example you posted is an illustrative reason why, it's a total mess when a single dice roll is all that's needed to move a scene to completion. And I don't want to have to go "no no no, you need X talent to do this thing you describe". The talent would let them do it without making the whole situation a gamble. I run things pretty fast and loose when it comes to vehicle chases (because for me, they just get in the way) so I would just peg the difficulty at how many cop cars are in the chase (just reduce it to a 'threat level' abstraction). This whole idea is copped out of Don't Rest Your Head and its idea of Madness dice, which straight up add more dice to your roll but have the chance of triggering Bad Things. So I'm trying to figure out a way to do that. My original idea was that players could add Boost to their pool but had to add an equal number of dX with 1's being naked Despairs (so no additional misses, just the Despair), with the size of the dice depending on how risky I decided to make the gamble. A d12 would be like adding Reds with just the despair symbol on it, but a d6 would be a total landmine. I might still go with that in order to keep the math simple and not have to figure out which boost sufficiently overcomes upgrading Purple>Red, it would just be a matter of determining the appropriate standard dice to throw in. I'm thinking a d10, since they get used for crits and players 'should' have them, and it makes them a little more punchy than Red dice (but just for Despair). Also, @arMedBeta thanks for doing the dice math!
  12. I've been trying to figure out how to handle the situation where a player looks at a check and says "I'm going to do something crazy, because I don't think I'll make that check normally" and describes some risky "pushing it to the limit" addition to the description of their action. Here's an example: The player is being pursued by the police while he is on a motorcycle, ducking and weaving to try and escape. The challenge [one red, two purples] looks a bit intimidating so the player says "Actually, I'm not just going to go fast, I'm going to go really fast, and cut into the oncoming traffic lane a few times to shake them." I say sure, and upgrade the check twice, now it's [three reds]. Here's the question: What kind of reward should that player get for taking a "riskier but higher chance of success" initiative? Blue dice? Check upgrades? Additional greens? Too low of a bump and it just washes out (and this discourages fun, creative solutions) but too high and it breaks the game. If I were to guess, it would be [blues] equal to the number of [purples]>[reds] that the player voluntarily takes.
  13. dresdinseven

    Genesys OGL?

    I'm surprised that Apocalypse World is not on that list! That game spawned an entire genre of roleplay games (The Sprawl, Dungeon World, ect ect). The system, format, and general structure are all open for use (just not the word-for-word text of the original book), and there's been alot of great projects that came from it. I hope Genesys goes the middle rout, allowing third party publishing of setting books, so scope and CRB dependency of RoT. What makes you say that?
  14. dresdinseven

    Genesys OGL?

    Exactly! While a few source books will be interesting, I don't think it can sustain a brand, and with the Star Wars rpg line (probably) coming to a conclusion*, other avenues of growth will be needed. Hmmm... HMMMMMM...... Stay tuned, I guess? * Saying this because all the million careers have their own books, there can always be a few additional splat books and adventure modules, but it seems to be ramping down, although there's always the outside chance that a New Trilogy set of core books come out, which would be pretty nutty.
  15. dresdinseven

    D&D 5e Styled Terrinoth Character sheet

    I thought up a reason to keep the stat bubbles. You can only increase each attribute one via Dedication, correct? Use the bubble to mark off what you've upgraded so far.