SladeWeston

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  1. Why is that? Droid use a 1 stat block to represent their flexibility and the fact they were designed to perform a wide range of tasks. Warforged were designed for war. There would never protical warforged created with 1 agl, 1 brawn and 5 presence. I get that there is always the desire to take the easy way out and duplicate what was already made but I'm only willing to go that route if it makes sense for the setting. Is there a reason to go with a droid stat block apart from the comfort of going with something fully playtested?
  2. Okay, I've decided I need to go back and do some research. I built most of my races by memory based on SWRPG balance. I've made a second pass on them with a focus on recreating their D&D feel. This time I paid more attention on the math shooting for about 240-245xp. I'll start with the Warforged. The main changes here were to align better with the 3.5 Warforged while streamlining things a bit. When I crunched the math I found that my original WF was indeed a bit weak. Shooting for a power level of 240xp, I was able to add a Slam attack and the Warforged "don't bleed out" effect. Lastly, I used the template to make a Warforged Scout which while somewhat niche was a player request. Warforged v2.0 3-2-2-1-2-1 (110xp); 90xp; WT 14+Brawn (10xp), ST 10+Willpower Artificial: Warforged do not need to eat, sleep, or breathe, and are unaffected by toxins and poisons. A warforged may have up to six components [cybernetics] installed on it without reducing its strain threshold.(10xp) Composite Plating: Armor may be worn but counts towards component limit, bonus talent: Enduring Light Fortification: (Bonus Talent: Durable)(5xp) Living Construct: Healing Potions [Painkillers] restore one less wound. Heal [Medicine] checks and Healing spells used on a warforged have their difficulty increased by 1. Warforged can be "healed" by using the Craft [Mechanics] skill instead of the Heal skill, but otherwise following the guidelines detailed on page 116.(-5xp) Slam: When making an unarmed combat check, Warforged add +1 to their base damage and have a Critical rating of 3.(5xp) Power Down: Warforged do not take an automatic critical for exceeding their wound threshold. Over their WT they go inert and subsequent hits result in critical hits as usual.(5xp) Warforged Scout 2-3-2-2-2-1 (130xp); 90xp; WT 10+Brawn, ST 10+Willpower Artificial: Warforged do not need to eat, sleep, or breathe, and are unaffected by toxins and poisons. A warforged may have up to six components [cybernetics] installed on it without reducing its strain threshold.(10xp) Composite Plating: Armor may be worn but counts towards component limit, bonus talent: Enduring Light Fortification: (Bonus Talent: Durable)(5xp) Living Construct: Healing Potions [Painkillers] restore one less wound. Heal [Medicine] checks and Healing spells used on a warforged have their difficulty increased by 1. Warforged can be "healed" by using the Craft [Mechanics] skill instead of the Heal skill, but otherwise following the guidelines detailed on page 116.(-5xp) Silhouette 0 1 Rank Stealth (10xp) Power Down: Warforged do not take an automatic critical for exceeding their wound threshold. Over their WT they go inert and subsequent hits result in critical hits as usual.(5xp)
  3. Great points. I've made a note to address all of them on my second pass.
  4. Thank you for your feedback but this was an intentional choice I made because felt Clawdites don't quite fit with the flavor of Changlings. There are plenty of text describing them as effortlessly changing forms. Having seen them (Clawdites) in action at the table I am confident that my modification is fine. Having a player make a near unfailable check several times during a session is a waste of time and just makes a player feel screwed the one time they do fail it. Besides, by removing the check, I was able to remove the need to grant resilience as a skill which I feel doesn't fit well with Changlings and made room for a bonus social skill. As a side note, I will have them make a social check, likely deception, when attempting to impersonate someone. A check that I required of the Clawdites too of course but I just wanted to point out that I don't plan on granting them a check free way to perfectly impersonate someone.
  5. Sorry, I pulled that text from my Reddit post on it and forgot how different the formatting was. Honest it would have been readable there.
  6. Good afternoon. Eberron has been my favorite campaign setting since it was released back in D&D 3.5. D&D on the otherhand hasn't interested me since I found SWRPG. Now with Genesys out I figure I can finally bring together my favorite setting with my favorite system. Eventually I'd like to bundle all of these ideas up into a PDF and give it away. Unfortunately, the wife got to my Genesys book first (Thanks Amazon wish list) and I am forced to work with scanned images until Christmas. So I figured, why not knock out some of the low hanging fruit of any setting. This post will be on the Races of Eberron but if people seem interested in them I'll like post on other topics. |B|A|I|C|W|P|WT|ST|EXP Warforged |3|2|2|1|2|1|10|10| 80 Shifter |2|2|2|3|2|1|11| 9| 90 Changling |2|2|2|2|2|2| 8|10|100 Dragonborn |3|2|1|2|2|2|11| 8| 90 Kalashtar |2|2|2|2|2|2| 9|12|100 Elf |2|3|2|2|1|2| 8|12| 90 Drow |2|2|2|2|1|3| 8|11| 90 Dwarf |2|1|2|2|3|2|12|10| 90 Halfling |1|3|2|2|2|2|10|10| 90 Half-elf |2|2|2|2|2|2| 9|11|100 Gnome |1|2|3|2|2|2|10|11| 90 Half-orc |3|2|1|3|2|1|11| 9| 80 Warforged 3-2-2-1-2-1 W: 10+Brawn S: 10+Will XP: 80 Special Ability: Warforged don’t need to eat, sleep, or breathe and are unaffected by toxins and poisons. Partially Organic : Since Warforged are made up of both organic and inorganic components, they can recover with either a medicine or repair check although the difficulty of either check are increased by one. Warforged may gain the benefits of both a repair and a medical check when healing wounds. Warforged recover naturally by resting (system self repair). Warforged start the game with one rank in Enduring talent. When making an attack targeting the Warforged, the Critical rating of any weapon used counts as 1 higher. Shifter 2-2-2-3-2-1 W:11+Brawn S: 9+Will XP: Species Option Longtooth Shifter: 1 Rank Athletics Razorclaw Shifter: 1 Rank Stealth Shift: Shifters may take a maneuver and suffer one strain to gain the following benefits until the end of the encounter: Longtooth Shifter: 1 Rank Resilience, Feral Strength Talent Razorclaw Shifter: 1 Rank Coordination, May use claws when brawling ,their attack deals +1 point of damage and has a Crit Rating of 2 Changling 2-2-2-2-2-2 W:8+Brawn S: 10+Will XP:100 1 Rank Deception As an action, suffer 2 strain to change players appearance to match that of a silhouette 1 character that has previously been seen. Dragonborn 3-1-2-2-2-2 W: 11+Brawn S: 8+Will XP: 90 1 Rank Knowledge:History or Coercion Dragon Breath: Dragonborn have a elemental breath weapon they can call upon when threatened. (Damage 6; Critical 4; Range [Short]; Blast 3, Slow-Firing 2, elemental: acid (Pierce 2), cold (Ensnare 1), electricity (Disorient 3),sonic (Concussive 1,Stun Dmg), or fire (Burn 2), chosen at character creation) Each time the Dragonborn uses this ability, he suffers 3 strain. The element of this attack corresponds to their dragon heritage. Kalashtar 2-2-2-2-2-2 W: 9+Brawn S: 12+Will XP: 100 1 Rank Psionic Skill Kalashtar Mindlink - As a maneuver, a Kalashtar can take 2 strain to initiate a telepathic link with a sentient creature within Medium range. While this bond remains active the Kalashtar can communicate normally without making sounds. This does not grant any special form of understand if the two do not share a language. This link remains until the end of the encounter. A Kalashtar may only maintain one link at a time. OR Sense Emotions: Add to Charm, Coercion, and Deception checks unless the target is immune to magic or is not sentient. Elf 2-3-2-2-1-2 W: 8+Brawn S: 12+Will XP: 90 Bonus Talent: Uncanny Senses Sub-species: Aerenal - 1 Rank Knowledge: History, 1 Rank Perception Valenar - 1 Rank Riding, 1 Rank Any Weapon Skill, Antisocial: Auto threat on non-coercion social checks, auto advantage on coercion checks Khoravar - 1 Rank Stealth, 1 Rank Streetwise Drow 2-2-2-2-1-3 W: 8+Brawn S: 11+Will XP: 90 1 Rank Survival, 1 Rank Coercion, Darkvision Dwarf 2-1-2-2-3-2 W: 12+Brawn S: 10+Will XP: 90 1 Rank Resilience, Bonus Talent: Hard Headed, Darkvision Halfling 1-3-2-2-2-2 W: 10+Brawn S: 10+Will XP: 90 1 Rank Survival or Charm, 1 Rank Medicine, Bonus Talent: Confidence, Sil 0 Half-elf 2-2-2-2-2-2 W: 9+Brawn S: 11+Will XP: 100 1 Rank Perception, 1 Rank Any Social, Bonus Talent: Nobody's Fool Gnome 1-2-3-2-2-2 W: 10+Brawn S: 11+Will XP: 90 Bonus Talent: Eye for Detail, 1 Rank Mechanics OR Arcane, Sil 0 Half-Orc 3-2-1-3-2-1 W: 11+Brawn S: 9+Will XP: 80 1 Rank Survival, Wounded Rage (Wookiee Ability) So that is my first pass at them. Please feel free to provide feedback, critics, or wild flaming insults as the mood strikes you. I'm still a little iffy on how I'm going to do Psionics which could change Kalashtar a lot. I'm also not thrilled about my Stat distribution among the various races but that could get better once I knock out Goblinoids. Also, I'm not overly concerned about balance with the SWRPG races as much as I am with how the races are balanced with each other. Thanks in advance.
  7. Since my dice are wrapped and under the tree, I was hoping you might be able to clarify something for me. Are the Genesys dice functionally identical to SWRPG dice? And by that I mean that not only are there an equal number of corresponding symbols but those symbols are pairs together in identical pairs between the two types of dice. Alternatively, are the symbol counts the same but perhaps the symbol pairs have been mixed up? If this were the case the odds of any given symbol would be identical between SWRPG and Genesys but the probability of the total combination might be slightly different. Thanks in advance, Cody
  8. Right, from a rebuild perspective I agree that the talent system is likely easier. I just meant that 95% of the Genesys system could be done with some clever custom data sets and not requiring any kind of rebuilding. The only thing that really couldn't be handled with a custom data set are the talents and magic.
  9. I think there is a good chance that 95% of Genesys could be created in the current builder. Talent (pyramids?) trees might be a little tricky and magic is going to be different but its all pretty workable.
  10. So, I was experimenting with a horror game and I did something very similar to your sanity checks. Only in my games we had a system to critical hits that worked off a horror table. Fail with enough threat or despair and you would have to roll on the table. Just like with Crits, low rolls were temporary penalties while higher rolls could cause permanent/semi-permanent issues. Also like crits, they built up over time and if the player ever rolled over 150 they lost their character to insanity. Of course monsters and things also had more fear based attacks and talents similar to the Lethal talent making horror roles more dangerous, etc. I figured since I was going to steal some of your ideas, you might want to hear about mine. Thanks for the great work.
  11. Maybe it is. There is a concept called design space. How many different melee combatants can you build 2? 12? 50? At some point you run out of ways to differentiate the classes from each other and they effectively become exactly what you hate, a reprint. My point is that anyone can create 4-5 unique classes, but creating 100 is a very different story. Something that other companies don't even try to do because its too **** hard. You're staring to sound like a spoiled child. For this reason, I think we are done with this conversation.
  12. As someone who is in marketing I can tell you that you don't know what you are talking about. There are many many marketing strategies that work by giving away material that is feature light or lower quality in an attempt to build hype around selling higher quality version of the product. Authors give away novellas, singers give away singles or put their songs on a site like youtube. There have even been documented cases of companies intentionally leaking content in order to raise hype. I know you're upset but you are very much crossing into topics that you clearly know nothing about.
  13. True but the developers at FFG talked about that in an order 66 podcast and how it was the first time they were "allowed" to do it. It's not like they could make one up willy nilly.
  14. You know, I might respect your outrage more if FFG came out with one book a year like D&D. If that were the case I feel like you've be very justified saying "You've repeated stuff and your editorial team is bad". But that just isn't the case. With then averaging a book every 5-6 weeks, why do you care if the Lanniks are different? Just skip that book. What does it matter? You still have 70+ species to play with. Ohh no, they reprinted heavies in FiB. That's fine, I'll just have to make do with the 95+ other specialties.
  15. See, I disagree on several of your points. "lack of imagination"?? As of today they have 96 different specializations across the 3 lines. D&D has 40ish if you are generous and count their archetypes, Pathfinder has 23, Shadowrun even less. That means that even if they stopped printing books at the Engineer splat books they will still have 100 classes. What about what most games would call races. SWRPG currently has 74 species across all 3 lines. Currently D&D has like 27, if you include sub-races. Let's not even get into equipment, weapons and armor. At a glance, my current spreadsheet has 300+ weapons alone. You are doing the developers a disservice to criticize their lack of intelligence considering they have twice the content of most other big RPGs. Second, and this is much more a matter of opinion, but I think the last few books have been well above the average for FFG in terms of quality of their content design. Did they have some typos, yes, they did but failures by the editorial team is not the same as being a bad book.