Okay, here we go.
Gut Feeling (Void) [Distinction]
Types: Physical, Spiritual
You have an innate sense for trouble, and can always tell when you are in danger. If a fight is about to break out, a natural disaster is about to strike, or a supernatural threat is about to make it's presence known, you realize it a few moments before anybody else. GM has final say on how far in advance you sense the danger.
When making a check to sense or react to a threat based on instinct alone (such as Martial Arts (Melee) [Void] to strike out at an unseen enemy, or Survival [Void] to sense an impending natural disaster) you may reroll up to two dice.
Hay Fever (Water) [Adversity]
You have a noticeable allergy to pollen. You become seasonally ill around certain plants at different time of year, and will suffer symptoms such as sneezing, runny nose, itchy eyes and fatigue during these periods if you are outside. You find it difficult to concentrate on tasks and can only exert yourself for half as long as normal in these conditions.
When you make a skill check outdoors in the presence of pollen (such as a Courtesy [Water] check to express your admiration of a garden, or a Survival [Water] to forage for food and water in a forest) you must choose and reroll two dice containing Success or Explosive Success. After resolving the check, if you failed, you gain 1 Void point.
Cooking (Fire) [Passion]
Types: Physical, Interpersonal
You can identify and prepare any traditional Rokugani dish, including regional specialties. You can identify the ingredients in any meal by sight, smell or taste. Given enough time and supplies, you can turn almost any ingredient into a stunning meal.
Whenever you perform a check to be creative or artistic in food preparation (such as a Aesthetics [Fire] to develop a new way to present a dish, or a Culture [Fire] to pinpoint the cultural significance of a foreign food), remove 3 Strife.
Fishing (Water) [Passion]
Types: Physical, Mental
You can identify most kinds of fresh and saltwater fish in Rokugan, tell if they are edible or not, and how rare they are. You can always spot a good time or place to fish, and how to safely catch, release, or store fish (both dead and alive).
Whenever you perform a check related to fishing as an art, (such as Survival [Water] to set up a fishing line, or Design [Water] to construct a fishing lure from materials on hand), remove 3 Strife.
Matchmaking (Air) [Passion]
You have a knack for figuring out who would make a good pair for marriage, alliances and more. If you have a few moments to observe two people, you can instinctively tell if their personalities, skills, families and station are a good complement.
Whenever you perform a check related setting people up or figuring out a person's best match (such as a Composition [Air] to help someone refine a love letter, or a Culture [Air] to trace a person's genealogy), remove 3 Strife.
Stage Fright (Fire) [Anxiety]
You are not good at speaking or performing before large crowds (regardless of status). When faced with such an occasion, you often stammer, shake or hesitate which makes your fear known to others.
After performing a check to express yourself in front of a crowd (such as a Performance [Fire] to give the crowd a passionate show, or a Government [Fire] to share your legal theory in court) you receive 3 Strife. If this is the first time this has occurred this scene, gain 1 Void point.
#Advantage #Disadvantage #Passion #Anxiety #Distinction #Adversity #Air #Fire #Water #Void