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Schu81

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Everything posted by Schu81

  1. Schu81

    Less is More

    Honestly, I keep reading quite a lot to keep up with all the rules and special abilities, but I am a bit confused about all the new stuff coming up. It's getting harder and harder to keep up with all the rules, special rules and game effects. Yeah, maybe it's just me getting older... Anyway, I feel like I am the rules-guy in my local gaming group. Usually people turn to me, when they don't really remember what will happen after flying through a debris cloud instead of flying over an asteroid. Things won't be easier to remember with ion clouds an all the other new stuff coming up. Of course I am not talking about ion clouds in particular.... it wouldn't be much of a problem, if that's the only change to the game. But it feels like there will be a whole lot of completely new game effects coming with the new factions. We are just a bunch of normal guys, with normal jobs and normal families. There is not so much time for rocket science and studying XWing rules. Please keep this game easily playable.
  2. Long story short... can Quickdraw fire Proton Rockets from its rear-arc? How about other missiles?
  3. Schu81

    Are triple T70's viable?

    Free Boost! I just love being able to boost every round
  4. Schu81

    Are triple T70's viable?

    Poe Dameron (68) Heroic (1) R4 Astromech (2) Integrated S-Foils (0) Ferrosphere Paint (6) Black One (2) Ello Asty (56) Heroic (1) BB Astromech (5) Integrated S-Foils (0) Temmin Wexley (54) Heroic (1) BB Astromech (4) Integrated S-Foils (0) Total: 200 Yeehaaaaw!
  5. Schu81

    Feelings about the new Wave

    Hello everyone! Honestly, there have been times, in which just could not wait for a new XWing Wave to finally be available at the shops. And yes, I have spent thousands of dollars on this game by now. But today.. I feel like... the new ships are not interesting to me. I don't like the factions and there doesn't seem to be any stuff for me in the packages. I am not even sure if I am going to buy any ships of the upcoming wave. That feels strange to me, as I usually bought any ship in XWing 1.0, as long as there was at least one good new card in it. I am a Rebel player for the most part. My second faction is Resistance. Should I get any of the upcoming ships? Is there anything of use for me? Please let me know.
  6. Schu81

    Feelings about the new Wave

    It's not necessarily a bad thing. That depends, if you like getting new stuff or not I personally enjoy getting new stuff for my ships though. It's always great, when you can make a good ship even better with a cool new upgrade card. That's what I have always loved doing in XWing during the 1.0 waves.
  7. Schu81

    Feelings about the new Wave

    Yes, I still love XWing, that's for sure. It's my favorite game. So, I am looking forward to the spare parts canisters
  8. Schu81

    Hyperspace prizes revealed?

    How can I get one of these packages...? Is it possible to buy these somewhere?
  9. Schu81

    Strain Token

    Sorry... maybe this question is really really dumb, but maybe we just don't know yet? What is a Strain Token? It's not a Stress token, is it? And what does it do?
  10. Schu81

    Why ffg did't increase wedge points?

    No need to increase Wedges points. He seems balanced. He is good... and yes he SHOULD be good, since he is one of the most iconic Rebel pilots ever.
  11. Schu81

    《Spoiler alert》 the new ownership of Millennium Falcon

    Probably Rey will learn how to build a Rebel Death Star in 0,2 seconds (finally!). Do that. Blow **** up. End of story. The Porgs will be dancing and laughing. Meanwhile Poe gets lectured by a pink haired lady, that he should check his privelege. Lando is going to die, after doing litereally nothing for the Rebellion. Probably he will be a useless and hateful old man with no perspective whatsoever, living on an island.
  12. Schu81

    Nien Multiple Stress

    The "Once per opportunity" rule would make me think that you can remove only one stress token. But as far as I can remember, during XWing 1.0 it was possible to remove more than one stress token via Niens ability.
  13. Schu81

    Advanced sensors + Afterburnes

    I have just had a closer look at the cards, to find out why @Innese is right here. Advanced Sensors clearly states "You cannot perform another action during your activiation" So performing a boost action after moving is not possible.
  14. There are lists, which could abuse the low price tag of "Initiative-ProTorps" and become the triple Jumpmaster of 2.0 Which ones? Basically any lists which can get Target Locks from a high Initative ship (coordinate) or which are able to get their locks beyond range 3. Here is an example: Scimitar Squadron Pilot (30) Proton Torpedoes (12) Scimitar Squadron Pilot (30) Proton Torpedoes (12) Scimitar Squadron Pilot (30) Proton Torpedoes (12) Scimitar Squadron Pilot (30) Proton Torpedoes (12) Colonel Jendon (46) Total: 214 View in Yet Another Squad Builder 2.0
  15. Hello X-Wing Community! I am thinking about a great list with iconic Rebel pilots. It should be fun to fly and still decent in combat. What do you think about this? Could this be be any good? Do you think this might actually work? What would be the most dangerous counter list for this? Han Solo (82) Trick Shot (2) Luke Skywalker (26) Chewbacca (4) R2-D2 (Crew) (8) Engine Upgrade (7) Wedge Antilles (52) Predator (2) R2 Astromech (4) Afterburners (6) Servomotor S-foils (0) Total: 193 View in Yet Another Squad Builder 2.0
  16. Schu81

    Legendary Rebel Pilots

    I have had Chewie only in one or two matches so far. I just think he might be useful because he can get rid of painful crits very easily this can be lifesaving in certain circumstances, especially because the Falcon has got a lot of hull and might need to use it. But Lando is an interesting idea, too. I'd have to do the Lando action a lot then, though, right? Thinking about that, because I need to boost quite a lot with the Falcon. 🧐
  17. Schu81

    Are the new Points available yet

    Oh, I am so excited! Where are the points? Where? Where? Where?
  18. Schu81

    Are the new Points available yet

    I am living in Germany, so it's the end of the day sooner here
  19. Schu81

    2 more days!

    I have got a bad feeling about this. Probably there will be just a few minor changes. And everybody will go like "But what about this ship and what about this upgarde card!?" afterwards.
  20. Schu81

    What is hyperspace format?

    Okay, I'll play by the rules and I am even going to call Hyperspace mode by it's real name instead of ... ah just look at any other post of me talking about hyperspace The most important advantage of Hyperspace Mode is its balancing. It's not easy to keep all ships and upgrades of 5 (7) fractions on the same level. By making just certain ships and upgrades "hyperspace legal", you'll be able to calculate the power level of all the combinations of ships and upgrade cards. So, this mode is probably very good for people who care less about squad building and more about the flying aspect of the game. In hyperspace you won't be able to beat your opponent on the drawing board, before the match has even started. Hyperspace is good for new players, who have no fleets yet. They can be competitive much more quickly with just a few ships, without having to think about the hundreds of hardcorde combinations a veteran of XWing will proboably be able to come up with.
  21. Schu81

    Idea for a new gunner

    How about a gunner that can fire a second time, after failing the first shot? That would be great... I have also got an idea about a new turret. Range 2-3 into all 4 directions. It has got 3 dice and shoots twice per attack, but it can only get 2 hits max. I call it LTT -> Laser Turret Twin
  22. Schu81

    R5 and R2 Astromech

    The R5 Astromech costs 5 points. That's exactly the same as a Hull Upgrade for the X-Wing. The R2 Astromech costs 6 points. That's as much as the Shield Upgrade for the X-Wing. So, at first sight, it seems like the Astromech are very valuable if you use them twice per Match. Otherwise you could very well use the Hull or Shield Upgrade instead and save an ingame action (R5) or don't get a weapon disabled token (R2). But maybe it's not that simple. What do you think? Are the R5 and R2 Astromech valuable? Do you actually use them?
  23. Schu81

    2019 World Championships preview article up

    So how about restricting the game to only one ship? If everyone had to fly X-Wing Luke, then you could finally say, that it's more about how you fly instead of which ships you fly. By your logic, that would be just perfect.
  24. Schu81

    Calculating MoV

    Hello everyone! I really need to know how to calculate MoV in a tournament Can somebody please help? Let's say I win my first match 152 : 23 That means, I'll get one tournament-point for my win plus a MoV of 329, correct? Then I lose my next match 145 : 76 That means, I've still only got one tournament-point for my win in the first match and I get a MoV of 131, which I add to the MoV of my first match... so after two matches I have got a cumulative MoV of 329 + 131 = 460, correct? Which results... two matches played, one tournament point, MoV 460 ?
  25. Schu81

    A question about Temmin "Snap" Wexley

    I agree with @Maui. What was this guy thinking? And why would this "boost" be Snaps special pilot skill at all? Since every T-70 can boost, Snap would have no benefit from his special skill. I certainly would not want to play against this guy. No fun.
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